Christian Freeling

Last updated

Christian Freeling
Christian Freeling.jpg
Freeling in 2012
Born (1947-02-01) 1 February 1947 (age 77)
Enschede, Netherlands
Nationality Dutch
OccupationMathematics teacher (retired)
Known forGame designer
Children4
Website http://mindsports.nl/

Christian Freeling (born 1 February 1947, in Enschede, Netherlands) is a Dutch game designer and inventor of abstract strategy games, notably Dameo, Grand Chess, Havannah, and Hexdame. [1] [2]

Contents

Freeling's designs cover a range of game types. Several of his games are endeavors to improve on established games that he concluded are flawed or limited in some way, while some introduce familiar game mechanics into uncommon settings. He also regularly translates rules for orthogonal board games to the hexagonal grid, resulting in new versions with altered properties – usually enhanced strategy and tactics options, and fewer draws.

"Christian's games often embody a desire to get to the heart of the concepts used in abstract games. This is most clearly displayed by his minimalist chess variant, Chad, and his version of column checkers, Emergo." [2]

Among all his games, Freeling considers Dameo, Emergo, Grand Chess, Storisende, Sygo, and Symple to be his most important, [3] with Emergo as his personal favourite. [4]

Notable games

Dameo is a draughts/checkers variant inspired by International draughts and a variant of Turkish draughts called Croda invented by Ljuban Dedić. Dameo utilizes all 64 squares of the checkerboard and uses both orthogonal and diagonal movement, although capture is orthogonal only. It also introduces linear movement of men where lines of men of any length may move forward together, similar to Epaminondas or Bushka. This was added to speed play, enhance tactics, and curtail draws. [5] [6] "Considerable work has already gone into analyzing Dameo, and some remarkable discoveries have been made in the area of endgame positions with just a few pieces left." [7]

Grand Chess utilizes the same compound pieces [lower-alpha 1] as Capablanca Chess, but the starting setup connects the rooks, giving immediate freedom of movement and "yields the better game" ( Schmittberger 1992 :206). Internet Grand Chess World Championships have been held, and NOST [lower-alpha 2] sponsored yearly tournaments beginning in 1998. [8] A Grand Chess tournament in Yerevan in 1996 attracted 21 chess masters. [9]

Havannah, a connection game using hexagonal cells like Hex, offers "a subtler strategy and much more varied tactics" ( Schmittberger 1992 :116). The game was published by Ravensburger in 1981 and marketed for ten years, winning critical acclaim. In 2002, Freeling offered a €1,000 prize for any computer program in ten years that could beat him in even one game in a 10-game match, believing the nature of Havannah made the game difficult to program and therefore best played by human strategic thinking. In October 2012, via Internet, a 10-game match was conducted between Freeling and three Havannah bots. Freeling won by +7−3=0, losing two games to Lajkonik (Poland) and one game to Castro (Canada).

Hexdame exactly translates international draughts rules to a hexagonal gameboard, increasing options for moves and tactics, and reducing draws. [lower-alpha 3] The World Draughts Federation (FMJD) has actively promoted Hexdame as an alternative to the 10×10 game. [10]

Personal life

On 13 May 2000 in Enschede, SE Fireworks exploded 120 meters from Freeling's home, killing 23 people, wounding 947, and destroying 400 houses including Freeling's. Although uninjured, all his possessions and game materials were lost in the tragedy. [11]

Freeling has three sons (Demian, born 1975; Myron, born 1978; Falco, born 1993) and one daughter (Ninja, born 1982). Demian invented Congo, a xiangqi variant, in 1982 when nearly 8 years old.

Games invented

Chad Chad init config.png
Chad

Chess variants

Most of the great games inventors (Abbott, Freeling, Knizia, Randolph, Sackson, Solomon, et al.) have produced Chess variants; [...]

