Rocket Knight Adventures

Last updated
Rocket Knight Adventures
Rocket Knight Adventures North American Genesis box art.jpg
North American Genesis box art
Developer(s) Konami
Publisher(s) Konami
Director(s) Nobuya Nakazato
Producer(s) Tomikazu Kirita
Designer(s) Nobuya Nakazato
Shiori Satoh
Programmer(s) Kenichiro Horio
Koji Komata
Kenji Miyaoka
Artist(s) Yasushi Takano
Composer(s) Masanori Oouchi
Aki Hata
Michiru Yamane
Masanori Adachi
Hiroshi Kobayashi
Platform(s) Sega Genesis
Release
Genre(s) Platformer, scrolling shooter
Mode(s) Single-player

Rocket Knight Adventures [lower-alpha 1] is a platform game developed and published by Konami for the Sega Genesis. The game involves Sparkster, an opossum knight who wields a rocket pack and sword that can emit energy projectiles as he attempts to stop the Devotindos Empire, an evil empire that attempts to break the seal of a powerful starship.

Contents

Rocket Knight Adventures was designed by Nobuya Nakazato, designer of Contra games such as The Alien Wars , Hard Corps and Shattered Soldier . It was released in Japan and North America in August 1993 and in Europe in September. Upon release, the game received positive reviews.

Gameplay

Screenshot of the first level, where Sparkster is about to be confronted by a Devotindos soldier. Rocket Knight Adventures.png
Screenshot of the first level, where Sparkster is about to be confronted by a Devotindos soldier.

Rocket Knight Adventures is a side-scrolling platform game where the player guides Sparkster through linear levels. The player can jump and attack using Sparkster's sword, which can either hit enemies directly or by emitting energy projectiles that travel a short distance. If the Attack button is held until the blue bar on the top of the screen is filled in, Sparkster will charge a "rocket attack". When the player lets go of the Attack button, Sparkster will perform a rocket attack where he bursts into one of eight directions where the player has inputted on the directional pad or otherwise, a stationary spin attack if no directions are pressed. The rocket attack can be used to rebound off walls, allowing Sparkster to reach higher areas.

Sparkster has a limited amount of vitality that decreases when he is hit by enemies, projectiles or stage hazards. The player will lose one life if either the vitality bar depletes, Sparkster falls into a bottomless pit or outside the stage or touches instant-killing terrain such as spikes in the cart segment of the second stage and the lava at the beginning of the third stage. Sparkster can replenish vitality by collecting apples and bananas, the latter replenishing the most vitality. The amount of vitality replenished depends on the game's difficulty level. The game ends if the player runs out of extra lives, however the player is allowed to use a limited number of continues (except in the Very Hard (Crazy Hard in Japan), where there are no continues) and can start at the beginning of the stage where they got a Game Over. Extra lives can be obtained by collecting 1UP items spread throughout some levels; or by achieving 20,000 points, with each other extra life being obtained every 60,000 points.

The game is composed of seven stages, with each stage composed of several sections and each one ending with a boss fight. Levels are occasionally switched up with alternate styles of gameplay. Some sections of the game are played similar to horizontal scrolling shooters (akin to Gradius , often with in-level references to that game), while the boss fight of the fifth stage has the player controlling a large robot mech to duel with the antagonist Axel Gear.

The game features four difficulty options, with harder difficulties increasing the power of the enemy attacks and reducing the number of lives and continues the player starts with; the hardest starting with no lives and continues, and enemy attacks defeating Sparkster in one hit. [4] The difficulty levels in the game are differently presented in each regional version of the game. Both the Japanese and European versions have two difficulty levels accessible normally via the options menu; while all four difficulties are enabled by default in the American version. [5]

Plot

The first king of Zephyrus (labelled as Zebulos in the international manuals), El Zephyrus (El Zebulos internationally) had led his clan to defeating an evil empire who had constructed a starship known as the Pig Star, which had the power to destroy planets. Knowing the Pig Star would be sought by the evil, the King had magically sealed the starship and protected the "Key to the Seal" by having it guarded and passed by his royal family over generations, and forming an elite group of warriors known as the Rocket Knights to protect the kingdom. Around this time, an orphan named Sparkster was taken in by Mifune Sanjulo; a friend of the King, and current leader of the Rocket Knights. Sparkster was trained to become a Rocket Knight at an early age and would become the new leader of the Rocket Knights after banishing Axel Gear from Zephyrus, a corrupt "Black Knight", for destroying Mifune.

