Filename extension | .pgn |
---|---|
Internet media type | application/vnd.chess-pgn |
Developed by | Steven J. Edwards |
Initial release | 1993 |
Type of format | Chess game record |
Portable Game Notation (PGN) is a standard plain text format for recording chess games (both the moves and related data), which can be read by humans and is also supported by most chess software.
PGN was devised around 1993, by Steven J. Edwards, and was first popularized and specified [1] via the Usenet newsgroup rec.games.chess. [2]
PGN is structured "for easy reading and writing by human users and for easy parsing and generation by computer programs." The chess moves themselves are given in algebraic chess notation using English initials for the pieces. The filename extension is .pgn
.
There are two formats in the PGN specification, the "import" format and the "export" format. The import format describes data that may have been prepared by hand, and is intentionally lax; a program that can read PGN data should be able to handle the somewhat lax import format. The export format is rather strict and describes data prepared under program control, similar to a pretty printed source program reformatted by a compiler. The export format representations generated by different programs on the same computer should be exactly equivalent, byte for byte.
PGN text begins with a set of "tag pairs" (a tag name and its value), followed by the "movetext" (chess moves with optional commentary).
Tag pairs begin with an initial left bracket [
, followed by the name of the tag in plain ASCII text. The tag value is enclosed in double-quotes, and the tag is then terminated with a closing right bracket ]
. A quote inside a tag value is represented by the backslash immediately followed by a quote. A backslash inside a tag value is represented by two adjacent backslashes. There are no special control codes involving escape characters, or carriage returns, and linefeeds to separate the fields, and superfluous embedded spaces are usually skipped when parsing.
PGN data for archival storage is required to provide seven tag pairs – together known as the "Seven Tag Roster". In export format, these tag pairs must appear before any other tag pairs and in this order:
Event | Name of the tournament or match event. |
---|---|
Site | Location of the event. This is in City, Region COUNTRY format, where COUNTRY is the three-letter International Olympic Committee code for the country. An example is New York City, NY USA .Although not part of the specification, some online chess platforms will include a URL or website as the site value. [3] |
Date | Starting date of the game, in YYYY.MM.DD form. ?? is used for unknown values. |
Round | Playing round ordinal of the game within the event. |
White | Player of the white pieces, in Lastname, Firstname format. |
Black | Player of the black pieces, same format as White. |
Result | Result of the game. It is recorded as White score, dash, then Black score, or * (other, e.g., the game is ongoing). |
The standard allows for other optional tag pairs. The more common ones include:
Annotator | The person providing notes to the game. |
---|---|
PlyCount | String value denoting the total number of half-moves played. |
TimeControl | e.g. 40/7200:3600 (moves per seconds: sudden death seconds) |
Time | Time the game started, in HH:MM:SS format, in local clock time. |
Termination | Gives more details about the termination of the game. It may be abandoned , adjudication (result determined by third-party adjudication), death , emergency , normal , rules infraction , time forfeit , or unterminated . |
Mode | OTB (over-the-board) ICS (Internet Chess Server) |
FEN | The initial position of the chessboard, in Forsyth–Edwards Notation. This is used to record partial games (starting at some initial position). It is also necessary for chess variants such as Chess960, where the initial position is not always the same as traditional chess.
|
The movetext describes the actual moves of the game. This includes move number indicators (numbers followed by either one or three periods; one if the next move is White's move, three if the next move is Black's move) and movetext in Standard Algebraic Notation (SAN).
For most moves the SAN consists of the letter abbreviation for the piece, an x
if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are K
(king), Q
(queen), R
(rook), B
(bishop), and N
(knight). The pawn is given an empty abbreviation in SAN movetext, but in other contexts the abbreviation P
is used. The algebraic name of any square is as per usual algebraic chess notation; from white's perspective, the leftmost square closest to white is a1
, the rightmost square closest to the white is h1
, and the rightmost (from white's perspective) square closest to black side is h8
.
In a few cases, a more detailed representation is needed to resolve ambiguity; if so, the piece's file letter, numerical rank, or the exact square is inserted after the moving piece's name (in that order of preference). Thus, Nge2
specifies that the knight originally on the g-file moves to e2.
