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Shogi variants |
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Standard shōgi (9×9, drops) |
Small variants |
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Standard-size variants |
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Large variants |
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Multiplayer variants |
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3D variants |
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Miscellaneous variants |
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A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variants are still regularly played, though none are as popular as shogi itself.
The drop rule, often considered the most notable feature of shogi, is absent from most shogi variants, which therefore play more like other forms of chess, with the board becoming less crowded as pieces are exchanged. This is especially true for variants larger than shogi itself − in fact, the largest well-known variant that features the drop rule is the 11×11 game wa shogi.
Some form of chess had almost certainly reached Japan by the 9th century, if not earlier, but the earliest surviving Japanese description of the rules of chess dates from the early 12th century, during the Heian period. Unfortunately, this description does not give enough information to play the game, but this has not stopped people from trying to reconstruct this early form of shogi, which is usually referred to as Heian shogi (平安将棋). Piece movements were as in modern shogi, but there was no rook or bishop. The board appears to have been either 9×8 or 8×8. The setup is unknown, but can reasonably be assumed to have been the same as in modern shogi (minus the rook and bishop, and minus a gold general in the 8×8 case), but possibly the pawns started on the second rank rather than the third. It can safely be assumed that the game was played without drops, since the weak pieces promote strictly to gold, instead of just moving like gold.
By the 16th century the game had taken a form closer to the modern game: it was played on a 9×9 board with the same setup as in modern shogi except that an extra piece (an elephant) stood in front of the king. This form of the game is known as sho shogi (小将棋), which means "small shogi". (While 9×9 may not seem small, despite the name, it was smaller than the other shogi variants prevalent at the time.) The elephant was eliminated by the Emperor Go-Nara (reign 1526–1557), and it is assumed that the drop rule was introduced at about the same time, giving rise to shogi as we know it today.
There are a number of shogi variants played on boards larger than 9×9. These variants are all quite old, and were possibly all played without drops. Michael C. Vanier says, "It is thought that the really huge games (dai dai and up) were never really played to any significant extent [...] and were devised merely so that the creators could have the fun of inventing enormous games, amazing their friends and confounding their enemies. However, the games up to tenjiku shogi at least appear to be quite playable, assuming one has the time." [1]
The same 12th-century document which describes the Heian form of shogi also describes a variant played on a 13×13 board, which is now called Heian dai shogi (平安大将棋). As with the smaller Heian shogi, the rules for this game have not been completely preserved.
The most popular large-board variant is chu shogi (中将棋), played on a 12×12 board. The name means medium shogi, and the game is sometimes so called (or called middle shogi) in English. Chu shogi has existed since at least the 14th century; there are earlier references, but it is not clear that they refer to the game as we now know it. Chu shogi is best known for a piece called the lion, which moves like a king but twice per turn. The game was still commonly played in Japan in the early 20th century, but has now largely died out. It has, however, gained some adherents in the West. The main reference work in English is the Middle Shogi Manual by George Hodges.
Other large medieval shogi variants were wa shogi (11×11, sometimes played with drops), dai shogi (大将棋, "great shogi", 15×15), tenjiku shogi (天竺将棋, literally "Indian shogi", but meant "exotic shogi", 16×16), dai dai shogi (大大将棋, "great great shogi", 17×17), maka dai dai shogi (摩訶大大将棋, "ultra great great shogi", 19×19) and tai shogi (泰将棋, "grand shogi", 25×25). These variants date back at least to the 17th century. Tai shogi was thought to be the world's largest chess variant, but recently records of an even larger variant, taikyoku shogi (大局将棋, "ultimate shogi", 36×36), was discovered. However, there is no evidence that any of them were commonly played apart from dai shogi. While a few sets for dai dai shogi, maka dai dai shogi, and tai shogi are known to have been made, they appear to have been intended as display pieces and not for actual playing. Furthermore, the sources for the rules of almost all the larger variants tend to disagree with each other on many particular issues, even including the very moves of the pieces, such that only for chu shogi and dai shogi is it well-known what the historical rules were, and some small lacunae still arise in the latter with rare situations.
