Time Pilot

Last updated
Time Pilot
Time Pilot Flyer.png
North American arcade flyer
Developer(s) Konami
Designer(s) Yoshiki Okamoto
Artist(s) Hideki Ooyama
Composer(s) Masahiro Inoue
Platform(s) Arcade, Atari 2600, MSX, ColecoVision
Atari 2600
  • WW: 1983
  • WW: 1983
  • EU: 1983
  • JP: December 1984
Genre(s) Multidirectional shooter
Mode(s) Single-player, multiplayer

Time Pilot [lower-alpha 1] is a multidirectional shooter arcade video game designed by Yoshiki Okamoto and released by Konami in 1982. It was distributed in the United States by Centuri, [3] and by Atari Ireland in Europe and the Middle East. [4] While engaging in aerial combat, the player-controlled jet flies across open airspace that scrolls indefinitely in all directions. [8] [9] Each level is themed to a different time period. Home ports for the Atari 2600, MSX, and ColecoVision were released in 1983.


A top-down sequel, Time Pilot '84 , was released in arcades in 1984. It drops the time travel motif and instead takes place over a futuristic landscape.


Players assume the role of a pilot of a futuristic fighter jet trying to rescue fellow pilots trapped in different time eras. In each level, players battle enemy aircraft and then a stronger aircraft. Players' fighter jet is in the center of the screen at all times. Players eventually battle a mothership of the time period they are in; once the mothership is defeated, they move onto the next time period. Parachuting pilots will occasionally appear and award players points if collected.

There are five levels: 1910, 1940, 1970, 1982/1983, and 2001. After the fifth level is finished, the game repeats thereafter.

Extra lives are given at 10,000 points, and per 50,000 scored up to 960,000; thereafter, the game goes to "survival of the fittest" mode.

Fighters are destroyed if they collide into bullets, enemy ships, or missiles. Game ends if the last fighter is destroyed.


According to his account, Yoshiki Okamoto's proposal for Time Pilot was initially rejected by his boss at Konami, who assigned Okamoto to work on a driving game instead. Okamoto secretly gave instructions to his programmer to work on his idea, while pretending to be working on a driving game in front of his boss. [10]


In Japan, the annual Game Machine chart listed Time Pilot as the fifth highest-grossing arcade video game of 1982. [11] Game Machine later listed Time Pilot on their June 1, 1983 issue as being the eighteenth most popular arcade title of the month. [12]

In the United States, the game topped the Play Meter arcade earnings chart in February 1983. [13] The Amusement & Music Operators Association (AMOA) later listed it among the thirteen highest-earning arcade games of 1983. [14]

Computer and Video Games magazine gave the arcade game a generally favorable review upon release. [15]




Fury is a 1983 clone from Computer Shack for the TRS-80 Color Computer. [19] Two clones, both called Space Pilot but otherwise unrelated, were released in 1984 and 1986: from Kingsoft for the Commodore 16 and Commodore 64 [20] and Superior Software for the BBC Micro. Vector Pilot is a 2011 hobbyist-written clone for the Vectrex console. [21]


  1. Japanese: タイムパイロット, Hepburn: Taimu pairotto

Related Research Articles

<i>Pole Position</i> 1982 arcade racing video game

Pole Position is an arcade racing simulation video game released by Namco in 1982 and licensed to Atari, Inc. for US manufacture and distribution, running on the Namco Pole Position arcade system board. It is considered one of the most important titles from the golden age of arcade video games. Pole Position was an evolution of Namco's earlier arcade racing electro-mechanical games, notably F-1 (1976), whose designer Sho Osugi worked on the development of Pole Position.

<i>BurgerTime</i> 1982 video game

BurgerTime, originally released as Hamburger in Japan, is a 1982 arcade video game developed by Data East, initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients in a maze of platforms and ladders while avoiding anthropomorphic hot dogs, fried eggs, and pickles which are in pursuit.

A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a video games, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport, whilst others emphasize strategy and sport management. Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.

<i>Frogger</i> 1981 video game

Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators.

