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Lateral thinking is a manner of solving problems using an indirect and creative approach via reasoning that is not immediately obvious. Synonymous to thinking outside the box, it involves ideas that may not be obtainable using only traditional step-by-step logic. [1] The cutting of the Gordian Knot is a classical example.
The term was first used in 1967 by Maltese psychologist Edward de Bono who used the Judgement of Solomon, the Nine Dots Puzzle, and the sewing machine (automating the work rather than adding more workers) as examples, among many others, of lateral thinking. [2]
Lateral thinking deliberately distances itself from Vertical Thinking, the traditional method for problem solving.
Vertical Thinking | Lateral Thinking | |
---|---|---|
linear | yes | no |
pattern | develop an existing pattern | restructure an existing pattern |
direction | stepwise and methodical | multidirectional and creative |
uncertainty tolerated | no | yes |
rewards for | depth of knowledge | breadth of knowledge |
restricted by relevant information | yes | no |
novel approaches welcomed | no | yes |
De Bono argues lateral thinking entails a switch-over from a familiar pattern to a new, unexpected one. Such insight sometimes takes the form of humour [4] but can also be cultivated. [5]
Critics have characterized lateral thinking as a pseudo-scientific concept, arguing de Bono's core ideas have never been rigorously tested or corroborated. [6] [7]
Lateral thinking has to be distinguished from critical thinking. [8] Critical thinking is primarily concerned with judging the true value of statements and seeking errors whereas lateral thinking focuses more on the "movement value" of statements and ideas. A person uses lateral thinking to move from one known idea to new ideas. Edward de Bono defines four types of thinking tools:
The thinker chooses an object at random, or a noun from a dictionary and associates it with the area they are thinking about. De Bono exemplifies this through the randomly chosen word "nose" being applied to an office photocopier, leading to the idea that the copier could produce a lavender smell when it was low on paper. [10]
A provocation is a statement that we know is wrong or impossible but used to create new ideas. De Bono gives an example of considering river pollution and setting up the provocation, "the factory is downstream of itself", causing a factory to be forced to take its water input from a point downstream of its output, an idea which later became law in some countries. [11] Provocations can be set up by the use of any of the provocation techniques—wishful thinking, exaggeration, reversal, escape, distortion, or arising. The thinker creates a list of provocations and then uses the most outlandish ones to move their thinking forward to new ideas.
The purpose of movement techniques is to produce as many alternatives as possible in order to encourage new ways of thinking about both problems and solutions. The production of alternatives tends to produce many possible solutions to problems that seemed to only have one possible solution. [12] One can move from a provocation to a new idea through the following methods: extract a principle, focus on the difference, moment to moment, positive aspects or special circumstances.
A tool which is designed to ask the question, "Why?", in a non-threatening way: why something exists or why it is done the way it is. The result is a very clear understanding of "Why?", which naturally leads to new ideas. The goal is to be able to challenge anything at all, not just those things that are problematic. For example, one could challenge the handles on coffee cups: The reason for the handle seems to be that the cup is often too hot to hold directly; perhaps coffee cups could be made with insulated finger grips, or there could be separate coffee-cup holders similar to beer holders, or coffee should not be so hot in the first place. [12]
Ideas carry out concepts. This tool systematically expands the range and number of concepts in order to end up with a very broad range of ideas to consider. [12]
Based on the idea that the majority is always wrong (as suggested by Henrik Ibsen [13] [ non-primary source needed ] and by John Kenneth Galbraith [14] ), take anything that is obvious and generally accepted as "goes without saying", question it, take an opposite view, and try to convincingly disprove it. This technique is similar to de Bono's "Black Hat" of Six Thinking Hats , which looks at identifying reasons to be cautious and conservative.[ citation needed ]
The purpose of fractionation is to create alternative perceptions of problems and solutions by taking the commonplace view of the situation and breaking it into multiple alternative situations in order to break away from the fixed view and see the situation from different angles. This allows the generation of multiple possible solutions that can be synthesized into more comprehensive answers. [12]
Creativity is the ability to form novel and valuable ideas or works using one's imagination. Products of creativity may be intangible, or a physical object.
Situation puzzles, often referred to as minute mysteries, lateral thinking puzzles or "yes/no" puzzles, are puzzles in which participants are to construct a story that the host has in mind, basing on a puzzling situation that is given at the start.
Creative problem-solving (CPS) is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of using creativity to develop new ideas and solutions to problems. The process is based on separating divergent and convergent thinking styles, so that one can focus their mind on creating at the first stage, and then evaluating at the second stage.
Edward Charles Francis Publius de Bono was a Maltese physician and commentator. He originated the term lateral thinking, and wrote many books on thinking, including Six Thinking Hats.
