Windmill (chess)

Last updated

In chess, a windmill (or seesaw) [1] [2] is a tactic in which a piece repeatedly gains material while simultaneously creating an inescapable series of alternating direct and discovered checks. Because the opponent must attend to check every move, they are unable to prevent their pieces from being captured; thus, windmills can be extremely powerful. A windmill most commonly consists of a rook supported by a bishop.

Contents

Examples

Torre vs. Lasker

abcdefgh
8
Chessboard480.svg
Chess rdt45.svg
Chess rdt45.svg
Chess ndt45.svg
Chess kdt45.svg
Chess pdt45.svg
Chess bdt45.svg
Chess pdt45.svg
Chess pdt45.svg
Chess pdt45.svg
Chess pdt45.svg
Chess pdt45.svg
Chess qdt45.svg
Chess blt45.svg
Chess qlt45.svg
Chess plt45.svg
Chess plt45.svg
Chess nlt45.svg
Chess rlt45.svg
Chess plt45.svg
Chess plt45.svg
Chess plt45.svg
Chess plt45.svg
Chess rlt45.svg
Chess klt45.svg
8
77
66
55
44
33
22
11
abcdefgh
White to make his 25th move

In the position diagrammed, from the game Carlos TorreEmanuel Lasker, Moscow 1925, [3] White sacrifices his queen in order to set up the windmill:

25. Bf6!!

Black must accept the sacrifice, as his own queen is unprotected, 25...g5 26.Qxh6 leads to unstoppable mate on g7 or h8, and any other attempt to stop the windmill would simply give White the queen.

25... Qxh5 26. Rxg7+ Kh8 27. Rxf7+

White gives discovered check by the bishop.

27... Kg8 28. Rg7+ Kh8 29. Rxb7+

White simply repeats the checking cycle, capturing as many pieces as he can with his rook.

29... Kg8 30. Rg7+ Kh8 31. Rg5+ Kh7 32. Rxh5

White concludes the windmill by taking the black queen. Black forked White's rook and bishop with 32... Kg6, but White still emerged three pawns ahead after 33.Rh3 Kxf6 34.Rxh6+ and went on to win.

Byrne vs. Fischer

abcdefgh
8
Chessboard480.svg
Chess rdt45.svg
Chess rdt45.svg
Chess kdt45.svg
Chess pdt45.svg
Chess pdt45.svg
Chess pdt45.svg
Chess bdt45.svg
Chess pdt45.svg
Chess qdt45.svg
Chess pdt45.svg
Chess pdt45.svg
Chess blt45.svg
Chess blt45.svg
Chess plt45.svg
Chess bdt45.svg
Chess qlt45.svg
Chess ndt45.svg
Chess nlt45.svg
Chess plt45.svg
Chess plt45.svg
Chess plt45.svg
Chess plt45.svg
Chess rlt45.svg
Chess klt45.svg
Chess rlt45.svg
8
77
66
55
44
33
22
11
abcdefgh
Black to make his 17th move

The Game of the Century featured a windmill involving a knight and a bishop. The game continued from the diagrammed position as follows:

17... Be6!!

Black sacrifices his queen in order to initiate an attack.

18. Bxb6?

Accepting the sacrifice allows Black to set up the windmill.

18... Bxc4+ 19. Kg1 Ne2+ 20. Kf1 Nxd4+ 21. Kg1 Ne2+ 22. Kf1 Nc3+ 23. Kg1 axb6

Black emerges with an overwhelming advantage.

Related Research Articles

<span class="mw-page-title-main">Algebraic notation (chess)</span> Method to convey chess moves

Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. It is used by most books, magazines, and newspapers.

In the game of chess, perpetual check is a situation in which one player can force a draw by an unending series of checks. This typically arises when the player who is checking cannot deliver checkmate, and failing to continue the series of checks gives the opponent at least a chance to win. A draw by perpetual check is no longer one of the rules of chess; however, such a situation will eventually allow a draw claim by either threefold repetition or the fifty-move rule. Players usually agree to a draw long before that, however.

<span class="mw-page-title-main">The Game of the Century (chess)</span> 1956 chess game

The Game of the Century is a chess game that was won by the 13-year-old future world champion Bobby Fischer against Donald Byrne in the Rosenwald Memorial Tournament at the Marshall Chess Club in New York City on October 17, 1956. In Chess Review, Hans Kmoch dubbed it "The Game of the Century" and wrote: "The following game, a stunning masterpiece of combination play performed by a boy of 13 against a formidable opponent, matches the finest on record in the history of chess prodigies."

<span class="mw-page-title-main">Smothered mate</span> Type of checkmate in chess

In chess, a smothered mate is a checkmate delivered by a knight in which the mated king is unable to move because it is completely surrounded by its own pieces.

