Checkless chess

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Checkless chess, also known as prohibition chess, is a chess variant where neither player may give check unless it is checkmate. All other rules are as in regular chess. The origin of the game is unknown, dating from the mid-19th century. [1] [2] The variant is a popular chess problem theme, [3] usually requiring a fairy mate. [4]

Contents

Observations

The single rule change has a profound impact on gameplay. Since the king is immune to most attacks as long as it avoids being checkmated, checks cannot be used to gain time or chase the king to an unsafe position. Also, mating patterns are generally significantly more difficult to execute. [5]

Another effect of this rule is that the king, immune from attack, is now a powerful force. The king can defend pieces by placing itself such that their capture would place the king in check. The king can advance into the enemy position, creating havoc in the enemy camp as enemy pieces need to avoid moving to squares from which they would give check. [6]

Variations

abcdefgh
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This is stalemate if White is to move in this variant. 1.b5+ puts the black king in check but does not deliver checkmate, so it is illegal.
abcdefgh
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Chess bdt45.svg
Chess kdt45.svg
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Chess rlt45.svg
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In variants where a check is considered checkmate if the only responses are cross-checks, then White checkmates with 1.Re2 or 1.Rd5, as all king moves would result in discovered check from the black bishop.

Some rules variations exist:

Problem

abcdefgh
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Chess qdt45.svg
Chess nlt45.svg
Chess pdt45.svg
Chess pdt45.svg
Chess klt45.svg
Chess pdt45.svg
Chess pdt45.svg
Chess plt45.svg
Chess qlt45.svg
Chess kdt45.svg
Chess plt45.svg
Chess plt45.svg
Chess bdt45.svg
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White mates in 2

Solution: 1.f6 (threatening 2.Qf5#)

  • 1...Qc8 2.Nxd6#
  • 1...Qxf6 2.Nc5#
  • 1...d5 2.Qe5#

References

  1. Hooper & Whyld (1996), p. 74.
  2. Pritchard (2007), p. 46: "the eariest definite reference I [Beasley] have seen is a quotation from Max Lange's 1857 book Sammlung neuer Schachpartien in Nouveaux Jeux d'Echecs Non-orthodoxes."
  3. 1 2 3 4 Pritchard (1994), p. 50.
  4. Hooper & Whyld (1996), p. 75.
  5. Pritchard (1992), p. 50: "To effect mate, a markedly superior force is usually necessary."
  6. Schmittberger (1992), p. 190: "If you move your king out into the center of the board, the opponent's pieces must avoid squares that would check the king and can become cramped. Thus, the king in this game becomes a formidable offensive weapon."
  7. Hooper & Whyld (1996), p. 131. fairy mate.

Bibliography