URL | freechess |
---|---|
Commercial | No |
Launched | 9 March 1995 |
Current status | online |
The Free Internet Chess Server (FICS) is a volunteer-run online chess platform. When the original Internet Chess Server (ICS) was commercialized and rebranded as the Internet Chess Club (ICC) in 1995, a group of users and developers came together to fork the code and host an alternative committed to free access, and a rivalry between the two servers persisted for years. FICS users download one of several graphical client programs, connect to the server via telnet, and can play chess or variants at a range of time controls. Games played on FICS are stored in a database, which has been used to train chess engines and to support academic studies. Though based in the US, the user base is international. In addition to the games themselves, there are chat rooms, pairing systems, analysis tools, and ratings. A relay system displays high-profile tournament games for users to see. As of 2024, FICS is still operational, though has declined in popularity with the rise of web-based chess sites.
In January 1992, Michael Moore of the University of Utah and Richard Nash started the first online service facilitating live chess games, the American Internet Chess Server (commonly known as the Internet Chess Server or ICS). The initial release, accessible via telnet, was hosted at the University of Utah, but over its first two years it moved repeatedly across American universities, with additional servers opening and connecting to each other through Nash's Internet Ratings Server. [1] [2] [3] The software was coded, supported, and operated by volunteers. Daniel Sleator, professor of computer science at Carnegie Mellon University, took over operation in July 1992 and improved the code. One of his primary contributions was a mechanism to adjust clock times for the effects of internet lag. He announced plans to commercialize the service, copyrighted the code in 1994, and rebranded it as the Internet Chess Club (ICC) in 1995, charging membership fees. [4] [5]
Sleator's decision to commercialize the ICS was controversial, outraging members who felt the internet should be free and open, or who simply did not want to pay for a service which had been free. [6] [5] According to journalist Brad Stone, "players lost their tempers and were exiled from the server, opposition groups were formed, lawsuits were threatened, ICC administrators were harassed, and plans to erect alternative servers were formed". [4] [3]
Several former ICS programmers saw the move as exploiting their work and, on the day its rebranding was announced, they created a mailing list focused on developing an alternative. Work had been in progress, using Nash's original code, since Sleator initially revealed his commercialization plans. [1] [5] Several developers contributed, led by Nash, Henrik Gram, David Flynn, and Chris Petroff. The effort led to servers in several places around the world and in the United States, with the latter consolidating to form the Free Internet Chess Server (FICS), launched on 5 March 1995. [1] [5] [2] Its tagline is "we do it for the game--not the money". [7]
After a few months, FICS had 1,500 members. [3] In 1998, the Free Internet Chess Organization (FICS) was organized as a nonprofit organization, although the formal entity was dissolved in 2007. The server is still maintained and administered by volunteers. FICS never matched the popularity of ICC, but as of 2012 it had about 900 people logged in at any given time, [8] and by August 2014 it had over 650,000 registered accounts. [9] In 2016, 50,000 active players played a total of 23 million games. [10]
The two servers used different names for similar features, which were then part of the rivalry. For example, very fast games in which each player only has one or two minutes to make all their moves are called "lightning" on FICS but "bullet" on ICC. The terms became shibboleths, marking members of each community and derided by the other. [3]
In a 2024 book, Peter Doggers drew a comparison between the FICS and ICC rivalry and the later Lichess vs. Chess.com rivalry, with one side committed to free and open principles and the other offering more features for a fee. [3]
FICS is accessible via telnet and was text-only by default. Before graphical interfaces, users would see a board created by ASCII characters, with the lines of the board created by hyphens and pipes, and pieces represented by letters. [3] Whereas ICC has dedicated, proprietary graphical interfaces, several have been developed for FICS, with none having official status. The earliest were XICS and XBoard, with subsequent programs including WinBoard, BabasChess, Jin, Thief, Raptor, eboard, PyChess, and JavaBoard. [11] Though built with pre-web technology, which typically requires a dedicated client, there are also web-based interfaces. Users can play using an anonymous guest account or register for an account with a username. Registered users can play games rated using the Glicko rating system, with separate ratings based on time control and chess variant. [12]
Once connected, discussion takes place in a wide number of function-specific or subject-specific chat channels numbered 0 through 255. For example, channel 0 is for administrators only, 1 is for general help, 50 is general chat, and 49 is for tournaments. Though based in the US, FICS, like the ICS before it, was notable for its international diversity. Early descriptions of using the servers highlight playing against and talking with people from around the world, which was a rare experience in the 1990s. [3]
In addition to standard chess, FICS hosts several chess variants, including suicide, loser's, atomic, wild (including chess960), bughouse, and crazyhouse. [6] It became known for the popularity of its variants and the strength of its variant players. In particular, Chess Daily News said it is "well-known for featuring the best bughouse and crazyhouse play in the world". [13]
FICS relays major live chess events. A bot takes the moves in ongoing games and relays them to special demo accounts bearing the names of players in the event. Users watch and comment on the games in progress. The relay has covered several World Chess Championships as well as Wijk aan Zee, Morelia-Linares and Amber Melody. [6] [14] The web-based Lichess platform obtains its tournament relays via FICS.
