Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems. Algebraic notation is now the accepted international standard, with several variants. Descriptive chess notation was used in English- and Spanish-language literature until the late 20th century, but is now obsolescent. Portable Game Notation (PGN) is a text file format based on English algebraic notation which can be processed by most chess software. Other notation systems include ICCF numeric notation, used for international correspondence chess, and systems for transmission using Morse code over telegraph or radio. The standard system for recording chess positions is Forsyth–Edwards Notation (FEN).
In organized competition, both players are required to keep a record of the moves played on a score sheet . If required, score sheets may be used to resolve disputes, for example about whether an illegal move has been made or whether a threefold repetition has occurred. In addition, if the time control requires the players to complete a specified number of moves in a specified time, an accurate count of the moves must be kept. [1] All chess coaches strongly recommend the recording of one's games so that one can look for improvements in one's play. [2]
The following table lists examples of the same moves in some of the notations which may be used by humans. Each table cell contains White's move followed by Black's move, as they are listed in a single line of written notation.
Algebraic | Figurine algebraic | Long algebraic | Reversible algebraic | Concise reversible | Smith | Descriptive | Coordinate | ICCF |
---|---|---|---|---|---|---|---|---|
e4 e5 | e4 e5 | e2e4 e7e5 | e2-e4 e7-e5 | e24 e75 | e2e4 e7e5 | P-K4 P-K4 | E2-E4 E7-E5 | 5254 5755 |
Nf3 Nc6 | ♘f3 ♞c6 | Ng1f3 Nb8c6 | Ng1-f3 Nb8-c6 | Ng1f3 Nb8c6 | g1f3 b8c6 | N-KB3 N-QB3 | G1-F3 B8-C6 | 7163 2836 |
Bb5 a6 | ♗b5 a6 | Bf1b5 a7a6 | Bf1-b5 a7-a6 | Bf1b5 a76 | f1b5 a7a6 | B-N5 P-QR3 | F1-B5 A7-A6 | 6125 1716 |
Bxc6 dxc6 | ♗xc6 dxc6 | Bb5xc6 d7xc6 | Bb5xNc6 d7xBc6 | Bb5:Nc6 d7:Bc6 | b5c6n d7c6b | BxN QPxB | B5-C6 D7-C6 | 2536 4736 |
d3 Bb4+ | d3 ♝b4+ | d2d3 Bf8b4+ | d2-d3 Bf8-b4+ | d23 Bf8b4+ | d2d3 f8b4 | P-Q3 B-N5ch | D2-D3 F8-B4 | 4243 6824 |
Nc3 Nf6 | ♘c3 ♞f6 | Nb1c3 Ng8f6 | Nb1-c3 Ng8-f6 | Nb1c3 Ng8f6 | b1c3 g8f6 | N-B3 N-B3 | B1-C3 G8-F6 | 2133 7866 |
0-0 Bxc3 | 0-0 ♝xc3 | 0-0 Bb4xc3 | 0-0 Bb4xNc3 | 0-0 Bb4:Nc3 | e1g1c b4c3n | 0-0 BxN | E1-G1 B4-C3 | 5171 2433 |
In all forms of notation, the result is usually indicated at the conclusion of the game by either "1–0", indicating that White won, "0–1" indicating that Black won or "½–½", indicating a draw. Moves that result in checkmate can be marked with "#", "++", "≠", or "‡" or to indicate the end of game and the winner, instead of or in addition to "1–0" or "0–1".
Annotators commenting on a game frequently use question marks ("?") and exclamation marks ("!") to label a move as bad or praise the move as a good one (see Chess annotation symbols). [12]
The following are commonly used for chess-related computer systems (in addition to Coordinate and Smith notation, which are described above):
Some special methods of notation were used for transmitting moves by telegraph or radio, usually using Morse Code. The Uedemann code and Gringmuth notation worked by using a two-letter label for each square and transmitting four letters – two letters for the origin square followed by two letters for the destination square. Castling is shown as a king move. Squares are designated from White's side of the board, files from left to right and ranks from nearest to farthest. The Rutherford code first converted the move into a number and then converted the move number into a composite Latin word. It could also transmit moves of two games at the same time.
