Outline of chess

Last updated
Checkmate CheckmateProper.jpg
Checkmate

The following outline is provided as an overview of and topical guide to chess:

Contents

Chess is a two-player strategy board game played on a chessboard with 32 pieces.

Descriptions of chess

Chess can be described as all of the following:

Chess equipment

Essential equipment

Opening chess position from black side Opening chess position from black side.jpg
Opening chess position from black side

Specialized equipment

Chess clock on a chess table Digitalna sahovska ura2.jpg
Chess clock on a chess table

Rules of chess

Moves

Piece-specific moves

End of the game

Competition rules and other features

Minor variants

Gameplay

Children playing chess on the street Children Playing Chess on the Street - Santiago de Cuba - Cuba.jpg
Children playing chess on the street

General situations

Pawn structure

Chess tactics

Fundamental tactics

Fundamental tactics include: [8]

  • Battery two or more pieces that can move and attack along a shared path, situated on the same rank, file, or diagonal; e.g., the queen and a bishop, or the queen and a rook, or both rooks, or the queen and both rooks.
  • Block (blocking an attack) interposing a piece between another piece and its attacker. When the piece being attacked is the king, this is blocking a check.
  • Deflection tactic that forces an opposing piece to leave the square, rank or file it occupies, thus exposing the king or a valuable piece.
  • Discovered attack moving a piece uncovers an attack by another piece along a straight line
  • Fork attack on two or more pieces by one piece
  • Interference blocking the line along which an enemy piece is defended, leaving it vulnerable to capture.
  • Overloading giving a defensive piece an additional defensive assignment which it cannot complete without abandoning its original defensive assignment.
  • Pin piece is under attack and either cannot legally move because it would put its king in check or should not move because it will allow an attack on a more valuable piece.
  • Skewer if a piece under attack moves it will allow an attack on another piece
  • Undermining capturing a defensive piece, leaving one of the opponent's pieces undefended or underdefended. Also known as "removal of the guard".
  • X-ray (1) synonym for skewer. The term is also sometimes used to refer to a tactic where a piece either (2) indirectly attacks an enemy piece through another piece or pieces or (3) defends a friendly piece through an enemy piece.

