Octodad

Last updated

Octodad
The logo of indie video game Octodad.png
Developer(s) DePaul University
Director(s) Kevin Zuhn
Producer(s) John Murphy
Designer(s)
  • Jake Anderson
  • Kyle Marks
  • Greg Mladucky
  • Majdi Baldri
Programmer(s)
  • Brian O'Donnel
  • Philip Tibitoski
  • Devon Scott-Tunkin
  • Shervin Hossein
  • Kevin Geisler
  • Philip Ono
Artist(s)
  • Nick Esparza
  • Benjamin Canfield
  • Chris Stallman
  • Kyle Hewitt
  • Pil Chang
Writer(s)
  • Kevin Zuhn
  • Majdi Badri
Composer(s)
  • Seth Parker
Engine Irrlicht
Platform(s) Microsoft Windows, OS X
ReleaseOctober 31, 2010 [1]
Genre(s) Adventure
Mode(s) Single-player

Octodad is a freeware independent video game developed by a group of students at DePaul University, many of whom would go on to form Young Horses, Inc., the developers of its sequel Octodad: Dadliest Catch . The game was developed for the Student Showcase of the 2011 Independent Games Festival, and would go on to be one of 8 winners in the Student Showcase award of that year. [2] [3] The game features a humorous plot revolving around the central character, an octopus who is undercover as an average human with a family. The plot revolves around the player, controlling Octodad, attempting to complete various household chores and tasks while maintaining his secret. The gameplay consists of primarily ragdoll physics, turning mundane tasks into significant challenges. Dadliest Catch was released on January 30, 2014, and was one of the first titles to be given the Steam Greenlight. [4]

Contents

Synopsis

A screenshot of the game, showing the main character. Octodad Screenshot.jpg
A screenshot of the game, showing the main character.

In Octodad, the player is in control of an octopus posing as a human man with a normal, human family. The gameplay largely revolves around the balance of keeping this charade alive while completing household chores, and evading his wife Scarlet's increasing suspicion of her husband's strange behavior. The antagonist of the game is the manic Japanese chef Fujimoto, who obsessively seeks to expose the octopus' secret and cook him. Fujimoto is the only character who sees through the protagonist's disguise from the beginning. [5]

Gameplay

There are two different modes within Octodad the user can switch between in order to complete tasks. The first is default mode, used for moving the character throughout the game, mainly within the confines of the family house. All of his limbs are controlled independently; however, in "attack" mode, only the legs are available to the player. To move the left and right 'leg' tentacles for walking, the player must press and hold the right mouse button and push the mouse forward and release when they want to put the mouse back down and take a step. [6]

Plot

Octodad, awakened by his wife Scarlett, realizes he's overslept and has a busy day ahead. He plans to create a mannequin of himself using a suit, a doll, and a banana to sneak into his basement for secret work to finish a gift. However, Scarlett reminds him of their anniversary and urges him to take the night off for a romantic dinner. Octodad agrees and sets out to handle chores and take care of their kids. After completing challenges set by his son Tommy, Octodad retrieves his suit from a grandfather clock and settles down, but an unsettling TV advertisement featuring a crazed fish restaurant chef, Fujimoto, adds an eerie twist to his day.

As Octodad continues his tasks, Scarlett returns from the store with a banana, which Octodad despises due to his propensity to slip on banana peels. She agrees to give him the banana once he finishes his kitchen chores. Afterward, Octodad addresses his daughter Stacy's fear of monsters in her room and ensures she's comforted. He also creates a substitute doll for her, proceeding to build the mannequin in the dining room. Suddenly, Fujimoto bursts in, challenging Octodad and setting the dining room on fire. Octodad manages to fool the chef with his mannequin, and the chef leaves after a confrontation with Octodad's children, vowing revenge.

Scarlett returns in a fancy dress, and Octodad sneaks into the basement to retrieve a key. He opens a secret passageway and is confronted by Fujimoto, who activates a series of lasers and traps. Octodad successfully navigates the obstacles, rides a zipline, and enters a working station with a gift, awaiting the finishing touch.