<i>Scramble</i> (video game) 1981 video game

Scramble is a horizontally scrolling shooter arcade video game released in 1981. It was developed by Konami and manufactured and distributed by Leijac in Japan and Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels, and it established the foundation for a new genre.

<i>1942</i> (video game) 1984 video game

1942 is a vertically scrolling shooter by Capcom that was released as an arcade video game in 1984. Designed by Yoshiki Okamoto, it was the first game in the 194X series, and was followed by 1943: The Battle of Midway.

1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.

<i>Gyruss</i> 1983 video game

Gyruss is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.

<i>Track & Field</i> (video game) 1983 arcade video game

Track & Field, also known as Hyper Olympic in Japan and Europe, is a 1983 Olympic-themed sports video game developed by Konami for arcades. The Japanese release sported an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title Hyper Olympic in 1983, before re-releasing under the US title Track & Field in early 1984.

<span class="mw-page-title-main">Nintendo VS. System</span> Arcade cabinet series

The Nintendo VS. System is an arcade system developed and produced by Nintendo from 1984 to 1990. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). Most of its games are conversions from the Famicom and NES, some heavily altered for the arcade format, and some debuted on the VS. System before being released on the Famicom or NES. The system focuses on two-player cooperative play. It was released in three different configurations: upright VS. UniSystem cabinets, upright VS. DualSystem cabinets, and sit-down VS. DualSystem cabinets. Games are on pluggable circuit boards, allowing for each side to have a different game.

<i>Hyper Dyne Side Arms</i> 1986 video game

Hyper Dyne Side Arms (サイドアーム) is a horizontally scrolling shooter developed and released by Capcom as an arcade video game in 1986. The player takes control of a flying mecha fighter who must battle an alien army. Side Arms uses a two-directional attacking system similar to Capcom's previous shoot-'em-up Section Z.

<i>Road Fighter</i> 1984 racing video game

Road Fighter is a racing arcade video game developed by Konami and released in 1984, and it was the first racing game from the company. The goal is to reach the finish line within the stages without running out of time, hitting other cars or running out of fuel. The game spawned a spiritual successor, Konami GT (1986), and two sequels, Midnight Run: Road Fighter 2 (1995) and Winding Heat (1996). A Japan-only sequel was also released 14 years later, Road Fighters (2010).

1985 saw many sequels and prequels in video games, such as Super Mario Bros. and Kung Fu, along with new titles such as Commando, Duck Hunt, Gauntlet, Ghosts 'n Goblins, Gradius, Hang-On, Space Harrier, Tetris and The Way of the Exploding Fist. The year's highest-grossing arcade video games were Hang-On and Karate Champ in the United States, and Commando in the United Kingdom. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's best‑selling home video game was Super Mario Bros.

<i>Pole Position II</i> 1983 video game

Pole Position II is the sequel to racing simulation game Pole Position, released by Namco for arcades in 1983. As with its predecessor, Namco licensed this game to Atari, Inc. for US manufacture and distribution. Atari Corporation released a port as the pack-in game for its Atari 7800 ProSystem console launch in 1986. Pole Position arcade machines can be converted to Pole Position II by swapping several chips.

<i>Vanguard</i> (video game) 1981 video game

Vanguard is a scrolling shooter arcade video game developed by TOSE. It was released by SNK in Japan and Europe in 1981, and licensed to Centuri for manufacture in North America in October and to Zaccaria in Italy the same year. Cinematronics converted the game to cocktail arcade cabinets in North America. The player flies a ship through forced-scrolling tunnels with sections that move horizontally, vertically, or diagonally, to reach a boss at the end. The ship is controlled with an 8-way joystick, and it can fire in four directions via four buttons in a diamond arrangement.

Centuri, formerly known as Allied Leisure, was an American arcade game manufacturer. They were based in Hialeah, Florida, and were one of the top six suppliers of coin-operated arcade video game machinery in the United States during the early 1980s. Centuri in its modern inception was formed when former Taito of America president Ed Miller and his partner Bill Olliges took over Allied Leisure, Inc. They renamed it "Centuri" in 1980.

