Sliding puzzle

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A sliding 15-puzzle 15-puzzle-02.jpg
A sliding 15-puzzle

A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a combination puzzle that challenges a player to slide (frequently flat) pieces along certain routes (usually on a board) to establish a certain end-configuration. The pieces to be moved may consist of simple shapes, or they may be imprinted with colours, patterns, sections of a larger picture (like a jigsaw puzzle), numbers, or letters.

Contents

Sliding puzzles are essentially two-dimensional in nature, even if the sliding is facilitated by mechanically interlinked pieces (like partially encaged marbles) or three-dimensional tokens. In manufactured wood and plastic products, the linking and encaging is often achieved in combination, through mortise-and-tenon key channels along the edges of the pieces. In at least one vintage case of the popular Chinese cognate game Huarong Road, a wire screen prevents lifting of the pieces, which remain loose. As the illustration shows, some sliding puzzles are mechanical puzzles. However, the mechanical fixtures are usually not essential to these puzzles; the parts could as well be tokens on a flat board that are moved according to certain rules.

Unlike tour puzzles, a sliding block puzzle prohibits lifting any piece off the board. This property separates sliding puzzles from rearrangement puzzles. Hence, finding moves and the paths opened up by each move within the two-dimensional confines of the board are important parts of solving sliding block puzzles.

The oldest type of sliding puzzle is the fifteen puzzle, invented by Noyes Chapman in 1880; Sam Loyd is often wrongly credited with making sliding puzzles popular based on his false claim that he invented the fifteen puzzle. Chapman's invention initiated a puzzle craze in the early 1880s. From the 1950s through the 1980s sliding puzzles employing letters to form words were very popular. These sorts of puzzles have several possible solutions, as may be seen from examples such as Ro-Let (a letter-based fifteen puzzle), Scribe-o (4x8), and Lingo. [1]

The fifteen puzzle has been computerized (as puzzle video games) and examples are available to play for free on-line from many Web pages. It is a descendant of the jigsaw puzzle in that its point is to form a picture on-screen. The last square of the puzzle is then displayed automatically once the other pieces have been lined up.

Group theory

As a famous example of the sliding puzzle, it can be proved that the 15 puzzle can be represented by the alternating group , [2] because the combinations of the 15 puzzle can be generated by 3-cycles. In fact, any sliding puzzle with square tiles of equal size can be represented by .

Examples of sliding puzzles

See also

Related Research Articles

<span class="mw-page-title-main">Rubik's Cube</span> 3-D twisty combination puzzle

The Rubik's Cube is a 3-D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, and then by Ideal Toy Corp in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer. The cube was released internationally in 1980 and became one of the most recognized icons in popular culture. It won the 1980 German Game of the Year special award for Best Puzzle. As of March 2021, over 450 million cubes had been sold worldwide, making it the world's bestselling puzzle game and bestselling toy. The Rubik's Cube was inducted into the US National Toy Hall of Fame in 2014.

A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology.

<span class="mw-page-title-main">Mechanical puzzle</span> Mechanically-interlinked pieces to be manipulated

A mechanical puzzle is a puzzle presented as a set of mechanically interlinked pieces in which the solution is to manipulate the whole object or parts of it. While puzzles of this type have been in use by humanity as early as the 3rd century BC, one of the most well-known mechanical puzzles of modern day is the Rubik's Cube, invented by the Hungarian architect Ernő Rubik in 1974. The puzzles are typically designed for a single player, where the goal is for the player to discover the principle of the object, rather than accidentally coming up with the right solution through trial and error. With this in mind, they are often used as an intelligence test or in problem solving training.

<span class="mw-page-title-main">Rubik's Revenge</span> 4×4×4 Rubiks cube variation

The Rubik's Revenge is a 4×4×4 version of the Rubik's Cube. It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. Unlike the original puzzle, it has no fixed faces: the center faces are free to move to different positions.

<span class="mw-page-title-main">Rubik's Magic</span> Mechanical puzzle created by Erno Rubik

Rubik's Magic, like the Rubik's Cube, is a mechanical puzzle invented by Ernő Rubik and first manufactured by Matchbox in the mid-1980s.

<span class="mw-page-title-main">15 Puzzle</span> Sliding puzzle with fifteen pieces and one space

The 15 Puzzle is a sliding puzzle. It has 15 square tiles numbered 1 to 15 in a frame that is 4 tile positions high and 4 tile positions wide, with one unoccupied position. Tiles in the same row or column of the open position can be moved by sliding them horizontally or vertically, respectively. The goal of the puzzle is to place the tiles in numerical order.

<span class="mw-page-title-main">Square-1 (puzzle)</span> Shape-shifting puzzle similar to Rubiks Cube

The Square-1 is a variant of the Rubik's Cube. Its distinguishing feature among the numerous Rubik's Cube variants is that it can change shape as it is twisted, due to the way it is cut, thus adding an extra level of challenge and difficulty. The Super Square One and Square Two puzzles have also been introduced. The Super Square One has two additional layers that can be scrambled and solved independently of the rest of the puzzle, and the Square Two has extra cuts made to the top and bottom layer, making the edge and corner wedges the same size.

