Bad Milk

Last updated

Bad Milk
Bad Milk cover art.png
Developer(s) Dreaming Media
Designer(s) Ted Skolnick
Mick Skolnick
Programmer(s) Ted Skolnick
Artist(s) Mick Skolnick
Engine Macromedia Director 7
Platform(s) Microsoft Windows, Mac OS
ReleaseOctober 12, 2000 [1]
Genre(s) Puzzle
Mode(s) Single-player

Bad Milk is a puzzle video game developed by New York City-based developer Dreaming Media, the working name of brothers Ted and Mick Skolnick. It was originally released in November 2000 for Microsoft Windows and Mac OS. Created entirely in Macromedia Director 7 and intended to be an art game, the game features a number of puzzles involving full motion video and audio clues. It won the Seumas McNally Grand Prize at the 2002 Independent Games Festival, as well as the award for Innovation in Audio.

Contents

Background and development

Mick Skolnick told GameDev.net in 2002 that he had worked in the cosmetics industry, retouching photographs for advertisements, after studying art in college; his brother Ted was a software developer and former engineering student. [2] According to the developers, Bad Milk was created to serve as "video installation art", [3] something the pair were keen to get involved with but which proved too expensive. [4] Mick said the concept of moving this into a video game was the "best way to combine our skills". [2] The pair worked out of their apartments in Queens, New York, since they couldn't afford to rent office space in the city. [3]

Bad Milk was developed in Macromedia Director 7. [5] Mick appears in puzzles throughout the game, recorded with a Sony Handycam and edited in Adobe Premiere. The pair worked part-time on the project, taking a year to develop the final game alongside professional work; they estimated production costs at $12,000 (equivalent to $18,882in 2021), including hardware. It was released on a hybrid disc in order to be playable on both Microsoft Windows and Mac OS. [2]

A demo version of the game was made available on the developer's website, along with a link to purchase the full game. As of 2016, it is not possible to purchase the full game from Dreaming Media. [4] To support the game's release, the pair entered a piece of time-lapse footage used in the game into San Francisco-based artist James Buckhouse's online exhibition of screen savers, Refresh: The Art of the Screen Saver. The footage depicts Mick's hair growing and, when reversed, receding, and is used in the game's final puzzle. [6]

Concept and gameplay

Bad Milk begins with a first person full motion video, in which the player drinks spoiled milk and collapses onto the table. This launches a puzzle game in which the player must complete a series of minigames to obtain clues to "escape" their situation. The player is spoken to in various phone calls by an unseen third party and given hints to complete the puzzles. Clues are hidden in FMV clips including a "dismembered bald head, a disembodied voice, a drowning man, and chronic smokers", [3] and often use reversed audio.

At some points, the player is dropped into a dark area and must use sound cues to navigate to the next puzzle. The end goal is to find the code for a combination lock in the form of a human head, then to find a two-word passphrase to unlock the final video clip, which depicts the player's rebirth in first person. [4] Mick told GameDev.net that the overarching themes include reincarnation and mortality, with the "prize" being "birth, along with unconditional love". [2]


Reception

Ted Skolnick submitted the game to the Independent Games Festival in 2002, after reading about it in passing in a gaming magazine. [2] It was ultimately awarded the Seumas McNally Grand Prize and the Innovation in Audio award at a ceremony at the Game Developers Conference in San Diego; [7] Alex Dunne, then chairman of the IGF, said in a statement that "the 2002 IGF honorees exemplify the 'outside the box' thinking that keeps innovation at the forefront of video game development". [8]

In 2007, Anthony Burch of Destructoid wrote in a retrospective of the game that it was "immensely flawed, but hugely original", and "a difficult game to describe without playing it for yourself". [4] Researcher Jesper Juul, also a member of the jury for the Independent Games Festival, wrote in 2014 that he considered the game a "return to 1990s CD-ROM experiments". [9]

Awards

YearAwardCategoryResultRef
2002 Independent Games Festival Awards Seumas McNally Grand Prize Won [8]
Innovation in AudioWon

Related Research Articles

Independent Games Festival Annual video games festival

The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference (GDC), the largest annual gathering of the indie video game industry. Originally founded in 1998 to promote independent video game developers, and innovation in video game development by CMP Media, later known as UBM Technology Group, IGF is now owned by Informa after UBM's acquisition.

