Fritz and Chesster

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Fritz and Chesster (German : Fritz und Fertig) is a series of educational programs about chess for children. In each of the four PC games, Fritz White and his cousin Bianca learn chess with the help of the anthropomorphic rat Chesster. In the first three games, they learn various elements of chess before competing against King Black in a chess game; the fourth game is set on an alien planet. The first game teaches the rules of the game, along with some basic checkmates and strategy. The next games teach opening theory, tactics, middlegame analysis and endgames, along with checkmate patterns. Other games feature chess variants, chess puzzles or timed games with highscore boards.

Contents

The programs were produced in Germany for Terzio and Chessbase between 2003 and 2009; they have been translated into 17 languages. Reviewers found the first two games entertaining and commented on the lengthiness of the storylines. Chess puzzle books and workbooks featuring the characters have been produced.

Gameplay

Part 1

While his parents are on holiday, Fritz White—controlled by the player—is challenged to a game of chess by King Black. Working with his cousin Bianca, and his parents' friend King Kaleidoscope, they travel across the countryside while engaging in a series of minigames, which demonstrate chess piece movements, such as a Ms. Pac-Man -style game demonstrating the rook's horizontal and vertical movements, and a sumo wrestling game based on the concept of king opposition. Fritz and Bianca arrive at the IntelliGym, where they meet a talking rat named Chesster.

With Chesster, they progress through the three stages of the gym, which contain various equipment corresponding to different aspects of chess. When reaching each piece of equipment, a cutscene shows Chesster explaining the games to Fritz and Bianca and then the player has the opportunity to play. Some puzzles are untimed and the player has to complete a certain number to progress, whereas others are timed with a highscore board and the player must reach a certain score. The lightweight section formally describes the movement of the chess pieces. The middleweight section describes the initial chessboard layout, castling, stalemate, checkmate with two rooks or one rook. The heavyweight section explains relative piece values and other strategy.

After completing every exercise, Fritz plays chess against King Black. A television segment is played depending on the game's outcome. The player can then play the weak King Kaleidoscope, the strong King Black or Chesster—who has different difficulty levels—with options to receive hints during the game or switch sides, particularly if the opponent is winning.

Part 2

At the Pleasantville Village Olympics, the player takes part in timed games involving movements that resemble that of a knight fork and bishop skewer. Fritz and Chesster then falls down a chute leading to the basement of King Black's castle, where Chesster has been kidnapped. King Black tells them that they are trapped. They begin to use his chess training machines and accumulate "ELO" creatures as their ability improves, which they need in order for a sensor in the elevator to allow them to journey upwards.

On the lower floor, they take part in a timed game involving checking, a game involving calculating who wins from an exchange and an explanation of the classical rules of opening development. They also learn about discovered check and double check and play a game about rat traps similar to Space Invaders . On the middle and upper floors, they learn about long algebraic notation, promotion key squares, a square rule for whether a pawn can outrun a king and deflection. Additionally, a puppet quizzes them about opening strategy and they play blindfold games, odds games, and a game involving memorising the pieces in a sample game. They also see Fool's mate and Scholar's mate.

After completing these minigames, they use pieces of paper they found on the floor along the way to solve a chess puzzle of mate in seven. They challenge King Black to a duel and a television segment plays depending on whether the user wins or loses. They can then play against King Kaleidoscope, King Purple, a computer, King Black or Chesster at various difficulty levels.

Part 3

At the Pleasantville fairground, King Black has upset 16 kings by winning their "Chess Chubbies"—plush toys—in a chess game. Fritz and Bianca, accompanied by Chesster, aim to win 16 such toys to give to the kings. They also play Chesster's flea circus attraction, in which they have to place a piece on the board such that black is in checkmate under time pressure.

The 16 games teach undermining, interference and decoy moves. One covers strategy in choosing a move, while another asks the player to remember lines they choose that begin with the Ruy Lopez. Additionally, one game is similar to the video game Breakout , there is one in which chicks have to be lured into a trap, and another features a chess game with randomized effects at predetermined moments, such as all pieces being removed from the h-file. The player is also introduced to chess clocks and losing chess and asked to find checkmate after viewing a blindfold chess opening. Other games focus on checkmates, including Anastasia's mate, Morphy's mate, checkmate with two bishops and with a bishop and a knight—without reaching a draw by the 50 moves rule. Chesster teaches the players when a lone king can or can't force a draw against a king and a rook pawn, and how to win or force a draw in the rook and pawn versus rook endgame.

