Princess (chess)

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A common icon for the princess in diagrams Chess alt45.svg
A common icon for the princess in diagrams

The princess is a fairy chess piece that can move like a bishop or a knight. It cannot jump over other pieces when moving as a bishop but may do so when moving as a knight. The piece has acquired many names and is frequently called an archbishop or a cardinal; [lower-alpha 1] it may also simply be called the bishop+knight compound.

Contents

Chess moves in this article use A as notation for the princess.

Movement

The princess can move as a bishop or a knight.

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The princess can move but not jump to squares with crosses, or it can capture the pawn on c2. It can jump to squares with circles.
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Maximum range of a princess on an empty board

History and nomenclature

Staunton-style princess pieces. Many other designs have been used, usually based on the name used for the piece in each variant. Archbishop Chess Piece.jpg
Staunton-style princess pieces. Many other designs have been used, usually based on the name used for the piece in each variant.

The princess is one of the most simply described fairy chess pieces and as such has a long history and has gone by many names. It was first used in Turkish Great Chess, a large medieval variant of chess, where it was called the vizir (not to be confused with the piece more commonly referred to as the wazir today, which is the (1,0) leaper). It was introduced in the West with Carrera's chess, a chess variant from 1617, where it was called a centaur, [lower-alpha 2] and has been used in many chess variants since then.

The name archbishop was introduced by José Raúl Capablanca in his large variant Capablanca chess. He originally called it the chancellor, but he later changed the names, and the rook+knight compound became known as the chancellor. Both of these names refer to higher ranks than the bishop in the Roman Catholic Church, but archbishop does so more obviously to most people and thus became more popular. In fact, the name archbishop has been used for other augmented bishops as well, such as the reflecting bishop (which reflects off the sides of the board) and the bishop+wazir compound. Christian Freeling, the inventor of Grand Chess, took a similar approach to Capablanca, naming the piece the cardinal .

Princess is the most widely used name among problemists. By analogy with the queen, which is a rook+bishop compound, it was decided that the three basic combinations of the three simple chess pieces (rook, knight, and bishop) should all be named after female royalty. Since the bishop+knight compound is obviously weaker than the rook+knight compound (as the bishop is weaker than the rook), the name princess was assigned to the bishop+knight compound, while the rook+knight compound was named the empress .

Value

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With White to move, White can force mate in two with 1.Ae7+ Kh8 2.Af6#

The princess is worth approximately 8 pawns, which is one less than a queen. Computer self-play studies show that a single pawn is enough to compensate the difference between queen and princess on an 8×8 board, as well as that, on 10×8 boards, princess plus pawn even has a slight advantage over queen. This may seem counterintuitive, as the value difference of these pieces' non-bishop-components (rook vs. knight) is closer to 2 pawns, implying an unusually large synergy between the bishop and knight move. A mathematical approach used to determine relative piece value in Musketeer Chess estimated the value of the princess as 770 centipawns on an 8x8 board. [2]

Princess versus rook is usually a draw, as is queen versus princess. King and princess versus king is a forced win for the side with the princess; checkmate can be forced within 17 moves. In comparison, the queen requires 10 moves and the rook requires 16. A princess can checkmate a lone king without the aid of its own king in a position where the enemy king is in the corner and the princess is two spaces diagonally away from it, but this position cannot be forced.

Ralph Betza (inventor of chess with different armies, in which the princess was used in one of the armies) rated the princess as about seven points, intermediate between a rook and a queen, noting that it was "a weak Queen" and that its 12 directions of movement is greater than the queen's 8 directions. However, all three of his alternate armies for that game are actually stronger than the standard FIDE army which they were supposed to equal, reflecting the general tendency for players to undervalue pieces which they are unfamiliar with; Larry Kaufman commented that this is particularly true for the princess.

Symbol

Both white and black symbols for the princess were added to version 12 of the Unicode standard in March 2019, in the Chess Symbols block:

🩐 U+1FA50 WHITE CHESS KNIGHT-BISHOP
🩓 U+1FA53 BLACK CHESS KNIGHT-BISHOP

See also

Notes

  1. Less common names the piece has acquired include adjutant, aircraft, centaur, chancellor, davidson, deacon, equerry, fox, hawk, horseman, janus, monk, pilot, police chief, prime minister, rhino, squire, superbishop, templar, wazir, and zek. [1]
  2. The game seems to have been an afterthought to his chess treatise and it is mysterious to what extent, if any, he might have used it in practice while he lived, viz. Capablanca Chess.

Related Research Articles

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<span class="mw-page-title-main">Empress (chess)</span> Fairy chess piece

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<span class="mw-page-title-main">Amazon (chess)</span> Fairy chess piece

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The wazir or vazir is a fairy chess piece that may move a single square vertically or horizontally. In notation, it is given the symbol W. In this article, the wazir is represented by an inverted rook.

The ferz or fers is a fairy chess piece that may move one square diagonally. It was used in orthodox chess and in Shatranj form of chess before being replaced by the queen.

<span class="mw-page-title-main">Chesquerque</span> Variant of chess

Chesquerque is a chess variant invented by George R. Dekle Sr. in 1986. The game is played on a board composed of four Alquerque boards combined into a square. Like Alquerque, pieces are positioned on points of intersection and make their moves along marked lines ; as such, the board comprises a 9×9 grid with 81 positions (points) that pieces can move to.

<span class="mw-page-title-main">Quatrochess</span> Chess variant

Quatrochess is a chess variant for four players invented by George R. Dekle Sr. in 1986. It is played on a square 14×14 board that excludes the four central squares. Each player controls a standard set of sixteen chess pieces, and additionally nine fairy pieces. The game can be played in partnership or all-versus-all.

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<span class="mw-page-title-main">Zebra (chess)</span> Fairy chess piece

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Chess on a really big board is a large chess variant invented by Ralph Betza around 1996. It is played on a 16×16 chessboard with 16 pieces and 16 pawns per player. Since such a board can be constructed by pushing together four standard 8×8 boards, Betza also gave this variant the alternative names of four-board chess or chess on four boards.

<span class="mw-page-title-main">Mann (chess)</span> Fairy chess piece

The mann or man is a fairy chess piece that may move to any adjoining square. It is similar to the king, but it is not a royal piece, and it cannot castle. The mann is used in many chess variants. In this article's diagrams, the mann is represented by an inverted king.

References

  1. Pritchard, D. B. (1994), "Pieces", The Encyclopedia of Chess Variants, Games & Puzzles Publications, p. 227, ISBN   0-9524142-0-1
  2. "Musketeer Chess, Relative Piece Value". Musketeer Chess Games. 2020-01-12. Retrieved 2020-03-23.

Bibliography