Developer(s) | Convekta, Ltd. |
---|---|
Stable release | 24 |
Operating system | Windows |
Type | Chess database |
License | Proprietary commercial software |
Website | chessok.com |
Chess Assistant is a commercial database program produced by Convekta, Ltd. The company started in Russia, but also has offices in England and the United States. The software is a management tool for organising chess information (databases of millions of games), opening training, game analysis, playing against the computer, and viewing electronic texts. It is the major commercial competitor to ChessBase. The first version of Chess Assistant was released in 1990. The current version 16, released in 2015, includes a database of 6.2 million games and 40 million computer-generated evaluations of opening moves. The program uses Houdini 4 as an analysis tool.
Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest. It then moved to IBM, where it was first renamed Deep Thought, then again in 1989 to Deep Blue. It first played world champion Garry Kasparov in a six-game match in 1996, where it lost four games to two. It was upgraded in 1997 and in a six-game re-match, it defeated Kasparov by winning two games and drawing three. Deep Blue's victory is considered a milestone in the history of artificial intelligence and has been the subject of several books and films.
Computer chess includes both hardware and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess grandmaster or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, Leela Chess Zero, GNU Chess, Fruit, and other free open source applications are available for various platforms.
ChessBase is a German company that develops and sells chess software, maintains a chess news site, and operates an internet chess server for online chess. Founded in 1986, it maintains and sells large-scale databases containing the moves of recorded chess games. The databases contain data from prior games and provide engine analyses of games. Endgame tablebases are also provided by the company.
In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest.
Fritz is a German chess program originally developed for Chessbase by Frans Morsch based on his Quest program, ported to DOS, and then Windows by Mathias Feist. With version 13, Morsch retired, and his engine was first replaced by Gyula Horvath's Pandix, and then with Fritz 15, Vasik Rajlich's Rybka.
Chessmaster is a chess video game series, currently owned and developed by Ubisoft. It is the best-selling chess video game series, with more than five million units sold as of 2002. The same cover art image featuring Will Hare was used from Chessmaster 2000 to Chessmaster 9000.
A GIS software program is a computer program to support the use of a geographic information system, providing the ability to create, store, manage, query, analyze, and visualize geographic data, that is, data representing phenomena for which location is important. The GIS software industry encompasses a broad range of commercial and open-source products that provide some or all of these capabilities within various information technology architectures.
Shane's Chess Information Database (Scid) is a free and open source UNIX, Windows, Linux, and Mac application for viewing and maintaining large databases of chess games. It has features comparable to popular commercial chess software. Scid is written in Tcl/Tk and C++.
In chess, the endgame tablebase, or simply tablebase, is a computerised database containing precalculated evaluations of endgame positions. Tablebases are used to analyse finished games, as well as by chess engines to evaluate positions during play. Tablebases are typically exhaustive, covering every legal arrangement of a specific selection of pieces on the board, with both White and Black to move. For each position, the tablebase records the ultimate result of the game and the number of moves required to achieve that result, both assuming perfect play. Because every legal move in a covered position results in another covered position, the tablebase acts as an oracle that always provides the optimal move.
Rybka is a computer chess engine designed by International Master Vasik Rajlich. Around 2011, Rybka was one of the top-rated engines on chess engine rating lists and won many computer chess tournaments.
Computer bridge is the playing of the game contract bridge using computer software. After years of limited progress, since around the end of the 20th century the field of computer bridge has made major advances. In 1996 the American Contract Bridge League (ACBL) established an official World Computer-Bridge Championship, to be held annually along with a major bridge event. The first championship took place in 1997 at the North American Bridge Championships in Albuquerque. Since 1999 the event has been conducted as a joint activity of the American Contract Bridge League and the World Bridge Federation. Alvin Levy, ACBL Board member, initiated this championship and has coordinated the event annually since its inception. The event history, articles and publications, analysis, and playing records can be found at the official website.
This article documents the progress of significant human–computer chess matches.
Kingsoft GmbH was a German video game company based in Aachen. The company was founded in 1982 by Fritz Schäfer out of his parents' house in Mulartshütte (Roetgen) to sell his chess simulation game Boss, which he developed the year before. Kingsoft expanded into third-party publishing in 1983, starting with Galaxy by Henrik Wening. Most of their games were released for computers developed by Commodore International, predominantly the Commodore 64, Commodore 16 and later Amiga, and were usually based on other company's titles for different platforms. Kingsoft moved to Aachen in 1987 and established a distribution service before ceasing publishing in favour of distribution in 1993. The company was acquired in March 1995 by Electronic Arts, who retired the Kingsoft name later that year.
Colossus Chess is a series of chess-playing computer programs developed by Martin Bryant, commercially released for various home computers in the 1980s.
Martin Bryant is a British computer programmer known as the author of White Knight and Colossus Chess, a 1980s commercial chess-playing program, and Colossus Draughts, gold medal winner at the 2nd Computer Olympiad in 1990.
Chessgames.com is an Internet chess community with over 224,000 members. The site maintains a large database of chess games, where each game has its own discussion page for comments and analysis. Limited primarily to games where at least one player is of master strength, the database begins with the earliest known recorded games and is updated with games from current top-level tournaments. Basic membership is free, and the site is open to players at all levels of ability, with additional features available for Premium members. Consultation games are periodically organized with teams of members playing either other teams of members or masters, including a former US champion and two former world correspondence champions.
Kasparov's Gambit, or simply Gambit, is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a common microcomputer. It was designed for MS-DOS while Garry Kasparov reigned as world champion, whose involvement and support was its key allure. A Macintosh version was planned to be released in 1995.
Through the Looking Glass, also known as Alice, is a 1984 video game written for the Apple Lisa and Apple Macintosh computers. Written by a member of the Lisa and Mac teams, Steve Capps, it was one of the earliest video games on the Mac platform, part of the only games disk officially sold by Apple Computer during that era.