Fritz | |
---|---|
Genre(s) | Chess |
Developer(s) |
|
Publisher(s) | ChessBase |
Platform(s) | Microsoft Windows, PlayStation 3, Wii, Nintendo DS |
First release | Fritz November 1991 |
Latest release | Fritz 18 Neuronal March 30, 2022 |
This article is part of the series on |
Chess programming |
---|
Fritz is a German chess program originally developed for Chessbase by Frans Morsch based on his Quest program, ported to DOS, and then Windows by Mathias Feist. With version 13, Morsch retired, and his engine was first replaced by Gyula Horvath's Pandix, and then with Fritz 15, Vasik Rajlich's Rybka.
The latest version of the consumer product is Fritz 18 Neuronal. [1] This version supports 64-bit hardware and multiprocessing by default.
In 1991, the German company ChessBase approached the Dutch chess programmer Frans Morsch about writing a chess engine to add to the database program which they sold. Morsch adapted his Quest program, and ChessBase released it for sale that year as Knightstalker in the U.S. and Fritz throughout the rest of the world. In 1995, Fritz 3 won the World Computer Chess Championship in Hong Kong, beating an early version of Deep Blue . This was the first time that a program running on a consumer-level microcomputer defeated the mainframes that had previously dominated this event.
In 1998, Fritz 5 was released including a Friend mode which would cause the engine to adjust its strength of play over the course of a game based on the level the opponent appeared to be playing. Fritz 5.32 was released soon after replacing the 16-bit architecture with a 32-bit one.
In 2002, Deep Fritz drew the Brains in Bahrain match against Vladimir Kramnik 4–4. Fritz 7, which was released that year, included the ability to play on the Playchess server. [2]
In November 2003, X3D Fritz , a version of Deep Fritz with a 3D interface, drew a four-game match against Garry Kasparov.
Fritz 8, which appeared around this time, provided a 3D Spanish room setting for games to take place. Fritz 9 added a 3D virtual opponent, the Turk.
In 2004, Fritz 8 added a Handicap and Fun mode, allowing players to choose the Elo rating and style that the engine will use. [3] Chessbase native engines can use the Handicap feature: Chess Tiger, Crafty, the Fritz engine, Hiarcs, Houdini, Junior, Rybka, Shredder and Zappa. Some UCI engines can also make use of Handicap, e.g. Fruit and Stockfish.
On June 23, 2005, in the ABC Times Square studios, the AI Accoona Toolbar, driven by a Fritz 9 prototype, drew against the then FIDE World Champion Rustam Kasimdzhanov.
From November 25 to December 5, 2006 Deep Fritz played a six-game match against Kramnik in Bonn. Fritz was able to win 4–2. [4] [5] [6] In this match, Kramnik blundered away game 2, allowing a mate in one. [7]
On SSDF's September 2010 rating list, Deep Fritz 12 placed sixth with a rating of 3110, 135 points higher than Deep Junior 10.1, and 103 points lower than no. 1 ranked Deep Rybka 3 x64. Deep Fritz 11 is eighth on the same list, with a rating of 3073.
On the December 2010 edition of the CCRL rating list, Deep Fritz 12 placed sixth with an Elo rating of 3088, 29 points higher than Deep Junior 11.1a x64, and 174 points lower than no. 1 ranked Deep Rybka 4 x64. Deep Fritz 11 is also sixth on the same list, with a rating of 3097. Fritz has not kept up with modern advances, attaining only 14th on the 2013 CCRL rating list and not participating in any world championships since 2004.
The 2013 release of Deep Fritz 14 switched engines from the original author Frans Morsch's to Pandix, written by Gyula Horváth. A long-time participant in world computer championships since 1984, Pandix was substantially rewritten in 2009, and has been a strong contender since then.
Fritz 15 was released on November 25, 2015, with new features, including switching to Vasik Rajlich's famous Rybka engine. [8] Handicap and Fun mode was dropped, but there is now a function for pawn and piece handicaps (e.g. ceding pawn and move).
Fritz 16 was released on November 12, 2017, with a new Easy game mode which provides for assisted calculation marking good moves with a green circle and bad moves with a red one. [9] This version again uses the Rybka engine. [10]
Fritz 17 was released on November 12, 2019, and uses the Ginkgo engine, written by Frank Schneider. Fritz 18 was released on November 16, 2021. [11]
On March 30, 2022, Fritz 18 Neuronal was released that supplemented Fritz's handcrafted evaluation with an efficiently updatable neural network. [1]
In July 2021, the developers of the open source Stockfish chess engine filed a lawsuit against Chessbase alleging that Fat Fritz 2.0 is a derivative of Stockfish and is in violation of a "central obligation" of Stockfish's GNU General Public License. [12] In November 2022, a settlement was reached in which it was agreed that the license obligations of the GPL-3.0 for the products Fat Fritz 2 and Houdini 6 have not been complied with. In the future, Chessbase will comply with the license terms and to adequately inform the public about the use of the Stockfish software in its products. [13]
The American company Viva Media, now a division of Encore, Inc. has been licensed to sell many versions of the Fritz engine and GUI combination. British game publisher Eidos Interactive (now part of Square Enix Europe) published Fritz 6 and 7. In 1998, the German company Data Becker released the program 3D Schach Genie, containing the Shredder engine and Fritz interface. The German company Purple Hills sold Fritz 6 through 12 as Profi Schach 1 through 7. British Excalibur Publishing has published Fritz 9 through 14. American book publisher Simon & Schuster featured the Fritz engine in their Extreme Chess program, as have German game publisher TopWare Interactive in their Battle vs. Chess game.