<span class="mw-page-title-main">Megaminx</span> Puzzle

The Megaminx or Mégaminx is a dodecahedron-shaped puzzle similar to the Rubik's Cube. It has a total of 50 movable pieces to rearrange, compared to the 20 movable pieces of the Rubik's Cube.

<span class="mw-page-title-main">Tiling puzzle</span> Puzzles involving the assembly of flat shapes

Tiling puzzles are puzzles involving two-dimensional packing problems in which a number of flat shapes have to be assembled into a larger given shape without overlaps. Some tiling puzzles ask players to dissect a given shape first and then rearrange the pieces into another shape. Other tiling puzzles ask players to dissect a given shape while fulfilling certain conditions. The two latter types of tiling puzzles are also called dissection puzzles.

<span class="mw-page-title-main">Rubik's Cube group</span> Mathematical group

The Rubik's Cube group is a group that represents the structure of the Rubik's Cube mechanical puzzle. Each element of the set corresponds to a cube move, which is the effect of any sequence of rotations of the cube's faces. With this representation, not only can any cube move be represented, but any position of the cube as well, by detailing the cube moves required to rotate the solved cube into that position. Indeed with the solved position as a starting point, there is a one-to-one correspondence between each of the legal positions of the Rubik's Cube and the elements of . The group operation is the composition of cube moves, corresponding to the result of performing one cube move after another.

God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, but which can also be applied to other combinatorial puzzles and mathematical games. It refers to any algorithm which produces a solution having the fewest possible moves. The allusion to the deity is based on the notion that an omniscient being would know an optimal step from any given configuration.

<span class="mw-page-title-main">Pyramorphix</span>

The Pyramorphix, also called Pyramorphinx, is a tetrahedral puzzle similar to the Rubik's Cube. It has a total of 8 movable pieces to rearrange, compared to the 20 of the Rubik's Cube. Although it looks like a trivially simple version of the Pyraminx, it is an edge-turning puzzle with the mechanism identical to that of the Pocket Cube.

<i>Rubiks Games</i> 1999 video game

Rubik's Games is a, five games in one, PC game created for Windows 95/98 developed in part by Ernő Rubik with Androsoft and was published by Hasbro Interactive. It was part of Hasbro's classical games collection of PC related games, translating their most famous board games into best possible quality video games. A history of the Rubik's Cube and its inventor, written out in a webpage type file, with pictures is available from the Menu.

<span class="mw-page-title-main">Edge-matching puzzle</span>

An edge-matching puzzle is a type of tiling puzzle involving tiling an area with polygons whose edges are distinguished with colours or patterns, in such a way that the edges of adjacent tiles match.

<span class="mw-page-title-main">Combination puzzle</span> Puzzles solved by mechanical manipulation

A combination puzzle, also known as a sequential move puzzle, is a puzzle which consists of a set of pieces which can be manipulated into different combinations by a group of operations. Many such puzzles are mechanical puzzles of polyhedral shape, consisting of multiple layers of pieces along each axis which can rotate independently of each other. Collectively known as twisty puzzles, the archetype of this kind of puzzle is the Rubik's Cube. Each rotating side is usually marked with different colours, intended to be scrambled, then 'solved' by a sequence of moves that sort the facets by colour. As a generalisation, combination puzzles also include mathematically defined examples that have not been, or are impossible to, physically construct.

<i>n</i>-dimensional sequential move puzzle

The Rubik's Cube is the original and best known of the three-dimensional sequential move puzzles. There have been many virtual implementations of this puzzle in software. It is a natural extension to create sequential move puzzles in more than three dimensions. Although no such puzzle could ever be physically constructed, the rules of how they operate are quite rigorously defined mathematically and are analogous to the rules found in three-dimensional geometry. Hence, they can be simulated by software. As with the mechanical sequential move puzzles, there are records for solvers, although not yet the same degree of competitive organisation.

<span class="mw-page-title-main">V-Cube 7</span> Larger variant of the Rubiks cube

The V-Cube 7 is a combination puzzle in the form of a 7×7×7 cube. The first mass-produced 7×7×7 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a number of Chinese companies, some of which have mechanisms which improve on the original. Like the 5×5×5, the V-Cube 7 has both fixed and movable center facets.

<span class="mw-page-title-main">Pyraminx Duo</span>

The Pyraminx Duo is a tetrahedral twisty puzzle in the style of the Rubik's Cube. It was suggested by Rob Stegmann, invented by Oskar van Deventer, and has now been mass-produced by Meffert's.

<span class="mw-page-title-main">Dino Cube</span>

The Dino Cube is a cubic twisty puzzle in the style of the Rubik's Cube. It was invented in 1985 by Robert Webb, though it was not mass-produced until ten years later. It has a total of 12 external movable pieces to rearrange, compared to 20 movable pieces on the Rubik's Cube.

References

  1. http://www.cs.brandeis.edu/~storer/JimPuzzles/SLIDE/CornellCrossword/KeithArticle2011.pdf [ bare URL PDF ]
  2. Beeler, Robert. "The Fifteen Puzzle: A Motivating Example for the Alternating Group" (PDF). faculty.etsu.edu/. East Tennessee State University. Retrieved 2020-12-26.