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Years active | 10th century AD to present |
---|---|
Genres | Abstract strategy game Chess variant |
Players | 2 |
Setup time | ~1 minute |
Playing time | May vary from 10 minutes (informal or Blitz games) to several hours (tournament) |
Chance | None |
Skills | Strategy, tactics |
Circular chess is a chess variant played using the standard set of pieces on a circular board consisting of four rings, each of sixteen squares. This is topologically equivalent to playing on the curved surface of a cylinder.
The Chronicles of nearly a thousand years of "The Persians, Arabs, Byzantines and other people who were playing chess does have described various forms, movements, rules that have given them to the game and their peculiarities and placing the pieces in a circular board... ". In fact, documents in the British Library and elsewhere suggest that circular chess was played in Persia as early as the 10th century AD, and further references are found in India, Persia.
The great Arab scholar of origin Yemeni Ibnal-Khatibis who documented the creation of the chess circle, found in a manuscript 618 in Constantinople, the capital of the Byzantine Empire, describing a round chess circular called Rumi, a chess tournament Arabstyle, published in Al-Andalus and is also attributed to Abu Ali Ibn al-Murci Rashiq (died in 694), the invention of a chess move, documented by historian and scholar Ibn Al-Jatiba who leaves testimony Circular Chess. Everything indicates that chess move is of Persian origin and Arabic and then adopted and played by the Byzantine Empire.
Historical rules are in sources that are little-known in the West, such as Muhammad ibn Mahmud Amuli's 'Treasury of the Sciences', so when, in 1983, Lincoln historian David Reynolds came across a reference to the game being played in the Middle Ages and set about attempting to revive interest in it, he chose to draw up a new set of rules, based around those of orthodox chess. Since that time, the older rules of circular chess have become far better known. Abu Faisal Sergio Tapia, international and geopolitical analyst and expert over Middle East in various media of the Arab and Islamic world, who notes that Circular Chess - in all its beauty, in all its game-style it is the art of placing the parts in strategic positions from the start on two fronts, and expresses the true sense of the Persians and Arabs of the time chess. It is a circular board where the rings represent the universal knowledge, God, faith, creation, harmony of tactics, the ancient wisdom, the DNA of chess in the history of mankind. And likewise the Islamic style abstract pieces are the oldest chronologically in chess. The Circular Chess known as "al-Muddawara", "ar Rumiya" or "the Byzantine chess". [1]
One set of rules for medieval circular chess is from the Persian author Muhammad ibn Mahmud Amuli's 'Treasury of the Sciences' (1325). In this version, called shatranj al-muddawara (circular chess) or shatranj ar-Rūmīya (Roman or Byzantine chess), the game uses a board with four concentric rings, each split into 16 spaces. The Board contains 64 squares. With an algebraic notation in the round board, in letters of 4 rings ABCD and every space with a number from 1 to 16. A game of chess is played between two players; each has 16 pieces, white, and black opponents of calls. The purpose of Circular Chess is to position their chess pieces in order to checkmate the opponent's king, ending the game.
The game uses the same pieces as shatranj. The king and the counselor on the inner ring, next to each other. The next ring has the elephants, the next ring has the knights, and the last ring has the rooks. A single row of 4 pawns flanks each side of the central pieces. The king of one side "faces" the counselor of the other (a shorter path is between the king of one side and the counselor of the other than between the kings of the two sides). Movement is the same as shatranj, except that, if two pawns from the same side, going in opposite directions, end up being blocked by each other, the opponent may remove both pieces, which does not use the opponent's turn. As there is no back row, there is no promotion. A stalemate is a victory for the stalemating player. A bare king is a loss for the player who only has the king left unless, in the next turn, the player can also impose a bare king, at which point the game is a draw.
A variant of this game attested by Muhammad ibn Mahmud Amuli has two "citadel" spaces in the centre of the board and a different starting setup. In the citadel game, if a king reaches the citadel, a draw is forced.
