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This is a comparison of chess video games.
included chess engine(s) | Can open/save PGN | Can import UCI [lower-alpha 1] engines | Levels | 3D or Animated pieces | Variants | Online multiplayer | |
---|---|---|---|---|---|---|---|
Aquarium | Crafty, Delfi, Rybka, Spike | Yes | Yes | multivariation, [lower-alpha 2] uci_elo [lower-alpha 1] | No | Chess960 | No |
Battle Chess | n/a | No | No | Yes | No | ||
Battle Chess: Game of Kings | n/a | No | No | Yes | No | ||
Battle vs. Chess | Fritz | No | No | levels 1-9 | Yes | ||
Chessaria: The Tactical Adventure | Chessaria AICE | No | No | Yes | Yes | Yes | |
Chess Assistant | Dragon, Rybka | Yes | Yes | multivariation, uci_elo [lower-alpha 1] | No | Chess960 | No |
Chessbase | Fritz | Yes | Yes | uci_elo [lower-alpha 1] for analysis but no timed games | Yes | Chess960 | No |
Chessmaster | The King | Yes | No | Personalities with Elo ratings | Yes | No | No longer supported |
Chess Titans | n/a | No | No | Yes | No | No | |
ChessV | |||||||
Combat Chess | n/a | Yes | Yes | Yes | |||
Fritz | Rybka, earlier Pandix or Fritz | Yes | Yes | Friend Mode, [lower-alpha 3] Handicap and Fun, [lower-alpha 4] uci_elo [lower-alpha 1] | Yes | Chess960 | |
Fritz and Chesster | Koenig Schwarz | ||||||
GNOME Chess | |||||||
GNU Chess | GNU chess | Yes | No | No | Knightmate, Capablanca, Gothic, Shatranj, Courier, Cylinder, Berolina | No | |
Hiarcs Chess Explorer | Hiarcs | Yes | Yes | uci_elo [lower-alpha 1] | No | No | No |
Chessbase Houdini | Houdini | Yes | Yes | Friend Mode, [lower-alpha 3] Handicap and Fun, [lower-alpha 4] uci_elo [lower-alpha 1] | Yes | Chess960 | Yes |
Chessbase Junior | Junior | Yes | Yes | Friend Mode, Handicap and Fun, uci_elo [lower-alpha 1] | Yes | Chess960 | Yes |
Chessbase Komodo | Komodo | Yes | Yes | Friend Mode, [lower-alpha 3] Handicap and Fun, [lower-alpha 4] uci_elo [lower-alpha 1] | Yes | Chess960 | Yes |
Playchess | none | Yes | No | Other players have Elo rating | No | Chess960 | Yes |
Play Magnus | Glaurung | Yes | No | can choose Magnus' age | No | No | No |
Pure Chess | n/a | No | No | Yes | |||
pyChess | Pychess engine, Stockfish | Yes | Yes | Yes | |||
Chessbase Rybka | Rybka | Yes | Yes | Friend Mode, Handicap and Fun, uci_elo [lower-alpha 1] | Yes | Chess960 | Yes |
Shredder UCI GUI | Shredder | Yes | Yes | uci_elo [lower-alpha 1] | No | Chess960 | No |
Wii Chess | Loop Express | No | No | No longer supported | |||
Winboard/xBoard | Crafty | Yes | via UCI2WB | No | No | Knightmate, Capablanca, Gothic, Shatranj, Courier, Cylinder, Berolina | Yes |
Blitz BASIC is the programming language dialect of the first Blitz compilers, devised by New Zealand–based developer Mark Sibly. Being derived from BASIC, Blitz syntax was designed to be easy to pick up for beginners first learning to program. The languages are game-programming oriented, but are often found general-purpose enough to be used for most types of application. The Blitz language evolved as new products were released, with recent incarnations offering support for more advanced programming techniques such as object-orientation and multithreading. This led to the languages losing their BASIC moniker in later years.
A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.
The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent code, but with basic elements in common that define the WIMP "window, icon, menu and pointing device" paradigm.
ChessBase is a German company that develops and sells chess software, maintains a chess news site, and operates an internet chess server for online chess. Founded in 1986, it maintains and sells large-scale databases containing the moves of recorded chess games. The databases contain data from prior games and provide engine analyses of games. Endgame tablebases are also provided by the company.
In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest.
