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Transcendental chess (TC) also known as pre-chess, [1] is a chess variant invented in 1978 by Maxwell Lawrence. [2] [3] Chess960 (Fischer random chess) is similar but has fewer starting positions. In transcendental chess the beginning positions of the pieces on the back row are randomly determined, with the one restriction that the bishops be on opposite-colored squares. There are 8,294,400 such positions in total. In Chess960 there are 960 possible starting positions, but that is because the king must be located between the rooks and both sides must have the same starting position. In transcendental chess there is no such rule so the position of one side can be any of 42×6!÷22 = 2,880. There is no castling. [3] On the first turn a player, instead of making a move, can transpose any two pieces on the back row.
In Chess960 the back rows are mirror images, but in transcendental chess the setup of black and white is different 2,879 out of every 2,880 times (there being a 1-in-2,880 chance that both sides will draw the same setup). This can create inequalities in the position. One way to equalize these inequalities is to play a couplet: the players play two games with the same setup, one each as white and as black. To win the couplet, a player must win one game and draw or win the other. The other way to equalize the opening positions is auction transcendental chess, in which each player bids to give their opponent extra opening moves in order to play the side of the board they want. [4]
In orthodox chess, innovations in opening play are increasingly hard to come by, with most good players having processed an extensive catalogue of opening moves—novelties tend to occur later in the game. Transcendental chess offers opening complexity and novelty immediately because every game starts in a dense and unfamiliar position.
Chess960, also known as Fischer Random Chess, is a chess variant that randomizes the starting position of the pieces on the back rank. It was introduced by former World Chess Champion Bobby Fischer in 1996 to reduce the emphasis on opening preparation and encourage creativity in play. Chess960 uses the same board and pieces as classical chess, but the starting position of the pieces on the players' home ranks is randomized, following certain rules. The random setup makes gaining an advantage through the memorization of openings unfeasible. Players instead must rely more on their skill and creativity.
Capablanca chess is a chess variant invented in the 1920s by World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out in a few decades. This threat of "draw death" for chess was his main motivation for creating a more complex version of the game.
Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984. It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the marshal and the cardinal.
Janggi, sometimes called Korean chess, is a strategy board game popular on the Korean Peninsula. The game was derived from xiangqi, and is very similar to it, including the starting position of some of the pieces, and the 9×10 gameboard, but without the xiangqi "river" dividing the board horizontally in the middle.
Tamerlane chess is a medieval chess variant. Like modern chess, it is derived from shatranj. It was developed in Central Asia during the reign of Emperor Timur, and its invention is also attributed to him. Because Tamerlane chess is a larger variant of chaturanga, it is also called Shatranj Al-Kabir, as opposed to Shatranj as-saghir. Although the game is similar to modern chess, it is distinctive in that there are varieties of pawn, each of which promotes in its own way.
Four-player chess is a family of chess variants played with four people. The game features a special board typically made of a standard 8×8 square, with 3 rows of 8 cells each extending from each side, and requires two sets of differently colored pieces. The rules are similar to, but not the same as, regular chess. There are a variety of different rule variations; most variations, however, share a somewhat similar board and piece setup.
Whale Shogi is a modern variant of shogi. It is not, however, Japanese: it was invented by R. Wayne Schmittberger of the United States in 1981. The game is similar to Judkins shogi, but with more pieces, and the pieces are named after types of whale.
Hexagonal chess is a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.
Displacement chess is a family of chess variants in which a few pieces are transposed in the initial standard chess position. The main goal of these variants is to negate players' knowledge of standard chess openings.
Minichess is a family of chess variants played with regular chess pieces and standard rules, but on a smaller board. The motivation for these variants is to make the game simpler and shorter than standard chess. The first chess-like game implemented on a computer was the 6×6 chess variant Los Alamos chess. The low memory capacity of early computers meant that a reduced board size and a smaller number of pieces were required for the game to be implementable on a computer.
Modern chess is a chess variant played on a 9×9 board. The game was invented by Gabriel Vicente Maura in 1968. Besides the usual set of chess pieces, each player has a prime minister and an additional pawn:
The following outline is provided as an overview of and topical guide to chess:
Wildebeest chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one "wildebeest" - a piece which may move as either a camel or a knight.
Chessence is a chess variant invented by Jim Winslow in 1989. The board is a 6×9 rectangle of squares with eight squares missing. Each player has a king and nine men with initial setup as shown, including three men initially not yet in play at the side of the board. To win, a player must checkmate or stalemate the opponent.
EuroShogi is a shogi variant invented by Vladimír Pribylinec starting in 2000. The game developed from an early version of chess variant Echos in 1977, leading to Cubic Chess, then later to Cubic Shogi, and finally to EuroShogi. Instead of the classic figures, 18 black and 18 white cubes are used, which are on two opposing sides without symbols. The other two cubes on the opposite sides have one white and one black symbol. The other opposing sides are the same symbols of the opposite color - their promotion is indicated by a circle around symbol. Symbol on top of its mobility. The pieces are placed on the board so that they are oriented towards players without any symbolic surfaces. Plays on a board with 8x8 fields of the same color.
Chesquerque is a chess variant invented by George R. Dekle Sr. in 1986. The game is played on a board composed of four Alquerque boards combined into a square. Like Alquerque, pieces are positioned on points of intersection and make their moves along marked lines ; as such, the board comprises a 9×9 grid with 81 positions (points) that pieces can move to.
Three-man chess is a chess variant for three players invented by George R. Dekle Sr. in 1984. The game is played on a hexagonal board comprising 96 quadrilateral cells. Each player controls a standard army of chess pieces.
Stratomic is a chess variant invented by Robert Montay-Marsais in 1972. The game is played on a 10×10 board with all the standard chess pieces present, and in addition, two nuclea pieces and two extra pawns per side. The game brings the concept of modern warfare weaponry to chess.
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways.