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A **puzzle** is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology.

- Etymology
- Genres
- Puzzle solving
- Puzzle makers
- History of jigsaw and other puzzles
- Organizations and events
- See also
- References
- Further reading
- External links

Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research.^{ [1] }

The * Oxford English Dictionary * dates the word *puzzle* (as a verb) to the end of the 16th century. Its earliest use documented in the *OED* was in a book titled *The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master* (published circa 1595). The word later came to be used as a noun, first as an abstract noun meaning 'the state or condition of being puzzled', and later developing the meaning of 'a perplexing problem'. The *OED*'s earliest clear citation in the sense of 'a toy that tests the player's ingenuity' is from Sir Walter Scott's 1814 novel * Waverley *, referring to a toy known as a "reel in a bottle".^{ [2] }

The etymology of the verb *puzzle* is described by *OED* as "unknown"; unproven hypotheses regarding its origin include an Old English verb *puslian* meaning 'pick out', and a derivation of the verb *pose*.^{ [3] }

Puzzles can be categorized as:

- Lateral thinking puzzles, also called "situation puzzles"
- Mathematical puzzles include the missing square puzzle and many impossible puzzles — puzzles which have no solution, such as the Seven Bridges of Königsberg, the three cups problem, and three utilities problem
- Sangaku (Japanese temple tablets with geometry puzzles)

- A chess problem is a puzzle that uses chess pieces on a chess board. Examples are the knight's tour and the eight queens puzzle.
- Mechanical puzzles or dexterity puzzles such as the Rubik's Cube and Soma cube can be stimulating toys for children or recreational activities for adults.
- combination puzzles like Peg solitaire
- construction puzzles such as stick puzzles
- disentanglement puzzles,
- folding puzzles
- jigsaw puzzles. Puzz 3D is a three-dimensional variant of this type.
- lock puzzles
- A puzzle box can be used to hide something — jewelry, for instance.
- sliding puzzles (also called sliding tile puzzles) such as the 15 Puzzle and Sokoban
- tiling puzzles like Tangram
- Tower of Hanoi

- Metapuzzles are puzzles which unite elements of other puzzles.
- Paper-and-pencil puzzles such as
*Uncle Art's Funland*, connect the dots, and nonograms- Also the logic puzzles published by Nikoli: Sudoku, Slitherlink, Kakuro, Fillomino, Hashiwokakero, Heyawake, Hitori, Light Up, Masyu, Number Link, Nurikabe, Ripple Effect, Shikaku, and Kuromasu.

- Spot the difference
- Tour puzzles like a maze
- Word puzzles, including anagrams, ciphers, crossword puzzles, Hangman (game), and word search puzzles. Tabletop and digital word puzzles include Bananagrams, Boggle, Bonza, Dabble, Letterpress (video game), Perquackey, Puzzlage, Quiddler, Ruzzle, Scrabble, Upwords, WordSpot, and Words with Friends. Wheel of Fortune (U.S. game show) is a game show centered on a word puzzle.
- Puzzle video games

This section possibly contains original research .(November 2018) |

Solutions of puzzles often require the recognition of patterns and the adherence to a particular kind of ordering. People with a high level of inductive reasoning aptitude may be better at solving such puzzles than others. But puzzles based upon inquiry and discovery may be solved more easily by those with good deduction skills. Deductive reasoning improves with practice. Mathematical puzzles often involve BODMAS. BODMAS is an acronym and it stands for Bracket, Of, Division, Multiplication, Addition and Subtraction. In certain regions, PEMDAS (Parentheses, Exponents, Multiplication, Division, Addition and Subtraction) is the synonym of BODMAS. It explains the order of operations to solve an expression. Some mathematical puzzles require Top to Bottom convention to avoid the ambiguity in the order of operations. It is an elegantly simple idea that relies, as sudoku does, on the requirement that numbers appear only once starting from top to bottom as coming along.^{ [4] }

Puzzle makers are people who make puzzles. In general terms of occupation, a *puzzler* is someone who composes and/or solves puzzles.