All games played by registered users are recorded and made publicly available for free. The FICS game archive has been used in chess opening studies, [15] academic studies on memory, [16] decision-making, [17] [11] and user interface design. [18] The server and its archive have been used to train chess engines and chess-related machine learning projects, [19] while the FICS code has been used to launch similar regional or thematic chess servers as well as influencing the design of other chess projects. [8]
The Internet Chess Club (ICC) is a commercial Internet chess server devoted to the play and discussion of chess and chess variants. ICC had over 30,000 subscribing members in 2005. It was the first Internet chess server and was the largest pay to play chess server in 2005.
A talker is a chat system that people use to talk to each other over the Internet. Dating back to the 1980s, they were a predecessor of instant messaging. A talker is a communication system precursor to MMORPGs and other virtual worlds such as Second Life. Talkers are a form of online virtual worlds in which multiple users are connected at the same time to chat in real-time. People log in to the talkers remotely, and have a basic text interface with which to communicate with each other.
Bughouse chess is a popular chess variant played on two chessboards by four players in teams of two. Normal chess rules apply, except that captured pieces on one board are passed on to the teammate on the other board, who then has the option of putting these pieces on their board.
Losing chess is one of the most popular chess variants. The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.
XBoard is a graphical user interface chessboard for chess engines under the X Window System. It is developed and maintained as free software by the GNU project. WinBoard is a port of XBoard to run natively on Microsoft Windows.
Atomic chess is a chess variant. Standard rules of chess apply, but all captures result in an "explosion" through which the capturing piece, captured piece, and all surrounding pieces of both colors other than pawns are removed from play. Some variations additionally remove rules concerning check such that the king may be able to move into or remain in check.
ChessBase is a German company that develops and sells chess software, maintains a chess news site, and operates an internet chess server for online chess. Founded in 1986, it maintains and sells large-scale databases containing the moves of recorded chess games. The databases contain data from prior games and provide engine analyses of games. Endgame tablebases are also provided by the company.
In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest.
Crazyhouse is a chess variant in which captured enemy pieces can be reintroduced, or dropped, into the game as one's own. It was derived as a two-player, single-board variant of bughouse chess.
The American Internet Chess Server, commonly known as Internet Chess Server (ICS) was a telnet-based chess server which allowed users to play live chess over the internet.
Shane's Chess Information Database (Scid) is a free and open source UNIX, Windows, Linux, and Mac application for viewing and maintaining large databases of chess games. It has features comparable to popular commercial chess software. Scid is written in Tcl/Tk and C++.
Kung-Fu Chess is a chess variant that removes the concept of turns and allows multiple pieces to move simultaneously. It was created by Shizmoo Games as a "real-time" in the early 2000s and remained on the company's website until the website shut down in 2008. Other online servers have since appeared.
Playchess is a commercial Internet chess server managed by ChessBase devoted to the play and discussion of chess and chess variants. As of February 2011, Playchess has over 31,000 players online, including many internationally titled players who remain pseudo-anonymous and other masters whose identities are known, such as Hikaru Nakamura, Nigel Short and Michael Adams.
PyChess is a free software chess client developed for GNU. It allows users to play offline or online via the Free Internet Chess Server (FICS). PyChess also incorporates a built-in chess engine, which in contrast to most other chess AIs is written in the Python language and focuses more on fun of play than raw strength. For more advanced users, PyChess allows for virtually any other external chess engine to be used with it.
SchemingMind is a privately owned international correspondence chess club founded in 2002. Most games and tournaments are played on a correspondence chess server owned by the club for this purpose.
Sjeng is a chess engine written by Gian-Carlo Pascutto based on Faile, written by Adrien Regimbald. There are two major versions of Sjeng: the original open source version called Sjeng and Deep Sjeng, a closed source commercial version.
A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE, the US Chess Federation, International Correspondence Chess Federation, and the English Chess Federation. Most of the systems are used to recalculate ratings after a tournament or match but some are used to recalculate ratings after individual games. Popular online chess sites such as Chess.com, Lichess, and Internet Chess Club also implement rating systems. In almost all systems, a higher number indicates a stronger player. In general, players' ratings go up if they perform better than expected and down if they perform worse than expected. The magnitude of the change depends on the rating of their opponents. The Elo rating system is currently the most widely used. The Elo-like ratings systems have been adopted in many other contexts, such as other games like Go, in online competitive gaming, and in dating apps.
Lichess is a free and open-source Internet chess server run by a non-profit organization of the same name. Users of the site can play online chess anonymously and optionally register an account to play rated games. Lichess is ad-free and all the features are available for free, as the site is funded by donations from patrons. Features include chess puzzles, computer analysis, tournaments and chess variants.
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways.
Online chess is chess that is played over the Internet, allowing players to play against each other. This was first done asynchronously through PLATO and email in the 1970s. In 1992, the Internet Chess Server facilitated live online play via telnet, and inspired several other telnet-based systems around the world. Web-based platforms became popular in the 2010s and grew considerably amid the COVID-19 pandemic, alongside a trend of livestreaming chess.