Development

The team behind the original Octodad consisted of eighteen students attending the DePaul University of Chicago, Illinois, eight of whom went to form Young Horses Inc, the team behind its sequel Dadliest Catch. Its origins have been described as "The idea was originally a joke, based on another idea that was a joke that came about through the frustration of us not being able to come up with something original" by programmer Phillip Tibitoski in an interview with video game website Joystiq. [7] The initial idea was inspired by such movies as Men in Black and Being John Malkovich. [8] The game Trespasser served as an inspiration for the gameplay, particularly the controls. [8] Developer Phil Tibotski stated of Trespasser's controls' "In that game it was meant to be this serious cool feature, but it ended up being this glitchy, disastrous, but hilarious, mess," Through Trespasser the team noted that they could make the game a comedy through the gameplay in addition to the premise itself. [8]

During the development of the game, the control scheme was a major point of debate, with many various formats being considered, including the traditional WASD format, as well as the use of a secondary mouse, and thus it was settled for the current method that was described by Rob Lockhart as "the greatest source of novelty, as well as frustration". [9]

In its current form, Young Horses Inc consists of eight of the original 18 developers, with those who are no longer partaking in development signing over rights to Octodad in return for a share of the company as well as royalties from the sequel. [10]

Reception

Octodad was well received by critics and the public alike. It was praised for its comedy, as well as its interesting gameplay style. It received 3.5 out of 5 from the-back-row. Although it is known for being very difficult to play, the game designers are praised for keeping it short [11] being able to complete in under an hour. Allen Cook from Gamers with Jobs [12] described it as "the best slapstick routine I've seen in a game, period". However it did receive some criticism for not resolving some plot points [13] such as the chef that threatens to cook the main character and appears in the family home. Overall, the game was cited as being very well written for a college project. It has also been compared to the game QWOP [14] due to how both games feature awkward controls as a key feature of the game. [15]

Sequel

Octodad: Dadliest Catch is the sequel to Octodad [16] and one of the first games to be successfully greenlit via Steam. [17] It was funded through Kickstarter, achieving a funding level of $24,320 and surpassing the developer's goal of $20,000, with funding ending in August 2011. [10] The game was released for Microsoft Windows, Mac OS, and Linux on January 30, 2014, PlayStation 4 on April 22, 2014, PlayStation Vita on May 26, 2015, Xbox One on August 25, 2015, Wii U and IOS on October 29, 2015, Android on November 4, 2015 and Nintendo Switch on November 9, 2017. The game features improved graphics, and has a more expansive plot compared to the original. The sequel price at launch was US$14.99 on consoles and US$4.99 on mobile. [18]

Related Research Articles

Irrlicht is an open-source game engine written in C++. It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox, PlayStation Portable, Symbian, iPhone, AmigaOS 4, Sailfish OS via a Qt/QML wrapper, and Google Native Client.

<i>Trespasser</i> (video game) 1998 action-adventure video game

Trespasser is a 1998 action-adventure video game developed by DreamWorks Interactive and published by Electronic Arts for Microsoft Windows. The game serves as a sequel to the 1997 film The Lost World: Jurassic Park, taking place a year after the film's events. Players control Anne, the sole survivor of a plane crash that leaves her stranded on a remote island with genetically engineered dinosaurs. It features the voices of Minnie Driver as Anne and Richard Attenborough as John Hammond, reprising his role from the film series.

An action role-playing game is a subgenre of video games that combines core elements from both the action game and role-playing genre.

<i>Richard Scarrys Busytown</i> 1993 educational video game and its 1999 remake

Richard Scarry's Busytown is a 1993 educational video game that was developed by Novotrade for preschool gamers. It was released for DOS, Macintosh, and Sega Genesis. This game was based on the series of Best...Ever! series of VHSes distributed by Random House's home video division preceding the TV series' The Busy World of Richard Scarry that was produced by CINAR and Paramount Television. It was remade in 1999 by Pearson Software for Microsoft Windows and Mac OS, with the visuals and animation updated to resemble that of The Busy World of Richard Scarry, and the dialogue re-recorded with Boston actors.

An escape room video game, also known as escape the room, room escape, or escape game, is a subgenre of point-and-click adventure game which requires a player to escape from imprisonment by exploiting their surroundings. The room usually consists of a locked door, objects to manipulate, and hidden clues or secret compartments. The player must use the objects to interact with other items in the room to reveal a way to escape. Escape the room games were born out of freeware browser games created in Adobe Flash, but have since become most popular as mobile games for iOS and Android. Some examples include Crimson Room, Viridian Room, MOTAS, and Droom. The popularity of these online games has led to the development of real-life escape rooms all around the world.

PhyreEngine is a license-only free to use game engine from Sony Interactive Entertainment, compatible with PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch, Microsoft Windows, Google Android and Apple iOS. PhyreEngine has been adopted by several game studios and has been used in over 200 published titles.