Game Developers Conference Annual video game developer conference

The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts.

Reflexive Entertainment

Reflexive Entertainment was a video game developer based in Lake Forest, California. The company was cofounded by Lars Brubaker, Ernie Ramirez, James C. Smith and Ion Hardie in 1997. They developed nineteen games independently, published two games, started distribution of downloadable casual games on their online Arcade, created a division of their Arcade entirely devoted to Mac games for Mac users and started hosting ad supported free online web browser games. In 2005, Reflexive's Wik and the Fable of Souls won three awards at the 2005 Independent Games Festival which included Innovation in Visual Art, Innovation in Game Design and the Seumas McNally Award For Independent Game Of The Year. In October 2008, Reflexive Entertainment was acquired by Amazon.com. On February 3, 2009, Amazon.com began hosting casual game content for internet download.

Seumas McNally Canadian video game designer

Seumas McNally was a Canadian video game programmer and designer. He is best known for indie games, notably DX Ball and Tread Marks, which won the Grand Prize at the Independent Games Festival (IGF). The award was posthumously renamed in his honour when he died at age 21 of Hodgkin's lymphoma, shortly after having received the award himself.

Strange Adventures In Infinite Space is a roguelike video game created by the indie developer Digital Eel and released for Windows and Mac on March 15, 2002 by boardgame developer-publisher, Cheapass Games. Releases for Pocket PC and Palm by British developer-publisher Astraware followed. In 2020, the game was updated to run on current computer operating systems of the day. It remains free to download and share.

Digital Eel

Digital Eel is a self-funded independent video game development team located in the Seattle, Washington area. Digital Eel is best known for its Infinite Space series of space roguelikes.

Petri Purho Finnish video game designer

Petri Purho is a Finnish game developer and a cofounder of the game studio Nolla Games. He has previously also worked at Finnish independent video game developer studio Frozenbyte. He is best-known for the roguelite Noita and the puzzler Crayon Physics Deluxe, which won the Seumas McNally Grand Prize at the Independent Games Festival in 2008.

Within the video game industry there are several awards that are given to individual video games, development studios, and other individuals to recognize their merit. Most video game awards are given out on an annual basis, celebrating the best games of the previous year. Most of these awards come from organizations directly within the industry, but there also exist several that come from broader media groups. In addition, many video game publications supply their own end of the year awards.

Alec Holowka Canadian video game developer

Alec Holowka was a Canadian indie game developer and co-founder of independent game companies Infinite Ammo, Infinite Fall, and Bit Blot. He was mainly known for the award-winning titles Night in the Woods and Aquaria.

<i>Clean Asia!</i> 2007 video game

Clean Asia! is a freeware vertical shooter video game by Jonatan "Cactus" Söderström, an independent video game developer from Gothenburg, Sweden.

<i>Blueberry Garden</i> 2009 video game

Blueberry Garden is a puzzle-platform game. It was developed by Erik Svedäng and released on June 10, 2009 for Microsoft Windows, and on January 24, 2014 for Mac OS X and Linux via Steam. It has a piano soundtrack written by Daduk. It is the winner of Seumas McNally Grand Prize for "Best Independent Game" at the 2009 Independent Games Festival.

<i>Retro/Grade</i> 2012 video game

Retro/Grade is a video game developed by 24 Caret Games. The game is about ace pilot Rick Rocket, who must repeat his last space battle in reverse in order to protect the space time continuum. The game play is rhythm-based and timed to original music by Skyler McGlothlin. In January 2009, it was nominated for two Independent Games Festival awards: Excellence in Audio and Excellence in Design. In October 2010, it won the Audience Choice Award at IndieCade.