Offensive tactics

  • Battery two or more pieces that can move and attack along a shared path, situated on the same rank, file, or diagonal; e.g., the queen and a bishop, or the queen and a rook, or both rooks, or the queen and both rooks.
    • Alekhine's gun formation named after the former World Chess Champion, Alexander Alekhine, which consists of placing the two rooks stacked one behind another and the queen at the rear.
  • Cross-check tactic in which a check is played in response to a check, especially when the original check is blocked by a piece that itself either delivers check or reveals a discovered check from another piece.
  • Decoy ensnaring a piece, usually the king or queen, by forcing it to move to a poisoned square with a sacrifice on that square.
  • Deflection forces an opposing piece to leave the square, rank or file it occupies, thus exposing the king or a valuable piece. [9]
  • Discovered attack attack revealed when one piece moves out of the way of another. [10]
    • Discovered check discovered attack that is also a check
  • Domination occurs when a piece has a relatively wide choice of destination squares, but nevertheless cannot avoid being captured.
  • Double attack attack on two pieces at once, such as in a fork, or via a discovered attack where the piece that was blocked attacks one piece while the piece moving out of the way threatens another.
    • Double check check delivered by two pieces at the same time. [11] [12] In chess notation, it is sometimes symbolized by "++".
  • Fork when a piece attacks two or more enemy pieces at the same time. [13]
  • Interference interrupting the line between an attacked piece and its defender by sacrificially interposing a piece. Opportunities for interference are rare because the defended object must be more valuable than the sacrificed piece, and the interposition must itself represent a threat.
  • King walk several successive movements of the king, usually in the endgame to get it from a safe square (where it was hiding during the middlegame) to a more active position. Not to be confused with "king hunt", where a player forces his opponent's king out of safety and chases it across the board with a series of checks.
  • Outpost square where a piece can attack the opponent's position without being attacked by enemy pawns. Knights are good pieces to occupy outposts.
  • Overloading giving a defensive piece an additional defensive assignment which it cannot complete without abandoning its original defensive assignment.
  • Pawn promotion moving a pawn to the back row to be promoted to a knight, a bishop, a rook, or a queen. While this is a rule, it is also a type of move, with tactical significance. Pawn promotion, or the threat of it, often decides the result of a chess endgame.
    • Underpromotion promotion to a knight, bishop, or rook is known as an "underpromotion". Although these pieces are less powerful than the queen, there are some situations where it is advantageous to underpromote. [14] For example, since the knight moves in a way which the queen cannot, knight underpromotions can be very useful, and are the most common type of underpromotion. Promoting to a rook or bishop is advantageous in cases where promoting to a queen would result in an immediate stalemate.
    • In FIDE tournament play, spare queens are provided, one of each colour. In a tournament match between Emil Szalanczy and Thi Mai Hung Nguyen in Budapest, 2009, six queens were on the board at the same time. [15]
  • Pawn storm several pawns are moved in rapid succession toward the opponent's defenses. [16]
  • Pin piece is under attack and either cannot legally move because it would put its king in check or should not move because it will allow an attack on a more valuable piece.
    • Absolute pin pin against the king is called absolute since the pinned piece cannot legally move (as moving it would expose the king to check).
    • Relative pin where the piece shielded by the pinned piece is a piece other than the king, but typically more valuable than the pinned piece.
    • Partial pin when a rook or queen is pinned along a file or rank, or a bishop or queen is pinned along a diagonal
    • Situational pin when a pinned piece is shielding a square and moving out of the way will allow the enemy to move there, resulting in a detrimental situation for the player of the pinned piece, such as checkmate.
  • Sacrifice move which deliberately allows the loss of material, either because the player can win the material back or deliver checkmate if it is taken (sham sacrifice or pseudosacrifice), or because the player judges he will have positional compensation (true or positional sacrifice).
    • Greek gift sacrifice typical sacrifice of a bishop by White playing Bxh7+ or Black playing Bxh2+.
    • Queen sacrifice sacrifice of the queen, invariably tactical in nature.
    • Plachutta a piece sacrifices itself on a square where it could be captured by two different pieces in order to deflect them both from crucial squares.
  • Skewer attack upon two pieces in a line and is similar to a pin. In fact, a skewer is sometimes described as a "reverse pin"; the difference is that in a skewer, the more valuable piece is in front of the piece of lesser or equal value.
    • Absolute skewer when the King is skewered, forcing him to move out of check, exposing the piece behind him in the line of attack.
    • Relative skewer the skewered piece can be moved, but doesn't have to be (because it is not the King in check).
  • Swindle ruse by which a player in a losing position tricks his opponent, and thereby achieves a win or draw instead of the expected loss. [17] [18] [19] [20] [21] It may also refer more generally to obtaining a win or draw from a clearly losing position. [22]
  • The exchange see § Chess tactics above
  • Triangulation technique of making three moves to wind up in the same position while the opponent has to make two moves to wind up in the same position. The reason is to lose a tempo and put the opponent in zugzwang.
  • Undermining capturing a defensive piece, leaving one of the opponent's pieces undefended or underdefended. Also known as "removal of the guard".
  • Windmill repeated series of discovered checks which the opponent cannot avoid, winning large amounts of material.
  • X-ray attack indirect attack of a piece through another piece.
  • Zwischenzug ("Intermediate move") To make an intermediate move before the expected move to gain an advantage.
Checkmate patterns

Checkmate pattern a particular checkmate. Some checkmate patterns occur sufficiently frequently, or are otherwise of such interest to scholars, that they have acquired specific names in chess commentary. Here are some of the most notorious:

  • Back-rank checkmate checkmate accomplished by a rook or queen on the opponent's first rank, because the king is blocked in by its own pieces (almost always pawns) on its second rank.
  • Bishop and knight checkmate fundamental checkmate with a minimum amount of material. It is notoriously difficult to achieve.
  • Boden's Mate checkmate pattern characterized by a king being mated by two bishops on criss-crossing diagonals, with possible flight squares blocked by friendly pieces.
  • Fool's mate shortest possible checkmate, on Black's second move. It is rare in practice.
  • Scholar's mate checkmate in as few as four moves by a player accomplished by a queen supported by a bishop (usually) in an attack on the f7 or f2 square. It is fairly common at the novice level.
  • Smothered mate checkmate accomplished by only a knight because the king's own pieces occupy squares to which it would be able to escape.

Defensive tactics

  • Artificial castling (also known as "castling by hand") taking several moves to get the king to the position it would be in if castling could have been done.
  • Block (blocking an attack) interposing a piece between another piece and its attacker. When the piece being attacked is the king, this is blocking a check.
  • Blockade to block a passed pawn with a piece.
  • Desperado piece that seems determined to give itself up, typically either (1) to sell itself as dearly as possible in a situation where both sides have hanging pieces or (2) to bring about stalemate if it is captured (or in some instances, to force a draw by threefold repetition if it is not captured).
  • Luft German for "air", meaning squares available for the king to escape an attack, typically through a fortress.
  • X-ray defense indirect defense of a piece through another piece.
Possible responses to an attack
  • Capture the attacking piece
  • Move the attacked piece
  • Block interpose another piece in between the two
  • Guard the attacked piece and permit an exchange
  • Pin the attacking piece so the capture becomes illegal or unprofitable
  • Use a zwischenzug
  • Create a counter-threat

Chess strategy

Schools of chess

School of chess group of players that share common ideas about the strategy of the game. There have been several schools in the history of modern chess. Today there is less dependence on schools – players draw on many sources and play according to their personal style.

