Dissection puzzle

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A dissection puzzle, also called a transformation puzzle or Richter puzzle, [1] is a tiling puzzle where a set of pieces can be assembled in different ways to produce two or more distinct geometric shapes. The creation of new dissection puzzles is also considered to be a type of dissection puzzle. Puzzles may include various restraints, such as hinged pieces, pieces that can fold, or pieces that can twist. Creators of new dissection puzzles emphasize using a minimum number of pieces, or creating novel situations, such as ensuring that every piece connects to another with a hinge.

Contents

History

Ostomachion is a dissection puzzle attributed to Archimedes Stomachion.JPG
Ostomachion is a dissection puzzle attributed to Archimedes

Dissection puzzles are an early form of geometric puzzle. The earliest known descriptions of dissection puzzles are from the time of Plato (427–347 BCE) in Ancient Greece, and involve the challenge of turning two equal squares into one larger square using four pieces. Other ancient dissection puzzles were used as graphic depictions of the Pythagorean theorem (see square trisection). A famous ancient Greek dissection puzzle is the Ostomachion, a mathematical treatise attributed to Archimedes; now the two equal squares are turned into one square in fourteen pieces by subdivision of the previous four pieces.

In the 10th century, Arabic mathematicians used geometric dissections in their commentaries on Euclid's Elements. In the 18th century, Chinese scholar Tai Chen described an elegant dissection for approximating the value of π .

The puzzles saw a major increase in general popularity in the late 19th century when newspapers and magazines began running dissection puzzles. Puzzle creators Sam Loyd in the United States and Henry Dudeney in the United Kingdom were among the most published. Since then, dissection puzzles have been used for entertainment and maths education, and creation of complex dissection puzzles is considered an exercise of geometric principles by mathematicians and math students.

The dissections of regular polygons and other simple geometric shapes into another such shape was the subject of Martin Gardner's November 1961 "Mathematical Games column" in Scientific American . The haberdasher's problem shown in the figure below shows how to divide up a square and rearrange the pieces to make an equilateral triangle. The column included a table of such best known dissections involving the square, pentagon, hexagon, greek cross, and so on.

Types of dissection puzzle

Some types of dissection puzzle are intended to create a large number of different geometric shapes. The tangram is a popular dissection puzzle of this type. The seven pieces can be configured into one of a few home shapes, such as the large square and rectangle that the pieces are often stored in, to any number of smaller squares, triangles, parallelograms, or esoteric shapes and figures. Some geometric forms are easy to create, while others present an extreme challenge. This variability has ensured the puzzle's popularity.

Other dissections are intended to move between a pair of geometric shapes, such as a triangle to a square, or a square to a five-pointed star. A dissection puzzle of this description is the haberdasher's problem, proposed in 1907 by Henry Dudeney. The puzzle is a dissection of a triangle to a square, in only four pieces. It is one of the simplest regular polygon to square dissections known, and is now a classic example. It is not known whether a dissection of an equilateral triangle to a square is possible with three pieces.

The missing square puzzle, in its various forms, is an optical illusion where there appears to be an equidecomposition between two shapes of unequal area. A vanishing puzzle is another illusion showing different numbers of a certain object when parts of the puzzle are moved around. [2]

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<span class="mw-page-title-main">Sam Loyd</span> American chess player, chess composer, puzzle author, and recreational mathematician

Samuel Loyd was an American chess player, chess composer, puzzle author, and recreational mathematician. Loyd was born in Philadelphia but raised in New York City.

<span class="mw-page-title-main">Tangram</span> Dissection puzzle

The tangram is a dissection puzzle consisting of seven flat polygons, called tans, which are put together to form shapes. The objective is to replicate a pattern generally found in a puzzle book using all seven pieces without overlap. Alternatively the tans can be used to create original minimalist designs that are either appreciated for their inherent aesthetic merits or as the basis for challenging others to replicate its outline. It is reputed to have been invented in China sometime around the late 18th century and then carried over to America and Europe by trading ships shortly after. It became very popular in Europe for a time, and then again during World War I. It is one of the most widely recognized dissection puzzles in the world and has been used for various purposes including amusement, art, and education.

<span class="mw-page-title-main">Tessellation</span> Tiling of a plane in mathematics

A tessellation or tiling is the covering of a surface, often a plane, using one or more geometric shapes, called tiles, with no overlaps and no gaps. In mathematics, tessellation can be generalized to higher dimensions and a variety of geometries.

<span class="mw-page-title-main">Missing square puzzle</span> Optical illusion

The missing square puzzle is an optical illusion used in mathematics classes to help students reason about geometrical figures; or rather to teach them not to reason using figures, but to use only textual descriptions and the axioms of geometry. It depicts two arrangements made of similar shapes in slightly different configurations. Each apparently forms a 13×5 right-angled triangle, but one has a 1×1 hole in it.

<span class="mw-page-title-main">Henry Dudeney</span> English author and mathematician (1857–1930)

Henry Ernest Dudeney was an English author and mathematician who specialised in logic puzzles and mathematical games. He is known as one of the country's foremost creators of mathematical puzzles.

<span class="mw-page-title-main">Polyabolo</span> Shape formed from isosceles right triangles

In recreational mathematics, a polyabolo is a shape formed by gluing isosceles right triangles edge-to-edge, making a polyform with the isosceles right triangle as the base form. Polyaboloes were introduced by Martin Gardner in his June 1967 "Mathematical Games column" in Scientific American.