The player then plays against King Black in a chess game with time control of ten minutes per side. They can then play against Chesster at various levels of difficulty, King Kaleidoscope, King Black, or a team consisting of the Chess Chubbies.

Part 4

The game takes place on an alien planet, in which Fritz and Bianca learn additional tactics and strategies. They learn about the Queen's Gambit, blockades, additional checkmate patterns, passed pawns, the concepts of space and tempo, drawing strategies and variants including dice chess.

Production

The game was written by the German author and illustrator Jörg Hilbert  [ de ] and the headteacher and chess trainer Bjorn Lengwenus  [ de ]. It was created in collaboration between Terzio's imprint Quinto, and ChessBase. [1]

Release

Part 1 was released on a CD-ROM and ran on Windows 95 and later Windows machines. [2] In 2018, it was released as an iOS app. [3] The game has been translated into 17 languages. [1] Its description says that it is suitable for children aged eight and upwards. [4] Chess puzzle books and workbooks featuring the characters in the series were also produced. [5]

Reception

In 2009, the game won the Deutscher Computerspielpreis (German Computer Games Award) in the category Best Children's Game. [6]

Hope Katz Gibbs of The Washington Post praised Part 1 as a "clever teaching tool" which divides learning chess into "small, kid-friendly lessons". [4] Brian Wilson of School Library Journal wrote that Part 1 has "an overlong story, too much dialogue, and some confusing directions" but is "humorous" and "mostly successful" in teaching chess. [2] The New York Times ' Charles Herold reviewed Part 2 positively, calling the graphics "appealing" and the dialogue "amusing", while finding that it was "the most entertaining way" he knew of to improve one's chess. [7] Karen Yannacio of Parenting for High Potential said that she was "impressed with the training modules" of Part 2 and believed that its graphics were "incredibly appealing and fun". Yannacio also commented that the dialogue "can get long and can't be fast-forwarded". [8]

Related Research Articles

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<span class="mw-page-title-main">Chess problem</span> Chess composition whose solution is a mate or other clear objective

A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from over-the-board play in that the latter involves a struggle between Black and White, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are unrealistic in the sense that they are very unlikely to occur in over-the-board play. There is a good deal of specialized jargon used in connection with chess problems.

This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants; for a list of terms general to board games, see Glossary of board games.

<span class="mw-page-title-main">Immortal Game</span> Chess game played by Adolf Anderssen and Lionel Kieseritzky

The Immortal Game was a chess game played in 1851 by Adolf Anderssen and Lionel Kieseritzky. It was played while the London 1851 chess tournament was in progress, an event in which both players participated. The Immortal Game was itself a casual game, however, not played as part of the tournament. Anderssen won the game by allowing a double rook sacrifice, a major loss of material, while also developing a mating attack with his remaining minor pieces. Despite losing the game, Kieseritzky was impressed with Anderssen's performance. Shortly after it was played, Kieseritzky published the game in La Régence, a French chess journal which he helped to edit. In 1855, Ernst Falkbeer published an analysis of the game, describing it for the first time with its sobriquet "immortal".

<span class="mw-page-title-main">Opera Game</span> Famous 1858 chess game played at an opera house in Paris

The Opera Game was an 1858 chess game, played at an opera house in Paris. The American master Paul Morphy played against two strong amateurs: the German noble Karl II, Duke of Brunswick, and the French aristocrat Comte Isouard de Vauvenargues. It was played as a consultation game, with Duke Karl and Count Isouard jointly deciding each move for the black pieces, while Morphy controlled the white pieces by himself. The game was played in a box while an opera was performed on stage. Morphy quickly checkmated his opponents following rapid development of material, involving a queen sacrifice.

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Checkmate is any game position in chess and other chess-like games in which a player's king is in check and there is no possible escape. Checkmating the opponent wins the game.