SAN kingside castling is indicated by the sequence O-O
; queenside castling is indicated by the sequence O-O-O
(note that these are capital Os, not zeroes, contrary to the FIDE standard for notation). [4] Pawn promotions are notated by appending =
to the destination square, followed by the piece the pawn is promoted to. For example: e8=Q
. If the move is a checking move, +
is also appended; if the move is a checkmating move, #
is appended instead. For example: e8=Q#
.
An annotator who wishes to suggest alternative moves to those actually played in the game may insert variations enclosed in parentheses. They may also comment on the game by inserting Numeric Annotation Glyphs (NAGs) into the movetext. Each NAG reflects a subjective impression of the move preceding the NAG or of the resultant position.
If the game result is anything other than *
, the result is repeated at the end of the movetext.
Comments are inserted by either a ;
(a comment that continues to the end of the line) or a {
(which continues until a }
). Comments do not nest.
Here is the PGN format of the 29th game of the 1992 match played in Yugoslavia between Bobby Fischer and Boris Spassky:
[Event "F/S Return Match"][Site "Belgrade, Serbia JUG"][Date "1992.11.04"][Round "29"][White "Fischer, Robert J."][Black "Spassky, Boris V."][Result "1/2-1/2"] 1.e4 e5 2.Nf3 Nc6 3.Bb5 {This opening is called the Ruy Lopez.} 3...a6 4.Ba4 Nf6 5.O-O Be7 6.Re1 b5 7.Bb3 d6 8.c3 O-O 9.h3 Nb8 10.d4 Nbd7 11.c4 c6 12.cxb5 axb5 13.Nc3 Bb7 14.Bg5 b4 15.Nb1 h6 16.Bh4 c5 17.dxe5 Nxe4 18.Bxe7 Qxe7 19.exd6 Qf6 20.Nbd2 Nxd6 21.Nc4 Nxc4 22.Bxc4 Nb6 23.Ne5 Rae8 24.Bxf7+ Rxf7 25.Nxf7 Rxe1+ 26.Qxe1 Kxf7 27.Qe3 Qg5 28.Qxg5 hxg5 29.b3 Ke6 30.a3 Kd6 31.axb4 cxb4 32.Ra5 Nd5 33.f3 Bc8 34.Kf2 Bf5 35.Ra7 g6 36.Ra6+ Kc5 37.Ke1 Nf4 38.g3 Nxh3 39.Kd2 Kb5 40.Rd6 Kc5 41.Ra6 Nf2 42.g4 Bd3 43.Re6 1/2-1/2
Many chess variants can be recorded using PGN, provided the names of the pieces can be limited to one character, usually a letter and not a number. They are typically noted with a tag named "Variant" giving the name of the rules. The term "Variation" must be avoided, as that refers to the name of an opening variation. Note that traditional chess programs can only handle, at most, a few variants. Forsyth-Edwards Notation is used to record the starting position for variants (such as Chess960) which have initial positions other than the orthodox chess initial position.
Numeric Annotation Glyphs or NAGs are used to annotate chess games when using a computer, typically providing an assessment of a chess move or a chess position. NAGs exist to indicate a simple annotation in a language independent manner. NAGs were first formally documented in 1994 by Steven J. Edwards in his "Portable Game Notation Specification and Implementation Guide". [5] Within the PGN specification, 256 NAGs are proposed of which the first 140 are defined; the remainder were reserved for future definition.
A Numeric Annotation Glyph is composed of a dollar sign character ("$") immediately followed by one or more digit characters. Each NAG then has a specific meaning and often a standard typographical representation. The meanings first defined stemmed from the use of specific typographic symbols when annotators were commenting upon chess games; most especially in Chess Informant [6] publications. The objective was to devise an alternative representation of these symbols which could be incorporated in the simple computer file format proposed as the PGN standard. This mechanism allowed often sophisticated typography to be expressed using the simple ASCII character set.
Since its inception there has been no attempt to further formalise or standardise the meaning of the undefined 116 NAGs although PGN editors, such as ChessPad, have variously used these higher glyphs.
