Paratopic | |
---|---|
![]() Steam cover art | |
Developer(s) | Arbitrary Metric |
Publisher(s) | Arbitrary Metric |
Designer(s) | Jessica Harvey |
Writer(s) | Doc Burford |
Composer(s) | Lazzie Brown |
Platform(s) | Linux, macOS, Windows, Nintendo Switch, Xbox One, Xbox Series |
Release | Linux, macOS, Windows March 6, 2018 [1] Nintendo Switch August 21, 2020 [2] Xbox One, Xbox Series X/S May 13, 2022 [3] |
Genre(s) | Horror |
Mode(s) | Single-player |
Paratopic is a 2018 first-person horror video game, released for Linux, macOS, Windows, Nintendo Switch, Xbox One and Xbox Series. The game uses a graphical style reminiscent of 32-bit era graphics. Later that year, a "Definitive Cut" edition added new locations and objects. [4] Paratopic won the "Excellence in Audio" category at the 2019 Independent Games Festival Awards. [5]
Paratopic was developed with a very low budget by Arbitrary Metric, a team of three - Doc Burford, Jessica Harvey, and Lazzie Brown. Harvey describes their tool set of Unity, Visual Studio, GIMP and Blender as the "no money special". The script was written in Twine before imported into Unity. Brown, who was responsible for the audio, used Reason and Audacity. [6] [7]
Burford described the design of the game as partly a response to weaknesses he saw in the walking simulator genre, he wanted to introduce more player actions, and populate the world with more life compared to the empty environments of Dear Esther and Gone Home . During development, poverty became a main theme of the game; with characters worried about debt and the faltering economy, and the environment reflecting the slow decline of Burford's home town. Every facet of the game was designed to invoke a feeling of dread using a "show, don't tell" style. [8]
The game was originally released through itch.io in March 2018. The developers preferred itch.io over Steam due to its lower fees, and believed that the itch audience were more receptive to smaller, experimental games. [6] [1] In September 2018, an expanded Definitive Cut of the game was released, including new locations and objects. This version was offered on Steam as well as itch.io. [4] The game was later ported to the Nintendo Switch and Xbox One by Baltoro Games and released in 2020 and 2022 respectively. [2] [3]
The game is presented as short gameplay segments with stories that connect vaguely to each other that frequently and abruptly shift. The narrative is shown out of order in-game. The following is a summarization of the order as the story segments appear.
In a hallway-like building, an unnamed Smuggler is interrogated about possessing undeclared videotapes by a security guard. The guard goes into a room to watch some of the tapes. The room becomes enveloped in a blinding white light. The game abruptly shifts to a diner. An unnamed female Assassin is instructed to retrieve videotapes for her employer. Outside, a corpse can be seen being eaten by birds. She is told to smuggle them across a "border" once she retrieves them. Now alone in the diner, the Assassin, armed with a revolver, kicks open a door in the back of the diner, revealing a man standing next to a mysterious symbol. The game abruptly cuts to an apartment complex. A person (ostensibly the Smuggler), en route to their apartment, is told by a neighbor that she witnessed a group of men breaking into the Smuggler's apartment. Inside the Smuggler's apartment is a lamp, numerous boxes filled with what appears to be liquified flesh, a bare mattress, and a box, adorned with the same symbol from the diner, filled with videotapes. The Smuggler's neighbor abruptly appears, requesting a "juicy" videotape. It is left up to the player as to whether the Smuggler gives her a tape or not. If the neighbor is given a tape, she is seen watching it in her room, only for her face to split open.
The game abruptly cuts to a person (again, ostensibly, the Smuggler) driving a car down a deserted city highway. In the passenger seat, a revolver and the videotape box frequently change places on the seat. The game abruptly cuts to a gas station mini-mart. The Smuggler makes small talk with the mini-mart cashier while their car gets gas. Outside, a monstrous, dark figure stands over the car. The game abruptly cuts to an unnamed female Birdwatcher, armed with a camera, walking through a forest, taking pictures of crows. The Birdwatcher stumbles upon a clearing, witnessing a massive dome-like structure in the distance, as well as a windmill that bears a strong resemblance to the windmill in the diner symbol. In a completely missable area, the Birdwatcher discovers an underground room with multiple television screens, which play a fragmented recording of a man from the enigmatic "Power Company". The man addresses an unknown group of people (ostensibly his coworkers) and the "sacrifices" they make for the sake of a "better future". After discovering a cliffside trail, the game cuts to the Smuggler, in the car again. The Smuggler leaves the city and enters a countryside-like area. The game then cuts back to the Birdwatcher, who wanders through an area filled with mangled and ruined metallic structures and shipping crates. The shipping crates are marked with the symbol from the diner. There are active security cameras that appear to be watching the birdwatcher. Eventually, the Birdwatcher stumbles upon a radio tower, beneath which is a black, monstrous creature that warps and distorts the Birdwatcher's camera feed. The monster then teleports behind the Birdwatcher and attacks her.