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<i>Fritz</i> (chess) Chess software

Fritz is a German chess program originally developed for Chessbase by Frans Morsch based on his Quest program, ported to DOS, and then Windows by Mathias Feist. With version 13, Morsch retired, and his engine was first replaced by Gyula Horvath's Pandix, and then with Fritz 15, Vasik Rajlich's Rybka.

The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops, or a bishop and a knight, a king and two knights cannot force checkmate against a lone king. Although there are checkmate positions, a king and two knights cannot force them against proper, relatively easy defense.

In chess, a queen sacrifice is a move that sacrifices a queen, the most powerful piece, in return for some compensation, such as a tactical or positional advantage.

Tsume shogi or tsume (詰め) is the Japanese term for a shogi miniature problem in which the goal is to checkmate the opponent's king. Tsume problems usually present a situation that might occur in a shogi game, and the solver must find out how to achieve checkmate. It is similar to a mate-in-n chess problem.

<span class="mw-page-title-main">Hexagonal chess</span> Set of chess variants played on a board with hexagonal cells

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A joke chess problem is a puzzle in chess that uses humor as an element. Although most chess problems, like other creative forms, are appreciated for serious artistic themes, joke chess problems are enjoyed for some twist. In some cases the composer plays a trick to prevent a solver from succeeding with typical analysis. In other cases, the humor derives from an unusual final position. Unlike in ordinary chess puzzles, joke problems can involve a solution which violates the inner logic or rules of the game.

<span class="mw-page-title-main">Senterej</span> Chess variant played in Ethiopia and Eritrea

Senterej, also known as Ethiopian chess, is a regional chess variant, the form of chess traditionally played in Ethiopia and Eritrea. It was the last popular survival of shatranj. According to Richard Pankhurst, the game became extinct sometime after the Italian invasion of Ethiopia in the 1930s. A distinctive feature of Senterej is the opening phase – players make as many moves as they like without regard for how many moves the opponent has made; this continues until the first capture is made. Memorization of opening lines is therefore not a feature of the game.

<span class="mw-page-title-main">Checkmate pattern</span> Chess patterns

In chess, checkmate pattern is a recognizable/particular/studied arrangements of pieces that delivers checkmate. Several checkmate patterns occur frequently enough to have acquired specific names in chess commentary. The diagrams that follow show these checkmates with White checkmating Black.

<span class="mw-page-title-main">Outline of chess</span> Strategy board game

The following outline is provided as an overview of and topical guide to chess:

<span class="mw-page-title-main">Wolf chess</span> Chess variant

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<span class="mw-page-title-main">Tri-chess</span> Chess variant for three players

Tri-chess is the name of a chess variant for three players invented by George R. Dekle Sr. in 1986. The game is played on a board comprising 150 triangular cells. The standard chess pieces are present, minus the queens, and plus the chancellor and cardinal compound fairy pieces per side.

References

  1. 1 2 "Die Autoren" [The Authors] (in German). Retrieved August 17, 2020.
  2. 1 2 Wilson, Brian (November 2003). "Learn to Play Chess with Fritz & Chesster (Review)". School Library Journal . 49 (11).
  3. "Fritz und Fertig, Folge 1: Jetzt auch als App für iOS" [Fritz and Chesster, Part 1: Now also an App for iOS] (in German). February 28, 2018. Retrieved August 17, 2020.
  4. 1 2 Gibbs, Hope Katz (August 24, 2003). "Learn to Play Chess with Fritz & Chesster, Tivola (Review)". The Washington Post .
  5. "Schach lernen und trainieren" [Learn and train in chess] (in German). Retrieved August 26, 2020.
  6. "Bestes Kinderspiel: Fritz und Fertig" [Best Children's Game: Fritz and Chesster] (in German). Deutscher Computerspielpreis . Retrieved August 25, 2020.
  7. Herold, Charles (March 3, 2005). "They Can't All Be Breezy Diversions". The New York Times .
  8. Yannacio, Karen (December 2005). "Resource Round-Up". Parenting for High Potential: 24–25.

Further reading