Everyday Shooter

Last updated
Everyday Shooter
Psn everyday shooter icon.png
European PlayStation Store icon
Developer(s) Queasy Games
Publisher(s) Sony Computer Entertainment
Designer(s) Jessica Mak
Composer(s) Jessica Mak
Shaw-Han Liem
Platform(s) Windows, PlayStation 3, PlayStation Portable
ReleaseWindows
March 29, 2006 (Online)
May 8, 2008 (Steam)
PlayStation 3
  • NA: October 11, 2007
  • PAL: February 14, 2008
  • JP: May 15, 2008
PlayStation Portable
  • NA: December 4, 2008
  • PAL: January 22, 2009
  • JP: June 11, 2009
Genre(s) Multidirectional shooter, music
Mode(s) Single-player

Everyday Shooter (known as Riff: Everyday Shooter in the PAL region) is a multidirectional shooter developed by Jessica Mak and released for Microsoft Windows in 2006.

Contents

Development

Everyday Shooter was developed in the span of a few months by Jessica Mak using Visual C++. [1] After her last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game. [2] Initially the game started out as a puzzle game inspired by Mak's interest in Lumines and Every Extend Extra, [3] however Mak had trouble with this route and decided instead to turn the game into a shooter. [3] In addition to programming and graphic design, Mak recorded and implemented an all-guitar soundtrack to the game.

Sony Computer Entertainment took notice of the game at the 2007 Independent Gaming Festival [4] and published it for the PlayStation 3 on October 11 as a downloadable game on the PlayStation Network. [1]

Gameplay

Everyday Shooter is a dual-stick, multidirectional shooter. In the game's "Normal Play" mode, the player maneuvers a small dot through eight different levels. The gameplay dynamics (enemy types, chaining systems, etc.) change with each level, encouraging the player to observe their surroundings closely to best adapt to new rule sets.

Jessica Mak describes the game as "...an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry." [5]

In addition to unique background music for every stage, the player creates dynamic music as they interact with the environment. For example, shooting one type of enemy will trigger a guitar note or riff, while destroying another enemy will result in a different guitar sample.

Initially, the only way to play the game is through "Normal Play" which presents the player with all eight stages in order from first to last. However, points scored in the game can be used to unlock several features such as a "Shuffle Mode". Similar to using a shuffle mode on any music player, turning on shuffle mode in the game will reconfigure the order of the stages except the final. Other unlockable features include various graphic filters and the ability to increase the number of lives the player has at the beginning of a game. The player may also unlock the stages to make them available individually in "Single Play". After completing a run through normal mode, a new game mode is unlocked. "Travel Mode" allows the player to play either the main game or individual stages while being invincible, at the cost of the points scored in this mode being unusable to unlock anything.

Reception

The PlayStation 3 and Windows versions received "favorable" reviews, while the PSP version received "average" reviews, according to the review aggregation website Metacritic. [6] [7] [8]

A review from 1UP.com said that the PS3 version "succeeds wildly as an engaging shooter for the art-house crowd, and a creative change of pace for the hardcore-shooter crowd." [9] Some critics pointed out similarities to the game Rez , [9] [21] while The A.V. Club pointed out homages to classic arcade games such as Centipede , Robotron 2084 , and Time Pilot . [21]

Many publications cited the PS3 version's difficulty as a source of frustration, [9] [14] though some pointed out that its unlocking system can ease the process of getting through "Normal Play" [9] [14] (or, that it can be bypassed altogether by unlocking songs in "Single Play"). [21] IGN also criticized the method of point-collecting: Points in Everyday Shooter must be physically collected by the player in the brief amount of time after they appear or else they'll quickly fade away. In IGN's PS3 version review, it was noted that "flying over all the points is far less effective than it should be, since zipping through a huge clump of them will often yield only a few actual pick-ups." [17]

Related Research Articles

<i>Resistance: Fall of Man</i> 2006 first-person shooter game

Resistance: Fall of Man is a 2006 first-person shooter video game for the PlayStation 3. It was developed by Insomniac Games and published by Sony Computer Entertainment. The game is set in an alternate history 1951, and follows Sergeant Nathan Hale as he and the human resistance forces attempt to drive a mysterious alien-like invasion out of the United Kingdom. The story continues in Resistance 2.

<i>NBA Street Showdown</i> 2005 video game

NBA Street Showdown is a basketball video game developed by Canadian studio Team Fusion and published by Electronic Arts under the EA Sports BIG label. It is the fourth installment in the NBA Street series, and a handheld port of NBA Street V3. The game was released on April 25, 2005, in North America, on September 1, 2005, in Europe, and on September 29, 2005, in Japan, for the PlayStation Portable.