<span class="mw-page-title-main">Square pyramid</span> Pyramid with a square base

In geometry, a square pyramid is a pyramid with a square base, having a total of five faces. If the apex of the pyramid is directly above the center of the square, it is a right square pyramid with four isosceles triangles; otherwise, it is an oblique square pyramid. When all of the pyramid's edges are equal in length, its triangles are all equilateral, and it is called an equilateral square pyramid.

<span class="mw-page-title-main">Tiling puzzle</span> Puzzles involving the assembly of flat shapes

Tiling puzzles are puzzles involving two-dimensional packing problems in which a number of flat shapes have to be assembled into a larger given shape without overlaps. Some tiling puzzles ask players to dissect a given shape first and then rearrange the pieces into another shape. Other tiling puzzles ask players to dissect a given shape while fulfilling certain conditions. The two latter types of tiling puzzles are also called dissection puzzles.

<span class="mw-page-title-main">Tetrakis square tiling</span>

In geometry, the tetrakis square tiling is a tiling of the Euclidean plane. It is a square tiling with each square divided into four isosceles right triangles from the center point, forming an infinite arrangement of lines. It can also be formed by subdividing each square of a grid into two triangles by a diagonal, with the diagonals alternating in direction, or by overlaying two square grids, one rotated by 45 degrees from the other and scaled by a factor of √2.

In geometry, a dissection problem is the problem of partitioning a geometric figure into smaller pieces that may be rearranged into a new figure of equal content. In this context, the partitioning is called simply a dissection. It is usually required that the dissection use only a finite number of pieces. Additionally, to avoid set-theoretic issues related to the Banach–Tarski paradox and Tarski's circle-squaring problem, the pieces are typically required to be well-behaved. For instance, they may be restricted to being the closures of disjoint open sets.

<i>Ostomachion</i> Treatise on geometry attributed to Archimedes

In ancient Greek geometry, the Ostomachion, also known as loculus Archimedius or syntomachion, is a mathematical treatise attributed to Archimedes. This work has survived fragmentarily in an Arabic version and a copy, the Archimedes Palimpsest, of the original ancient Greek text made in Byzantine times.

<span class="mw-page-title-main">Square trisection</span> Cutting a square into pieces which rearrange into 3 identical squares

In geometry, a square trisection is a type of dissection problem which consists of cutting a square into pieces that can be rearranged to form three identical squares.

<span class="mw-page-title-main">Rep-tile</span> Shape subdivided into copies of itself

In the geometry of tessellations, a rep-tile or reptile is a shape that can be dissected into smaller copies of the same shape. The term was coined as a pun on animal reptiles by recreational mathematician Solomon W. Golomb and popularized by Martin Gardner in his "Mathematical Games" column in the May 1963 issue of Scientific American. In 2012 a generalization of rep-tiles called self-tiling tile sets was introduced by Lee Sallows in Mathematics Magazine.

<span class="mw-page-title-main">Hinged dissection</span> Geometric partition where pieces are connected by "hinged" points

In geometry, a hinged dissection, also known as a swing-hinged dissection or Dudeney dissection, is a kind of geometric dissection in which all of the pieces are connected into a chain by "hinged" points, such that the rearrangement from one figure to another can be carried out by swinging the chain continuously, without severing any of the connections. Typically, it is assumed that the pieces are allowed to overlap in the folding and unfolding process; this is sometimes called the "wobbly-hinged" model of hinged dissection.

<span class="mw-page-title-main">Self-tiling tile set</span>

A self-tiling tile set, or setiset, of order n is a set of n shapes or pieces, usually planar, each of which can be tiled with smaller replicas of the complete set of n shapes. That is, the n shapes can be assembled in n different ways so as to create larger copies of themselves, where the increase in scale is the same in each case. Figure 1 shows an example for n = 4 using distinctly shaped decominoes. The concept can be extended to include pieces of higher dimension. The name setisets was coined by Lee Sallows in 2012, but the problem of finding such sets for n = 4 was asked decades previously by C. Dudley Langford, and examples for polyaboloes and polyominoes were previously published by Gardner.

<span class="mw-page-title-main">Hooper's paradox</span>

Hooper's paradox is a falsidical paradox based on an optical illusion. A geometric shape with an area of 32 units is dissected into four parts, which afterwards get assembled into a rectangle with an area of only 30 units.

<span class="mw-page-title-main">Chessboard paradox</span> Mathematical paradox and logic puzzle

The chessboard paradox or paradox of Loyd and Schlömilch is a falsidical paradox based on an optical illusion. A chessboard or a square with a side length of 8 units is cut into four pieces. Those four pieces are used to form a rectangle with side lengths of 13 and 5 units. Hence the combined area of all four pieces is 64 area units in the square but 65 area units in the rectangle, this seeming contradiction is due an optical illusion as the four pieces don't fit exactly in the rectangle, but leave a small barely visible gap around the rectangle's diagonal. The paradox is sometimes attributed to the American puzzle inventor Sam Loyd (1841–1911) and the German mathematician Oskar Schlömilch (1832–1901).

<span class="mw-page-title-main">Vanishing puzzle</span> Optical illusion

A vanishing puzzle is a mechanical optical illusion comprising multiple pieces which can be rearranged to show different versions of a picture depicting several objects, the number of which depending on the arrangement of the pieces.

References

  1. Forbrush, William Byron (1914). Manual of Play. Jacobs. p. 315.
  2. The Guardian, Vanishing Leprechaun, Disappearing Dwarf and Swinging Sixties Pin-up Girls – puzzles in pictures

Further reading