This code was devised by Louis Uedemann (1854–1912). The method was never actually used, mainly because a transposition of letters can result in a valid but incorrect move. Many sources incorrectly use this name for the Gringmuth code.
The files are labeled "A", "E", "I", "O", "O", "I", "E", and "A". The ranks are labeled "B", "D", "F", "G", "H", "K", "L", and "P". A square on the queenside is designated by its file letter and then its rank letter. A square on the kingside is designated by its rank letter then its file letter. [16]
This method was invented by Dmitry Alexeyevich Gringmuth but it is sometimes incorrectly called the Uedemann Code. It was used as early as 1866. Files were designated with one of two letters, depending on whether it was on White's side or Black's side. These letters were: B and M, C and N, D and P, F and R, G and S, H and T, K and W, L and Z. Ranks were labeled: "A", "E", "I", "O", "O", "I", "E", and "A". [16]
This code was invented in 1880 by Sir William Watson Rutherford (1853–1927). At the time, the British Post Office did not allow digits or ciphers in telegrams, but they did allow Latin words. This method also allowed moves for two games to be transmitted at the same time. In this method, the legal moves in the position were counted using a system until the move being made was reached. This was done for both games. The move number of the first game was multiplied by 60 and added to the move number of the second game. Leading zeros were added as necessary to give a four-digit number. The first two digits would be 00 through 39, which corresponded to a table of 40 Latin roots. The third digit corresponded to a list of 10 Latin prefixes and the last digit corresponded to a list of 10 Latin suffixes. The resulting word was transmitted.
After rules were changed so that ciphers were allowed in telegrams, this system was replaced by the Gringmuth Notation. [16]
Positions are usually shown as diagrams (images), using the symbols shown here for the pieces.
There is also a notation for recording positions in text format, called the Forsyth–Edwards notation (FEN). This is useful for adjourning a game to resume later or for conveying chess problem positions without a diagram. A position can also be recorded by listing the pieces and the squares they reside on, for example: White: Ke1, Rd3, etc.
Written chess notation recording is often necessary when participating in chess tournaments. In many tournaments players are required to record their games' notation on a score sheet. [17]
There are also systems for classifying types of endgames. See Chess endgame § Endgame classification for more details.
The notation for chess moves evolved slowly, as these examples show. The last is in algebraic chess notation; the others show the evolution of descriptive chess notation and use spelling and notation of the period.
A text from Shakespeare's time uses complete sentences to describe moves, for example, "Then the black king for his second draught brings forth his queene, and placest her in the third house, in front of his bishop's pawne", which nowadays would be written simply as 2...Qf6. [19] The great 18th-century player Philidor used an almost equally verbose approach in his influential book Analyse du jeu des Échecs, for example, "The king's bishop, at his queen bishop's fourth square." [20]
Algebraic chess notation was first used by Philipp Stamma (c. 1705–1755) in an almost fully developed form, before the now-obsolete descriptive chess notation evolved. The main difference between Stamma's system and the modern system is that Stamma used "p" for pawn moves and the original file of the piece ("a" through "h") instead of the initial letter of the piece. [21] In London in 1747, Philidor convincingly defeated Stamma in a match. Consequently, his writings (which were translated into English) became more influential than Stamma's in the English-speaking chess world; this may have led to the adoption of a descriptive system for writing chess moves, rather than Stamma's coordinate-based approach. However, algebraic notation became popular in Europe following its adoption by the highly influential Handbuch des Schachspiels , and became dominant in Europe during the 20th century. It did not become popular in the English-speaking countries, however, until the 1970s. [22]
Chess is a board game for two players. It is sometimes called international chess or Western chess to distinguish it from related games such as xiangqi and shogi.
A chessboard is a game board used to play chess. It consists of 64 squares, 8 rows by 8 columns, on which the chess pieces are placed. It is square in shape and uses two colours of squares, one light and one dark, in a chequered pattern. During play, the board is oriented such that each player's near-right corner square is a light square.