David Parlett, The Oxford History of Board Games (1999) [12]

Elimination games

Territory games

Territory/connection hybrids

Connection games

Mancala variants

Race games

Others

Notes

  1. The marshall combines a chess rook and chess knight; the cardinal combines a bishop and knight.
  2. NOST (kNights of the Square Table), a (now defunct) correspondence game club formed in 1960 by Bob Lauzon and Jim France, enjoyed several hundred active members (Pritchard 1994:210).
  3. Three kings defeat a solitary king in a Hexdame endgame, whereas four kings are required in international draughts.

Related Research Articles

<span class="mw-page-title-main">Checkers</span> Board game

Checkers, also known as draughts, is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move".

Grand Chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984. It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the marshal and the cardinal.

<span class="mw-page-title-main">Epaminondas (game)</span> Abstract strategy board game

Epaminondas is a strategy board game invented by Robert Abbott in 1975. The game is named after the Theban general Epaminondas, known for the use of phalanx strategy in combat. The concept of the phalanx is integral to the game.

<span class="mw-page-title-main">Havannah (board game)</span>

Havannah is a two-player abstract strategy board game invented by Christian Freeling. It belongs to the family of games commonly called connection games; its relatives include Hex and TwixT. Havannah has "a sophisticated and varied strategy" and is best played on a base-10 hexagonal board, 10 hex cells to a side.

Martian Chess is an abstract strategy game for two or four players invented by Andrew Looney in 1999. It is played with Icehouse pyramids on a chessboard. To play with a number of players other than two or four, a non-Euclidean surface can be tiled to produce a board of the required size, allowing up to six players.

Entropy is an abstract strategy board game for two players designed by Eric Solomon in 1977. The game is "based on the eternal conflict in the universe between order and chaos [...] One player is Order, the other Chaos. Order is trying to make patterns vertically and horizontally. Chaos is trying to prevent this." The game originally employed a 5×5 gameboard, but in 2000 a 7x7 board was introduced to allow deeper strategies.

<span class="mw-page-title-main">Lasca</span> Board game invented by Emanuel Lasker

Lasca is a draughts variant, invented by the second World Chess Champion Emanuel Lasker (1868–1941). Lasca is derived from English draughts and the Russian draughts game bashni (Towers).

<span class="mw-page-title-main">Turkish draughts</span> Variant of draughts played in the Mediterranean and Middle East

Turkish draughts (Armenian: շաշկի)(Arabic: دامە)(Kurmanji: Dame) is a variant of draughts (checkers) played in Turkey, Greece, Egypt, Kuwait, Lebanon, Syria, Jordan and several other locations around the Mediterranean Sea and Middle East.

<span class="mw-page-title-main">Armenian draughts</span>

Armenian draughts, or Tama, is a variant of draughts played in Armenia. The rules are similar to Dama. Armenian draughts, however, allows for diagonal movement.

<span class="mw-page-title-main">Salta (game)</span> Two-player abstract strategy board game

Salta is two-player abstract strategy board game invented by Konrad Heinrich Büttgenbach in 1899 in Germany. Büttgenbach (1870–1939) was born in Heerdt, near Düsseldorf, Germany. The game attained its highest popularity in the early 1900s before World War I especially in France and Germany. The World Trade Fair of 1900 in Paris exhibited a Salta board made of mahogany with golden counters adorned with more than 5,000 diamonds. Famous players were the US chess master Frank Marshall, the German World Chess Champion Emanuel Lasker, and the French actress Sarah Bernhardt.

A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper-and-pencil games.

<span class="mw-page-title-main">Emergo (board game)</span> Abstract board game

Emergo is an abstract strategy game created by Christian Freeling and Ed van Zon in 1986. It belongs to the "stacking" category of games, or column checkers, along with Bashni and Lasca. The name comes from the motto of the Dutch province of Zeeland: Luctor et emergo meaning: "I wrestle and emerge". The goal of the game is to capture all of the opponents pieces similar to checkers/draughts. Emergo, and all column checkers, differ from most draughts variants because of their unique method of capture. A opponent's piece is added to the capturing player's column rather than being removed. Men can be recaptured from an opponent later on in the game.