<span class="mw-page-title-main">Hastings 1895 chess tournament</span>

The Hastings 1895 chess tournament was a round-robin tournament of chess conducted at the Brassey Institute in Hastings, England from 5 August to 2 September 1895.

<span class="mw-page-title-main">Lasker versus Bauer, Amsterdam, 1889</span> Chess match

The chess game between Emanuel Lasker and Johann Bauer played in Amsterdam in 1889 is one of the most famous on account of Lasker's sacrifice of both bishops to eliminate the pawn cover around his opponent's king, winning material and the game.

<span class="mw-page-title-main">Carlos Torre Repetto</span> Mexican chess player

Carlos Jesús Torre Repetto was a Mexican chess player and the first from his country to be awarded the title of grandmaster, which was accorded by FIDE in 1977.

In chess, the Greek gift sacrifice, also known as the classical bishop sacrifice, is a typical sacrifice of a bishop by White playing Bxh7+ or Black playing Bxh2+ at some point after the opponent has castled kingside, with the goal generally being to attack and checkmate the opponent's king, or to regain material. It is important to consider the opponent's defenses.

Handicaps in chess are handicapping variants which enable a weaker player to have a chance of winning against a stronger one. There are a variety of such handicaps, such as material odds, extra moves, extra time on the chess clock, and special conditions. Various permutations of these, such as "pawn and two moves", are also possible.

In chess, a queen sacrifice is a move that sacrifices a queen in return for some compensation, such as a tactical or positional advantage.

The chess endgame with a king and a pawn versus a king is one of the most important and fundamental endgames, other than the basic checkmates. It is an important endgame for chess players to master, since most other endgames have the potential of reducing to this type of endgame via exchanges of pieces. Players need to be able to determine quickly whether a given position is a win or a draw, and to know the technique for playing it. The crux of this endgame is whether or not the pawn can be promoted, so checkmate can be forced.

In chess, a fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection that the opponent cannot penetrate. This might involve keeping the enemy king out of one's position, or a zone the enemy cannot force one out of. An elementary fortress is a theoretically drawn position with reduced material in which a passive defense will maintain the draw.

The rook and pawn versus rook endgame is a fundamentally important, widely studied chess endgame. Precise play is usually required in these positions. With optimal play, some complicated wins require sixty moves to either checkmate, capture the defending rook, or successfully promote the pawn. In some cases, thirty-five moves are required to advance the pawn once.

In chess, a desperado is a piece that is either en prise or trapped, but captures an enemy piece before it is itself captured in order to compensate the loss a little, or is used as a sacrifice that will result in stalemate if it is captured. The former case can arise in a situation where both sides have hanging pieces, in which case these pieces are used to win material prior to being captured. A desperado in the latter case is usually a rook or a queen; such a piece is sometimes also called crazy or mad.

<span class="mw-page-title-main">Swindle (chess)</span> Chess maneuver

In chess, a swindle is a ruse by which a player in a losing position tricks their opponent and thereby achieves a win or draw instead of the expected loss. It may also refer more generally to obtaining a win or draw from a clearly losing position. I. A. Horowitz and Fred Reinfeld distinguish among "traps", "pitfalls", and "swindles". In their terminology, a "trap" refers to a situation where players go wrong through their own efforts. In a "pitfall", the beneficiary of the pitfall plays an active role, creating a situation where a plausible move by the opponent will turn out badly. A "swindle" is a pitfall adopted by a player who has a clearly lost game. Horowitz and Reinfeld observe that swindles, "though ignored in virtually all chess books", "play an enormously important role in over-the-board chess, and decide the fate of countless games".

<span class="mw-page-title-main">Levitsky versus Marshall</span> Famous chess game played in 1912

Levitsky versus Marshall, also known as the Gold Coins Game, is a famous game of chess played by Stepan Levitsky and Frank Marshall. It was played in Breslau on July 20, 1912, during the master's tournament of the DSB Congress. According to legend, after Marshall's winning last move of the game, gold coins were tossed onto the board by spectators, although this is contested by other accounts.

The 15th season of the Top Chess Engine Championship began on the 6 March 2019 and ended on 12 May 2019.

The 20th season of the Top Chess Engine Championship began on 1 December 2020 and ended on 1 February 2021. The defending champion was Stockfish, which defeated Leela Chess Zero in the previous season's superfinal. The season 20 superfinal was a rematch between the same two engines. Stockfish once again came out ahead, winning by 6 games.

The Traxler Counterattack, also known as the Wilkes-Barre Variation, is a chess opening that begins with the moves:

References

  1. Edward Winter. "The Chess Seesaw".
  2. David Hooper and Kenneth Whyld, The Oxford Companion to Chess (2nd ed. 1992), Oxford University Press, p. 363. ISBN   0-19-866164-9.
  3. "Carlos Torre Repetto vs. Emanuel Lasker, Moscow (1925)". Chessgames.com .