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PlunderChess is a commercial chess variant, first sold in 2004, in which the capturing piece is allowed to temporarily take the moving abilities of the piece taken. The game is played with colored plastic rings to mark which abilities have been adopted by pieces.
The so-called plundering occurs when a chess piece captures an opposing chess piece and "plunders" or "acquires" additional moving capabilities directly from the piece it just captured. Plundering is optional and may be declined by the player making the capture. When plundering is elected, the capturing piece "couples" or "attaches" to itself a vest that corresponds to the moving capabilities it is acquiring from the captured piece. The plundered vest must give added moving capabilities to the piece that wears it or it will not be allowed to plunder. This means that a queen can never wear a rook vest because a queen can already make the moves of a rook and a rook vest provides no additional benefit to the queen. All pieces may plunder a pawn vest in order to gain the ability to capture via en passant. Additionally, pieces with a pawn vest, besides the rook and queen, gain the ability to move forward 2 spaces as long as it is on the second rank; this also allows that piece to be captured via en passant, whether by a pawn or by a piece using a pawn vest. However, it is important to note that a King with a pawn vest may not use a pawn's double-step move option if it would result in the king being able to be captured via en passant.
The added moving capability provided by a plundered vest may be used one time only on any future move: i.e., the plundered vest may be used on its very next move or carried around and used later in the game. After a vest is used to move a chess piece on the board, it must be returned to the stand out of play. No more than one plundered vest is allowed on any one piece at a time. If a chess piece with a plundered vest makes another capture, it may upgrade to a stronger vest. If a player captures a piece with a vest, that player may take the vest it wears or a vest that represents the captured piece.
The pawn with the vest can use it to reach the last rank. In this case the pawn gets immediately promoted. However, the pieces with pawn vest cannot promote, nor can they promote their vest. The pawn can also move to the first rank by a vest move. But it has double-move capability only when moving from 2nd to 4th rank.
A piece with a vest can give a check (or eventually checkmate) to the opponent's king using vest-move power.
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn.
The pawn is the most numerous and weakest piece in the game of chess. It may move one square directly forward, it may move two squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second rank. The white pawns start on a2 through h2; the black pawns start on a7 through h7.
The rules of chess govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw.
Circe chess is a chess variant in which captured pieces are reborn on their starting positions as soon as they are captured. The game was invented by French composer Pierre Monréal in 1967 and the rules of Circe chess were first detailed by Monréal and Jean-Pierre Boyer in an article in Problème, 1968.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts as it can be noted in the list of fairy chess pieces.
In chess, a tactic is a sequence of moves that each makes one or more immediate threats – a check, a material threat, a checkmating sequence threat, or the threat of another tactic – that culminates in the opponent's being unable to respond to all of the threats without making some kind of concession. Most often, the immediate benefit takes the form of a material advantage or mating attack; however, some tactics are used for defensive purposes and can salvage material that would otherwise be lost, or to induce stalemate in an otherwise lost position.
Makruk, or Thai chess, is a strategy board game that is descended from the 6th-century Indian game of chaturanga or a close relative thereof, and is therefore related to chess. It is part of the family of chess variants.
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last rank. The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same color. The new piece does not have to be a previously captured piece. Promotion is mandatory when moving to the last rank; the pawn cannot remain as a pawn.
Dice chess can refer to a number of chess variants in which dice are used to alter gameplay; specifically that the moves available to each player are determined by rolling a pair of ordinary six-sided dice. There are many different variations of this form of dice chess. One of them is described here.
Hexagonal chess is a group of chess variants played on boards composed of hexagon cells. The best known is Gliński's variant, played on a symmetric 91-cell hexagonal board.
Senterej, also known as Ethiopian chess, is a regional chess variant, the form of chess traditionally played in Ethiopia and Eritrea. It was the last popular survival of shatranj. According to Richard Pankhurst, the game became extinct sometime after the Italian invasion of Ethiopia in the 1930s. A distinctive feature of Senterej is the opening phase – players make as many moves as they like without regard for how many moves the opponent has made; this continues until the first capture is made. Memorization of opening lines is therefore not a feature of the game.
Omega Chess is a commercial chess variant designed and released in 1992 by Daniel MacDonald. The game is played on a 10×10 board with four extra squares, each added diagonally adjacent to the corner squares. The game is laid out like standard chess with the addition of a champion in each corner of the 10×10 board and a wizard in each new added corner square.
The following outline is provided as an overview of and topical guide to chess:
Wildebeest chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one "wildebeest" - a piece which may move as either a camel or a knight.
Rhombic chess is a chess variant for two players created by Tony Paletta in 1980. The gameboard has an overall hexagonal shape and comprises 72 rhombi in three alternating colors. Each player commands a full set of standard chess pieces.
Wolf chess is a chess variant invented by Dr. Arno von Wilpert in 1943. It is played on an 8×10 chessboard and employs several fairy pieces including wolf and fox – compound pieces popular in chess variants and known by different names.
Chesquerque is a chess variant invented by George R. Dekle Sr. in 1986. The game is played on a board composed of four Alquerque boards combined into a square. Like Alquerque, pieces are positioned on points of intersection and make their moves along marked lines ; as such, the board comprises a 9×9 grid with 81 positions (points) that pieces can move to.
Dynamo chess is a chess variant invented by chess problemists Hans Klüver and Peter Kahl in 1968. The invention was inspired by the closely related variant push chess, invented by Fred Galvin in 1967. The pieces, board, and starting position of Dynamo chess are the same as in orthodox chess, but captures are eliminated and enemy pieces are instead "pushed" or "pulled" off the board. On any given move, a player can make a standard move as in orthodox chess, or execute a "push move" or a "pull move". A move that is either a push move or a pull move is called a "dynamo move".
5D Chess with Multiverse Time Travel is a 2020 chess variant video game released for Microsoft Windows, macOS, and Linux by American studio Thunkspace. Its titular mechanic, multiverse time travel, allows pieces to travel through time and between timelines in a similar way to how they move through ranks and files.