Name | Board size | Pieces each | Piece types | Different moves | When invented | First mentioned | Notes |
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Sho shogi | 9×9 | 21 | 10 | 10 | Kamakura period | Ancestor of modern shogi. | |
Shogi | 9×9 | 20 | 9 | 9 | 16th century | Introduced piece drops | |
Heian shogi | 8×8 or 9×8 or 9x9 | 16 or 18 | 6 | 6 | ~1120 or before; Heian period | An early form of shogi. | |
Wa shogi | 11×11 | 27 | 17 | 22 | 17th century; Edo period | 1694 Shōgi Zushiki | All pieces are named after animals. Occasionally played. |
Chu shogi | 12×12 | 46 | 21 | 28 | Early 14th century?; Muromachi period | 1350 Yūgaku ōrai | Smaller version of dai shogi with fewer pieces (eliminating the least powerful ones) and different start setup. The most popular of the large variants. |
Heian dai shogi | 13×13 | 34 | 13 | 14 | Heian period | 1230 Nichūreki | |
Dai shogi | 15×15 | 65 | 29 | 36 | ~1230; Kamakura period | 1300 Futsū Shōdōshū | |
Tenjiku shogi | 16×16 | 76 | 36 | 43 | 15th or 16th century; Muromachi period | 1694 Shōgi Zushiki | Enlarged version of chu shogi with more pieces (adding even more powerful ones) and different start setup. One of the relatively more popular large variants. |
Dai dai shogi | 17×17 | 96 | 64 | 68 | 15th century; Muromachi period | 1443 Shōgi Rokushu no Zushiki | |
Maka dai dai shogi | 19×19 | 96 | 50 | 76 | 15th century; Muromachi period | 1443 Shōgi Rokushu no Zushiki | Occasionally played, though with altered rules. |
Tai shogi | 25×25 | 177 | 93 | 101 | 15th century; Muromachi period | 1443 Shōgi Rokushu no Zushiki | |
Taikyoku shogi | 36×36 | 402 | 208 | 300 | Edo period | 1694 Shōgi Zushiki |
Of the historical large-board variants, only wa (11×11), chu (12×12), tenjiku (16×16), and maka dai dai shogi (19×19) have gained a limited following today. There is a society for chu shogi in Japan, as well as some efforts to revive maka dai dai shogi, though both efforts have changed the rules slightly from the historical ones – more significantly for maka dai dai shogi, unlike for chu shogi whose former popularity still lies within living memory. Tenjiku shogi gained some Western following around the turn of the millennium, although not with the historical rules.
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These are some of the new and old shogi variants which have been invented. Time will show which if any of the many recently invented variants stand the test of usage and competition from other games, and stay in use.
Name | Board size | Pieces each | When invented | Invented by | Notes |
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9 grid shogi [2] | 3×3 | Various | 2016 | Teruichi Aono | Uses 40 different piece combinations and start positions. The first and last rank are the promotion zones. All other rules are the same as the traditional shogi. Designed to teach shogi. Its name in Japanese is 9マス将棋 kyu-masu shogi. |
Dobutsu shogi | 3×4 | 4 | Madoka Kitao | Children's game. [3] Also sold as "Let's Catch the Lion!" | |
Micro shogi | 4×5 | 5 | Modern, but before 1982 | Ōyama Yasuharu? | Pieces alternate between promoted and demoted state after each capturing move. |
Mini shogi | 5×5 | 6 | ~1970 | Shigenobu Kusumoto | He may have rediscovered it instead of inventing it. Comparatively popular. |
Kyoto shogi | 5×5 | 5 | ~1976 | Tamiya Katsuya | Pieces alternate between promoted and demoted state after each time they are moved. |
Goro goro shogi | 5×6 | 8 | Each player's promotion zone consists of the two farthest ranks from the player. There are also no long-range pieces such as rooks and bishops, although there is a variant where each player has a knight and a lance. [4] | ||
Judkins shogi | 6×6 | 7 | Before April 1998 | Paul Judkins of Norwich, England | |
Whale shogi | 6×6 | 12 | 1981 | R. Wayne Schmittberger of USA | All pieces named after cetaceans. |
Tori shogi | 7×7 | 16 | Late 18th century | Toyota Genryu | All pieces named after birds. Uses the drop rule. One of the more popular shogi variants. |
Yari shogi | 7×9 | 14 | 1981 | Christian Freeling, Netherlands | Except for the general (king) and the pawn, all pieces have a strong emphasis on their vertical movement, like that of the shogi lance. |
EuroShogi | 8×8 | 16 | After 2000 | Vladimír Pribylinec | Pieces are two colored cubes with chess symbols. A rotation of the man promotes the unit or changes its colour. |