Some notable creators of puzzles are:

Jigsaw puzzles are perhaps the most popular form of puzzle. Jigsaw puzzles were invented around 1760, when John Spilsbury, a British engraver and cartographer, mounted a map on a sheet of wood, which he then sawed around the outline of each individual country on the map. He then used the resulting pieces as an aid for the teaching of geography.^{ [5] }

After becoming popular among the public, this kind of teaching aid remained the primary use of jigsaw puzzles until about 1820.^{ [6] }

The largest puzzle (40,320 pieces) is made by German game company Ravensburger.^{ [7] } The smallest puzzle ever made was created at LaserZentrum Hannover. It is only five square millimeters, the size of a sand grain.

The puzzles that were first documented are riddles. In Europe, Greek mythology produced riddles like the riddle of the Sphinx. Many riddles were produced during the Middle Ages, as well.^{ [8] }

By the early 20th century, magazines and newspapers found that they could increase their readership by publishing puzzle contests, beginning with crosswords and in modern days sudoku.

There are organizations and events that cater to puzzle enthusiasts, such as:

- List of impossible puzzles
- List of Nikoli puzzle types – Japanese puzzle publisher and magazine
- Riddle – Statement with a double meaning used as a puzzle

Derived from the Greek word for '5', and "domino", a **pentomino** is a polyomino of order 5, that is, a polygon in the plane made of 5 equal-sized squares connected edge-to-edge. When rotations and reflections are not considered to be distinct shapes, there are 12 different *free* pentominoes. When reflections are considered distinct, there are 18 *one-sided* pentominoes. When rotations are also considered distinct, there are 63 *fixed* pentominoes.

The **Rubik's Cube** is a 3-D combination puzzle originally invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the **Magic Cube**, the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, and then by Ideal Toy Corp in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer. The cube was released internationally in 1980 and became one of the most recognized icons in popular culture. It won the 1980 German Game of the Year special award for Best Puzzle. As of January 2009, 350 million cubes had been sold worldwide, making it the world's bestselling puzzle game and bestselling toy. The Rubik's Cube was inducted into the US National Toy Hall of Fame in 2014.

**Ernő Rubik** is a Hungarian inventor, architect, and professor of architecture. He is best known for the invention of mechanical puzzles including the Rubik's Cube (1974), Rubik's Magic, Rubik's Magic: Master Edition, and Rubik's Snake.

**Rubik's Magic**, like the Rubik's Cube, is a mechanical puzzle invented by Ernő Rubik and first manufactured by Matchbox in the mid-1980s.

**Mathematical puzzles** make up an integral part of recreational mathematics. They have specific rules, but they do not usually involve competition between two or more players. Instead, to solve such a puzzle, the solver must find a solution that satisfies the given conditions. Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle.

The **15 puzzle** is a sliding puzzle having 15 square tiles numbered 1–15 in a frame that is 4 tile positions high and 4 positions wide, leaving one unoccupied position. Tiles in the same row or column of the open position can be moved by sliding them horizontally or vertically, respectively. The goal of the puzzle is to place the tiles in numerical order.

**Kakuro** or **Kakkuro or Kakoro** is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world. In 1966, Canadian Jacob E. Funk, an employee of Dell Magazines, came up with the original English name *Cross Sums* and other names such as *Cross Addition* have also been used, but the Japanese name *Kakuro,* abbreviation of Japanese *kasan kurosu*, seems to have gained general acceptance and the puzzles appear to be titled this way now in most publications. The popularity of Kakuro in Japan is immense, second only to Sudoku among Nikoli's famed logic-puzzle offerings.

The **Pyraminx** is a regular tetrahedron puzzle in the style of Rubik's Cube. It was made and patented by Uwe Mèffert after the original 3 layered Rubik's Cube by Ernő Rubik, and introduced by Tomy Toys of Japan in 1981.

**Sudoku** is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row, and each of the nine 3 × 3 subgrids that compose the grid contain all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed puzzle has a single solution.