The game then cuts to the Smuggler, in the car once more, as they drive through the countryside. Numerous destroyed and mangled objects can be seen in the background. The game then cuts to the gas station. The Smuggler, apparently there a second time, again makes conversation with the mini-mart cashier while their car fills up with gas. The dark creature can again be seen beside the car. The game then cuts back to the Assassin as they break into the diner's back room. She kills the man, who was watching some of the tapes she was hired to retrieve. She watches one herself. The television screen she views it on displays nothing but static, but the Assassin is moved back in time to the moment she kills the man every time she views a tape. The game then abruptly cuts back to the scene that was playing out at the start of the game. The security guard walks out of the room, but a flickering television is in the place of his head and he appears to be nearly bisected. His body then unravels and vanishes into thin air, leaving only the television, which displays the message "BE SEEING YOU, FRIENDO." The game then abruptly cuts to the Assassin, armed with her revolver, walking through the forest where the Birdwatcher was. The Assassin stumbles upon the Birdwatcher's skinless, headless, warped, still-moving body, wrapped around a pole, with the camera the Birdwatcher had at the foot of the pole. The Assassin takes the camera. The game ends with the Assassin reporting the Birdwatcher's body to emergency services via telephone, hanging up when the operator asks for the Assassin's name.
Paratopic was positively received on its initial 2018 release. Rock, Paper, Shotgun listed it as one of their twenty-four best games of 2018, and their writer Nic Reuben had it in his personal top five. [9] [10] Bloody Disgusting writer Andrew King featured the game in a Best of 2018 editorial. [11] At the 2019 Independent Games Festival, it was shortlisted for the Nuovo Award, and won the award for Excellence in Audio. [5] Fact magazine listed Paratopic as having one of the 10 best video game soundtracks of 2018, comprising "industrial compositions full of smudgy beats and corroding '80s synths" that match the game's "visual and narrative dread ". [12]
In 2019, Burford said that while proceeds from Paratopic's sales allowed him to move out of the family home, and exposed him to more video games freelancing opportunities, he still could not afford medical insurance. [13]
Later reviews were more mixed, the Xbox version received a score of 60/100 on reviews aggregation website Metacritic based on 4 reviews. [14] While critics praised the visuals and the game's tense, unnerving atmosphere, criticism fell on the game's short length, the story's abrupt ending, and monotonous gameplay segments.
A stealth game is a type of video game in which the player primarily uses stealth to avoid or overcome opponents. Games in the genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed espionage, counter-terrorism, and rogue themes, with protagonists that are special forces operatives, special agents, secret agents, thieves, ninjas, or assassins. Some games have also combined stealth elements with other genres, such as first-person shooters and also platformers.
Driver 3 is a 2004 action-adventure game, the third installment in the Driver series. It was developed by Reflections Interactive, published by Atari, and released on PlayStation 2, Xbox and mobile phones in June 2004, Microsoft Windows in March 2005, and Game Boy Advance in October 2005. The game's story focuses on players assuming the role of John Tanner, an undercover FBI agent, as he investigates a car-smuggling ring across three countries, in order to identify and arrest its boss and learn who they are planning to sell a cache of stolen cars to. The game expanded upon its predecessors with on-foot sections, gun combat, and drive-by shooting, with virtual recreations of three major cities - Miami, Nice, and Istanbul - free-roam game mode, and an improvement to the series' film-making "director mode".
Silent Hill 2 is a 2001 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from September to November, originally for the PlayStation 2. The second installment in the Silent Hill series, Silent Hill 2 centers on James Sunderland, a widower who journeys to the town of Silent Hill after receiving a letter from his dead wife. An extended version containing a bonus scenario, Born from a Wish, and other additions was published for Xbox in December of the same year. In 2002, it was ported to Microsoft Windows and re-released for the PlayStation 2 as a Greatest Hits version, which includes all bonus content from the Xbox port. A remastered high-definition version was released for the PlayStation 3 and Xbox 360 in 2012 as part of the Silent Hill HD Collection.
Deadly Premonition is a 2010 open world survival horror video game developed by Access Games. Set in the fictional rural American town of Greenvale, Washington, the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. Deadly Premonition was originally released in February 2010 for Xbox 360 and in March 2010 for PlayStation 3; the Xbox 360 version was published by Ignition Entertainment in North America, Marvelous Entertainment in Japan, and Rising Star Games in Europe. Marvelous Entertainment released the PlayStation 3 version exclusively in Japan. A director's cut edition for PlayStation 3 and Microsoft Windows was released worldwide by Rising Star Games in 2013. A port for the Nintendo Switch, Deadly Premonition: Origins, followed in 2019.
In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards. This process has existed since the early 1980s, but it was only with network advancements in bandwidth capabilities in the early 2000s that digital distribution became more prominent as a method of selling games. Currently, the process is dominated by online distribution over broadband Internet.
V/H/S is a 2012 American found footage horror anthology film and the first installment in the V/H/S franchise created by Brad Miska and Bloody Disgusting, and produced by Miska and Roxanne Benjamin. It features a series of found footage shorts written and directed by Adam Wingard, David Bruckner, Ti West, Glenn McQuaid, Joe Swanberg, and the filmmaking collective Radio Silence.
