ChipTest was a 1985 chess playing computer built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon University. It is the predecessor of Deep Thought which in turn evolved into Deep Blue.
ChipTest was based on a special VLSI-technology move generator chip developed by Hsu. ChipTest was controlled by a Sun-3/160 workstation and capable of searching approximately 50,000 moves per second. Hsu and Anantharaman entered ChipTest in the 1986 North American Computer Chess Championship, and it was only partially tested when the tournament began. [1] It lost its first two rounds, but finished with an even score.
In August 1987 ChipTest was overhauled and renamed ChipTest-M, M standing for microcode. The new version had eliminated ChipTest's bugs and was ten times faster, searching 500,000 moves per second and running on a Sun-4 workstation. ChipTest-M won the North American Computer Chess Championship in 1987 with a 4–0 sweep. [1]
ChipTest was invited to play in the 1987 American Open, but the team did not enter due to an objection by the HiTech team, also from Carnegie Mellon University. HiTech and ChipTest shared some code, and Hitech was already playing in the tournament. The two teams became rivals. [1]
Designing and implementing ChipTest revealed many possibilities for improvement, so the designers started on a new machine. [1] Deep Thought 0.01 was created in May 1988 and the version 0.02 in November the same year. This new version had two customized VLSI chess processors and it was able to search 720,000 moves per second. With the "0.02" dropped from its name, Deep Thought won the World Computer Chess Championship with a perfect 5–0 score in 1989.
Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest. It then moved to IBM, where it was first renamed Deep Thought, then again in 1989 to Deep Blue. It first played world champion Garry Kasparov in a six-game match in 1996, where it lost four games to two. It was upgraded in 1997 and in a six-game re-match, it defeated Kasparov by winning two games and drawing three. Deep Blue's victory is considered a milestone in the history of artificial intelligence and has been the subject of several books and films.
Computer chess includes both hardware and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess grandmaster or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, Leela Chess Zero, GNU Chess, Fruit, and other free open source applications are available for various platforms.
Feng-hsiung Hsu is a Taiwanese-American computer scientist and the author of the book Behind Deep Blue: Building the Computer that Defeated the World Chess Champion. His work led to the creation of the Deep Thought chess computer, which led to the first chess playing computer to defeat grandmasters in tournament play and the first to achieve a certified grandmaster-level rating.
The Andrew Project was a distributed computing environment developed at Carnegie Mellon University beginning in 1982. It was an ambitious project for its time and resulted in an unprecedentedly vast and accessible university computing infrastructure. The project was named after Andrew Carnegie and Andrew Mellon, the founders of the institutions that eventually became Carnegie Mellon University.
In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest.
HiTech, also referred to as Hitech, is a chess machine built at Carnegie Mellon University under the direction of World Correspondence Chess Champion Hans J. Berliner. Members of the team working on HiTech included Berliner, Murray Campbell, Carl Ebeling, Gordon Goetsch, Andy Palay, and Larry Slomer. In 1988, it became the first computer system to beat a grandmaster.
Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM. It was second in the line of chess computers developed by Feng-hsiung Hsu, starting with ChipTest and culminating in Deep Blue. In addition to Hsu, the Deep Thought team included Thomas Anantharaman, Mike Browne, Murray Campbell and Andreas Nowatzyk. Deep Thought became the first computer to beat a grandmaster in a regular tournament game when it beat Bent Larsen in 1988, but was easily defeated in both games of a two-game match with Garry Kasparov in 1989 as well as in a correspondence match with Michael Valvo.
Hans Jack Berliner was an American chess player, and was the World Correspondence Chess Champion, from 1965–1968. He was a Grandmaster of Correspondence Chess. Berliner was a Professor of Computer Science at Carnegie Mellon University. He directed the construction of the chess computer HiTech, and was also a published chess writer.
Hsiang-Tsung Kung is a Taiwanese-born American computer scientist. He is the William H. Gates professor of computer science at Harvard University. His early research in parallel computing produced the systolic array in 1979, which has since become a core computational component of hardware accelerators for artificial intelligence, including Google's Tensor Processing Unit (TPU). Similarly, he proposed optimistic concurrency control in 1981, now a key principle in memory and database transaction systems, including MySQL, Apache CouchDB, Google's App Engine, and Ruby on Rails. He remains an active researcher, with ongoing contributions to computational complexity theory, hardware design, parallel computing, routing, wireless communication, signal processing, and artificial intelligence.
Game 6 of the Deep Blue–Kasparov rematch, played in New York City on May 11, 1997 and starting at 3:00 p.m. EDT, was the last chess game in the 1997 rematch of Deep Blue versus Garry Kasparov.
Belle is a chess computer that was developed by Joe Condon (hardware) and Ken Thompson (software) at Bell Labs. In 1983, it was the first machine to achieve master-level play, with a USCF rating of 2250. It won the ACM North American Computer Chess Championship five times and the 1980 World Computer Chess Championship. It was the first system to win using specialized chess hardware.
Maxim Alexandrovich Dlugy is an American chess player with the FIDE title of Grandmaster.
In two-or-more-player sequential games, a ply is one turn taken by one of the players. The word is used to clarify what is meant when one might otherwise say "turn".
Thomas S. Anantharaman is a computer statistician specializing in Bayesian inference approaches for NP-complete problems. He is best known for his work with Feng-hsiung Hsu from 1985 to 1990 on the Chess playing computers ChipTest and Deep Thought at Carnegie Mellon University which led to his 1990 PhD Dissertation: "A Statistical Study of Selective Min-Max Search in Computer Chess". This work was the foundation for the IBM chess-playing computer Deep Blue which beat world champion Garry Kasparov in 1997.
Murray Campbell is a Canadian computer scientist known for being part of the team that created Deep Blue; the first computer to defeat a world chess champion.
David A. McAllester is an American computer scientist who is Professor and former chief academic officer at the Toyota Technological Institute at Chicago. He received his B.S., M.S. and Ph.D. degrees from the Massachusetts Institute of Technology in 1978, 1979 and 1987 respectively. His PhD was supervised by Gerald Sussman. He was on the faculty of Cornell University for the academic year 1987-1988 and on the faculty of MIT from 1988 to 1995. He was a member of technical staff at AT&T Labs-Research from 1995 to 2002. He has been a fellow of the American Association of Artificial Intelligence since 1997. He has written over 100 refereed publications.
Deep Blue versus Garry Kasparov was a pair of six-game chess matches between then-world chess champion Garry Kasparov and an IBM supercomputer called Deep Blue. Kasparov won the first match, held in Philadelphia in 1996, by 4–2. Deep Blue won a 1997 rematch held in New York City by 3½–2½. The second match was the first defeat of a reigning world chess champion by a computer under tournament conditions, and was the subject of a documentary film, Game Over: Kasparov and the Machine.
This article documents the progress of significant human–computer chess matches.
Carl Ebeling is an American computer scientist and professor. His recent interests include coarse-grained reconfigurable architectures of integrated circuits.
The history of chess began nearly 1500 years ago, and over the past century and a half the game has changed drastically. No technology or strategy, however, has changed chess as much as the introduction of chess engines. Despite only coming into existence within the previous 70 years, the introduction of chess engines has molded and defined how top chess is played today.