The starting position is essentially obtained from that of orthodox chess by cutting the board in half and bending the two halves to join at the ends. Two lines are marked on opposite sides of the board, and each set of pieces is positioned so as to straddle this line. The king and queen start on the innermost ring, with, as is the case in square chess, the queen on a square of the same colour; the bishops start in the second ring from the centre, the knights on the third and the rooks on the outermost ring. The pawns are positioned in front of the pieces.
The moves of the pieces are identical to those in orthodox chess; a queen or rook may, if it is not obstructed, move any distance round a ring, except that the "null move" of moving a piece all the way round the board and back to its original square is not permitted. A pawn is promoted after moving six squares from its initial position, to the square immediately before the opponent's starting line. Castling and en passant captures are not permitted. Announcing a check is not obligatory, and "snaffling" (winning the game immediately by capturing the opponent's king after he either moved into or failed to move out of check) is allowed – and has on more than one occasion decided a world championship game.
Orthodox chess generally assigns the pieces relative values of 9 points for a queen, 5 for a rook, 3 for a bishop or knight, and 1 for a pawn; although no attempt has been made to assign specific values for circular chess, it is certain that the same values do not hold. The values of the queen and rook are considerably augmented by their greater range – with two rooks or a queen and rook unobstructed on the same ring being especially powerful – while those of the bishop and knight are diminished; for example, on an 8×8 board two minor pieces are held to be stronger than one rook, but on a circular board the rook is considerably stronger. This can be easily seen by just counting the number of squares an unobstructed piece is able to attack on an orthodox and a circular board: the queen, rook, bishop, and knight can attack 27, 14, 13, and 8 squares respectively on an orthodox board, while on a circular board the counts are instead 24, 18, 6, and 6. The minor pieces can, however, pose a significant danger value, as their moves are more difficult to visualise on the circular board and even strong players often fail to notice a threat.
One of the major differences between orthodox and circular chess in practice is in the opening. In orthodox chess, opening theory has developed over several centuries, and the use of computer analysis has resulted in top level games frequently not deviating from known theory until the 20th move or beyond; in circular chess, there is virtually no opening theory, and consequently players are "on their own" from the first move. In orthodox chess, advancing the king's or queen's pawn are generally considered the best opening moves, as doing so attacks two key central squares, opens a diagonal to enable the development of a bishop, and, in the case of the king's pawn, the queen also. On a circular board these advantages are negated, as a king's or queen's pawn only attacks one square, and its advance only opens one square for the bishop. Some players advance the central pawns first anyway, while others prefer to advance the rooks' pawns in order to open lines of attack for the more powerful pieces; it is not known which move, if any, is objectively best.
The different geometry of the square and circular boards creates considerable differences in endgame theory: three of the four "basic checkmates" on a square board (those with king and rook[ citation needed ], king and two bishops, or king and bishop and knight against a lone king) rely on forcing the defending king into the corner of the board, and thus are impossible on a circular board since it doesn't have corners. The "basic mates" in circular chess are thus those with king and queen, king and rook and minor piece[ citation needed ], or king and three minor pieces against a lone king. The greater tendency towards drawn endgames often results in the defender playing on in a position which would be considered cause for resignation on a square board. In one particular endgame, however, the circular board favours the attacker: with king and pawn against king, there is no stalemate defence (since it is impossible for the king to be trapped against a side of the board that the pawn is moving towards) and thus the only way for the defending king to draw is to capture the pawn before it can be either defended or promoted (otherwise the endgame is always a win).
After experimenting with various possible layouts for the game, Reynolds decided on that pictured above, constructed a board and introduced the game to other players in Lincoln; it caught on, and in 1996, the Circular Chess Society was formed, with the aim of popularising circular chess, primarily by organising a tournament. Since it was not known to be played competitively anywhere else, its claim to the status of world championship was not contested, and thus it became. The inaugural tournament was held in the Tap and Spile public house in Lincoln in 1996; it was played as a knockout, with Lincoln player Rob Stevens beating Nottinghamshire's Mark Spink in the final. Subsequently, the tournament has been held at different venues in Lincoln, usually under the Swiss system, and has been dominated by two players: Peterborough engineer Francis Bowers and Dutch businessman Herman Kok, who between them won eight of the following ten tournaments. Bowers took the title from 1997 to 1999, and remains not just the only player to have won the tournament three years in succession, but the only one to win on more than two occasions; Kok broke the sequence with victory in the 2000 tournament, before Bowers won again in 2001.