Alawar Video game company

Alawar Entertainment is an international developer, distributor and publisher of video games for PC, mobile platforms, games consoles and other devices based in Lewes, Delaware. Its main areas of activity are mid-core games for experienced players, as well as casual downloadable and f2p games for PC, Mac, iOS, Android, PlayStation, Xbox, social networks and other platforms.

<i>Quadrilateral Cowboy</i> 2016 video game

Quadrilateral Cowboy is a first-person puzzle-adventure video game by independent developer Blendo Games. The game was released on July 25, 2016, for Microsoft Windows, and on October 1, 2016, for macOS and Linux.

Simogo Swedish video game developer

Simogo is a Swedish video game developer based in Malmö. The company was founded in 2010 and is best known for creating games for mobile devices, including Year Walk and Device 6. Its name comes from the name of its founders Simon (SIM), and Gordon (GO); the 'O' from the Swedish word "och" meaning "and".

Seumas McNally Grand Prize Main award given at the Independent Games Festival

The Seumas McNally Grand Prize is the main award given at the Independent Games Festival (IGF), an annual event that takes place during the Game Developers Conference, one of the largest gatherings of the indie video game industry. The award is named after computer game programmer Seumas McNally (1979–2000), founder of independent game development company Longbow Digital Arts. McNally died of Hodgkin's lymphoma shortly after receiving the award, then just the IGF Grand Prize, in 2000 for his game Tread Marks. The award is given alongside a prize of US$30,000.

Lucas Pope American video game designer

Lucas Pope is an American video game designer. He is best known for experimental indie games, notably Papers, Please and Return of the Obra Dinn, both of which won the Seumas McNally Grand Prize alongside other awards. Pope currently resides in Saitama, Japan.

<i>Wandersong</i> 2018 video game

Wandersong is a puzzle adventure video game developed by American-Canadian indie developer Greg Lobanov. A music-themed game, it follows The Bard, a wandering singer, as they go on a quest to gather pieces of a song that will save their world from destruction. In the game, the player uses The Bard's singing to affect the environment, solve puzzles, and defend against enemies. Wandersong was released on macOS, Microsoft Windows, and Nintendo Switch in September 2018, PlayStation 4 in January 2019, and Xbox One in December 2019.

Tyler Glaiel, also known by the moniker Glaiel Games, is an American video game designer and programmer known for games such as Aether (2008), Closure (2012), Number (2013), Bombernauts (2017) and The End is Nigh (2017).

<i>Inscryption</i> 2021 video game

Inscryption is a deck-building game developed by Daniel Mullins Games and published by Devolver Digital. Inscryption was released for Microsoft Windows on October 19, 2021.

References

  1. "Bad Milk". PRWeb . October 6, 2000. Archived from the original on February 20, 2022. Retrieved February 20, 2022.
  2. 1 2 3 4 5 Sikora, Drew. "Interview with Dreaming Media". GameDev.net. Retrieved March 17, 2016.
  3. 1 2 3 "Dreaming of Bad Milk". Eurogamer . October 25, 2000. Retrieved March 17, 2016.
  4. 1 2 3 4 Burch, Anthony (May 22, 2007). "Games time forgot: Bad Milk". Destructoid . Retrieved March 17, 2016.
  5. Nafria, Ramón (January 9, 2014). "Los mejores juegos independientes hasta 2013" [The best independent games until 2013]. Vandal (in European Spanish). Retrieved March 17, 2016.
  6. Mirapaul, Matthew (November 23, 2000). "Screen Savers as Artists' Medium". The New York Times. ISSN   0362-4331 . Retrieved March 18, 2016.
  7. "2002 Independent Games Festival Winners Announced". Gamasutra . March 22, 2002. Retrieved March 18, 2016.
  8. 1 2 Walker, Trey (March 22, 2002). "GDC 2002: IGF Grand Prize goes to Bad Milk". GameSpot . Retrieved March 17, 2016.
  9. Juul, Jesper (May 28, 2014). "High-tech Low-tech Authenticity: The Creation of Independent Style at the Independent Games Festival" (PDF).{{cite journal}}: Cite journal requires |journal= (help)