HIARCS is a proprietary UCI chess engine developed by Mark Uniacke. Its name is an acronym standing for higher intelligence auto-response chess system. Because Hiarcs is written portable in C, it is available on multiple platforms such as Pocket PC, Palm OS, PDAs, iOS, Microsoft Windows and Mac OS X.
Battle Chess is a video game version of chess with 2.5D graphics and fighting animations showing the result of one piece moving onto the square of another. It was developed and released by Interplay Entertainment for the Amiga in 1988 and ported to many other systems, including the 3DO Interactive Multiplayer, Acorn Archimedes, Amiga CD32, Amiga CDTV, Apple IIGS, Apple II, Atari ST, Commodore 64, MS-DOS, FM Towns, Nintendo Entertainment System, MacOS, PC-98, X68000, and Microsoft Windows. In 1991, Battle Chess Enhanced was released by Interplay for IBM PC compatibles and Macintosh with improved VGA graphics and a symphonic musical score played from the CD-ROM.
Fritz is a German chess program originally developed for Chessbase by Frans Morsch based on his Quest program, ported to DOS, and then Windows by Mathias Feist. With version 13, Morsch retired, and his engine was first replaced by Gyula Horvath's Pandix, and then with Fritz 15, Vasik Rajlich's Rybka.
Chessmaster is a chess-playing video game series, which is owned and developed by Ubisoft. It is the best-selling chess franchise, with more than five million units sold as of 2002. The same cover art image featuring Will Hare was used from Chessmaster 2000 to Chessmaster 9000.
The Magic User Interface is an object-oriented system by Stefan Stuntz to generate and maintain graphical user interfaces. With the aid of a preferences program, the user of an application has the ability to customize the system according to personal taste.
J.R.R. Tolkien's The Lord of the Rings, Vol. I is a role-playing video game published by Interplay Productions. It is an adaptation of The Fellowship of the Ring by J. R. R. Tolkien, being the first volume in The Lord of the Rings. The game was released in 1990 for DOS, in 1991 for the Amiga and PC-98, and in 1992 for the FM Towns. It was followed by J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers. It was originally designed for the Commodore 64, but the production team switched to the newer platforms. The game was designed by Troy A. Miles, Scott Bennie, Jennell Jaquays, and Bruce Schlickbernd. For the later versions, the cutscenes are taken from the 1978 Lord of the Rings film directed by Ralph Bakshi.
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Workbench is the desktop environment and graphical file manager of AmigaOS developed by Commodore International for their Amiga line of computers. Workbench provides the user with a graphical interface to work with file systems and launch applications. It uses a workbench metaphor for representing file system organisation.
Intuition is the native windowing system and user interface (UI) engine of AmigaOS. It was developed almost entirely by RJ Mical. Intuition should not be confused with Workbench, the AmigaOS desktop environment and spatial file manager, which relies on Intuition for handling windows and input events. Workbench uses Intuition to produce displays and AmigaDOS to interact with filing system: AmigaDOS is built on Exec.
ReAction GUI is the widget toolkit engine that is used in AmigaOS 3.2–4.1.
Kickstart is the bootstrap firmware of the Amiga computers developed by Commodore International. Its purpose is to initialize the Amiga hardware and core components of AmigaOS and then attempt to boot from a bootable volume, such as a floppy disk. Most Amiga models were shipped with the Kickstart firmware stored on ROM chips.
Hollywood is a commercially distributed programming language developed by Andreas Falkenhahn which mainly focuses on the creation of multimedia-oriented applications. Hollywood is available for AmigaOS, MorphOS, WarpOS, AROS, Windows, macOS, Linux, Android, and iOS. Hollywood has an inbuilt cross compiler that can automatically save executables for all platforms supported by the software. The generated executables are completely stand-alone and do not have any external dependencies, so they can also be started from a USB flash drive. An optional add-on also allows users to compile projects into APK files.
Battle vs. Chess is a computer simulation game of chess developed by Targem Games and published by TopWare Interactive. Intending to target all major seventh-generation platforms as well as Microsoft Windows, Mac OS X and Linux, the console and computer versions were released in Europe on May 17, 2011, while the handheld versions were cancelled.
Chessaria: The Tactical Adventure is a 3D chess game developed by Pixel Wizards and released on Steam (Windows/Mac) in March 2018.
Commodore 64 Battle Chess, Windows Battle Chess, Amiga Battle Chess II, Amiga Lord of the Rings, and Windows Shanghai were some of our early projects.