<i>Venetica</i> 2009 action role-playing video game

Venetica is a 2009 fantasy-themed action role-playing video game developed by Deck13 and published by DTP Entertainment. It was first released in Europe on 4 September 2009 for Microsoft Windows, with ports for the Xbox 360, and PlayStation 3 being released in 2009 and 2010 respectively. Venetica was later re-released for the North American market in January 2011 and distributed by Rombax Games.

<i>Bit.Trip</i> Video game series

Bit.Trip, stylized BIT.TRIP, is a series of nine video games developed by Choice Provisions and published by Aksys Games for the Wii, Nintendo 3DS, Microsoft Windows, macOS, PS Vita, PS4, and PS5. It was published by Arc System Works for WiiWare and Nintendo eShop in Japan, and by Namco Networks America Inc for the iPhone, iPod Touch and iPad. Each game revolves around the adventures of a character named "Commander Video", and features "a crazy mix of 80s aesthetics and modern game design". The styles of the games range from pong-like, to platforming, and shooting. Each game in the series features a chiptune-inspired soundtrack, but a different style of rhythm-based gameplay in each. Most games in the series have few levels; Beat, Core, Void and Flux have only three levels each while Fate has six and Runner has 36. Most of the games feature levels lasting between 10 and 25 minutes to make up for having such few levels. The games also consists of 8 modes; Nether, Hyper, Mega, Super, Ultra, Extra, Giga, and Meta; which changes based on how well the player does. Each successive game adds a new mode, the highest being Mega in Beat, and Meta in Flux.

<i>Assassins Creed III</i> 2012 action-adventure video game

Assassin's Creed III is a 2012 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the fifth major installment in the Assassin's Creed series, and a direct sequel to 2011's Assassin's Creed Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release in November 2012. A remastered version of the game was released in 2019 for Windows, PlayStation 4, Xbox One and Nintendo Switch, and in 2021 for Google Stadia.

QWOP is a 2008 ragdoll-based browser video game created by Bennett Foddy, formerly the bassist of Cut Copy. Players control an athlete named "Qwop" using only the Q, W, O, and P keys. The game became an internet meme in December 2010. The game helped Foddy's site (Foddy.net) reach 30 million hits.

<i>Surgeon Simulator</i> 2013 video game

Surgeon Simulator is a surgical simulation video game developed and published by Bossa Studios. The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. The full version was released via Steam in April 2013, and GOG.com on 10 October 2013 followed by an iPad release on 7 March 2014.

<i>Octodad: Dadliest Catch</i> 2014 video game

Octodad: Dadliest Catch is an independent adventure video game developed and published by Young Horses. It is a sequel to the 2010 freeware game Octodad. The game consists of controlling the protagonist Octodad in completing chores typical of the mundane suburban father, but complicated by the fact that he is an octopus in disguise.

<i>WildStar</i> 2014 video game

WildStar was a massively multiplayer online role-playing game that was developed by Carbine Studios, published by NCSoft. It was unveiled on August 17, 2011, during Gamescom. WildStar was set in a fantasy/science fiction world on the fictional planet Nexus, where a mysterious and powerful race known as the Eldan have disappeared, leaving behind a wealth of technology and secrets for players to explore.

<i>Secrets of Rætikon</i> Video game published by Broken Rules

Secrets of Rætikon is an action-adventure open world video game developed and published by Broken Rules. The player controls a bird and must explore the environment of Rætikon to find its secrets. Game elements include animals with specific behaviors and ancient puzzles. Development began in 2011 and the game was formally announced in July 2013 and followed by alpha and Steam Early Access releases. Secrets of Rætikon was released on April 17, 2014 for Windows, OS X, and Linux platforms. It received mixed reviews from reviewers, who praised its artwork and movement physics, but criticized its inconsistency, lack of cohesion, and technical issues.

Young Horses, Inc. is an American video game developer based in Chicago. The studio is best known for its games Octodad, Octodad: Dadliest Catch, and Bugsnax.

<i>Crackdown</i> (video game series) Published by Xbox Game Studios

Crackdown is a series of open world action-adventure video games created by David Jones and published by Xbox Game Studios. The series takes place in a futuristic dystopian city controlled and enforced by a law enforcement organization called the Agency. The games center on the Agency's supersoldiers, known as 'Agents', as they fight threats ranging from various criminal syndicates, a terrorist group known as 'Cell', and zombie-like monsters called 'Freaks'.

