Situation puzzle

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Situation puzzles, often referred to as minute mysteries, lateral thinking puzzles or "yes/no" puzzles, are puzzles in which participants are to construct a story that the host has in mind, basing on a puzzling situation that is given at the start.

Contents

These puzzles are inexact and many puzzle statements have more than one possible fitting answer. The goal however is to find out the story as the host has it in mind, not just any plausible answer. Critical thinking, reading, logical thinking, as well as lateral thinking may all be required to solve a situation puzzle.

The term lateral thinking was coined by Edward de Bono in the 1960s and 1970s, [1] to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The format resembles traditional riddles but gained popularity in the 20th century through puzzle books and magazines. Paul Sloane's Lateral Thinking Puzzlers series and Raymond Smullyan's collections helped popularize the format in print. [2] [3] In the 1990s, archives such as the rec.puzzles Usenet group widely disseminated situation puzzles online. [4]

Conceptual reviews in English language teaching recommend lateral thinking strategies as a pathway for fostering higher-order thinking skills (HOTS). [5] Analyses of teaching practice note that lateral thinking enables cognitive restructuring and idea generation, fundamental to solving situation puzzles. [6] Critics note that some puzzles rely on arbitrary details or cultural knowledge, leading to a 'guess what the author is thinking' dynamic that can frustrate solvers.

Gameplay

A typical game is played with at least two roles:

Questions may only be answered with "yes," "no," and "irrelevant". Depending upon the settings and level of difficulty, other answers, hints or simple explanations of why the answer is yes or no, may be considered acceptable. The puzzle is solved when one of the players is able to recite the narrative the host had in mind, in particular explaining whatever aspect of the initial scenario was puzzling.

Characteristics

Situation puzzles usually share several traits:

Examples

One situation puzzle would be:

A man walks into a bar, and asks the bartender for a drink of water. The bartender pulls out a gun, points it at the man, and cocks it. The man pauses, before saying "Thank you" and leaving. What happened?

The question-and-answer segment might go something like this.

  1. Question: Could the bartender hear him? Answer: Yes
  2. Question: Was the bartender angry for some reason? A: No
  3. Question: Was the gun a water pistol? A: No
  4. Question: Did they know each other from before? A: Irrelevant (or: "no" since either way it does not affect the story)
  5. Question: Was the man's "thank you" sarcastic? A: No (or with a small hint: "No, he was genuinely grateful")
  6. Question: Did the man ask for water in an offensive way? A: No
  7. Question: Did the man ask for water in some strange way? A: Yes

Eventually the questions lead up to the conclusion that the man had the hiccups, and that his reason for requesting a drink of water was not to quench his thirst but to cure his hiccups. The bartender realized this and chose instead to cure the hiccups by frightening the man with the gun. Once the man realized that his hiccups were gone, he no longer needed a drink of water, gratefully thanked the bartender, and left.

There are more circulated examples. These examples illustrate the variety of misleading assumptions used, including:

Terminology

See also

Further reading

References

  1. Edward de Bono, Lateral Thinking: Creativity Step by Step, Harper & Row, 1973, ISBN 0-06-090325-2.
  2. Paul Sloane, How to Solve Lateral Thinking Puzzles, Sterling Publishing, 1992.
  3. Raymond Smullyan, What Is the Name of This Book?, Prentice Hall, 1978.
  4. rec.puzzles archive of situation puzzles
  5. Lateral Thinking Practice on ELT Situation: Innovative Strategy to Promote Higher-Order Thinking Skills (HOTS), *ResearchGate*, 2022
  6. Lawrence, 2013
  7. Answers to Jed's List of Situation Puzzles, Jed Hartman, kith.org.