<i>Killzone: Liberation</i> 2006 third person shooter video game

Killzone: Liberation is a third-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation Portable (PSP). It was originally released on 31 October 2006 in North America. It is a follow-up to Killzone, taking place two months after the original game. Killzone: Liberation is the only PSP installment in the series, and the first of only two for Sony's handheld consoles, the second of which was Killzone: Mercenary for the PlayStation Vita in 2013. An updated version of Liberation was released on 20 June 2023 for the PlayStation 4 and PlayStation 5.

<i>Virtua Tennis 3</i> 2006 sports video game

Virtua Tennis 3, known in Japan as Sega Professional Tennis: Power Smash 3, is the second arcade game sequel to Sega's tennis game franchise, Virtua Tennis. The arcade version of Virtua Tennis 3 is powered by the PC-based Sega Lindbergh arcade system board. Ports for the PC, Xbox 360, PlayStation Portable and PlayStation 3 consoles are also available with a traditional collection of tennis minigames that the home versions of Virtua Tennis are known for. In 2009, Sega updated and re-created Virtua Tennis 3 in Virtua Tennis 2009.

<i>Full Auto 2: Battlelines</i> 2006 video game

Full Auto 2: Battlelines is the sequel to Full Auto and is a vehicular combat racing game available on the PlayStation 3 and PlayStation Portable. It was developed by Pseudo Interactive on PS3 and by Deep Fried Entertainment on PSP and published by Sega. With the closing down of Pseudo Interactive in 2008, the online servers for Full Auto 2 no longer had a means to survive. As of July 16, 2014 the online servers have been completely shut down.

<i>NBA 07</i> 2006 basketball video game

NBA 07 is a basketball video game which was released on September 26, 2006. It was developed by San Diego Studio for the PlayStation 3 and PlayStation Portable versions and by A.C.R.O.N.Y.M. Games for the PlayStation 2 version. It is the second installment of the NBA series by Sony Computer Entertainment, and the first one for the PlayStation 3. It was one of three PlayStation 3 titles released at launch that supported the 1080p high definition video output. Kobe Bryant of the Los Angeles Lakers served as the cover athlete.

<i>The Bigs</i> 2007 video game

The Bigs is an arcade-style baseball video game for the Xbox 360, PlayStation 3, PlayStation 2, Wii and PlayStation Portable. It was released in June 2007 in North America, and in October in the PAL region. A sequel, The Bigs 2, was released on July 7, 2009.

<i>God of War: Chains of Olympus</i> 2008 video game

God of War: Chains of Olympus is an action-adventure hack and slash video game developed by Ready at Dawn, and published by Sony Computer Entertainment (SCE). It was first released for the PlayStation Portable (PSP) handheld console on March 4, 2008. The game is the fourth installment in the God of War series, the second chronologically, and a prequel to the original God of War. It is loosely based on Greek mythology and set in ancient Greece, with vengeance as its central motif. The player controls Kratos, a Spartan warrior who serves the Olympian gods. Kratos is guided by the goddess Athena, who instructs him to find the Sun God Helios, as the Dream God Morpheus has caused many of the gods to slumber in Helios' absence. With the power of the Sun and the aid of the Titan Atlas, Morpheus and the Queen of the Underworld Persephone intend to destroy the Pillar of the World and in turn Olympus.

<i>Super Stardust HD</i> 2007 video game

Super Stardust HD is a downloadable multidirectional shooter released for the PlayStation 3 by Sony Interactive Entertainment, developed by the Finnish company Housemarque. In Asian regions, it is known as Star Strike HD. In 2015, a port for the PlayStation 4, called Super Stardust Ultra, was released. In 2016, Super Stardust Ultra VR, a PlayStation VR compatible version that contains Super Stardust Ultra, was released for the PlayStation 4. It is also available as paid downloadable content for Super Stardust Ultra.

<i>NBA 08</i> 2007 basketball video game

NBA 08 is an NBA basketball video game developed by San Diego Studio and published by Sony Computer Entertainment. It was released on September 26, 2007 for PlayStation 3 and October 12, 2007 for PlayStation Portable and PlayStation 2. The PlayStation 3 and PlayStation Portable versions of the game were developed by San Diego Studio, and the PlayStation 2 version of the game was developed by A.C.R.O.N.Y.M. Games.