  • Modenese Masters – school of chess thought based on teachings of 18th century Italian masters, it emphasized an attack on the opposing king.
  • Hypermodernism – school of thought based on ideas of some early 20th century masters. Rather than occupying the center of the board with pawns in the opening, control the center by attacking it with knights and bishops from the side.

Game phases

  1. Chess opening – first phase of the game, where pieces are developed before the main battle begins.
  2. Chess middlegame – second phase of the game, usually where the main battle is. Many games end in the middlegame.
  3. Chess endgame – third and final phase of the game, where there are only a few pieces left.

Chess openings

Chess opening group of initial moves of a chess game. Recognized sequences of opening moves are referred to as openings as finished by White, or defenses as finished by Black, but opening is also used as the general term.

    • Fool's mate also known as the Two-Move Checkmate, it is the quickest possible checkmate in chess. A prime example consists of the moves: 1.f3 e5 2.g4 Qh4#
    • Scholar's mate checkmate achieved by the moves: 1.e4 e5 2.Qh5 Nc6 3.Bc4 Nf6? 4.Qxf7#. The moves might be played in a different order or in slight variation, but the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the mate).
    • Smothered mate checkmate delivered by a knight in which the mated king is unable to move because he is surrounded (or smothered) by his own pieces.
    • Back rank checkmate checkmate delivered by a rook or queen along a back rank (that is, the row on which the pieces (not pawns) stand at the start of the game) in which the mated king is unable to move up the board because the king is blocked by friendly pieces (usually pawns) on the second rank (Burgess 2009:16).
    • Boden's mate checkmating pattern in chess characterized by bishops on two criss-crossing diagonals (for example, bishops on a6 and f4 delivering mate to a king on c8), with possible flight squares for the king being occupied by friendly pieces. Most often the checkmated king has castled queenside, and is mated on c8 or c1.
    • Epaulette mate checkmate where two parallel retreat squares for a checked king are occupied by his own pieces, preventing his escape. The most common Epaulette mate involves the king on his back rank, trapped between two rooks.
    • Légal's mate chess opening trap, characterized by a queen sacrifice followed by checkmate with minor pieces if Black accepts the sacrifice. The trap is named after the French player Sire de Légal (1702–1792).
  • Chess Informant
  • Chess opening theory table
  • Encyclopaedia of Chess Openings
  • Gambit sacrifice of material (usually a pawn) to gain a positional advantage (usually faster development of pieces)
  • List of chess openings
e4 Openings
  • King's Pawn Game – Games that start with White moving 1.e4.
    • Open Game – Games that start with 1.e4 followed by 1...e5 by Black.
    • Semi-Open Game – Games that start with 1.e4 followed by a move other than 1...e5 by Black.
King's Knight Openings
Sicilian Defense
Other e4 opening variations
d4 Openings
Queen's Gambit Openings
Indian Defense
Other d4 opening variations
Flank openings
Irregular Openings
Openings including a trap

Endgames

Endgame phase of the game after the middlegame when there are few pieces left on the board

  • Checkmate patterns Patterns of checkmate that occur reasonably often.
  • Chess endgame literature Literature on chess endgames.
  • Endgame maneuvers
    • Prokeš maneuver maneuver from an endgame study that sometimes occurs in games.
  • Endgame positions
    • Endgame study – A composed position with a goal of either winning or drawing
    • Particular endgame situations
      • Bare king situation in which one player has only the king left on the board.
      • Fortress position in which a player with weaker material is able to keep the stronger side at bay and draw the game instead of lose it.
      • King and pawn versus king endgame fundamental endgame with a king and pawn versus a king.
        • Key square square that a player needs to occupy (usually by the king in a king and pawn endgame) to achieve some goal.
      • Opposite-colored bishops endgame Endgames in which each side has one bishop and the bishops are on opposite colors of the board.
      • Opposition When two kings face each other with one square in between (with generalizations).
      • Pawnless chess endgame Endgames without pawns.
      • Queen and pawn versus queen endgame difficult endgame with a queen and pawn versus a queen.
      • Queen versus pawn endgame fundamental endgame with a queen versus an advanced pawn protected by its king.
      • Rook and bishop versus rook endgame well-studied endgame with a rook and bishop versus a rook.
      • Rook and pawn versus rook endgame fundamental and well-studied endgame with a rook and pawn versus a rook.
        • Lucena position one of the most famous and important positions in chess endgame theory, where if the side with the pawn can reach this type of position, he can forcibly win the game.
        • Philidor position if the side without the pawn reaches the Philidor Position, he will force a draw.
      • Two knights endgame endgame with two knights versus a lone king cannot force checkmate, but they may be able to force a win if the defender has a pawn.
      • Wrong bishop situation in some endgames where a player's bishop is on the wrong color of square to accomplish something, i.e. the result would be different if the bishop was on the other color.
      • Wrong rook pawn an endgame situation very closely related to the wrong bishop, where having the other rook pawn would have a different result.
  • Endgame principles
    • Tarrasch rule guideline that rooks should usually be placed behind passed pawns – both its own pawns and the opponent's.
  • Endgame tablebase computer database of endgame positions giving optimal moves for both sides and the result of optimal moves (a win for one player or a draw).