In the events of the game, the kingdom of Zephyrus is invaded by a tribe of pigs known as the Devotindos Empire, led by Emperor Devilgus Devotindos; who has come in search for the key to the seal of the Pig Star. Sparkster heads to the Zephyrus castle to find Axel Gear kidnapping Princess Sherry, who is the one who knows the location to the key. [4] Before Sparkster is able to catch Axel, Axel escapes into a large airship and blows Sparkster away to a nearby desert, prompting Sparkster to chase Axel. Sparkster eventually reaches the Kingdom of Devotindos, and reaches the Devontindos castle to confront Devilgus. Sparkster frees Sherry, while Devilgus escapes into space with the seal key to reach the Pig Star. Sherry casts a spell on Sparkster's rocket pack that allows him to fly in space and reach the Pig Star. Reaching the Pig Star, Sparkster confronts Devilgus in a melee fight; the former destroys Devilgus, who is revealed to be a robot. After a melee fight with Axel Gear which results in his defeat, Sparkster eventually confronts the Pig Star's core, whom was the commanding force of the Devilgus. Sparkster defeats the Core, which triggers a chain reaction that leads to the destruction of the Pig Star.

Sparkster escapes the crumbling fortress in a nearby escape pod, however the Pig Star Core also escapes; the robot chases Sparkster's escape pod in a last-ditch effort to kill Sparkster. the Core burns apart while entering Elhorn's atmosphere while Sparkster lands back safely in Zephyrus, reunites Princess Sherry with King Zephyrus and flies off elsewhere.

Reception

Rocket Knight Adventures was well received by critics, who praised the music and graphics. HonestGamers gave the game a 9/10. Sega-16 gave it the same mark, saying that "it is not only one of the system's best titles, it's one of the greatest platformers ever made". [16]

Legacy

A SNES version of Rocket Knight Adventures was planned but was never released. [17] [ failed verification ]

The Sparkster character would be advertised as Konami's mascot, appearing on several Konami advertisements and game manuals for a few years following the game's release.

The game would be followed by a direct sequel, Sparkster: Rocket Knight Adventures 2 on the Sega Genesis in 1994. A spin-off game, Sparkster , was released in the same year for the Super Nintendo Entertainment System. A revival of the series, Rocket Knight was released in 2010, developed by British studio Climax Group and was released for Xbox 360, PlayStation 3 and Steam. [18] A compilation of the first three games, titled Rocket Knight Adventures: Re-Sparked, has been announced by Limited Run Games for PlayStation 4, PlayStation 5 and Nintendo Switch. [19]

Sparkster has appeared as a playable character in games such as New International Track & Field for Nintendo DS and Krazy Kart Racing for iPhone and iPod Touch. He also has cameos in Ganbare Goemon 2: Kiteretsu Shōgun Magginesu for the SNES, Snatcher for the Mega-CD, Jikkyō Power Pro Wrestling '96: Max Voltage for the SNES, and Mitsumete Knight for the PlayStation. He was disguised by Pastel in TwinBee PARADISE in Donburishima for PC, and a figure resembling him also appears in an alternate ending to Contra: Shattered Soldier for the PlayStation 2, and as nonogram pixel on Pixel Puzzle Collection for the iPhone and Android.

Notes

  1. Japanese: ロケットナイトアドベンチャーズ, Hepburn: Roketto Naito Adobenchāzu

Related Research Articles

TwinBee (ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA, who also planned and supervised most of the subsequent installments in the TwinBee series. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation.

<i>Teenage Mutant Ninja Turtles: Turtles in Time</i> 1991 arcade game

Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a beat 'em up arcade video game produced by Konami and released in 1991. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis.

<i>Sunset Riders</i> 1991 video game

Sunset Riders is a side-scrolling run and gun video game developed and released by Konami as an arcade video game in 1991. It is set in the American Old West, where the player(s) take control of bounty hunters who are seeking the rewards offered for various criminals.