Ideation is the creative process of generating, developing, and communicating new ideas, where an idea is understood as a basic unit of thought that can be either visual, concrete, or abstract. Ideation comprises all stages of a thought cycle, from innovation, to development, to actualization. Ideation can be conducted by individuals, organizations, or crowds. As such, it is an essential part of the design process, both in education and practice.
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on. They can be used as part of problem solving, artistic expression, or therapy.
Product design is the process of creating new products for businesses to sell to their customers. It involves the generation and development of ideas through a systematic process that leads to the creation of innovative products. Thus, it is a major aspect of new product development.
Po is a word that precedes and signals a provocation. A provocation is an idea which moves thinking forward to a new place from where new ideas or solutions may be found. Po is also an interjection, aimed at obtaining further clarifications without agreeing or disagreeing.
Vertical thinking is a type of approach to problems that usually involves one being selective, analytical, and sequential. It could be said that it is the opposite of lateral thinking. Unlike lateral thinking that involves using added intuition, risk taking, and imagination through unconscious and subconscious processes, vertical thinking consists of using more of a conscious approach via rational assessment in order to take in information or make decisions. This type of thinking encourages individuals to employ a sequential approach to solving problem where a creative and multidirectional response are seen as imprudent. Vertical thinkers prefer to rely on external data and facts in order to avoid failure or counterfactual thinking.
Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems.
The following outline is provided as an overview of and topical guide to thought (thinking):
Six Thinking Hats was written by Dr. Edward de Bono. "Six Thinking Hats" and the associated idea of parallel thinking provide a means for groups to plan thinking processes in a detailed and cohesive way, and in doing so to think together more effectively.
Divergent thinking is a thought process used to generate creative ideas by exploring many possible solutions. It typically occurs in a spontaneous, free-flowing, "non-linear" manner, such that many ideas are generated in an emergent cognitive fashion. Many possible solutions are explored in a short amount of time, and unexpected connections are drawn. Divergent thinking is often contrasted with convergent thinking. Convergent thinking is the opposite of divergent thinking as it organizes and structures ideas and information, which follows a particular set of logical steps to arrive at one solution, which in some cases is a "correct" solution.
The Herrmann brain dominance instrument (HBDI) is a system to measure and describe thinking preferences in people, developed by William "Ned" Herrmann while leading management education at General Electric's Crotonville facility. It is a type of cognitive style measurement and model, and is often compared to psychological pseudoscientific assessments such as the Myers-Briggs Type Indicator, Learning Orientation Questionnaire, DISC assessment, and others.
Analytical skill is the ability to deconstruct information into smaller categories in order to draw conclusions. Analytical skill consists of categories that include logical reasoning, critical thinking, communication, research, data analysis and creativity. Analytical skill is taught in contemporary education with the intention of fostering the appropriate practices for future professions. The professions that adopt analytical skill include educational institutions, public institutions, community organisations and industry.
Lateral computing is a lateral thinking approach to solving computing problems. Lateral thinking has been made popular by Edward de Bono. This thinking technique is applied to generate creative ideas and solve problems. Similarly, by applying lateral-computing techniques to a problem, it can become much easier to arrive at a computationally inexpensive, easy to implement, efficient, innovative or unconventional solution.
Convergent thinking is a term coined by Joy Paul Guilford as the opposite of divergent thinking. It generally means the ability to give the "correct" answer to questions that do not require novel ideas, for instance on standardized multiple-choice tests for intelligence.
The Design of Business: Why Design Thinking is the Next Competitive Advantage is a 2009 book by Roger Martin, Dean of the University of Toronto's Rotman School of Management. In the book, Martin describes the concept of design thinking, and how companies can incorporate it into their organizational structure for long term innovation and results.
Systems-oriented design (SOD) uses system thinking in order to capture the complexity of systems addressed in design practice. The main mission of SOD is to build the designers' own interpretation and implementation of systems thinking. SOD aims at enabling systems thinking to fully benefit from design thinking and practice and design thinking and practice to fully benefit from systems thinking. SOD addresses design for human activity systems and can be applied to any kind of design problem ranging from product design and interaction design through architecture to decision-making processes and policy design.
Systematic inventive thinking (SIT) is a thinking method developed in Israel in the mid-1990s. Derived from Genrich Altshuller's TRIZ engineering discipline, SIT is a practical approach to creativity, innovation and problem solving, which has become a well known methodology for innovation. At the heart of SIT's method is one core idea adopted from Genrich Altshuller's TRIZ which is also known as Theory of Inventive Problem Solving (TIPS): that inventive solutions share common patterns. Focusing not on what makes inventive solutions different – but on what they share in common – is core to SIT's approach.
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