<span class="mw-page-title-main">Millennium 3D chess</span> Three-dimensional chess variant

Millennium 3D chess is a three-dimensional chess variant created by William L. d'Agostino in 2001. It employs three vertically stacked 8×8 boards, with each player controlling a standard set of chess pieces. The inventor describes his objective as "extending the traditional chess game into a multilevel environment without distorting the basic game."

<span class="mw-page-title-main">Onyx (game)</span>

Onyx is a two-player abstract strategy board game invented by Larry Back in 1995. The game features a rule for performing captures, making Onyx unique among connection games.

<span class="mw-page-title-main">Hexdame</span>

Hexdame is a strategy board game for two players invented by Christian Freeling in 1979. The game is a literal adaptation of the game international draughts to a hexagonal gameboard.

<span class="mw-page-title-main">Dameo</span> Abstract strategy board game

Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts and is played on an 8×8 checkered gameboard.

<span class="mw-page-title-main">Congo (chess variant)</span> Chess variant

Congo is a chess variant invented by Demian Freeling in 1982 when he was nearly 8 years old. His father encouraged him to design a variant using a 7×7 gameboard. Demian was already familiar with chess and xiangqi, and the result blends some features from both. Congo became the second-most popular chess variant at the Fanaat games club in Enschede, the Netherlands.

<span class="mw-page-title-main">Hostage chess</span> Chess variant

Hostage chess is a chess variant invented by John A. Leslie in 1997. Captured pieces are not eliminated from the game but can reenter active play through drops, similar to shogi. Unlike shogi, the piece a player may drop is one of their own pieces previously captured by the opponent. In exchange, the player returns a previously captured enemy piece which the opponent may drop on a future turn. This is the characteristic feature of the game.

<span class="mw-page-title-main">Sygo</span> Abstract strategy game

Sygo is a two player abstract strategy game created in 2010 by Christian Freeling. It is a variant of Go. Sygo is played on a 19x19 grid of lines. It differs from Go in that captured stones change colors instead of being removed from the board, similar to Reversi/Othello. Additionally, each turn, players may either place a new stone, or else grow all of their existing groups of stones by placing a new stone adjacent to each group, similar to Symple, another of Christian Freeling's games. The goal of Sygo is to control the most territory on the board as determined by the number of a player's stones on the board as well as empty points surrounded by the players stones. The game ends either when one player resigns or both players pass on successive turns.

References

  1. Dylan Loeb McClain (19 August 2007). "Giraffes, Viziers and Wizards: Variations on the Old Game". The New York Times. Retrieved 7 December 2008.
  2. 1 2 Handscomb (2002), p. 7.
  3. "The ArenA". mindsports.nl. Retrieved 1 September 2020.
  4. Freeling, Christian. "Geek of the Week #655 Christian Freeling - christianF." BoardGameGeek, edited by W E. Martin, BoardGameGeek LLC, 29 Apr. 2018, boardgamegeek.com/thread/1984367/article/28953624#28953624. Accessed 31 August 2020.
  5. "About Dameo". www.mindsports.nl. Retrieved 17 September 2020.
  6. "Rules". www.mindsports.nl. Retrieved 17 September 2020.
  7. Handscomb (2002), p. 1.
  8. Gardner, Tony (Autumn 2000). "The Grand Chess Corner". Abstract Games. No. 3. Carpe Diem Publishing. p. 24. ISSN   1492-0492.
  9. Pritchard (2007), p. 124.
  10. Kok (2001), p. 21.
  11. Freeling (2002b), p. 10.
  12. Parlett, David (1999). The Oxford History of Board Games . Oxford University Press Inc. p.  312. ISBN   0-19-212998-8.

Bibliography

Further reading