The 2002 World Championship, staged in Bishop Edward King House in Lincoln and sponsored by the Duke William Hotel, saw the only instance to date of the participation in the tournament of a player widely known outside the world of circular chess: David Howell, then aged 11 and having recently gained national publicity by becoming the youngest player to avoid defeat (at standard chess) against a reigning world champion, with a draw in the final game of his match against Vladimir Kramnik (having lost the other three games). Howell won the tournament, scoring a maximum 5 points after beating Bowers in the final round, although he commented afterwards "This is the first time I have played in a circular chess contest and it was difficult. Circular chess is a lot harder to play than square chess. Every time you or your opponent makes a move, you have to think about what is happening on the other side of the board." Kok finished runner-up with 4+1⁄2 points.
The 2003 tournament was again held in Bishop Edward King House; sponsorship for it and the four subsequent tournaments came from Lindum Group. Howell did not return to defend his title (and has not played in the tournament since); Bowers gained his fifth title with victory over Kok in the last round to complete a 5/5 score, and Lincolnshire player David Carew, with 4+1⁄2, finished second. Bowers repeated the feat the following year, again finishing with a win against Kok; Nottinghamshire's Mike Clark was the runner-up, with Stevens third and Kok and Carew among a group of six players in joint fourth place.
In 2005, the Society gained extra publicity for the tournament by securing the chapter house of Lincoln Cathedral as the venue, only the day after the filming of The Da Vinci Code there had been completed (the cathedral was used to film scenes which, in the book, take place in Westminster Abbey, since the abbey had refused Columbia Pictures permission to film there); much of the film set was (and is) still in place. The draw for the first round of the tournament was conducted by Councillor Steve Allnutt, the Deputy Mayor of Lincoln, and Mrs Chris Noble, the City Sheriff; the two guests accepted an invitation to try the game for themselves, with the Sheriff emerging as the winner. In contrast to previous tournaments, the 2005 championship was held over four rounds rather than five; in the first Stevens drew with Bowers, to end the latter's run of ten consecutive wins in the tournament and leave Kok the favourite to take the title again. At the halfway point there were four players with maximum points – Kok, Hertfordshire's John Beasley, and tournament newcomers David Stamp and Michael Jones, both of Lincolnshire – with Bowers on 1+1⁄2 after surviving a scare to "snaffle" Carew in the second round. Kok beat Beasley in the third round, while Stamp and Jones remained in contention after both winning; Bowers also won, although, since the top four players would be drawn against each other in the final round, his chances of retaining his title were remote, relying on him winning his own game and the other being drawn to force a three-way playoff. The draw for the final round pitted Kok against Jones and Bowers against Stamp – in each case an experienced player against a tournament newcomer. The former game looked to be heading in Kok's favour before he blundered in time trouble and eventually lost on time, leaving Jones on 4/4 and Stamp needing to beat Bowers to force a tiebreak; he could only draw, so Jones finished the outright champion and Stamp runner-up with 31⁄2. Bowers, Herman Kok, his son Robbie, Beasley and Clark tied for third place with 3 points each.
The 2006 World Championship was held at Lincoln Castle, and was dedicated to regular competitor Charles Vermes of Derbyshire, who had died shortly before. The first round brought no surprise results – the only two of the main contenders to be drawn together were Clark and Stevens, with Clark emerging the winner; Jones, Herman Kok and Bowers all won. Clark beat Jones in the second round, at which point there remained five players on maximum points: Clark, Kok, Bowers, Lincolnshire's Richard Kidals and Ian Lewis of Cardiff. Lewis lost his third-round game to tournament founder Reynolds, but the other four leaders all won, ensuring the need for a tiebreak unless one of the last round games was drawn; Kok beat Clark and Bowers beat Kidals to give them both the maximum 4 points, so the expected tiebreak game ensued. The game was close throughout, with Bowers eventually losing on time to give Kok the title – only the second player, after Bowers himself, to claim it more than once.