NAG range | Classification |
---|---|
$0 | provided for the convenience of software designers as a placeholder value; should not appear in PGN files and has no typographic representation |
$1-$9 | Move assessments |
$10-$135 | Positional Assessments |
$136-$139 | Time Pressure Commentaries |
$140+ | not defined |
NAG | Meaning | Symbol | Unicode [7] | HTML [8] | Name |
---|---|---|---|---|---|
$0 | null annotation | ||||
$1 | good move (traditional "!") see also Nunn Convention for alternate meanings | ! | U+0021 | ! | single exclamation mark |
$2 | poor move or mistake (traditional "?") (and Nunn Convention) | ? | U+003F | ? | single question mark |
$3 | very good or brilliant move (traditional "!!") (and Nunn Convention) | ‼ | U+203C | double exclamation mark | |
$4 | very poor move or blunder (traditional "??") (and Nunn Convention) | ⁇ | U+2047 | double question mark | |
$5 | speculative or interesting move (traditional "!?") (and Nunn Convention) | ⁉ | U+2049 | exclamation question mark | |
$6 | questionable or dubious move (traditional "?!") (and Nunn Convention) | ⁈ | U+2048 | question mark and exclamation mark | |
$7 | forced move (all others lose quickly) or only move | □ | U+25A1 | □ | white square |
$8 | singular move (no reasonable alternatives) | ||||
$9 | worst move | ||||
$10 | drawish position or even | = | U+003D | = | equal sign |
$11 | equal chances, quiet position | ||||
$12 | equal chances, active position | ||||
$13 | unclear position | ∞ | U+221E | ∞ | infinity |
$14 | White has a slight advantage | ⩲ | U+2A72 | ⩲ | plus sign above equals sign |
$15 | Black has a slight advantage | ⩱ | U+2A71 | ⩱ | equals sign above plus sign |
$16 | White has a moderate advantage | ± | U+00B1 | ± | plus-minus sign |
$17 | Black has a moderate advantage | ∓ | U+2213 | ∓ | minus-or-plus sign |
$18 | White has a decisive advantage | + − | U+002B U+002D | + - [a] | plus sign, hyphen-minus sign |
$19 | Black has a decisive advantage | − + | U+002D U+002B | - + | hyphen-minus sign, plus sign |
$20 | White has a crushing advantage (Black should resign) | ||||
$21 | Black has a crushing advantage (White should resign) | ||||
$22 | White is in zugzwang | ⨀ | U+2A00 | ⨀ | N-ary circled dot operator |
$23 | Black is in zugzwang | ||||
$24 | White has a slight space advantage | ||||
$25 | Black has a slight space advantage | ||||
$26 | White has a moderate space advantage | ○ | U+25CB | ○ | White circle |
$27 | Black has a moderate space advantage | ||||
$28 | White has a decisive space advantage | ||||
$29 | Black has a decisive space advantage | ||||
$30 | White has a slight time (development) advantage | ||||
$31 | Black has a slight time (development) advantage | ||||
$32 | White has a moderate time (development) advantage | ⟳ | U+27F3 | clockwise gapped circle arrow | |
$33 | Black has a moderate time (development) advantage | ||||
$34 | White has a decisive time (development) advantage | ||||
$35 | Black has a decisive time (development) advantage | ||||
$36 | White has the initiative | ↑ | U+2191 | ↑ | upwards arrow |
$37 | Black has the initiative | ||||
$38 | White has a lasting initiative | ||||
$39 | Black has a lasting initiative | ||||
$40 | White has the attack | → | U+2192 | → | rightwards arrow |
$41 | Black has the attack | ||||
$42 | White has insufficient compensation for material deficit | ||||
$43 | Black has insufficient compensation for material deficit | ||||
$44 | White has sufficient compensation for material deficit | ⯹ | U+2BF9 [9] | ⯹ | equals sign with infinity below |
$45 | Black has sufficient compensation for material deficit | ||||
$46 | White has more than adequate compensation for material deficit | ||||
$47 | Black has more than adequate compensation for material deficit | ||||
$48 | White has a slight center control advantage | ||||
$49 | Black has a slight center control advantage | ||||
$50 | White has a moderate center control advantage | ||||
$51 | Black has a moderate center control advantage | ||||
$52 | White has a decisive center control advantage | ||||
