The princess is a fairy chess piece that can move like a bishop or a knight. It cannot jump over other pieces when moving as a bishop but may do so when moving as a knight. The piece has acquired many names and is frequently called an archbishop, a cardinal, or a dragon; [lower-alpha 1] it may also simply be called the bishop+knight compound. The princess can force checkmate on an enemy king without the help of any other friendly piece.
Chess moves in this article use A as notation for the princess.
The princess can move as a bishop or a knight.
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
The princess is one of the most simply described fairy chess pieces and as such has a long history and has gone by many names. It was first used in Turkish Great Chess, a large medieval variant of chess, where it was called the vizir (not to be confused with the piece more commonly referred to as the wazir today, which is the (1,0) leaper). It was introduced in the West with Carrera's chess, a chess variant from 1617, where it was called a centaur, [lower-alpha 2] and has been used in many chess variants since then.
The name archbishop was introduced by José Raúl Capablanca in his large variant Capablanca chess. He originally called it the chancellor, but he later changed the names, and the rook+knight compound became known as the chancellor. Both of these names refer to higher ranks than the bishop in the Roman Catholic Church, but archbishop does so more obviously to most people and thus became more popular. In fact, the name archbishop has been used for other augmented bishops as well, such as the reflecting bishop (which reflects off the sides of the board) and the bishop+wazir compound. Christian Freeling, the inventor of Grand Chess, took a similar approach to Capablanca, naming the piece the cardinal .
Princess is the most widely used name among problemists. By analogy with the queen, which is a rook+bishop compound, it was decided that the three basic combinations of the three simple chess pieces (rook, knight, and bishop) should all be named after female royalty. Since the bishop+knight compound is obviously weaker than the rook+knight compound (as the bishop is weaker than the rook), the name princess was assigned to the bishop+knight compound, while the rook+knight compound was named the empress .
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
a | b | c | d | e | f | g | h | ||
8 | 8 | ||||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
The princess is worth approximately 8 pawns, one less than a queen. Computer self-play studies show that a single pawn is enough to compensate for the difference between queen and princess on an 8×8 board, as well as that, on 10×8 boards, princess plus pawn even has a slight advantage over queen. This may seem counterintuitive, as the value difference of these pieces' non-bishop components (rook vs. knight) is closer to 2 pawns, implying a considerable synergy between the bishop and knight move. A mathematical approach used to determine relative piece value in Musketeer Chess estimated the value of the princess as 770 centipawns on an 8x8 board. [2]
Princess versus rook is usually a draw, as is queen versus princess. King and princess versus king is a forced win for the side with the princess; checkmate can be forced within 17 moves. In comparison, the queen requires 10 moves and the rook requires 16. A princess can checkmate a lone king without the aid of its king in a position where the enemy king is in the corner and the princess is two spaces diagonally away from it, but this position cannot be forced.
Ralph Betza (inventor of chess with different armies, in which the princess was used in one of the armies) rated the princess as about seven points, intermediate between a rook and a queen, noting that it was "a weak Queen" and that its 12 directions of movement are greater than the queen's 8 directions. However, all three of his alternate armies for that game are stronger than the standard FIDE army which they were supposed to equal, reflecting the general tendency for players to undervalue pieces that they are unfamiliar with; Larry Kaufman commented that this is particularly true for the princess.
Both white and black symbols for the princess were added to version 12 of the Unicode standard in March 2019, in the Chess Symbols block:
🩐 U+1FA50 WHITE CHESS KNIGHT-BISHOP
🩓 U+1FA53 BLACK CHESS KNIGHT-BISHOP
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares. Chess strategy is distinguished from chess tactics, which is the aspect of play concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances, which tend to persist for many moves, from dynamic imbalances, which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of "master", chess tactics tend to ultimately decide the outcomes of games more often than strategy. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.
The queen is the most powerful piece in the game of chess. It can move any number of squares vertically, horizontally or diagonally, combining the powers of the rook and bishop. Each player starts the game with one queen, placed in the middle of the first rank next to the king. Because the queen is the strongest piece, a pawn is promoted to a queen in the vast majority of cases.
The endgame is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board.
Capablanca chess is a chess variant invented in the 1920s by World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out in a few decades. This threat of "draw death" for chess was his main motivation for creating a more complex version of the game.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts.
In chess, a relative value is a standard value conventionally assigned to each piece. Piece valuations have no role in the rules of chess but are useful as an aid to assessing a position.
The empress is a fairy chess piece that can move like a rook or a knight. It cannot jump over other pieces when moving as a rook but may do so when moving as a knight. The piece has acquired many names and is frequently called a chancellor or a marshal.
Chess with different armies is a chess variant invented by Ralph Betza in 1979. Two sides use different sets of fairy pieces. There are several armies of equal strength to choose from, including the standard FIDE army. In all armies, kings and pawns are the same as in FIDE chess, but the four other pieces are different.
Omega Chess is a commercial chess variant designed and released in 1992 by Daniel MacDonald. The game is played on a 10×10 board with four extra squares, each added diagonally adjacent to the corner squares. The game is laid out like standard chess with the addition of a champion in each corner of the 10×10 board and a wizard in each new added corner square.
The following outline is provided as an overview of and topical guide to chess:
The amazon, also known as the queen+knight compound or the dragon, is a fairy chess piece that can move like a queen or a knight. It may thus be considered the sum of all orthodox chess pieces other than the king and the pawn. The amazon can force checkmate on an enemy king without the help of any other friendly piece.
The wazir or vazir is a fairy chess piece that may move a single square vertically or horizontally. In notation, it is given the symbol W. In this article, the wazir is represented by an inverted rook.
The ferz or fers is a fairy chess piece that may move one square diagonally. It was used in orthodox chess and in Shatranj form of chess before being replaced by the queen.
Chesquerque is a chess variant invented by George R. Dekle Sr. in 1986. The game is played on a board composed of four Alquerque boards combined into a square. Like Alquerque, pieces are positioned on points of intersection and make their moves along marked lines ; as such, the board comprises a 9×9 grid with 81 positions (points) that pieces can move to.
Quatrochess is a chess variant for four players invented by George R. Dekle Sr. in 1986. It is played on a square 14×14 board that excludes the four central squares. Each player controls a standard set of sixteen chess pieces, and additionally nine fairy pieces. The game can be played in partnership or all-versus-all.
Almost chess is a chess variant invented by Ralph Betza in 1977. The game is played using a standard chessboard and pieces, except that each player's queen is replaced by a chancellor, a piece which combines the moves of the rook and the knight.
The camel, long knight or giraffe is a fairy chess piece with an elongated knight move. It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper.
The zebra is a fairy chess piece that moves like a stretched knight. It jumps three squares horizontally and two squares vertically or three squares vertically and two squares horizontally, regardless of intervening pieces; thus, it is a (2,3)-leaper. A lame zebra, which moves one step orthogonally and then two steps diagonally outwards and can be blocked by intervening pieces, appears as the elephant in janggi.
Chess on a really big board is a large chess variant invented by Ralph Betza around 1996. It is played on a 16×16 chessboard with 16 pieces and 16 pawns per player. Since such a board can be constructed by pushing together four standard 8×8 boards, Betza also gave this variant the alternative names of four-board chess or chess on four boards.
Bibliography