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In chess, a half-open file (or semi-open file) is a file with pawns of only one color. The half-open file can provide a line of attack for a player's rook or queen. A half-open file is generally exploited by the player with no pawns on it.
Many openings, such as the Sicilian Defense, aim to complicate the position. In the main line Sicilian, 1.e4 c5 2.Nf3 d6 (or 2...e6, or 2...Nc6) 3.d4 cxd4 4.Nxd4, White obtains a half-open d-file, but Black can pressure White along the half-open c-file.
In positions where White has no pawns on a file but Black has one pawn or more on that file, the position is considered to be half-opened for White. In cases where Black has no pawns on a file but White has one or more pawns on that file, the position is considered to be half-opened for Black.
A pawn break occurs when a pawn captures or advances in a way that opens or half-opens one or more files. The demolition of the pawn structure is a common theme in positions with half-open files, since doubled pawns or isolated pawns may create half-open files.
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The game Loek van Wely–Judit Polgár, Hoogeveen, 1997 [1] demonstrates the power of half-open files in attacks. Despite having one fewer pawn than White, Black's possession of two powerful half-open files (her rook on the f-file and queen on the g-file) gives her a winning advantage (diagram).
Black played
30... Rxf2+!
and White resigned, anticipating 31.Rxf2 Qxg3+ 32.Kf1 Qxf2#.
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares. Chess strategy is distinguished from chess tactics, which is the aspect of play concerned with the move-by-move setting up of threats and defenses. Some authors distinguish static strategic imbalances, which tend to persist for many moves, from dynamic imbalances, which are temporary. This distinction affects the immediacy with which a sought-after plan should take effect. Until players reach the skill level of "master", chess tactics tend to ultimately decide the outcomes of games more often than strategy. Many chess coaches thus emphasize the study of tactics as the most efficient way to improve one's results in serious chess play.
The endgame is the final stage of a chess game which occurs after the middlegame. It begins when few pieces are left on the board.
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants; for a list of terms general to board games, see Glossary of board games.
In chess, the Smith–Morra Gambit is an opening gambit against the Sicilian Defence distinguished by the moves:
In chess, a relative value is a standard value conventionally assigned to each piece. Piece valuations have no role in the rules of chess but are useful as an aid to assessing a position.
In chess, an isolated pawn is a pawn that has no friendly pawn on an adjacent file. Isolated pawns are usually a weakness because they cannot be protected by other pawns. The square in front of the pawn may become a good outpost for the opponent to anchor pieces. Isolated pawns most often become weaker in the endgame, as there are fewer pieces available to protect the pawn.
The Center Game is a chess opening that begins with the moves:
The Tarrasch rule is a general principle that applies in the majority of chess middlegames and endgames. Siegbert Tarrasch (1862–1934) stated the "rule" that rooks should be placed behind passed pawns – either the player's or the opponent's. The idea behind the guideline is that (1) if a player's rook is behind his passed pawn, the rook protects it as it advances, and (2) if it is behind an opponent's passed pawn, the pawn cannot advance unless it is protected along its way.
The Danvers Opening is an unorthodox chess opening characterized by the moves:
In chess, the Scheveningen Variation of the Sicilian Defence is an opening that is a line of the Open Sicilian characterised by Black setting up a "small centre" with pawns on d6 and e6. There are numerous move orders that reach the Scheveningen; a common one is:
In chess, the exchange is the material difference of a rook for a minor piece. Having a rook for a minor piece is generally advantageous, since the rook is usually more valuable. A player who has a rook for a minor piece is said to be up the exchange, and the other player is down the exchange. A player who wins a rook for a minor piece is said to have won the exchange, while the other player has lost the exchange. The opposing captures often happen on consecutive moves, but this is not strictly necessary. Although it is generally detrimental to lose the exchange, one may occasionally find reason to purposely do so; the result is an exchange sacrifice.
An open file in chess is a file with no pawns of either color on it. In the diagram, the e-file is an open file. An open file can provide a line of attack for a rook or queen. Having rooks or queens on open files or half-open files is considered advantageous, as it allows a player to attack more easily, since a rook or queen can move down the file to penetrate the opponent's position.
In chess, the Dragon Variation is one of the main lines of the Sicilian Defence and begins with the moves:
In chess, a blunder is a critically bad move or decision. A blunder severely worsens the player's situation by allowing a loss of material, checkmate, or anything similar. It is usually caused by some tactical oversight, whether due to time trouble, overconfidence, or carelessness. Although blunders are most common in beginner games, all human players make them, even at the world championship level. Creating opportunities for the opponent to blunder is an important skill in over-the-board chess.
In chess, a swindle is a ruse by which a player in a losing position tricks their opponent and thereby achieves a win or draw instead of the expected loss. It may also refer more generally to obtaining a win or draw from a clearly losing position. I. A. Horowitz and Fred Reinfeld distinguish among "traps", "pitfalls", and "swindles". In their terminology, a "trap" refers to a situation where players go wrong through their own efforts. In a "pitfall", the beneficiary of the pitfall plays an active role, creating a situation where a plausible move by the opponent will turn out badly. A "swindle" is a pitfall adopted by a player who has a clearly lost game. Horowitz and Reinfeld observe that swindles, "though ignored in virtually all chess books", "play an enormously important role in over-the-board chess, and decide the fate of countless games".
Minichess is a family of chess variants played with regular chess pieces and standard rules, but on a smaller board. The motivation for these variants is to make the game simpler and shorter than standard chess. The first chess-like game implemented on a computer was the 6×6 chess variant Los Alamos chess. The low memory capacity of early computers meant that a reduced board size and a smaller number of pieces were required for the game to be implementable on a computer.
A pawnless chess endgame is a chess endgame in which only a few pieces remain, and no pawns. The basic checkmates are types of pawnless endgames. Endgames without pawns do not occur very often in practice except for the basic checkmates of king and queen versus king, king and rook versus king, and queen versus rook. Other cases that occur occasionally are (1) a rook and minor piece versus a rook and (2) a rook versus a minor piece, especially if the minor piece is a bishop.
In a chess endgame of a king, bishop, and pawn versus king, a wrong rook pawn is a rook pawn whose promotion square is the opposite color from the bishop's square color. Since a side's rook pawns promote on opposite-colored squares, one of them may be the "wrong rook pawn". This situation is also known as having the wrong-colored bishop or wrong bishop. In many cases, the wrong rook pawn will only draw, when any other pawn would win. This is because the defending side can sometimes get their king to the corner in front of the pawn, after which the attacking side cannot chase the king away to enable promotion. A fairly common defensive tactic is to reach one of these drawn endgames, often through a sacrifice.
In chess, several checkmate patterns occur frequently enough to have acquired specific names in chess commentary. By definition, a checkmate pattern is a recognizable/particular/studied arrangements of pieces that delivers checkmate. The diagrams that follow show these checkmates with White checkmating Black.
The following outline is provided as an overview of and topical guide to chess:
Bibliography