The 2007 World Championship was held at The Tap & Spile in Lincoln, with Kevin McCarthy lifting the title after remaining unbeaten in his first ever tournament under Circular Rules, including a win against the legendary Herman Kok, who had taught him the rules only a fortnight previously.
The 2011 World Championship was also held at The Tap & Spile in Lincoln, with newcomer Nigel Payne, previously a Welsh All Valleys Champion (Under-15 category), claiming the title.
Chess is a board game for two players. It is sometimes called international chess or Western chess to distinguish it from related games such as xiangqi and shogi.
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares. Chess strategy is distinguished from chess tactics, which is the aspect of play concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances, which tend to persist for many moves, from dynamic imbalances, which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of "master", chess tactics tend to ultimately decide the outcomes of games more often than strategy. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.
The king is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture immediately. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame.
The queen is the most powerful piece in the game of chess. It can move any number of squares vertically, horizontally or diagonally, combining the powers of the rook and bishop. Each player starts the game with one queen, placed in the middle of the first rank next to the king. Because the queen is the strongest piece, a pawn is promoted to a queen in the vast majority of cases.
The bishop is a piece in the game of chess. It moves and captures along diagonals without jumping over interfering pieces. Each player begins the game with two bishops. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops.
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn.
The rules of chess govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw.
Shatranj is an old form of chess, as played in the Sasanian Empire. Its origins lie in the Indian game of chaturanga. Modern chess gradually developed from this game, as it was introduced to Europe by contacts in Muslim Al-Andalus and in Sicily in the 10th century. In modern Persian, the term is also used as the translation of chess.
The endgame is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board.
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants; for a list of terms general to board games, see Glossary of board games.
Capablanca chess is a chess variant invented in the 1920s by World Chess Champion José Raúl Capablanca. It incorporates two new pieces and is played on a 10×8 board. Capablanca believed that chess would be played out in a few decades. This threat of "draw death" for chess was his main motivation for creating a more complex version of the game.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts.
Makruk, or Thai chess, is a strategy board game that is descended from the 6th-century Indian game of chaturanga or a close relative thereof, and is therefore related to chess. It is part of the family of chess variants.
Sittuyin, also known as Burmese chess, is a strategy board game created in Myanmar. It is a direct offspring of the Indian game of chaturanga, which arrived in Myanmar in the 8th century thus it is part of the same family of games such as chess, and shogi. Sit is the modern Burmese word for "army" or "war"; the word sittuyin can be translated as "representation of the four characteristics of army"—chariot, elephant, cavalry and infantry.
Tamerlane chess is a medieval chess variant. Like modern chess, it is derived from shatranj. It was developed in Central Asia during the reign of Emperor Timur, and its invention is also attributed to him. Because Tamerlane chess is a larger variant of chaturanga, it is also called Shatranj Al-Kabir, as opposed to Shatranj as-saghir. Although the game is similar to modern chess, it is distinctive in that there are varieties of pawn, each of which promotes in its own way.
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last rank. The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same color. The new piece does not have to be a previously captured piece. Promotion is mandatory when moving to the last rank; the pawn cannot remain as a pawn.
Senterej, also known as Ethiopian chess, is a regional chess variant, the form of chess traditionally played in Ethiopia and Eritrea. It was the last popular survival of shatranj. According to Richard Pankhurst, the game became extinct sometime after the Italian invasion of Ethiopia in the 1930s. A distinctive feature of Senterej is the opening phase – players make as many moves as they like without regard for how many moves the opponent has made; this continues until the first capture is made. Memorization of opening lines is therefore not a feature of the game.
The following outline is provided as an overview of and topical guide to chess:
Dynamo chess is a chess variant invented by chess problemists Hans Klüver and Peter Kahl in 1968. The invention was inspired by the closely related variant push chess, invented by Fred Galvin in 1967. The pieces, board, and starting position of Dynamo chess are the same as in orthodox chess, but captures are eliminated and enemy pieces are instead "pushed" or "pulled" off the board. On any given move, a player can make a standard move as in orthodox chess, or execute a "push move" or a "pull move". A move that is either a push move or a pull move is called a "dynamo move".