Chess notation

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Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems. Algebraic notation is now the accepted international standard, with several variants. Descriptive chess notation was used in English- and Spanish-language literature until the late 20th century, but is now obsolescent. Portable Game Notation (PGN) is a text file format based on English algebraic notation which can be processed by most chess software. Other notation systems include ICCF numeric notation, used for international correspondence chess, and systems for transmission using Morse code over telegraph or radio. The standard system for recording chess positions is Forsyth–Edwards Notation (FEN).

Contents

Notation systems

Correspondence chess card showing algebraic notation and ICCF notation Postcard-for-correspondence-chess.jpg
Correspondence chess card showing algebraic notation and ICCF notation

In organized competition, both players are required to keep a record of the moves played on a score sheet . If required, score sheets may be used to resolve disputes, for example about whether an illegal move has been made or whether a threefold repetition has occurred. In addition, if the time control requires the players to complete a specified number of moves in a specified time, an accurate count of the moves must be kept. [1] All chess coaches strongly recommend the recording of one's games so that one can look for improvements in one's play. [2]

  • Long algebraic notation includes the starting file and rank of the piece.
  • Short algebraic notation omits the starting file and rank of the piece, unless it is necessary to disambiguate the move.
  • Minimal algebraic notation is similar to short algebraic notation but omits the indicators for capture ("x"), en passant capture ("e.p."), check ("+") and checkmate ("#"). It was used by Chess Informant . [7]
  • Figurine algebraic notation replaces the letter that stands for a piece by its symbol, e.g., ♞c6 instead of Nc6 or ♖xg4 instead of Rxg4. Pawns are omitted as in standard algebraic notation. This style is widely used in chess literature to allow the moves to be read independent of language. To display or print these symbols on a computer, one or more fonts with good Unicode support must be installed, and the document (web page, word processor document, etc.) must use one of these fonts. [8] For more information see Chess symbols in Unicode.
  • Reversible algebraic notation is based on long algebraic notation, but adds an additional letter for the piece that was captured, if any. The move can be reversed by moving the piece to its original square, and restoring the captured piece. For example, Rd2xBd6. [7]
  • Concise reversible algebraic notation is similar to reversible algebraic notation, but omits the file or rank if it is not needed to disambiguate the move. For example, Rd2xB6. This notation is recommended by Gene Milener in Play Stronger Chess by Examining Chess 960: Usable Strategies for Fischer Random Chess Discovered. [7]
  • Figurine concise reversible algebraic notation is a form of concise reversible algebraic notation with non-Staunton figurines, used by Gene Milener during Chess960 tournaments.

The following table lists examples of the same moves in some of the notations which may be used by humans. Each table cell contains White's move followed by Black's move, as they are listed in a single line of written notation.

Chess notation examples
AlgebraicFigurine algebraicLong algebraicReversible algebraicConcise reversibleSmithDescriptiveCoordinateICCF
e4 e5e4 e5e2e4 e7e5e2-e4 e7-e5e24 e75e2e4 e7e5P-K4 P-K4E2-E4 E7-E55254 5755
Nf3 Nc6♘f3 ♞c6Ng1f3 Nb8c6Ng1-f3 Nb8-c6Ng1f3 Nb8c6g1f3 b8c6N-KB3 N-QB3G1-F3 B8-C67163 2836
Bb5 a6♗b5 a6Bf1b5 a7a6Bf1-b5 a7-a6Bf1b5 a76f1b5 a7a6B-N5 P-QR3F1-B5 A7-A66125 1716
Bxc6 dxc6♗xc6 dxc6Bb5xc6 d7xc6Bb5xNc6 d7xBc6Bb5:Nc6 d7:Bc6b5c6n d7c6bBxN QPxBB5-C6 D7-C62536 4736
d3 Bb4+d3 ♝b4+d2d3 Bf8b4+d2-d3 Bf8-b4+d23 Bf8b4+d2d3 f8b4P-Q3 B-N5chD2-D3 F8-B44243 6824
Nc3 Nf6♘c3 ♞f6Nb1c3 Ng8f6Nb1-c3 Ng8-f6Nb1c3 Ng8f6b1c3 g8f6N-B3 N-B3B1-C3 G8-F62133 7866
0-0 Bxc30-0 ♝xc30-0 Bb4xc30-0 Bb4xNc30-0 Bb4:Nc3e1g1c b4c3n0-0 BxNE1-G1 B4-C35171 2433

In all forms of notation, the result is usually indicated at the conclusion of the game by either "1–0", indicating that White won, "0–1" indicating that Black won or "½–½", indicating a draw. Moves that result in checkmate can be marked with "#", "++", "≠", or "‡" or to indicate the end of game and the winner, instead of or in addition to "1–0" or "0–1".

