List of impossible puzzles

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This is a list of puzzles that cannot be solved. An impossible puzzle is a puzzle that cannot be resolved, either due to lack of sufficient information, or any number of logical impossibilities.

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The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so that no two queens threaten each other; thus, a solution requires that no two queens share the same row, column, or diagonal. There are 92 solutions. The problem was first posed in the mid-19th century. In the modern era, it is often used as an example problem for various computer programming techniques.

<span class="mw-page-title-main">Topology</span> Branch of mathematics

In mathematics, topology is concerned with the properties of a geometric object that are preserved under continuous deformations, such as stretching, twisting, crumpling, and bending; that is, without closing holes, opening holes, tearing, gluing, or passing through itself.

<span class="mw-page-title-main">Knight's tour</span> Mathematical problem set on a chessboard

A knight's tour is a sequence of moves of a knight on a chessboard such that the knight visits every square exactly once. If the knight ends on a square that is one knight's move from the beginning square, the tour is closed ; otherwise, it is open.

<span class="mw-page-title-main">Chessboard</span> Any board used in the game chess

A chessboard is a gameboard used to play chess. It consists of 64 squares, 8 rows by 8 columns, on which the chess pieces are placed. It is square in shape and uses two colours of squares, one light and one dark, in a chequered pattern. During play, the board is oriented such that each player's near-right corner square is a light square.

<span class="mw-page-title-main">Three utilities problem</span> Mathematical puzzle of avoiding crossings

The classical mathematical puzzle known as the three utilities problem or sometimes water, gas and electricity asks for non-crossing connections to be drawn between three houses and three utility companies in the plane. When posing it in the early 20th century, Henry Dudeney wrote that it was already an old problem. It is an impossible puzzle: it is not possible to connect all nine lines without crossing. Versions of the problem on nonplanar surfaces such as a torus or Möbius strip, or that allow connections to pass through other houses or utilities, can be solved.

<span class="mw-page-title-main">Straightedge and compass construction</span> Method of drawing geometric objects

In geometry, straightedge-and-compass construction – also known as ruler-and-compass construction, Euclidean construction, or classical construction – is the construction of lengths, angles, and other geometric figures using only an idealized ruler and a pair of compasses.

<span class="mw-page-title-main">Seven Bridges of Königsberg</span> Classic problem in graph theory

The Seven Bridges of Königsberg is a historically notable problem in mathematics. Its negative resolution by Leonhard Euler in 1736 laid the foundations of graph theory and prefigured the idea of topology.

This glossary of chess problems explains commonly used terms in chess problems, in alphabetical order. For a list of unorthodox pieces used in chess problems, see Fairy chess piece; for a list of terms used in chess is general, see Glossary of chess; for a list of chess-related games, see List of chess variants.

<span class="mw-page-title-main">15 Puzzle</span> Sliding puzzle with fifteen pieces and one space

The 15 Puzzle is a sliding puzzle which has 15 square tiles numbered 1 to 15 in a frame that is 4 tile positions high and 4 positions wide, with one unoccupied position. Tiles in the same row or column of the open position can be moved by sliding them horizontally or vertically, respectively. The goal of the puzzle is to place the tiles in numerical order.

<span class="mw-page-title-main">Kakuro</span> Type of logic puzzle

Kakuro or Kakkuro or Kakoro is a kind of logic puzzle that is often referred to as a mathematical transliteration of the crossword. Kakuro puzzles are regular features in many math-and-logic puzzle publications across the world. In 1966, Canadian Jacob E. Funk, an employee of Dell Magazines, came up with the original English name Cross Sums and other names such as Cross Addition have also been used, but the Japanese name Kakuro, abbreviation of Japanese kasan kurosu, seems to have gained general acceptance and the puzzles appear to be titled this way now in most publications. The popularity of Kakuro in Japan is immense, second only to Sudoku among Nikoli's famed logic-puzzle offerings.

<span class="mw-page-title-main">Induction puzzles</span> Logic puzzle

Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction.

<span class="mw-page-title-main">Slitherlink</span> Logic puzzle

Slitherlink is a logic puzzle developed by publisher Nikoli.

The MU puzzle is a puzzle stated by Douglas Hofstadter and found in Gödel, Escher, Bach involving a simple formal system called "MIU". Hofstadter's motivation is to contrast reasoning within a formal system against reasoning about the formal system itself. MIU is an example of a Post canonical system and can be reformulated as a string rewriting system.

<span class="mw-page-title-main">Five room puzzle</span> Impossible puzzle in graph theory

The five room puzzle is a classical, popular puzzle involving a large rectangle divided into five "rooms". The objective of the puzzle is to cross each "wall" of the diagram with a continuous line only once.

In mathematics, a combinatorial explosion is the rapid growth of the complexity of a problem due to how the combinatorics of the problem is affected by the input, constraints, and bounds of the problem. Combinatorial explosion is sometimes used to justify the intractability of certain problems. Examples of such problems include certain mathematical functions, the analysis of some puzzles and games, and some pathological examples which can be modelled as the Ackermann function.

<span class="mw-page-title-main">Three cups problem</span>

The three cups problem, also known as the three cup challenge and other variants, is a mathematical puzzle that, in its most common form, cannot be solved.

<span class="mw-page-title-main">Mutilated chessboard problem</span> On domino tiling after removing two corners

The mutilated chessboard problem is a tiling puzzle posed by Max Black in 1946 that asks:

Suppose a standard 8×8 chessboard has two diagonally opposite corners removed, leaving 62 squares. Is it possible to place 31 dominoes of size 2×1 so as to cover all of these squares?

<span class="mw-page-title-main">36 Cube</span>

The 36 Cube is a three-dimensional sudoku puzzle created by ThinkFun. The puzzle consists of a gray base that resembles a city skyline, plus 36 colored towers. The towers come in six different colors and six different heights. The goal of the puzzle is to place all the towers onto the base so as to form a level cube with each of the six colors appearing once, and only once, in each row and column. The 36 cube was invented by Dr. Derrick Niederman, a PhD. at MIT. He came up with the idea while writing a book on whole numbers, after unearthing an 18th-century mathematical hypothesis. This supposition, the 36 officer problem, requires placing six regiments of six differently ranked officers in a 6-x-6 square without having any rank or regiment in the same column. Such an arrangement would form a Graeco-Latin square. Euler conjectured there was no solution to this problem. Although Euler was correct, his conjecture was not settled until Gaston Tarry came up with an exhaustive proof in 1901.

A mathematical chess problem is a mathematical problem which is formulated using a chessboard and chess pieces. These problems belong to recreational mathematics. The most well-known problems of this kind are the eight queens puzzle and the knight's tour problem, which have connection to graph theory and combinatorics. Many famous mathematicians studied mathematical chess problems, such as, Thabit, Euler, Legendre and Gauss. Besides finding a solution to a particular problem, mathematicians are usually interested in counting the total number of possible solutions, finding solutions with certain properties, as well as generalization of the problems to N×N or M×N boards.

In mathematics, a queen's graph is an undirected graph that represents all legal moves of the queen—a chess piece—on a chessboard. In the graph, each vertex represents a square on a chessboard, and each edge is a legal move the queen can make, that is, a horizontal, vertical or diagonal move by any number of squares. If the chessboard has dimensions , then the induced graph is called the queen's graph.