Tango Gameworks is a Japanese video game developer based in Tokyo. Founded in March 2010 by Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year after suffering financial issues.
Slender: The Arrival is a first-person survival horror video game developed by Blue Isle Studios among Parsec Productions as a fully realized, commercial version to Parsec's Slender: The Eight Pages, with Chapter 9 being a remake of the aforementioned game. The game is based on the Slender Man creepypasta created by Eric Knudsen, who served as a producer. It was released on Microsoft Windows and OS X on March 26, 2013. Thereafter, the game was released on Xbox 360 and PlayStation 3 in September 2014. It was released for PlayStation 4 and Xbox One in March 2015, before shipping onto Wii U in October. A port for the Nintendo Switch was released in June 2019. In October 2021, ports for Android and iOS were released.
V/H/S/2 is a 2013 found footage horror anthology film produced by Bloody Disgusting and Roxanne Benjamin. The second installment in the V/H/S franchise, it comprises four found footage segments linked together by a fifth frame narrative. V/H/S/2 features a largely different group of directors: Jason Eisener, Gareth Evans, Timo Tjahjanto, Eduardo Sánchez, and Gregg Hale, and franchise returnees Simon Barrett and Adam Wingard.
Five Nights at Freddy's (FNaF) is a video game series and media franchise created by indie game developer Scott Cawthon. The franchise features ten main video games, several spin-off games, novels, and a film adaptation.
Lakeview Cabin Collection is a horror-themed video game developed and published by Roope Tamminen. It is the sequel to his free flash game Lakeview Cabin, which released on 21 October 2013. In 2014, Tamminen announced that he was seeking to have the game released through Steam Greenlight and on 25 March 2015, Tamminen released the Lakeview Cabin Collection to Steam, Humble Bundle, and itch.io. Ports for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S were for 25 July 2024.
Resident Evil 7: Biohazard is a 2017 survival horror game developed and published by Capcom. The player controls Ethan Winters as he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzles and fighting enemies. Resident Evil 7 diverges from the more action-oriented Resident Evil 5 and Resident Evil 6, returning to the franchise's survival horror roots, emphasizing exploration. It is the first main Resident Evil game to use a first-person view.
Kitty Horrorshow is the pseudonym of an independent video game developer. Releasing her games on the distribution platform itch.io, she specializes in the psychological horror genre, with her games focusing on surreal and atmospheric horror in the aesthetic style of early 3D videogames.
Resident Evil 2 is a 2019 survival horror game developed and published by Capcom. A remake of the 1998 game Resident Evil 2, it was released for PlayStation 4, Windows, and Xbox One in January 2019 and for Amazon Luna, PlayStation 5, Xbox Series X/S and Nintendo Switch in 2022. Players control the rookie police officer Leon S. Kennedy and the college student Claire Redfield as they attempt to escape Raccoon City during a zombie outbreak.
Blue Wizard Digital is a Canadian video game development studio and game publisher founded in 2014 by Jason Kapalka, one of the founders of PopCap Games and an early pioneer in the mobile casual gaming space. It is based in the Comox Valley, British Columbia, and is the only video game studio currently headquartered in Comox, as The Long Dark studio Hinterland is now based in Vancouver.
Omori is a 2020 role-playing video game developed and published by indie studio Omocat. The player controls a mute hikikomori teenage boy named Sunny and his dream world alter-ego Omori. The player explores both the real world and Sunny's surreal dream world as Omori, either overcoming or suppressing his fears and repressed memories. How Sunny and Omori interact depends on choices made by the player, resulting in one of several endings. The game's turn-based battle system includes unconventional status effects based on characters' emotions. Prominently portraying concepts such as anxiety, depression, psychological trauma, self harm, and suicide, the game features strong psychological horror elements.
The Suicide of Rachel Foster is a 2020 adventure video game developed by One-O-One Games and published by Daedalic Entertainment. The story follows Nicole Wilson in Lewis and Clark County, Montana, during December 1993 on a visit to her family's Timberline Hotel. Having left ten years prior with her mother following the revelation that her father Leonard was sexually abusing the teenaged Rachel Foster, Nicole plans on quickly inspecting the Timberline and selling it. After being forced to stay there due to a heavy snowstorm starting after her arrival, Nicole's only contact with the outside world is a Federal Emergency Management Agency agent named Irving. With his help, Nicole decides to investigate the abuse between Leonard and Rachel, as well as her mysterious suicide.
Nowhere Prophet is a roguelike deck-building game developed by German developer Sharkbomb Studios and published by No More Robots. The game was first released in early access for Microsoft Windows, macOS, and Linux in October 2017 on Itch.io. The game was fully released for these platforms in July 2019. A version for PlayStation 4, Nintendo Switch and Xbox One followed in July 2020.
No Players Online is a short horror game released on Itch.io, a website for indie games. It was created by Belgian university students Adam Pype and Ward D'Heer and sound designer Viktor Kraus as part of the Haunted PS1 Jam in November 2019. Initially intended to be a twenty-minute horror game, the developers continued to expand the game into an alternate reality game (ARG) involving cryptic messages and secret passcodes. Players quickly solved the ARG on a dedicated Discord server.