$53 | Black has a decisive center control advantage | ||||
$54 | White has a slight kingside control advantage | ||||
$55 | Black has a slight kingside control advantage | ||||
$56 | White has a moderate kingside control advantage | ||||
$57 | Black has a moderate kingside control advantage | ||||
$58 | White has a decisive kingside control advantage | ||||
$59 | Black has a decisive kingside control advantage | ||||
$60 | White has a slight queenside control advantage | ||||
$61 | Black has a slight queenside control advantage | ||||
$62 | White has a moderate queenside control advantage | ||||
$63 | Black has a moderate queenside control advantage | ||||
$64 | White has a decisive queenside control advantage | ||||
$65 | Black has a decisive queenside control advantage | ||||
$66 | White has a vulnerable first rank | ||||
$67 | Black has a vulnerable first rank | ||||
$68 | White has a well protected first rank | ||||
$69 | Black has a well protected first rank | ||||
$70 | White has a poorly protected king | ||||
$71 | Black has a poorly protected king | ||||
$72 | White has a well protected king | ||||
$73 | Black has a well protected king | ||||
$74 | White has a poorly placed king | ||||
$75 | Black has a poorly placed king | ||||
$76 | White has a well placed king | ||||
$77 | Black has a well placed king | ||||
$78 | White has a very weak pawn structure | ||||
$79 | Black has a very weak pawn structure | ||||
$80 | White has a moderately weak pawn structure | ||||
$81 | Black has a moderately weak pawn structure | ||||
$82 | White has a moderately strong pawn structure | ||||
$83 | Black has a moderately strong pawn structure | ||||
$84 | White has a very strong pawn structure | ||||
$85 | Black has a very strong pawn structure | ||||
$86 | White has poor knight placement | ||||
$87 | Black has poor knight placement | ||||
$88 | White has good knight placement | ||||
$89 | Black has good knight placement | ||||
$90 | White has poor bishop placement | ||||
$91 | Black has poor bishop placement | ||||
$92 | White has good bishop placement | ||||
$93 | Black has good bishop placement | ||||
$94 | White has poor rook placement | ||||
$95 | Black has poor rook placement | ||||
$96 | White has good rook placement | ||||
$97 | Black has good rook placement | ||||
$98 | White has poor queen placement | ||||
$99 | Black has poor queen placement | ||||
$100 | White has good queen placement | ||||
$101 | Black has good queen placement | ||||
$102 | White has poor piece coordination | ||||
$103 | Black has poor piece coordination | ||||
$104 | White has good piece coordination | ||||
$105 | Black has good piece coordination | ||||
$106 | White has played the opening very poorly | ||||
$107 | Black has played the opening very poorly | ||||
$108 | White has played the opening poorly | ||||
$109 | Black has played the opening poorly | ||||
$110 | White has played the opening well | ||||
$111 | Black has played the opening well | ||||
$112 | White has played the opening very well | ||||
$113 | Black has played the opening very well | ||||
$114 | White has played the middlegame very poorly | ||||
$115 | Black has played the middlegame very poorly | ||||
$116 | White has played the middlegame poorly | ||||
$117 | Black has played the middlegame poorly | ||||
$118 | White has played the middlegame well | ||||
$119 | Black has played the middlegame well | ||||
$120 | White has played the middlegame very well | ||||
$121 | Black has played the middlegame very well | ||||
$122 | White has played the ending very poorly | ||||
$123 | Black has played the ending very poorly | ||||
$124 | White has played the ending poorly | ||||
$125 | Black has played the ending poorly | ||||
$126 | White has played the ending well | ||||
$127 | Black has played the ending well | ||||
$128 | White has played the ending very well | ||||
$129 | Black has played the ending very well | ||||
$130 | White has slight counterplay | ||||
$131 | Black has slight counterplay | ||||