<i>PixelJunk Monsters</i> 2007 tower defense video game

PixelJunk Monsters is a tower defense video game developed by Q-Games for the PlayStation 3. The second game in the PixelJunk series, it was originally released in Japan on December 6, 2007 and worldwide by Sony Computer Entertainment on the PlayStation Store on January 24, 2008. The game was released for the PlayStation Portable under the title PixelJunk Monsters Deluxe.

God of War is an action-adventure game franchise created by David Jaffe and developed by Sony's Santa Monica Studio. It began in 2005 on the PlayStation 2 (PS2) video game console and has become a flagship series for PlayStation, consisting of nine installments across multiple platforms. Based on ancient mythologies, the series' plot follows Kratos, a Spartan warrior who becomes the God of War and comes into conflict with various mythological pantheons. The earlier games in the series are based on Greek mythology and see Kratos follow a path of vengeance against the Olympian gods; the later games are based on Norse mythology and see Kratos go on a path of redemption while also introducing his son Atreus as a secondary protagonist.

<i>Fat Princess</i> 2009 video game

Fat Princess is an action real-time strategy video game developed by Titan Studios and published by Sony Computer Entertainment for the PlayStation 3. It was released in North America, Europe and Australia on July 30, 2009, and in Japan on December 25 the same year, as Pocchari Princess. It was included on the Best of PlayStation Network Vol. 1 compilation disc, released on June 18, 2013. A PlayStation Portable version, titled Fat Princess: Fistful of Cake, was released in 2010.

<i>NBA 09: The Inside</i> 2008 basketball video game

NBA 09: The Inside is a basketball simulation game developed by San Diego Studio and published by Sony Computer Entertainment. The game was released on October 7, 2008 for the PlayStation 3, PlayStation 2 and PlayStation Portable. The PlayStation 3 and PlayStation Portable versions of the game were developed by San Diego Studio, and the PlayStation 2 version of the game was developed by A.C.R.O.N.Y.M. Games. The game includes all 30 NBA teams along with 14 of the 16 NBDL teams.

<i>The Bigs 2</i> 2009 video game

The Bigs 2 is a baseball sports video game developed by Blue Castle Games and published by 2K for the Xbox 360, PlayStation 3, PlayStation 2, Wii, and PlayStation Portable. The game serves as the direct sequel to The Bigs. The first trailer for the game was released revealing players like Ozzie Smith, Wade Boggs, Roberto Clemente, and Reggie Jackson and a number of other Hall of Famers. Milwaukee Brewers All-Star first baseman Prince Fielder is the cover athlete chosen by 2K Sports. For the Xbox 360, PlayStation 3 and Wii editions of the game, the English play-by-play announcer is Damon Bruce while the Japanese announcer is Kasey Ryne Mazak. It was released in 2009. The game was indirectly followed-up by Nicktoons MLB.

<i>PixelJunk Shooter</i> 2009 video game

PixelJunk Shooter is a video game developed by Q-Games for the PlayStation 3. It is the fourth major title in the PixelJunk series. It was released on the worldwide PlayStation Store in December 2009, and for Steam on November 11, 2013. A remastered version of the game, PixelJunk Shooter Ultimate, was released for the PlayStation 4 and PlayStation Vita in June 2014, and for Microsoft Windows on October 21, 2015.

<i>NBA Jam</i> (2010 video game) 2010 video game

NBA Jam is a basketball video game developed by EA Canada and published by EA Sports. It is the latest installment in the NBA Jam video game franchise, released in 2010. The game was initially planned to be available as a full retail release for the Wii, with the PlayStation 3 and Xbox 360 versions available for download via a coupon upon purchasing NBA Elite 11. Following the delay and eventual cancelation of Elite, the PS3 and Xbox 360 versions were released as standalone titles in November 2010.

<i>UFC Undisputed 2010</i> 2010 video game

UFC Undisputed 2010 is a mixed martial arts fighting game featuring Ultimate Fighting Championship (UFC) properties and fighters developed by Yuke's and published by THQ in 2010 for the PlayStation 3, Xbox 360, and PlayStation Portable. It is the second game to be released under THQ's 2007 agreement with the UFC and it is a sequel to the successful UFC 2009 Undisputed. Another sequel, UFC Undisputed 3, was released in 2012.

Guilty Gear X2 is a 2D fighting video game developed by Arc System Works, and published by Sammy Studios. It was first released on May 23, 2002 for Japanese arcades, and later ported to the PlayStation 2 for North America in 2003. The game received updated versions for several platforms, each containing various adjustments: Guilty Gear X2 #Reload (2003), Guilty Gear XX Slash (2005), Guilty Gear XX Accent Core (2006), Guilty Gear XX Accent Core Plus (2008), and Guilty Gear XX Accent Core Plus R (2012).