<i>TwinBee</i> 1985 video game

TwinBee is a vertically scrolling shooter released by Konami as an arcade video game in 1985 in Japan. Along with Sega's Fantasy Zone, released a year later, TwinBee is credited as an early archetype of the "cute 'em up" type in its genre. It was the first game to run on Konami's Bubble System hardware. TwinBee was ported to the Family Computer and MSX in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation Konami Classics Series: Arcade Hits. A mobile phone version was released for i-mode Japan phones in 2003 with edited graphics.

<i>Tutankham</i> 1982 video game

Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982, before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.

<i>Cube Quest</i> 1983 video game

Cube Quest is a shoot 'em up arcade laserdisc game by American company Simutrek released in 1983. It was primarily designed and programmed by Paul Allen Newell, who previously wrote some Atari 2600 games. It was introduced at Tokyo's Amusement Machine Show in September 1983 and then the AMOA show the following month, before releasing in North America in December 1983.

<span class="mw-page-title-main">History of arcade video games</span> Aspect of history

An arcade video game is an arcade game where the player's inputs from the game's controllers are processed through electronic or computerized components and displayed to a video device, typically a monitor, all contained within an enclosed arcade cabinet. Arcade video games are often installed alongside other arcade games such as pinball and redemption games at amusement arcades. Up until the late 1990s, arcade video games were the largest and most technologically advanced sector of the video game industry.


  1. "Video Game Flyers: Time Pilot, Konami (USA)". The Arcade Flyer Archive. Retrieved 7 April 2021.
  2. "Video Game Flyers: Time Pilot / Pooyan (Konami, UK)". The Arcade Flyer Archive. Retrieved 7 April 2021.
  3. 1 2 "Overseas Readers Column - Konami's Video "Time Pilot" Licensed To Century Of U.S.A.". Game Machine (in Japanese). No. 203. Amusement Press, Inc. 15 December 1982. p. 30.
  4. 1 2 3 4 "Industry News: Atari, Konami Announce Pact For 'Time Pilot'". Cash Box . Cash Box Pub. Co. 18 December 1982. p. 106.
  5. "Video Game Flyers: Time Pilot, Karateco (France)". The Arcade Flyer Archive. Retrieved 7 April 2021.
  6. "TIME PILOT". Media Arts Database. Agency for Cultural Affairs . Retrieved 5 May 2021.
  7. Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 113. ISBN   978-4990251215.
  8. "Konami Classics Series: Arcade Hits - NDS - Review". GameZone. April 9, 2007. Archived from the original on 2011-08-09. Retrieved 2011-04-08.
  9. "Konami Arcade Classics: Well, at least it's classic". IGN. January 7, 2000. Archived from the original on 2011-07-28. Retrieved 2011-04-08.
  10. Kent, Steven. "VideoGameSpot's Interview with Yoshiki Okamoto". Archived from the original on December 7, 1998.
  11. ""Pole Position" No. 1 Video Game: Game Machine's "The Year's Best Three AM Machines" Survey Results" (PDF). Game Machine . No. 207. Amusement Press, Inc. 1 March 1983. p. 30.
  12. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 213. Amusement Press, Inc. 1 June 1983. p. 29.
  13. "The Top 15 Arcade Games: February 15, 1983". Video Games. Vol. 1, no. 7. April 1983. p. 82.
  14. "AMOA Votes On Annual Game Awards". Cash Box . October 29, 1983. p. 60.
  15. "Arcade Action". Computer and Video Games . No. 19 (May 1983). 16 April 1983. pp. 30–1.
  16. "GBA Gems: Konami Collector's Series: Arcade Advanced". IGN. 8 March 2006. Archived from the original on 2011-06-14. Retrieved 2006-09-01.
  17. "Time Pilot Flies Onto Xbox Live Marketplace". TeamXbox. IGN. Archived from the original on 2012-02-05. Retrieved 2006-09-01.
  18. Hamster brings classic Time Pilot ’84 to Nintendo Switch tomorrow as part of Arcade Archives
  19. Boyle, L. Curtis. "Fury". The Tandy Color Computer Games List.
  20. "Space-Pilot". Lemon64.
  21. Tuts, Kristof. "Vector Pilot". The Definitive Guide to Vectrex Collecting.