<i>Battletoads in Battlemaniacs</i> 1993 video game

Battletoads in Battlemaniacs is a beat 'em up platform game developed by Rare and published by Tradewest in 1993 for the Super Nintendo Entertainment System, part of the Battletoads series. The game was released in North America in June 1993, in Europe in October 1993 and in Japan on January 7, 1994. It was also ported for the Master System and released exclusively in Brazil. It was released around the same time as Battletoads & Double Dragon, another installment in the series.

<i>Lethal Enforcers</i> 1992 video game

Lethal Enforcers is a 1992 light gun shooter released as an arcade video game by Konami. The graphics consist entirely of digitized photographs and digitized sprites. Home versions were released for the Super NES, Genesis and Sega CD during the following year and include a revolver-shaped light gun known as The Justifier.

<i>Jungle Strike</i> 1993 video game

Jungle Strike is a video game developed and published by Electronic Arts in 1993 for the Sega Genesis/Mega Drive. The game was later released on several other consoles such as the Super Nintendo Entertainment System (SNES), and an upgraded version was made for DOS computers. The Amiga conversion was the responsibility of Ocean Software while the SNES and PC DOS versions were that of Gremlin Interactive, and the portable console versions were of Black Pearl Software. It is the direct sequel to Desert Strike and is the second installment in the Strike series. The game is a helicopter-based shoot 'em up, mixing action and strategy. The plot concerns two villains intent on destroying Washington, D.C. The player must use the helicopter and occasionally other vehicles to thwart their plans.

<i>Contra: Hard Corps</i> 1994 video game

Contra: Hard Corps, released as Contra: The Hard Corps in Japan and Probotector in Europe and Australia, is a run and gun video game released by Konami for the Sega Genesis in 1994, making it the first game in the Contra series released for a Sega platform.

<i>Teenage Mutant Ninja Turtles: Tournament Fighters</i> 1993 video game

Teenage Mutant Ninja Turtles: Tournament Fighters, or Teenage Mutant Hero Turtles: Tournament Fighters in Europe, is the title of three different fighting games based on the Teenage Mutant Ninja Turtles, produced by Konami for the Nintendo Entertainment System, Sega Genesis, and Super NES and released during a period between 1993 and 1994. Konami produced a different fighting game based on the franchise each featuring a differing cast of characters for the platforms. All three versions of the game were re-released as part of Teenage Mutant Ninja Turtles: The Cowabunga Collection in 2022. with online play using rollback netcode for the SNES version of the game.

<i>Contra</i> (series) Video game series

Contra is a video game series produced by Konami composed primarily of run and gun-style shooting games. The series debuted in February 1987 with the Japanese coin-operated arcade game of the same name, which has since spawned several sequels produced for various platforms.

<i>Mickey Mania</i> 1994 video game

Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis, and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based on classical Mickey Mouse cartoons. The game was later released on the PlayStation in 1996 as Mickey's Wild Adventure in PAL regions by Sony Computer Entertainment, Sony Imagesoft's successor. A second game, Mickey Mania 2, was intended to be released but was cancelled due to Traveller's Tales focusing on other games.

<i>Parodius! From Myth to Laughter</i> 1990 video game

Parodius! From Myth to Laughter, released in Japan as Parodius Da! Shinwa kara Owarai e and outside Japan as Parodius, is a shoot 'em up arcade video game and the second title in the Parodius series produced by Konami. The European SNES, Sega Saturn and PlayStation versions are also known as Parodius: Non-Sense Fantasy. The gameplay is stylistically very similar to the Gradius series, but the graphics and music are intentionally absurd.

<i>Gokujo Parodius</i> 1994 video game

Gokujō Parodius ~Kako no Eikō o Motomete~, translated as Gokujo Parodius – Pursuing the Past Glory and also known as Fantastic Journey, is a 1994 side-scrolling shooter arcade game developed and published by Konami. It is the third entry in their Parodius series, itself a parody spin-off of their Gradius series.