$132 | White has moderate counterplay | ⇆ | U+21C6 | ⇆ | leftwards arrow over rightwards arrow |
$133 | Black has moderate counterplay | ||||
$134 | White has decisive counterplay | ||||
$135 | Black has decisive counterplay | ||||
$136 | White has moderate time control pressure | ||||
$137 | Black has moderate time control pressure | ||||
$138 | White has severe time control pressure / zeitnot | ⨁ | U+2A01 | ⨁ | n-ary circle plus operator |
$139 | Black has severe time control pressure / zeitnot |
NAG | Used by | Meaning | Symbol | Unicode [7] | HTML [8] | Name |
---|---|---|---|---|---|---|
$140 | ChessPad [10] | With the idea... | ∆ | U+2206 | increment | |
$141 | ChessPad [10] | Aimed against... | ∇ | U+2207 | nabla | |
$142 | ChessPad [10] | Better is... | ⌓ | U+2313 | ⌓ | segment |
$143 | ChessPad [10] | Worse is... | <= | less than, equal to | ||
$144 | ChessPad [10] | Equivalent is... | == | equal to, equal to | ||
$145 | ChessPad [10] | Editorial comment | RR | capital R, capital R | ||
$146 | ChessPad [10] | Novelty | N | capital N | ||
$147–$219 | Not defined | |||||
$220 | ChessPad [10] | Diagram | ⬒ (UI only) | |||
$221 | ChessPad [10] | Diagram (from Black) | ⬓ (UI only) | |||
$222–$237 | Not defined | |||||
$238 | ChessPad [10] | Space advantage | ○ | U+25CB | ○ | white circle |
$239 | ChessPad [10] | File (columns on the chessboard labeled a-h) | ⇔ | U+21D4 | ⇔ | left right double arrow |
$240 | ChessPad [10] | Diagonal | ⇗ | U+21D7 | ⇗ | north east double arrow |
$241 | ChessPad [10] | Centre | ⊞ | U+229E | ⊞ | squared plus |
$242 | ChessPad [10] | King-side | ⟫ | U+27EB | ⟫ | right double angle bracket |
$243 | ChessPad [10] | Queen-side | ⟪ | U+27EA | ⟪ | left double angle bracket |
$244 | ChessPad [10] | Weak point | ✕ | U+2715 | multiplication x | |
$245 | ChessPad [10] | Ending | ⊥ | U+22A5 | ⊥ | up tack |
$246 | ChessPad [10] | Bishop pair | CA Chess font: white square with white square to northeast | |||
$247 | ChessPad [10] | Opposite Bishops | CA Chess font: white square with black square to northeast | |||
$248 | ChessPad [10] | Same Bishops | CA Chess font: black square with black square to northeast | |||
$249 | ChessPad [10] | Connected pawns | ⯺ | U+2BFA [9] | ⯺ | united symbol |
$250 | ChessPad [10] | Isolated pawns | ⯻ | U+2BFB [9] | ⯻ | separated symbol |
$251 | ChessPad [10] | Doubled pawns | ⯼ | U+2BFC [9] | ⯼ | doubled symbol |
$252 | ChessPad [10] | Passed pawn | ⯽ | U+2BFD [9] | ⯽ | passed symbol |
$253 | ChessPad [10] | Pawn majority | text | |||
$254 | ChessPad [10] | With | ∟ | U+221F [9] | ∟ | right angle |
$255 | ChessPad [10] | Without | ⯾ | U+2BFE [9] | ⯾ | reversed right angle |
Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE, the international chess governing body.
The symbol # is known variously in English-speaking regions as the number sign, hash, or pound sign. The symbol has historically been used for a wide range of purposes including the designation of an ordinal number and as a ligatured abbreviation for pounds avoirdupois – having been derived from the now-rare ℔.
In typography, a bullet or bullet point, •, is a typographical symbol or glyph used to introduce items in a list. For example:
• Item 1
• Item 2
• Item 3
A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. They come in four main pairs of shapes, as given in the box to the right, which also gives their names, that vary between British and American English. "Brackets", without further qualification, are in British English the (...) marks and in American English the [...] marks.
OpenType is a format for scalable computer fonts. Derived from TrueType, it retains TrueType's basic structure but adds many intricate data structures for describing typographic behavior. OpenType is a registered trademark of Microsoft Corporation.
Forsyth–Edwards Notation (FEN) is a standard notation for describing a particular board position of a chess game. The purpose of FEN is to provide all the necessary information to restart a game from a particular position.
