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Moves | 1.e4 e5 | ||||||||||||||||||||||||||||||||||||||||||||
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ECO | C20–C99 | ||||||||||||||||||||||||||||||||||||||||||||
Parent | King's Pawn Game | ||||||||||||||||||||||||||||||||||||||||||||
Synonym(s) | Double King's Pawn Opening Double King's Pawn Game |
An Open Game (or Double King's Pawn Opening) is a generic term for a family of chess openings beginning with the moves:
White has moved the king's pawn two squares and Black has replied in kind. The result is an Open Game. Other responses to 1.e4 are termed Semi-Open Games or Single King's Pawn Games.
When written in lowercase, the term "open game" refers to a chess position where ranks , files and diagonals are open, and tending to more tactical gameplay. It is possible that an Open Game may lead to a closed game . [1]
White opens by playing 1.e4, which is the most popular opening move and has many strengths – it immediately stakes a claim in the center , and frees two pieces (the queen and king's bishop) for action. The oldest openings in chess follow 1.e4. Bobby Fischer wrote that 1.e4 is "Best by test." On the negative side, 1.e4 places a pawn on an undefended square and weakens the squares d4 and f4. If Black keeps the symmetry by replying 1...e5, the result is an Open Game ( Hooper & Whyld 1996 :279)( Watson 2006 :87–90).
The most popular second move for White is 2.Nf3 (the King's Knight Opening), attacking Black's king pawn, preparing to castle kingside , and preparing for d2–d4.
Black's most common reply to 2.Nf3 is 2...Nc6. This can lead to the Ruy Lopez (3.Bb5), one of the most popular openings at all levels of chess, and one of the most extensively analyzed.
The Italian Game (3.Bc4) is a popular alternative, usually leading to either the Giuoco Piano (3...Bc5) or the Two Knights Defense (3...Nf6).
The Scotch Game (3.d4) was popular in the 19th century and remains so at amateur level. After 3...exd4 White may either recapture with 4.Nxd4, usually leading to an equal game, or play the Scotch Gambit (4.Bc4), a dangerous tactical line against an unprepared opponent.
3.Nc3 Nf6, the Four Knights Game, was often played in the late 19th to early 20th century. Less commonly, 3....g6 or ...Bb4, (the Three Knights Game), are possible.
The Ponziani Opening (3.c3) has never achieved widespread popularity but is occasionally used as a surprise weapon. Other third moves for White such as the Konstantinopolsky Opening (3.g3), and Inverted Hungarian Opening (3.Be2) are rarely played and offer White no advantage.
Black's most popular alternative to 2...Nc6 is 2...Nf6, usually leading to Petrov's Defense, though White can avoid the extensive theory of the Petrov by playing 3.Nc3.
The Philidor Defense (2...d6) has the disadvantage of restricting the mobility of Black's king's bishop, and typically leads to solid but passive positions for Black. For this reason, it largely fell out of favor by the early 20th century as Black players sought more dynamic options; however, it is still occasionally seen at grandmaster level.
The Gunderam Defense (2...Qe7) is an offbeat choice which blocks the development of the king's bishop, and has never achieved widespread popularity.
The Elephant Gambit (2...d5) and the Latvian Gambit (2...f5) are considered very risky for Black, with the latter usually seen only in correspondence play. The Damiano Defense (2...f6) may be met by either 3.Nxe5 or 3.Bc4 with advantage and is almost never seen.
The most popular alternatives to 2.Nf3 are 2.f4 (the King's Gambit), 2.Nc3 (the Vienna Game), and 2.Bc4 (the Bishop's Opening). These three openings have some similarities; some of the quieter lines in the Vienna and Bishop's Opening can transpose to positional variations of the King's Gambit Declined, when White plays f2–f4 before playing Nf3. The King's Gambit was popular in the nineteenth century with grandmaster and amateur alike. White offers a pawn for speedy development, as well as to attack Black's central outpost. The Vienna Game also frequently features attacks on the Black center by means of f2–f4.
In the Center Game (2.d4), White immediately opens the center, though if the pawn is to be recovered after 2...exd4, White must prematurely develop their queen. An alternative is to sacrifice one or two pawns by offering the Danish Gambit (3.c3).
The early development of the queen in the Danvers Opening, also known as the Parham Attack (2.Qh5), is usually played only by amateurs, though Hikaru Nakamura has experimented with it in grandmaster tournaments and was able to achieve a reasonable position. [2] [3] The Napoleon Opening, 2.Qf3, has even less to recommend it as Black can easily block any mating threats without compromising their development. The Portuguese Opening (2.Bb5) and Alapin's Opening (2.Ne2) are offbeat tries for White, but neither gain any advantage against correct play. The Bongcloud Attack (2.Ke2) is considered a joke opening.
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The opening is the initial stage of a chess game. It usually consists of established theory. The other phases are the middlegame and the endgame. Many opening sequences, known as openings, have standard names such as "Sicilian Defense". The Oxford Companion to Chess lists 1,327 named openings and variants, and there are many others with varying degrees of common usage.
A gambit is a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage.
The King's Gambit is a chess opening that begins with the moves:
The Pirc Defence is a chess opening characterised by the response of Black to 1.e4 with 1...d6 and 2...Nf6, followed by ...g6 and ...Bg7, while allowing White to establish a centre with pawns on d4 and e4. It is named after the Slovenian grandmaster Vasja Pirc.
The Modern Defense is a hypermodern chess opening in which Black allows White to occupy the center with pawns on d4 and e4, then proceeds to attack and undermine this "ideal" center without attempting to occupy it. The opening has been most notably used by British grandmasters Nigel Davies and Colin McNab.
The Philidor Defence is a chess opening characterised by the moves:
The Vienna Game is an opening in chess that begins with the moves:
The Caro–Kann Defence is a chess opening characterised by the moves:
The Bishop's Opening is a chess opening that begins with the moves:
The Scotch Game, or Scotch Opening, is a chess opening that begins with the moves:
The Dunst Opening is a chess opening in which White opens with the move:
The Four Knights Game is a chess opening that begins with the moves:
The Danish Gambit, known as the Nordisches Gambit in German and the Noords Gambiet in Dutch, is a chess opening that begins with the moves:
A Steinitz Variation is any of several chess openings introduced and practiced, or adopted and advocated by Wilhelm Steinitz, the first officially recognized World Chess Champion.
The Max Lange Attack is a chess opening that can arise from several different opening lines, including the Two Knights Defense, Petroff's Defense, Scotch Gambit, Bishop's Opening, Center Game, and Giuoco Piano. Two of the most commonly seen move orders are 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d4 exd4 5.0-0 Bc5 6.e5, and 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Bc5 5.0-0 Nf6 6.e5.
The Van 't Kruijs Opening is a chess opening defined by the move:
Bibliography
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