Annotators commenting on a game frequently use question marks ("?") and exclamation marks ("!") to label a move as bad or praise the move as a good one (see Chess annotation symbols). [12]

Notation systems for computers

The following are commonly used for chess-related computer systems (in addition to Coordinate and Smith notation, which are described above):

Notation for telegraph and radio

Some special methods of notation were used for transmitting moves by telegraph or radio, usually using Morse Code. The Uedemann code and Gringmuth notation worked by using a two-letter label for each square and transmitting four letters – two letters for the origin square followed by two letters for the destination square. Castling is shown as a king move. Squares are designated from White's side of the board, files from left to right and ranks from nearest to farthest. The Rutherford code first converted the move into a number and then converted the move number into a composite Latin word. It could also transmit moves of two games at the same time.

Uedemann code

This code was devised by Louis Uedemann (1854–1912). The method was never actually used, mainly because a transposition of letters can result in a valid but incorrect move. Many sources incorrectly use this name for the Gringmuth code.

The files are labeled "A", "E", "I", "O", "O", "I", "E", and "A". The ranks are labeled "B", "D", "F", "G", "H", "K", "L", and "P". A square on the queenside is designated by its file letter and then its rank letter. A square on the kingside is designated by its rank letter then its file letter. [16]

Gringmuth notation

This method was invented by Dmitry Alexeyevich Gringmuth but it is sometimes incorrectly called the Uedemann Code. It was used as early as 1866. Files were designated with one of two letters, depending on whether it was on White's side or Black's side. These letters were: B and M, C and N, D and P, F and R, G and S, H and T, K and W, L and Z. Ranks were labeled: "A", "E", "I", "O", "O", "I", "E", and "A". [16]

Rutherford code

This code was invented in 1880 by Sir William Watson Rutherford (1853–1927). At the time, the British Post Office did not allow digits or ciphers in telegrams, but they did allow Latin words. This method also allowed moves for two games to be transmitted at the same time. In this method, the legal moves in the position were counted using a system until the move being made was reached. This was done for both games. The move number of the first game was multiplied by 60 and added to the move number of the second game. Leading zeros were added as necessary to give a four-digit number. The first two digits would be 00 through 39, which corresponded to a table of 40 Latin roots. The third digit corresponded to a list of 10 Latin prefixes and the last digit corresponded to a list of 10 Latin suffixes. The resulting word was transmitted.

After rules were changed so that ciphers were allowed in telegrams, this system was replaced by the Gringmuth Notation. [16]

Recording positions

Positions are usually shown as diagrams (images), using the symbols shown here for the pieces.

There is also a notation for recording positions in text format, called the Forsyth–Edwards notation (FEN). This is useful for adjourning a game to resume later or for conveying chess problem positions without a diagram. A position can also be recorded by listing the pieces and the squares they reside on, for example: White: Ke1, Rd3, etc.

Written chess notation recording is often necessary when participating in chess tournaments. In many tournaments players are required to record their games' notation on a score sheet. [17]

Endgame classification

There are also systems for classifying types of endgames. See Chess endgame § Endgame classification for more details.

History

Page from 1841 Chess Player's Chronicle. In modern algebraic notation, this would be written as 1.e4 e5 2.Bc4 Bc5 3.b4 Bxb4 4.f4 d5 5.exd5 Nf6 6.fxe5 Nxd5 7.Nf3 Bg4 8.0-0 0-0 9.c3 Ba5 10.Ba3 Re8 11.Qb3 Bxf3 12.Rxf3 Bb6+ 13.d4 Rxe5 14.Nd2 Nc6 15.Kh1 Na5 16.Qc2 Nxc4 17.Nxc4 Rh5 18.Ne5 Nxc3 19.Nxf7 Qxd4 20.Rg1 c5 21.Rxc3 Bc7 22.h3 b6 23.Rf3 Qd5 24.Bb2 g5 25.Qc3 Qd4 26.Qb3 c4 27.Qb4 Qc5 28.Qc3 Be5 29.Nxe5 1-0 ChessOldDN.jpg
Page from 1841 Chess Player's Chronicle . In modern algebraic notation, this would be written as 1.e4 e5 2.Bc4 Bc5 3.b4 Bxb4 4.f4 d5 5.exd5 Nf6 6.fxe5 Nxd5 7.Nf3 Bg4 8.0-0 0-0 9.c3 Ba5 10.Ba3 Re8 11.Qb3 Bxf3 12.Rxf3 Bb6+ 13.d4 Rxe5 14.Nd2 Nc6 15.Kh1 Na5 16.Qc2 Nxc4 17.Nxc4 Rh5 18.Ne5 Nxc3 19.Nxf7 Qxd4 20.Rg1 c5 21.Rxc3 Bc7 22.h3 b6 23.Rf3 Qd5 24.Bb2 g5 25.Qc3 Qd4 26.Qb3 c4 27.Qb4 Qc5 28.Qc3 Be5 29.Nxe5 1–0

The notation for chess moves evolved slowly, as these examples show. The last is in algebraic chess notation; the others show the evolution of descriptive chess notation and use spelling and notation of the period.