Jessica Mak is a Canadian video game developer known for designing the music-themed games Everyday Shooter (2006) and Sound Shapes (2012). In 2021, it was announced that Mak was developing a game with Annapurna Interactive.

References

  1. 1 2 "Official Everyday Shooter Information Thread". Queasy Games Forums. September 24, 2007. Archived from the original (Forum Post) on October 17, 2007. Retrieved April 29, 2019.
  2. Wallis, Alistair (October 13, 2006). "Road To The IGF: Queasy Games' Everyday Shooter". Gamasutra . UBM plc. Archived from the original on August 26, 2014. Retrieved August 25, 2014.
  3. 1 2 Sinclair, Brendan (October 23, 2007). "Q&A: Everyday Shooter creator Jonathan Mak". GameSpot . CBS Interactive. Archived from the original on March 8, 2021. Retrieved August 25, 2014.
  4. Shamoon, Evan (February 2008). "Garage Game Developer: Our monthly look at the industry's most interesting gigs". Electronic Gaming Monthly . No. 225. Ziff Davis. p. 33.
  5. "Everyday Shooter by Jonathan Mak". Queasy Games. Archived from the original on October 8, 2007. Retrieved October 9, 2007.
  6. 1 2 "Everyday Shooter for PC Reviews". Metacritic . CBS Interactive. Archived from the original on May 6, 2019. Retrieved April 29, 2019.
  7. 1 2 "Everyday Shooter for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on March 5, 2019. Retrieved April 29, 2019.
  8. 1 2 "Everyday Shooter for PSP Reviews". Metacritic. CBS Interactive. Archived from the original on March 15, 2019. Retrieved April 29, 2019.
  9. 1 2 3 4 5 Suttner, Nick (October 11, 2007). "Everyday Shooter (PS3)". 1UP.com . Ziff Davis. Archived from the original on March 8, 2016. Retrieved April 29, 2019.
  10. Edge staff (March 2008). "Riff: Everyday Shooter (PS3)". Edge . No. 186. Future plc. p. 103.
  11. Bramwell, Tom (January 9, 2008). "Riff: Everyday Shooter (PlayStation 3)". Eurogamer . Gamer Network. Archived from the original on April 30, 2019. Retrieved April 30, 2019.
  12. Shuman, Sid (January 9, 2008). "Review: Every Day Shooter [sic] (PS3)". GamePro . IDG Entertainment. Archived from the original on January 11, 2008. Retrieved April 30, 2019.
  13. Reboucas, Eduardo (December 16, 2008). "Everyday Shooter Review (PSP)". Game Revolution . CraveOnline. Archived from the original on September 26, 2015. Retrieved April 30, 2019.
  14. 1 2 3 Navarro, Alex (October 12, 2007). "Everyday Shooter Review (PS3)". GameSpot. CBS Interactive. Archived from the original on May 15, 2019. Retrieved April 29, 2019.
  15. Grabowski, Dakota (January 26, 2009). "Everyday Shooter - PSP - Review". GameZone. Archived from the original on February 3, 2009. Retrieved April 30, 2019.
  16. Onyett, Charles (May 14, 2008). "Everyday Shooter Review (PC)". IGN . Ziff Davis. Archived from the original on May 30, 2019. Retrieved April 29, 2019.
  17. 1 2 Clements, Ryan (October 11, 2007). "Everyday Shooter Review (PS3)". IGN. Ziff Davis. Archived from the original on May 15, 2019. Retrieved April 29, 2019.
  18. Clements, Ryan (December 5, 2008). "Everyday Shooter Review (PSP)". IGN. Ziff Davis. Archived from the original on March 15, 2019. Retrieved April 29, 2019.
  19. "Riff: Everyday Shooter (PS3)". PlayStation Official Magazine – UK . Future plc. February 2008. p. 96.
  20. "Everyday Shooter". PC Gamer . Vol. 15, no. 8. Future US. August 2008. p. 62.
  21. 1 2 3 4 Mastrapa, Gus (October 22, 2007). "EveryDay Shooter [sic] (PS3)". The A.V. Club . The Onion. Archived from the original on March 4, 2009. Retrieved April 29, 2019.
  22. 1 2 3 "The 10th Annual Independent Games Festival". Independent Games Festival . Archived from the original on October 9, 2007. Retrieved April 29, 2019.
  23. Crecente, Brian (December 28, 2007). "Kotaku's 2007 Games of the Year". Kotaku . Gawker Media. Archived from the original on April 20, 2008. Retrieved April 29, 2019.