The zebra is a fairy chess piece that moves like a stretched knight. It jumps three squares horizontally and two squares vertically or three squares vertically and two squares horizontally, regardless of intervening pieces; thus, it is a (2,3)-leaper. [1] [2] A lame zebra, which moves one step orthogonally and then two steps diagonally outwards and can be blocked by intervening pieces, appears as the elephant in janggi.
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The zebra by itself is worth just below two pawns (appreciably less than a knight) due to its restricted freedom of movement on an 8×8 board. Its larger move is the main reason why it is weaker than a camel on an 8×8 board, even though the camel is colorbound and the zebra is not. A king, a bishop, and a zebra can force checkmate on a bare king; a king, a knight, and a zebra cannot; and a king, a camel, and a zebra cannot. The rook versus zebra endgame is a win for the rook. (All endgame statistics mentioned are for the 8×8 board.)
As a component of other pieces, the zebra has about the same value as the knight (both pieces can move to eight squares). Its long move carries the danger of causing unstoppable attacks in the opening and winning large amounts of material. Ralph Betza opined that the zebra's move was too large to be functional on an 8×8 board and that only on a 10×10 board or larger would it be worth its ideal value of about a knight.
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts.
In chess, a relative value is a standard value conventionally assigned to each piece. Piece valuations have no role in the rules of chess but are useful as an aid to assessing a position.
Janus Chess is a chess variant invented in 1978 by Werner Schöndorf from Bildstock, Germany. It is played on a 10×8 board and features a fairy chess piece, the janus, with the combined moves of a bishop and a knight. The janus piece is named after the Roman god Janus because this god was usually depicted with two faces looking in opposite directions.
Tamerlane chess is a medieval chess variant. Like modern chess, it is derived from shatranj. It was developed in Central Asia during the reign of Emperor Timur, and its invention is also attributed to him. Because Tamerlane chess is a larger variant of chaturanga, it is also called Shatranj Al-Kabir, as opposed to Shatranj as-saghir. Although the game is similar to modern chess, it is distinctive in that there are varieties of pawn, each of which promotes in its own way.
The empress is a fairy chess piece that can move like a rook or a knight. It cannot jump over other pieces when moving as a rook but may do so when moving as a knight. The piece has acquired many names and is frequently called a chancellor or a marshal.
The princess is a fairy chess piece that can move like a bishop or a knight. It cannot jump over other pieces when moving as a bishop but may do so when moving as a knight. The piece has acquired many names and is frequently called an archbishop, a cardinal, or a dragon; it may also simply be called the bishop+knight compound. The princess can force checkmate on an enemy king without the help of any other friendly piece.
Chess with different armies is a chess variant invented by Ralph Betza in 1979. Two sides use different sets of fairy pieces. There are several armies of equal strength to choose from, including the standard FIDE army. In all armies, kings and pawns are the same as in FIDE chess, but the four other pieces are different.
The nightrider, alternatively spelled knightrider and also known as the knightmare or unicorn, is a fairy chess piece that can move any number of steps as a knight in the same direction. The nightrider is often represented by an altered version of the knight's icon. In this article, the nightrider is represented by an inverted knight and notated as N; the knight is abbreviated as S for the German name Springer.
The amazon, also known as the queen+knight compound or the dragon, is a fairy chess piece that can move like a queen or a knight. It may thus be considered the sum of all orthodox chess pieces other than the king and the pawn. The amazon can force checkmate on an enemy king without the help of any other friendly piece.
The wazir or vazir is a fairy chess piece that may move a single square vertically or horizontally. In notation, it is given the symbol W. In this article, the wazir is represented by an inverted rook.
The ferz or fers is a fairy chess piece that may move one square diagonally. It was used in orthodox chess and in Shatranj form of chess before being replaced by the queen.
Quatrochess is a chess variant for four players invented by George R. Dekle Sr. in 1986. It is played on a square 14×14 board that excludes the four central squares. Each player controls a standard set of sixteen chess pieces, and additionally nine fairy pieces. The game can be played in partnership or all-versus-all.
The dabbaba, also known as the dabaaba or dabbabah, is a fairy chess piece that jumps two squares orthogonally, leaping over any intermediate piece. In algebraic notation, it is given the symbol D.
The camel or long knight is a fairy chess piece with an elongated knight move. It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper. The piece commonly represented in diagrams as an inverted knight.
Chess on a really big board is a large chess variant invented by Ralph Betza around 1996. It is played on a 16×16 chessboard with 16 pieces and 16 pawns per player. Since such a board can be constructed by pushing together four standard 8×8 boards, Betza also gave this variant the alternative names of four-board chess or chess on four boards.
Grant Acedrex is a medieval chess variant dating back to the time of King Alfonso X of Castile. It appears in the Libro de los Juegos of 1283.
The mann or man is a fairy chess piece that may move to any adjoining square. It is similar to the king, but it is not a royal piece, and it cannot castle. The mann is used in many chess variants. In this article's diagrams, the mann is represented by an inverted king.
The giraffe is a fairy chess piece with an elongated knight move. It can jump four squares vertically and one square horizontally or four squares horizontally and one square vertically, regardless of intervening pieces; thus, it is a (1,4)-leaper.
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