1614: The white king commands his owne knight into the third house before his owne bishop.
1750: K. knight to His Bishop's 3d.
1837: K.Kt. to B.third sq.
1848: K.Kt. to B's 3rd.
1859: K. Kt. to B. 3d.
1874: K Kt to B3
1889: KKt-B3
1904: Kt-KB3
1946: N-KB3
Modern: Nf3 [18]

A text from Shakespeare's time uses complete sentences to describe moves, for example, "Then the black king for his second draught brings forth his queene, and placest her in the third house, in front of his bishop's pawne", which nowadays would be written simply as 2...Qf6. [19] The great 18th-century player Philidor used an almost equally verbose approach in his influential book Analyse du jeu des Échecs, for example, "The king's bishop, at his queen bishop's fourth square." [20]

Algebraic chess notation was first used by Philipp Stamma (c.1705–1755) in an almost fully developed form, before the now-obsolete descriptive chess notation evolved. The main difference between Stamma's system and the modern system is that Stamma used "p" for pawn moves and the original file of the piece ("a" through "h") instead of the initial letter of the piece. [21] In London in 1747, Philidor convincingly defeated Stamma in a match. Consequently, his writings (which were translated into English) became more influential than Stamma's in the English-speaking chess world; this may have led to the adoption of a descriptive system for writing chess moves, rather than Stamma's coordinate-based approach. However, algebraic notation became popular in Europe following its adoption by the highly influential Handbuch des Schachspiels , and became dominant in Europe during the 20th century. It did not become popular in the English-speaking countries, however, until the 1970s. [22]

See also

Related Research Articles

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<span class="mw-page-title-main">Chessboard</span> Any board used in the game chess

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<span class="mw-page-title-main">Algebraic notation (chess)</span> Method to convey chess moves

Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. It is used by most books, magazines, and newspapers.

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Descriptive notation is a chess notation system based on abbreviated natural language. Its distinctive features are that it refers to files by the piece that occupies the back rank square in the starting position and that it describes each square two ways depending on whether it is from White or Black's point of view. It was common in English, Spanish and French chess literature until about 1980. In most other languages, the more concise algebraic notation was in use. Since 1981, FIDE no longer recognizes descriptive notation for the purposes of dispute resolution, and algebraic notation is now the accepted international standard.

This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants; for a list of terms general to board games, see Glossary of board games.

A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions, many of these are not used beyond the individual games for which they were invented.

Portable Game Notation (PGN) is a standard plain text format for recording chess games, which can be read by humans and is also supported by most chess software.

<i>En passant</i> Special pawn move in chess

In chess, en passant describes the capture by a pawn of an enemy pawn on the same rank and an adjacent file that has just made an initial two-square advance. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn.

ICCF numeric notation is the official chess notation system of the International Correspondence Chess Federation. The system was devised for use in international correspondence chess to avoid the potential confusion of using algebraic notation, as the chess pieces have different abbreviations depending on language.

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<span class="mw-page-title-main">Philipp Stamma</span>

Philipp Stamma, an Assyrian native of Aleppo, Ottoman Syria, later resident of England and France, was a chess master and a pioneer of modern chess. His reputation rests largely on his authorship of the early chess book Essai sur le jeu des echecs published 1737 in France. This book brought the Middle Eastern concept of the endgame to the attention of Europe and helped revive European interest in the study of the endgame.

X-FEN is an extension of Forsyth–Edwards Notation (FEN) introduced by Reinhard Scharnagl in 2003. It was designed to be able to represent all possible positions in Fischer random chess (FRC) and Capablanca random chess (CRC). It is fully backward compatible with FEN.

Numeric Annotation Glyphs or NAGs are used to annotate chess games when using a computer, typically providing an assessment of a chess move or a chess position. NAGs exist to indicate a simple annotation in a language independent manner.

Dynamo chess is a chess variant invented by chess problemists Hans Klüver and Peter Kahl in 1968. The invention was inspired by the closely related variant push chess, invented by Fred Galvin in 1967. The pieces, board, and starting position of Dynamo chess are the same as in orthodox chess, but captures are eliminated and enemy pieces are instead "pushed" or "pulled" off the board. On any given move, a player can make a standard move as in orthodox chess, or execute a "push move" or a "pull move". A move that is either a push move or a pull move is called a "dynamo move".

<span class="mw-page-title-main">Shogi notation</span> Notation system for Shogi

Shogi notation is the set of various abbreviatory notational systems used to describe the piece movements of a shogi game record or the positions of pieces on a shogi board.

<span class="mw-page-title-main">0x88</span>

The 0x88 chess board representation is a square-centric method of representing the chess board in computer chess programs. The number 0x88 is a hexadecimal integer (13610, 2108, 100010002). The rank and file positions are each represented by a nibble (hexadecimal digit), and the bit gaps simplify a number of computations to bitwise operations.

References

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  15. "Archived copy". Archived from the original on 2007-08-22. Retrieved 2007-06-25.{{cite web}}: CS1 maint: archived copy as title (link)
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  18. McCrary, Robert John (ed.). The Hall-of-Fame History of U.S. Chess. Vol. 1. pp. 14–15.[ full citation needed ]
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  20. Philidor, François-André Danican (2005) [1777]. Analyse du jeu des Échecs[Analysis of the Game of Chess] (reprint, translated ed.). Hardinge Simpole. p. 2.
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