<i>Alien 3</i> (video game) 1992 video game

Alien 3 is a run and gun game based on the 1992 film of the same name. It was released for the Genesis and Amiga in 1992, then for the Commodore 64, Game Boy, Game Gear, Nintendo Entertainment System, Super Nintendo Entertainment System, and Master System.

<i>Wonder Boy</i> (video game) 1986 video game

Wonder Boy is a 1986 platform game published by Sega and developed by Escape. Originally designed for arcades, it was later ported to the SG-1000, Mark III/Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. A high definition remake of the game, titled Wonder Boy Returns, was developed by CFK and released on Steam on October 12, 2016. Wonder Boy was rereleased in 2022 as part of Wonder Boy Collection for the Nintendo Switch and PlayStation 4 which includes its versions on arcade, Master System, SG-1000 and Game Gear.

<i>The Adventures of Batman & Robin</i> (video game) 1994 video game

The Adventures of Batman & Robin is a series of video game adaptations released between 1994 and 1995 featuring the DC Comics characters Batman and Robin based on Batman: The Animated Series. The games were released for numerous platforms, with the Genesis, Game Gear, and Sega CD versions published by Sega while the Super NES version was published by Konami.

<i>Sparkster</i> 1994 video game

Sparkster is a side-scrolling platform game developed and published by Konami for the Super Nintendo Entertainment System. The game, the only one in the series to be released on a Nintendo console, was directed by Hideo Ueda and released in 1994 for Japan in September, for North America in October, and for Europe in 1994.

<i>Sparkster: Rocket Knight Adventures 2</i> 1994 video game

Sparkster: Rocket Knight Adventures 2, is a 1994 side-scrolling platform game developed and published by Konami for the Sega Genesis. A sequel to Rocket Knight Adventures, the game involves the character named Sparkster attempting to save Princess Cherry and to stop the evil plans of King Gedol, who plans to take over the kingdom of Zephyrus. The game largely follows the same format as its precursor, with changes to the game's mechanics.

<i>Rocket Knight</i> 2010 video game

Rocket Knight is a 2.5D platforming video game developed by Climax Studios and published by Konami for Xbox 360, PlayStation 3 and Microsoft Windows. The game was released worldwide in May 2010.

<i>Gradius III</i> 1989 video game

Gradius III is a 1989 scrolling shooter video game developed and published by Konami, originally released for the arcades in Japan and other parts of Asia on December 11, 1989. It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version would never see the light of day in the West until it was included alongside Gradius IV in a two-in-one compilation for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.

References

  1. "Software List (Released by Soft Licensees)". セガ 製品情報サイト (in Japanese). Sega. Retrieved May 15, 2023.
  2. GamePro, issue 50 (September 1993), pages 28-29
  3. Computer and Video Games , issue 142, pages 42-44
  4. 1 2 "File:Rocket Knight Adventures MD US Manual.pdf" (PDF). Sega Retro. 2016-12-02. Retrieved 2021-12-12.
  5. "Rocket Knight Adventures - The Cutting Room Floor". tcrf.net. Retrieved 2021-12-12.
  6. Computer and Video Games , issue 142, pages 42-44
  7. Electronic Gaming Monthly , issue 52 (November 1993), page 48
  8. GamePro, issue 50 (September 1993), pages 28-29
  9. GamesMaster, issue 9, pages 60-61
  10. HonestGamers - Rocket Knight Adventures (Genesis)
  11. Joypad, issue 23, pages 60-62
  12. Sega Retro: Mean Machines, p. 82
  13. Mega Action, issue 4, pages 10-11
  14. MegaTech, issue 20, pages 44-47
  15. Player One, issue 34, pages 92-95
  16. 1 2 Ken Horowitz (June 24, 2004). "Rocket Knight Adventures". Sega-16. Retrieved June 13, 2014.
  17. "Rocket Knight Adventures (1993) promotional art". MobyGames. Retrieved 2021-12-12.
  18. Ken Horowitz (April 27, 2010). "Preview: Rocket Knight". Sega-16. Retrieved June 13, 2014.
  19. https://www.gematsu.com/2024/01/rocket-knight-adventures-re-sparked-collection-announced-for-ps5-ps4-and-switch