Fritz and Chesster is a series of introductory chess programs based on the Fritz engine. Each program provides basic tutorials and games based on one aspect of chess, allowing children to learn the basic rules easily without overwhelming them with too many options at once.
Games follow Prince Fritz, the son of King White, and his cousin Bianca, as Chesster the rat (among others) teaches them the fundamentals of chess so that they can defeat King Black.
There are three programs available in the series:
The editors of Computer Games Magazine nominated Fritz 6 for their 2000 "Classic Game of the Year" award. [14]
Computer chess includes both hardware and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess grandmaster or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, Leela Chess Zero, GNU Chess, Fruit, and other free open source applications are available for various platforms.
Vladimir Borisovich Kramnik is a Russian chess grandmaster. He was the Classical World Chess Champion from 2000 to 2006, and the 14th undisputed World Chess Champion from 2006 to 2007. He has won three team gold medals and three individual medals at Chess Olympiads.
Brains in Bahrain was an eight-game chess match between World Chess Champion Vladimir Kramnik and the computer program Deep Fritz 7, held in October 2002. The match ended in a tie 4-4, with two wins for each participant and four draws.
ChessBase is a German company that develops and sells chess software, maintains a chess news site, and operates an internet chess server for online chess. Founded in 1986, it maintains and sells large-scale databases containing the moves of recorded chess games. The databases contain data from prior games and provide engine analyses of games. Endgame tablebases are also provided by the company.
In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest.
Crafty is a chess program written by UAB professor Robert Hyatt, with development and assistance from Michael Byrne, Tracy Riegle, and Peter Skinner. It is derived from Cray Blitz, winner of the 1983 and 1986 World Computer Chess Championships. Tord Romstad, co-author of Stockfish, described Crafty as "arguably the most important and influential chess program ever".
HIARCS is a proprietary UCI chess engine developed by Mark Uniacke. Its name is an acronym standing for higher intelligence auto-response chess system. Because Hiarcs is written portable in C, it is available on multiple platforms such as Pocket PC, Palm OS, PDAs, iOS, Microsoft Windows and Mac OS X.
Advanced chess is a form of chess in which each human player uses a computer chess program to explore the possible results of candidate moves. Despite this computer assistance, it is the human player who controls and decides the game.
Fritz and Chesster is a series of educational programs about chess for children. In each of the four PC games, Fritz White and his cousin Bianca learn chess with the help of the anthropomorphic rat Chesster. In the first three games, they learn various elements of chess before competing against King Black in a chess game; the fourth game is set on an alien planet. The first game teaches the rules of the game, along with some basic checkmates and strategy. The next games teach opening theory, tactics, middlegame analysis and endgames, along with checkmate patterns. Other games feature chess variants, chess puzzles or timed games with highscore boards.
Fruit is a chess engine developed by Fabien Letouzey. In the SSDF rating list released on November 24, 2006, Fruit version 2.2.1 had a rating of 2842. In the CEGT rating list released on January 24, 2007, Fruit version 2.2.1 had a rating of 2776.
Rybka is a computer chess engine designed by International Master Vasik Rajlich. Around 2011, Rybka was one of the top-rated engines on chess engine rating lists and won many computer chess tournaments.
Vasik Rajlich is an International Master in chess and the author of Rybka, previously one of the strongest chess playing programs in the world.
Michael "Mig" Greengard is an American chess author and journalist who lives in New York City. Greengard also maintains the official English website of the Russian pro-democracy coalition, The Other Russia.
This article documents the progress of significant human–computer chess matches.
Stockfish is a free and open-source chess engine, available for various desktop and mobile platforms. It can be used in chess software through the Universal Chess Interface.
Houdini is a UCI chess engine developed by Belgian programmer Robert Houdart. It is influenced by open-source engines IPPOLIT/RobboLito, Stockfish, and Crafty. Versions up to 1.5a are available for non-commercial use, while 2.0 and later are commercial only.
Komodo and Dragon by Komodo Chess are UCI chess engines developed by Komodo Chess, which is a part of Chess.com. The engines were originally authored by Don Dailey and GM Larry Kaufman. Dragon is a commercial chess engine, but Komodo is free for non-commercial use. Dragon is consistently ranked near the top of most major chess engine rating lists, along with Stockfish and Leela Chess Zero.
Strelka is a computer chess engine for Windows, developed by Yuri Osipov. In total five versions of the program have been developed. The current version, 5.5, runs only on a single processor core. Strelka was one of the strongest programs in the world, according to several blitz rating lists and the strongest in Russia at the time.
AlphaZero is a computer program developed by artificial intelligence research company DeepMind to master the games of chess, shogi and go. This algorithm uses an approach similar to AlphaGo Zero.