Ogi | 8×8 | 18 | After 2000 | Cyril Veltin | This version introduces the princess piece. [5] |
Name | Board Size | Pieces each | When invented | Invented by | Notes |
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Eight-directional knight shogi | 9×9 | 20 | Early 20th century | Unknown | Shogi with knight that can jump in all eight directions (八方桂). When it promotes, it gains additional power of gold general. |
Cannon shogi | 9×9 | 20 | February 1998 | Peter Michaelsen | Shogi plus xiangqi-type and Janggi-type cannons. |
Hasami shogi | 9×9 | 9 or 18 | Like ludus latrunculorum. Not much like shogi. | ||
Hand shogi | 9×9 | 19 pieces | Early 1997 | John William Brown, Lewisville, Arizona | Starts with 10 pieces each side in hand. [6] |
Annan shogi | 9×9 | 20 | A Korean variation of standard shogi where pieces gain the powers of the pieces behind them. Popular in Japan. | ||
Unashogi | 9×9 | 20 | 1994 | Edward Jackman | Starts with all pieces in hand. |
Masonic shogi | 9×9 | 20 | 1987 | George R. Dekle, Sr. | Ranks indented like brickwork, adapted moves; otherwise like shogi. |
Hexshogi | 85 cells | 20 | 1986 | George R. Dekle, Sr. | Hexagonal cells, adapted moves; otherwise like shogi. |
Trishogi | 9×10 | 20 | 1987 | George R. Dekle, Sr. | Triangular cells, adapted moves; otherwise same as shogi. |
Name | Board size | Pieces each | Piece types | Different moves | When invented | Invented by |
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Okisaki shogi | 10×10 | 22 | 9 | 11 | ~1996 | Masayuki Nakayachi |
Great whale shogi | 11×11 | 28 | 17 [lower-alpha 1] | 28 | 1981 | R. Wayne Schmittberger |
Ko shogi | 19×19 | 90 | 34 | 53 | Late 17th century; Edo period | Ogyū Sorai (attributed) Based partly on xiangqi and projectile weapons. |
The most recent traditional large board variant is ko shogi (廣将棋 or 廣象棋 "wide shogi", 19×19), which is played on a go board and incorporates elements of Chinese chess. Ko shogi is unusual for the interdependence of its pieces and the complex rules of promotion, but likewise there is no evidence that it was ever played.
Name | Board size | Pieces each | When invented | Invented by | Notes |
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Sannin shogi | 7×7×7 hexagonal | 18 | ~1930 | Tanigasaki Jisuke | For three players |
Yonin shogi | 9×9 | 9 | 1993 | Ota Mitsuyasu | For four players |
Name | Board size | Pieces each | When invented | Invented by | Notes |
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Ito shogi | 1×31 | 7 | 2007, updated 2022 | Jonathan Rutherford | Two-dimensional moves translated to a one-dimensional board [7] |
Name | Board size | Pieces each | When invented | Invented by | Notes |
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Space shogi | 9×9×9 | 20 | 1987 | George R. Dekle, Sr. | Orthodox shogi in a 3D gamespace |
Shogi, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi. Shōgi means general's board game.
Chu shogi is a strategy board game native to Japan. It is similar to modern shogi in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi variants that were regularly being played. Chu shogi seems to have been developed in the early 14th century as a derivative of dai shogi. There are earlier references, but it is not clear that they refer to the game as we now know it.
Tai shogi is a large board variant of shogi. The game dates to the 15th century and is based on earlier large-board shogi games. Before the discovery of taikyoku shogi in 1997, tai shogi was believed to be the largest playable chess variant, if not board game, ever. One game may be played over several long sessions and require each player to make over a thousand moves. It was never a popular game; indeed, a single production of six game sets in the early 17th century was a notable event.
Microshogi is a modern variant of shogi, with very different rules for promotion, and demotion. Kerry Handscomb of NOST gave it this English name. Although not confirmed, he credits its invention to the late Oyama Yasuharu, one of the most famous professional shogi players in history. The game was invented before 1982.
Hasami shogi is a variant of shogi. The game has two main variants, and all Hasami variants, unlike other shogi variants, use only one type of piece, and the winning objective is not checkmate. One main variant involves capturing all but one of the opponent's men; the other involves building an unbroken vertical or horizontal chain of five-in-a-row.
