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Designers | Robert Abbott |
---|---|
Years active | 1975 to present |
Genres | Board game Abstract strategy game |
Players | 2 |
Setup time | ~1 minute |
Chance | None |
Skills | Strategy, tactics |
Synonyms | Crossings |
Epaminondas is a strategy board game invented by Robert Abbott in 1975. The game is named after the Theban general Epaminondas, known for the use of phalanx strategy in combat. The concept of the phalanx is integral to the game.
Epaminondas was originally introduced in Sid Sackson's A Gamut of Games as Crossings . While the original version used an 8×8 checkerboard, the current game uses a 12×14 board and different rules for capture. When published, it claimed to be one of the first modern games to acknowledge the name of its inventor in its rules.
In the game, a phalanx is a horizontal, vertical, or diagonal line of two or more stones of the same color, with no empty spaces or enemy stones between them. A stone may belong to more than one phalanx, depending on the direction considered.
White moves first; then turns alternate.
Only phalanxes can make captures. Capturing is never compulsory. The head piece of a phalanx may land on an enemy stone if the number of the following opponent's stones, in the direction of the phalanx movement and including the stone directly hit, is strictly smaller than the number of stones in the moving phalanx. In that case, those opponent's stones are captured. This means, a phalanx of length n may capture up to n-1 stones.
A player wins when, at the start of their turn, they have strictly more pieces on their opponent's home row than the opponent has on the player's home row. (To clarify, if at the beginning of Black's turn, Black has more pieces on row A than White has on row Z, Black wins. If at the beginning of White's turn, White has more pieces on row Z than Black has on row A, White wins.) This allows an opponent the chance to capture some of the offending stones on the turn after an incursion, or to counterattack on the opposite side of the board.
Games magazine included Epaminondas in their "Top 100 Games of 1980", noting that "It comes in a beautiful edition that makes watching the shifting board position all the more enjoyable." [1]
Sternhalma, commonly known as Chinese checkers or Chinese chequers, is a strategy board game of German origin that can be played by two, three, four, or six people, playing individually or with partners. The game is a modern and simplified variation of the game Halma.
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Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000 and made available as a Zillions of Games file (ZRF). It won the 2001 8x8 Game Design Competition, even though the game was originally played on a 7x7 board, as it is trivially extensible to larger board sizes.
Crossings is a two-player abstract strategy board game invented by Robert Abbott. The rules were published in Sid Sackson's A Gamut of Games. Crossings was the precursor to Epaminondas, which uses a larger board and expanded rules.
Martian Chess is an abstract strategy game for two or four players invented by Andrew Looney in 1999. It is played with Icehouse pyramids on a chessboard. To play with a number of players other than two or four, a non-Euclidean surface can be tiled to produce a board of the required size, allowing up to six players.
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Jetan, also known as Martian chess, is a chess variant first published in 1922. It was created by Edgar Rice Burroughs as a game played on Barsoom, his fictional version of Mars. The game was introduced in The Chessmen of Mars, the fifth book in the Barsoom series. Its rules are described in Chapter 2 and in the Appendix of the book, with an actual game partly described in Chapter 17.
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Ploy is an abstract strategy board game for two or four players, played on a 9x9 board with a set of 15 pieces (2-handed) or 9 pieces per player. Pieces have various horizontal, vertical or diagonal moves somewhat like chess pieces, except directions of movement are limited; pieces change directions of movement by "rotating". Object of the game is to capture the opponent's Commander, or all of his other pieces.
Kōnane is a two-player strategy board game from Hawaii. It was invented by the ancient Hawaiian Polynesians. The game is played on a rectangular board. It begins with black and white counters filling the board in an alternating pattern. Players then hop over one another's pieces, capturing them similar to checkers. The first player unable to capture is the loser; their opponent is the winner.
Neutron is a two-player abstract strategy game invented by Robert A. Kraus. The game was first published in the Playroom section of Games & Puzzles 71 in July/August 1978. It is a game where each player moves two different pieces in a single turn without the use of dice.
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Tuknanavuhpi' is a two-player abstract strategy board game played by the Hopi Native American Indians of Arizona, United States. It is also played in many parts of Mexico. The game was traditionally played on a slab of stone with the board pattern etched on it. Tukvnanawopi resembles draughts and Alquerque. Players attempt to capture each other's pieces by hopping over them. It is not known when the game was first played; however, the game was published as early as 1907 in Stewart Culin's book Games of the North American Indians Volume 2: Games of Skill.
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This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems.