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Moves | 1.e4 e5 2.Nf3 Nc6 3.Bc4 | ||||||||||||||||||||||||||||||||||||||||||||
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ECO | C50–C59 | ||||||||||||||||||||||||||||||||||||||||||||
Origin | 15th or 16th century | ||||||||||||||||||||||||||||||||||||||||||||
Parent | King's Knight Opening |
The Italian Game is a family of chess openings beginning with the moves:
This opening is defined by the development of the white bishop to c4 (the so-called " Italian bishop "), where it attacks Black's vulnerable f7-square. It is part of the large family of Open Games or Double King's Pawn Games.
The Italian Game is one of the oldest recorded chess openings; it occurs in the Göttingen manuscript and was developed by players such as Damiano and Polerio in the 16th century, and later by Greco in 1620, who gave the game its main line. It has been extensively analyzed for more than 300 years.
The term Italian Game is sometimes used interchangeably with Giuoco Piano, although the latter also refers particularly to play after 3...Bc5. [1]
The Encyclopaedia of Chess Openings gives the Italian Game ten codes: C50–C54 for the Giuoco Piano, and C55–C59 for the Two Knights Defense. Side lines are covered under C50.
Black's two main options are 3...Bc5, the Giuoco Piano, and 3...Nf6, the Two Knights Defense. They are about equally popular, [2] but the resulting positions usually have a very different character.
a | b | c | d | e | f | g | h | ||
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 8 | |||||||
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a | b | c | d | e | f | g | h | ||
8 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 8 | |||||||
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a | b | c | d | e | f | g | h |
Until the 19th century, this line was the main line of the Italian Game. Dubbed the Giuoco Piano ("Quiet Game") in contrast to the more aggressive lines then being developed, this continues 4.d3, the positional Giuoco Pianissimo ("Very Quiet Game"), or the main line 4.c3 (the original Giuoco Piano) leading to positions first analyzed by Greco in the 17th century, and revitalized at the turn of the 20th by the Moller Attack. 4.0-0 will usually transpose into the Giuoco Pianissimo after 4...Nf6 5.d3, while 4.Nc3 Nf6 is a transposition into the Four Knights Game.
Another option for White is the aggressive Evans Gambit (4.b4), a popular opening in the 19th century which is still occasionally played. The Italian Gambit (4.d4) may transpose into the Scotch Gambit after 4...exd4; however, this move order allows Black the option of 4...Bxd4, so if White wants a Scotch Gambit, 3.d4 is usually preferred. The Jerome Gambit (4.Bxf7+) is unsound.
3...Nf6 is the more aggressive Two Knights Defense. This is more in the nature of a counterattack, and some (e.g. Bronstein) have proposed it be renamed so.
If White attempts to exploit the weakness of Black's f7-pawn with 4.Ng5, Black may try the knife-edged Traxler/Wilkes-Barre Variation (4...Bc5!?). After the more common 4...d5 5.exd5, Black generally avoids 5...Nxd5 allowing 6.Nxf7, the Fegatello or Fried Liver Attack, or 6.d4, the Lolli Variation, both of which are difficult to defend under practical conditions. Most common is 5...Na5, sacrificing a pawn for an active position. The very sharp Fritz Variation (5...Nd4) and the closely related Ulvestad Variation (5...b5) lead to wild positions with little margin for error for either side.
A quieter option for White is 4.d3, when Black's main options are 4...Bc5, transposing into the Giuoco Pianissimo, and the solid 4...Be7, which is likely to lead to similar positions to the Bishop's Opening.
Alternatively, White can play 4.d4, which may lead to the Scotch Gambit after the usual reply 4...exd4.
A gambit is a chess opening in which a player sacrifices material with the aim of achieving a subsequent positional advantage.
In chess, the Smith–Morra Gambit is an opening gambit against the Sicilian Defence distinguished by the moves:
The Giuoco Piano is a chess opening beginning with the moves:
The Two Knights Defense is a chess opening that begins with the moves:
The Vienna Game is an opening in chess that begins with the moves:
Petrov's Defence or the Petrov Defence is a chess opening characterised by the following moves:
The Bishop's Opening is a chess opening that begins with the moves:
The Scotch Game, or Scotch Opening, is a chess opening that begins with the moves:
The Dunst Opening is a chess opening in which White opens with the move:
The Four Knights Game is a chess opening that begins with the moves:
The Hungarian Defense is a chess opening that begins with the moves:
The Danish Gambit, known as the Nordisches Gambit in German and the Noords Gambiet in Dutch, is a chess opening that begins with the moves:
The Rousseau Gambit is a chess opening that begins with the moves:
The Italian Gambit is a chess opening that begins with the moves:
An Open Game is a generic term for a family of chess openings beginning with the moves:
A Steinitz Variation is any of several chess openings introduced and practiced, or adopted and advocated by Wilhelm Steinitz, the first officially recognized World Chess Champion.
The third World Chess Championship was held in New York City from 9 December 1890 to 22 January 1891. Holder Wilhelm Steinitz narrowly defeated his Hungarian challenger, Isidor Gunsberg.
The Max Lange Attack is a chess opening that can arise from several different opening lines, including the Two Knights Defense, Petroff's Defense, Scotch Gambit, Bishop's Opening, Center Game, and Giuoco Piano. Two of the most commonly seen move orders are 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.d4 exd4 5.0-0 Bc5 6.e5, and 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Bc5 5.0-0 Nf6 6.e5.