Venues (who and where to play)

Competitive chess

Titles

Chess title

Computer chess

Computer chess

History of chess

Notable games

Timeline

World Chess Championship

Other world championships

Science of chess

Psychology and chess

Chess programming

Chess theory

Chess theory

Chess in culture

Chess media

Chess essays

Chess video games

Chess websites

Chess-themed movies

Chess organizations

Chess players

Top chess players

Lists of chess players

Chess variants

Variants with a different starting position

Variants with different forces

Variants with a different board

Variants with unusual rules

Variants with incomplete information and elements of chance

Multimove variants

Multiplayer variants

Variants with unusual pieces

Variants with bishop+knight and rook+knight compounds

Games inspired by chess

Historical variants

Xiangqi and variants

Shogi and variants

Other national variants

Chess combined with other sports and pastimes

Chess variants software

Fictional variants

See also

References

  1. Thomas S. Yukic. Fundamentals of Recreation, 2nd edition. Harpers & Row, 1970, Library of Congress 70-88646. p. 1f.
  2. Garvey, C. (1990). Play. Cambridge, MA: Harvard University Press.
  3. Recognized Sports of the International Olympic Committee International Olympic Committee official website. Retrieved 2 May 2008.
  4. "In a real tournament can you play 2 queens?". chess.com. Chess Forums. Retrieved 4 April 2018.
  5. FIDE rules (En Passant is rule 3.7, part d)
  6. Mark Weeks. "Chess Opening Tutorial : Introduction to 1.d4". about.com. Archived from the original on 2008-01-25.
  7. Soltis, A. (2007). Transpo Tricks in Chess. Batsford. ISBN   978-0-7134-9051-0. See review at "Transpo Tricks in Chess – review". chessville.com. Archived from the original on 2008-04-18.
  8. Edward R. Brace, Illustrated Dictionary of Chess (Fodor's Travel Publications, 1978) ISBN   978-0-679-50814-4
  9. Hooper, David; Whyld, Kenneth (1992). The Oxford Companion to Chess (second ed.). Oxford University Press. ISBN   978-0-19-866164-1.
  10. Discovered Attack Article at Chesscorner.com
  11. Hooper, David; Whyld, Kenneth (1992). The Oxford Companion to Chess (second ed.). Oxford University Press. p.  113. ISBN   978-0-19-866164-1.
  12. Golombek, Harry (1977). Golombek's Encyclopedia of Chess. Crown Publishing. p. 88. ISBN   978-0-517-53146-4.
  13. "Chess Masterclass: Learn to Play Chess!". Skillshare.com. Retrieved 2020-11-09.
  14. (News), Chess com Webmaster. "Chess Tactics – Definitions and Examples". Chess.com. Retrieved 4 April 2018.
  15. "Emil Szalanczy vs Thi Mai Hung Nguyen (2009) Sixth Sense".
  16. Pandolfini, Bruce (1995). Chess thinking. Simon and Schuster. p. 179. ISBN   978-0-671-79502-3.
  17. Edward R. Brace, An Illustrated Dictionary of Chess, McKay, 1977, p. 276. ISBN   0-679-50814-7.
  18. Byrne J. Horton, Dictionary of Modern Chess, Philosophical Library, 1959, p. 199.
  19. I. A. Horowitz and Fred Reinfeld, Chess Traps, Pitfalls and Swindles, Simon and Schuster, 1954, p. 12. ISBN   0-671-21041-6.
  20. Walter Korn, The Brilliant Touch in Chess, Dover Publications, 1966, p. 4. SBN 486-21615-2.
  21. Graham Burgess, The Mammoth Book of Chess, Carroll & Graf, 1997, p. 489. ISBN   0-7867-0431-4.
  22. See, e.g., Ali Mortazavi, The Fine Art of Swindling, Cadogan Books, 1996, p. 44. ISBN   1-85744-105-2 (referring to Em. Lasker–Ed. Lasker, New York 1924, as a "celebrated swindle").
  23. Pritchard, D. B. (1994), The Encyclopedia of Chess Variants, Games & Puzzles Publications, p. 107, ISBN   978-0-9524142-0-9
International organizations
News
Online play (where not mentioned under §Chess websites)