The knight is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-files, each located between a rook and a bishop.
Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE, the international chess governing body.
The rules of chess govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way. The object of the game is to checkmate the opponent's king; checkmate occurs when a king is threatened with capture and has no escape. A game can end in various ways besides checkmate: a player can resign, and there are several ways a game can end in a draw.
Chess960, also known as Fischer Random Chess, is a chess variant that randomizes the starting position of the pieces on the back rank. It was introduced by former World Chess Champion Bobby Fischer in 1996 to reduce the emphasis on opening preparation and encourage creativity in play. Chess960 uses the same board and pieces as classical chess, but the starting position of the pieces on the players' home ranks is randomized, following certain rules. The random setup makes gaining an advantage through the memorization of openings unfeasible. Players instead must rely more on their skill and creativity.
Descriptive notation is a chess notation system based on abbreviated natural language. Its distinctive features are that it refers to files by the piece that occupies the back rank square in the starting position and that it describes each square two ways depending on whether it is from White or Black's point of view. It was common in English, Spanish and French chess literature until about 1980. In most other languages, the more concise algebraic notation was in use. Since 1981, FIDE no longer recognizes descriptive notation for the purposes of dispute resolution, and algebraic notation is now the accepted international standard.
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants; for a list of terms general to board games, see Glossary of board games.
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some unorthodox chess problems, known as fairy chess. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts.
Portable Game Notation (PGN) is a standard plain text format for recording chess games, which can be read by humans and is also supported by most chess software.
Forsyth–Edwards Notation (FEN) is a standard notation for describing a particular board position of a chess game. The purpose of FEN is to provide all the necessary information to restart a game from a particular position.
ICCF numeric notation is the official chess notation system of the International Correspondence Chess Federation. The system was devised for use in international correspondence chess to avoid the potential confusion of using algebraic notation, as the chess pieces have different abbreviations depending on language.
Crazyhouse is a chess variant in which captured enemy pieces can be reintroduced, or dropped, into the game as one's own. It was derived as a two-player, single-board variant of bughouse chess.
Whale Shogi is a modern variant of shogi. It is not, however, Japanese: it was invented by R. Wayne Schmittberger of the United States in 1981. The game is similar to Judkins shogi, but with more pieces, and the pieces are named after types of whale.
Wa shogi is a large board variant of shogi in which all of the pieces are named for animals. It is played either with or without drops.
Philipp Stamma, a native of Aleppo, Ottoman Syria, later resident of England and France, was a chess master and a pioneer of modern chess. His reputation rests largely on his authorship of the early chess book Essai sur le jeu des echecs published 1737 in France. This book brought the Middle Eastern concept of the endgame to the attention of Europe and helped revive European interest in the study of the endgame.
X-FEN is an extension of Forsyth–Edwards Notation (FEN) introduced by Reinhard Scharnagl in 2003. It was designed to be able to represent all possible positions in Fischer random chess (FRC) and Capablanca random chess (CRC). It is fully backward compatible with FEN.
Dynamo chess is a chess variant invented by chess problemists Hans Klüver and Peter Kahl in 1968. The invention was inspired by the closely related variant push chess, invented by Fred Galvin in 1967. The pieces, board, and starting position of Dynamo chess are the same as in orthodox chess, but captures are eliminated and enemy pieces are instead "pushed" or "pulled" off the board. On any given move, a player can make a standard move as in orthodox chess, or execute a "push move" or a "pull move". A move that is either a push move or a pull move is called a "dynamo move".
Shogi notation is the set of various abbreviatory notational systems used to describe the piece movements of a shogi game record or the positions of pieces on a shogi board.
The 0x88 chess board representation is a square-centric method of representing the chess board in computer chess programs. The number 0x88 is a hexadecimal integer (13610, 2108, 100010002). The rank and file positions are each represented by a nibble (hexadecimal digit), and the bit gaps simplify a number of computations to bitwise operations.
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