**Nikoli Co., Ltd.** is a Japanese publisher that specializes in games and, especially, logic puzzles. *Nikoli* is also the nickname of a quarterly magazine issued by the company in Tokyo. *Nikoli* was established in 1980 and became prominent worldwide with the popularity of *Sudoku*.

A **sliding puzzle**, **sliding block puzzle**, or **sliding tile puzzle** is a combination puzzle that challenges a player to slide pieces along certain routes to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colours, patterns, sections of a larger picture, numbers, or letters.

**God's algorithm** is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, but which can also be applied to other combinatorial puzzles and mathematical games. It refers to any algorithm which produces a solution having the fewest possible moves. The allusion to the Deity is based on an assumption that only an omniscient being would know an optimal step from any given configuration.

The following outline is provided as an overview of and topical guide to games and gaming:

The **Sudoku Cube or Sudokube** is a variation on a Rubik's Cube in which the faces have numbers one to nine on the sides instead of colours. The aim is to solve Sudoku puzzles on one or more of the sides. The toy was created in 2006 by Jay Horowitz in Sebring, Ohio.

* Puzzle Series* is a series of puzzle video games by Hudson Soft.

**Rubik's Games** is a, five games in one, PC game created for Windows 95/98 developed in part by Ernő Rubik with Androsoft and was published by Hasbro Interactive. It was part of Hasbro's classical games collection of PC related games, translating their most famous board games into best possible quality video games. A history of the Rubik's Cube and its inventor, written out in a webpage type file, with pictures is available from the Menu.

**Derrick Corson Niederman** is an author, mathematician, game designer, and national squash champion. His most recent game, 36 Cube, has been described by Reuters as "a wolf in sheep's clothing" because its simple design belies the sophisticated mathematical intuition required for the solution. He received a B.A. in mathematics from Yale and a Ph.D. in mathematics from MIT. Dr. Niederman is a math professor at the College of Charleston.

The **Nine-Colour Cube** is a cubic twisty puzzle. It was invented in 2005 by Milan Vodicka and mass-produced by Meffert's seven years later. Mechanically, the puzzle is identical to the Rubik's Cube; however, unlike the Rubik's Cube, which only has 6 different colours, the Nine-Colour Cube has 9 colours, with the individual pieces having one colour each.

The **Dino Cube** is a cubic twisty puzzle in the style of the Rubik's Cube. It was invented in 1985 by Robert Webb, though it was not mass-produced until ten years later. It has a total of 12 external movable pieces to rearrange, compared to 20 movable pieces on the Rubik's Cube.

- ↑ Kendall G.; Parkes A.; and Spoerer K. (2008)
*A Survey of NP-Complete Puzzles*, International Computer Games Association Journal, 31(1), pp 13–34. - ↑ "puzzle, n." OED Online. Oxford University Press, December 2019. Web. 21 January 2020.
- ↑ "puzzle, v." OED Online. Oxford University Press, December 2019. Web. 21 January 2020.
- ↑ Wilson, R. "Sudoka Number Game".
*Encyclopedia Britannica*. Encyclopedia Britannica. Retrieved 21 June 2022. - ↑ "History of Puzzles | PuzzleWarehouse.com".
*www.puzzlewarehouse.com*. Retrieved 2019-11-20. - ↑ History of Jigsaw Puzzles Archived 2014-02-11 at the Wayback Machine The American Jigsaw Puzzle Society
- ↑ "The worlds biggest Puzzle | Ravensburger".
*www.ravensburger.us*. Retrieved 2018-06-23. - ↑ "A Brief History of Puzzles".
*Puzzle Museum*. 6 April 2017. Archived from the original on 14 April 2020.

- van Delft, Pieter; Botermans, Jack (1978).
*Creative puzzles of the world*.

Wikiquote has quotations related to ** Puzzle **.

Wikibooks has a book on the topic of: ** Puzzles **

Look up ** puzzle ** in Wiktionary, the free dictionary.

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Images, videos and audio are available under their respective licenses.