Whale Shogi is a modern variant of shogi. It is not, however, Japanese: it was invented by R. Wayne Schmittberger of the United States in 1981. The game is similar to Judkins shogi, but with more pieces, and the pieces are named after types of whale.
Heian shōgi is a predecessor of modern shogi. Some form of the game of Chaturanga, the ancestor of both chess and shogi, reached Japan by the 9th century, if not earlier, but the earliest surviving Japanese description of the rules dates from the early 12th century. Unfortunately, this description does not give enough information to actually play the game, but this has not stopped people from attempting to reconstruct this early form of shogi.
Shō shōgi is a 16th-century form of shogi, and the immediate predecessor of the modern game. It was played on a 9×9 board with the same setup as in modern shogi, except that an extra piece stood in front of the king: a 'drunk elephant' that promoted into a prince, which is effectively a second king. While 9×9 may not seem 'small', it was smaller than the other shogi variants prevalent at the time, which were the 12×12 chu shogi and 15×15 dai shogi. According to the Sho Shōgi Zushiki, the drunk elephant was eliminated by the Emperor Go-Nara, and it is assumed that the drop rule was introduced at about the same time, giving rise to shogi as we know it today.
Wa shogi is a large board variant of shogi in which all of the pieces are named for animals. It is played either with or without drops.
Heian dai shogi is an early large board variant of shogi as it was played in the Heian period. The same 12th century document which describes the Heian form of shogi also describes this variant. Unfortunately, this description does not give enough information to actually play the game, but this has not stopped people from attempting to reconstruct this early form of shogi. A fairly complete and playable reconstruction is outlined here.
Dai shogi or Kamakura dai shogi (鎌倉大将棋) is a board game native to Japan. It derived from Heian era shogi, and is similar to standard shogi in its rules and game play. Dai shogi is only one of several large board shogi variants. Its name means large shogi, from a time when there were three sizes of shogi games. Early versions of dai shogi can be traced back to the Kamakura period, from about AD 1230. It was the historical basis for the later, much more popular variant chu shogi, which shrinks the board and removes the weakest pieces.
Tenjiku shogi is a large-board variant of shogi. The game dates back to the 15th or 16th century and was based on the earlier chu shogi, which itself was based on dai shogi.
Dai dai shōgi is a large board variant of shogi. The game dates back to the 15th century and is based on the earlier dai shogi. Apart from its size, the major difference is in the range of the pieces and the "promotion by capture" rule. It is the smallest board variant to use this rule.
Maka dai dai shōgi is a large board variant of shogi. The game dates back to the 15th century and is based on dai dai shogi and the earlier dai shogi. The three Edo-era sources are not congruent in their descriptions of the pieces not found in smaller games. Apart from its size and number of pieces, the major difference from these smaller games is the "promotion by capture" rule. A more compact modern proposal for the game is called hishigata shogi.
The Shōgi Zushiki (象戯図式), Sho Shōgi Zushiki (諸象戯図式), and Shōgi Rokushu no Zushiki (象棋六種之図式) are Edo period publications describing various variants of Japanese chess, otherwise known as shōgi.
Computer shogi is a field of artificial intelligence concerned with the creation of computer programs which can play shogi. The research and development of shogi software has been carried out mainly by freelance programmers, university research groups and private companies. By 2017, the strongest programs were outperforming the strongest human players.
Shogi is a two-player strategy board game in the same family as Western chess, chaturanga, and Chinese xiangqi, and is the most popular of a family of chess variants native to Japan.
Game of the Seven Kingdoms is a seven-player variant of the game xiangqi. It is traditionally ascribed to Sima Guang, although he died well before the 13th century, to which this game is traditionally dated. The rules of the game can be found in his book, 古局象棋圖. There is skepticism regarding the game's 13th-century formulation.
In shogi, a handicap game is a game setup used between players of disparate strengths, in which one or more pieces are removed from the stronger player's side.
Gunjin Shōgi or Japanese Military Chess (軍人将棋), also known as Marching Chess, is a two-player board game, intended for children. Although the pentagonal pieces are shaped like those of Shōgi, the objective is to capture the other player's flag, more similar in gameplay to Stratego (1942) and its antecedent L'Attaque (1908). Both players start with an equal number of pieces in varying strengths; like Stratego and L'Attaque, Gunjin Shōgi is a game of imperfect information, where the placement of the opponent's pieces are hidden initially and must be determined by deduction. It is not known what influence these games, which were developed around the same time, may have had on each other, as there are notable similarities and differences.