<i>Getting Over It with Bennett Foddy</i> 2017 video game

Getting Over It with Bennett Foddy is a platform game developed by the titular Bennett Foddy. The game was released as part of the October 2017 Humble Monthly, on October 6, 2017, where it went on to be played by over 2.7 million players. A Steam version of the game was later released by Foddy on December 6, 2017, with a release on iOS that same day. The Android version was later released on April 25, 2018. The Linux version was available for beta testing in August 2018 and received a stable release in the same year.

<i>Bugsnax</i> 2020 video game

Bugsnax is an adventure video game developed by independent Chicago-based developer Young Horses. In the game, players explore a mysterious island and attempt to find and capture the eponymous insectoid food creatures. The game was unveiled in June 2020 during Sony's PlayStation 5 live-streamed reveal event. British indie pop band Kero Kero Bonito performed the game's theme song, which was featured in the announcement trailer. The game was released in November 2020 for the PlayStation 4 and PlayStation 5, as well as macOS and Windows via the Epic Games Store. Versions of the game for Steam, Nintendo Switch, Xbox One, and Xbox Series X/S released in April 2022, followed by a port for iOS in July 2023.

Comedy in video games refers to the prevalence of comedy within the medium of video games. While some critics and designers believe the genre of comedic video games suffers from a lack of development, it has been argued that incidental comedy in video games is rather common, often coming in the form of "ludo-comedic consonance", an affinity between narrative and gameplay that reinforces comedy in a similar manner to how ludonarrative dissonance is a disconnect between narrative and gameplay. Both comedy and video games have historically had difficulty gaining recognition and status from academic institutions, and have been called trivial by critics. They were later both determined to be worthy of study, as scholars accepted that goal-oriented gameplay was not the sole means to experience a video game. Nevertheless, it remains common for serious games to be thought of as more artistic, while the artistry necessary to create comedy in a video game has been overlooked.

References

  1. Seropian, Alexander (October 31, 2010). "Play Octodad!". DePaul University . Archived from the original on October 4, 2011.
  2. Business Wire (January 10, 2011). "DePaul's Octodad Named a Student Showcase Winner at the 2011 IGF Competition". Business Wire. Retrieved July 3, 2013.{{cite web}}: |author= has generic name (help)
  3. "The 15th Annual Independent Games Festival – Octodad". Igf.com. April 10, 2012. Retrieved July 3, 2013.
  4. "Steam Greenlight :: Octodad: Dadliest Catch". Steamcommunity.com. Retrieved July 3, 2013.
  5. Young Horses, "Octodad", "Young Horses", 3/12/15
  6. Young Horses, "Octodad", "Young Horses", 3/13/15
  7. McElroy, Griffin (February 24, 2011). "Octodad meets Kinect: How one of the funniest games ever is finding new legs". Joystiq. Archived from the original on January 31, 2015. Retrieved July 3, 2013.
  8. 1 2 3 Rose, Mike (January 29, 2014). "How Octodad turned a group of strangers into best friends". Gamasutra. Retrieved October 2, 2014.
  9. Lockhart, Rob (June 5, 2012). "Interview: John Murphy of Octodad". Gamasutra. Retrieved November 5, 2013.
  10. 1 2 Hayward, Andrew (October 1, 2012). "Coding and coexisting in the corral: How Octodad's team manages living and working together". Joystiq. Archived from the original on February 5, 2015. Retrieved July 3, 2013.
  11. Young Horses, "Play Testing With Little To No Budget", "Young Horses", February 2013
  12. "Octodad Game", "gamesd.net", 2010
  13. Young Horses, "Octodad", "Octodad", 2010
  14. "QWOP", "QWOP", 2014
  15. Saul, Ryan (September 6, 2012). "Its not easy pretending to be human in Octodad". Fullnovazero. Archived from the original on January 23, 2013. Retrieved July 3, 2013.
  16. "Octodad – Loving Father. Caring Husband. Secret Octopus". Young Horses. Retrieved January 14, 2014.
  17. Grayson, Nathan (October 16, 2012). "Postal Dad: Stanliest Gnome – 21 New Games Greenlit". Rock Paper Shotgun . Retrieved July 3, 2013.
  18. "Young Horses Breaks Octodad's Cover – Cheat Code Central". Cheatcc.com. October 25, 2012. Retrieved July 3, 2013.