In writing and typography, a ligature occurs where two or more graphemes or letters are joined to form a single glyph. Examples are the characters ⟨æ⟩ and ⟨œ⟩ used in English and French, in which the letters ⟨a⟩ and ⟨e⟩ are joined for the first ligature and the letters ⟨o⟩ and ⟨e⟩ are joined for the second ligature. For stylistic and legibility reasons, ⟨f⟩ and ⟨i⟩ are often merged to create ⟨fi⟩ ; the same is true of ⟨s⟩ and ⟨t⟩ to create ⟨st⟩. The common ampersand, ⟨&⟩, developed from a ligature in which the handwritten Latin letters ⟨e⟩ and ⟨t⟩ were combined.
Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems. Algebraic notation is now the accepted international standard, with several variants. Descriptive chess notation was used in English- and Spanish-language literature until the late 20th century, but is now obsolescent. Portable Game Notation (PGN) is a text file format based on English algebraic notation which can be processed by most chess software. Other notation systems include ICCF numeric notation, used for international correspondence chess, and systems for transmission using Morse code over telegraph or radio. The standard system for recording chess positions is Forsyth–Edwards Notation (FEN).
ICCF numeric notation is the official chess notation system of the International Correspondence Chess Federation. The system was devised for use in international correspondence chess to avoid the potential confusion of using algebraic notation, as the chess pieces have different abbreviations depending on language.
A Unicode block is one of several contiguous ranges of numeric character codes of the Unicode character set that are defined by the Unicode Consortium for administrative and documentation purposes. Typically, proposals such as the addition of new glyphs are discussed and evaluated by considering the relevant block or blocks as a whole.
Scribal abbreviations, or sigla, are abbreviations used by ancient and medieval scribes writing in various languages, including Latin, Greek, Old English and Old Norse.
When annotating chess games, commentators frequently use widely recognized annotation symbols. Question marks and exclamation points that denote a move as bad or good are ubiquitous in chess literature. Some publications intended for an international audience, such as the Chess Informant, have a wide range of additional symbols that transcend language barriers.
Portable Draughts Notation (.PDN) is the standard computer-processable format for recording draughts games. This format is derived from Portable Game Notation, which is the standard chess format.
X-FEN is an extension of Forsyth–Edwards Notation (FEN) introduced by Reinhard Scharnagl in 2003. It was designed to be able to represent all possible positions in Fischer random chess (FRC) and Capablanca random chess (CRC). It is fully backward compatible with FEN.
An overline, overscore, or overbar, is a typographical feature of a horizontal line drawn immediately above the text. In old mathematical notation, an overline was called a vinculum, a notation for grouping symbols which is expressed in modern notation by parentheses, though it persists for symbols under a radical sign. The original use in Ancient Greek was to indicate compositions of Greek letters as Greek numerals. In Latin, it indicates Roman numerals multiplied by a thousand and it forms medieval abbreviations (sigla). Marking one or more words with a continuous line above the characters is sometimes called overstriking, though overstriking generally refers to printing one character on top of an already-printed character.
Unicode equivalence is the specification by the Unicode character encoding standard that some sequences of code points represent essentially the same character. This feature was introduced in the standard to allow compatibility with pre-existing standard character sets, which often included similar or identical characters.
The Unicode Consortium and the ISO/IEC JTC 1/SC 2/WG 2 jointly collaborate on the list of the characters in the Universal Coded Character Set. The Universal Coded Character Set, most commonly called the Universal Character Set, is an international standard to map characters, discrete symbols used in natural language, mathematics, music, and other domains, to unique machine-readable data values. By creating this mapping, the UCS enables computer software vendors to interoperate, and transmit—interchange—UCS-encoded text strings from one to another. Because it is a universal map, it can be used to represent multiple languages at the same time. This avoids the confusion of using multiple legacy character encodings, which can result in the same sequence of codes having multiple interpretations depending on the character encoding in use, resulting in mojibake if the wrong one is chosen.
Many Unicode characters are used to control the interpretation or display of text, but these characters themselves have no visual or spatial representation. For example, the null character is used in C-programming application environments to indicate the end of a string of characters. In this way, these programs only require a single starting memory address for a string, since the string ends once the program reads the null character.
The Unicode Standard assigns various properties to each Unicode character and code point.
The main differences from standard Algebraic are that there is both a dot and a space after each move number, and an upper case "O" is used instead of a zero in the notation for castling.