Tamerlane chess is a medieval chess variant. Like modern chess, it is derived from shatranj. It was developed in Central Asia during the reign of Emperor Timur, and its invention is also attributed to him. [1] Because Tamerlane chess is a larger variant of chaturanga, it is also called Shatranj Al-Kabir (Large chess or Great chess), as opposed to Shatranj as-saghir ("Small Chess"). Although the game is similar to modern chess, [2] it is distinctive in that there are varieties of pawn, each of which promotes in its own way. [3]
A Tamerlane chessboard is made up of 110 uncheckered squares arranged in a 10×11 pattern ("camp"). Additional squares, known as citadels , protrude from the left side on the ninth row and from the right side on the second row, making a total of 112 squares. [1] [4] When the opposing king occupies a player's citadel, the game is declared a draw. No piece other than a king may occupy a citadel.[ citation needed ]
There are several ways for an opening setup to be arranged. A common one is as follows:
The Vizier is on the right side of the king, while the Ferz is on the left.
Anglicised versions of piece names are also given here.
The player going first is determined by a roll of dice.[ citation needed ]
The object of Tamerlane chess, as in modern chess, is to checkmate the opposing shah (king). Unlike in modern chess, stalemating an opponent is also a win.[ citation needed ]
Upon reaching the last rank on the board, a pawn is promoted to its corresponding piece. Thus, the pawn of giraffes becomes a giraffe, etc. Exceptions to this are the pawn of kings and pawn of pawns.[ citation needed ]
A pawn of kings becomes a prince. It moves as a king. If both a prince and a king exist simultaneously on the board, one of the two must be captured [like a regular piece] before the other can be checked/checkmated or stalemated to win the game. [lower-alpha 1] [ citation needed ]
When the pawn of pawns reaches the last rank, it stays there and cannot be taken . As soon as a situation develops where the opponent cannot escape losing a piece to a pawn, or where a pawn may attack two opposing units simultaneously (forked), the player must move his/her pawn to that location. It moves to this location even if the square is occupied, either by an allied or opposing piece. The piece occupying the square is removed from the board. On the pawn's next move, it may capture any piece it is attacking. It then continues forward on the board as a pawn. Upon the second promotion of this pawn, it moves to the starting point of the pawn of king. Upon the third promotion it becomes an adventitious king, which has the moves of the king, with one special exception as described in the next section. If an adventitious king exists on the board simultaneously with a prince and/or a king, they must be captured like a regular piece until only one remains, which must then be checkmated or stalemated to win. [7]
The two extra squares that protrude from the left of the ninth rank and the right of the second rank are called citadels (husun, singular hisn). If, at any time during the game a player can move his king into his opponent's citadel, he can declare the game a draw. This is advantageous for a losing player as being stalemated is considered a loss in Tamerlane chess. Alternatively, if a player has a prince or adventitious king on the board when his shah enters his opponent's citadel, his shah can trade places with either of those pieces, and the game continues. The prince or adventitious king can later move out of the citadel to make way for the king to enter again, but the exchange privilege may only be used once. [ citation needed ]
The shah (king) ranks higher than the prince, which ranks higher than the adventitious king. Only the highest ranking of the three on the board can enter the opponent's citadel.[ citation needed ]
The adventitious king has the special honor of being the only piece on the board that can enter his own citadel. Upon entering, it becomes immune, thus blocking the opponent from entering the citadel and declaring a draw. [8]
Once during the game a player may exchange a checked king for another non-royal piece. A player may move into check if he holds multiple kings. There is no castling or en passant moves in Tamerlane chess. Baring the opponent's king is not considered a win in Tamerlane chess, as the bared king still has the chance to enter the opponent's citadel. There is no three-fold repetition or 50-move draw in Tamerlane chess.[ citation needed ]
In a few manuscripts the empty squares on the back rank are filled with new types of pieces. The following setup appears in ms 7322 (British Museum): [9]
Black's 1st, 2nd, and 3rd rows are arranged following rotation symmetry as in the standard setup: but the 4th row is arranged with reflection symmetry, so that the pawns of bulls face each other. Note that there is only one camel, but three knights (one knight replaces the missing camel). A sea monster replaces the vizier.
The manuscript does not offer guidance as to how the extra pieces move. Duncan Forbes suggested in 1860 that the lion should combine the moves of rook and giraffe; the bull should combine the moves of picket and giraffe; and the revealer should combine the moves of picket and rook. (He gave the picket the move of the modern bishop, thus making the revealer identical to the modern queen.) Jean-Louis Cazaux suggested in 2012 instead that the extra pieces were simple leapers: the lion a (3,0)-leaper, the bull a (3,2)-leaper, and the revealer a (3,3)-leaper. Both assume that the sea monster is identical to the vizier: a (1,0)-leaper.[ citation needed ]
A public chess club in Jamestown, New York, named Tamerlane Chess Club, is dedicated to this game as well as other ancient chess variants. [10] [11]
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn.
Shatranj is an old form of chess, as played in the Sasanian Empire. Its origins lie in the Indian game of chaturanga. Modern chess gradually developed from this game, as it was introduced to Europe by contacts in Muslim Al-Andalus and in Sicily in the 10th century. In modern Persian, the term is also used as the translation of chess.
Capablanca chess is a chess variant invented in the 1920s by World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out in a few decades. This threat of "draw death" for chess was his main motivation for creating a more complex version of the game.
Chaturanga is an ancient Indian strategy board game. It is first known from India around the seventh century AD.
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Monochromatic chess is a chess variant with unknown origin. The initial board position and all rules are the same as in regular chess, except that pieces that begin on a black square must always stay on a black square and pieces that begin on a white square must always stay on a white square. This would mean that knights can never move, but The Classified Encyclopedia of Chess Variants says that knights make a double jump. It has been suggested that a knight be replaced with a (3,1)-leaper (camel).
Chadarangam is a Telugu version of Indian chess, Chaturanga. It became very famous among kings and courtesans. Previously chariots (Ratha) were used in warfare, but in medieval times chariots were replaced by camels (Oṣṭra). So, the bishop in olden days was called Ratha / Śakaṭa and in medieval ages was called Oṣṭra.
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The following outline is provided as an overview of and topical guide to chess:
Wildebeest chess is a chess variant created by R. Wayne Schmittberger in 1987. The Wildebeest board is 11×10 squares. Besides the standard chess pieces, each side has two camels and one "wildebeest" - a piece which may move as either a camel or a knight.
The wazir or vazir is a fairy chess piece that may move a single square vertically or horizontally. In notation, it is given the symbol W. In this article, the wazir is represented by an inverted rook.
Quatrochess is a chess variant for four players invented by George R. Dekle Sr. in 1986. It is played on a square 14×14 board that excludes the four central squares. Each player controls a standard set of sixteen chess pieces, and additionally nine fairy pieces. The game can be played in partnership or all-versus-all.
The camel, long knight or giraffe is a fairy chess piece with an elongated knight move. It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper.
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Grant Acedrex is a medieval chess variant dating back to the time of King Alfonso X of Castile. It appears in the Libro de los Juegos of 1283.
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