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1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug , Pole Position , Mr. Do! , Zaxxon , Q*bert , Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man , for the third year in a row, while the year's best-selling home system was the Atari 2600 (Atari VCS). Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
The highest-grossing arcade game of 1982 was Pac-Man , which had accumulated a total revenue of $6 billion worldwide ($18.9 billion adjusted for inflation) by 1982. [4] [5]
In Japan, the following titles were the highest-grossing arcade video games of 1982, according to the annual Game Machine chart. [6]
Rank | Title | Genre | Manufacturer |
---|---|---|---|
1 | Pole Position | Racing | Namco |
2 | Dig Dug | Maze | |
3 | Galaga | Fixed shooter | |
4 | Pengo | Maze | Sega |
5 | Time Pilot | Shoot 'em up | Konami |
6 | Donkey Kong | Platform | Nintendo |
7 | Front Line | Shoot 'em up | Taito |
8 | Donkey Kong Jr. | Platform | Nintendo |
9 | Burnin' Rubber (Bump 'n' Jump) | Vehicular combat | Data East |
10 | Mr. Do! | Maze | Universal |
In the United States, the following titles were the highest-grossing arcade games of 1982, according to RePlay and Cash Box magazines and the Amusement & Music Operators Association (AMOA).
Rank | RePlay | Cash Box [7] | AMOA [8] | Play Meter [9] |
---|---|---|---|---|
1 | Donkey Kong [10] | Ms. Pac-Man | ||
2 | Unknown | Pac-Man | Pac-Man , Centipede , Donkey Kong , Defender , Zaxxon | Unknown |
3 | Unknown | Donkey Kong , Centipede | ||
4 | Unknown | |||
5 | Unknown | — | ||
6 | Unknown | — |
The following table lists the top-grossing titles of each month in 1982, according to the RePlay and Play Meter charts.
Month | RePlay | Play Meter | Ref | |
---|---|---|---|---|
Upright cabinet | Cocktail cabinet | |||
January | Pac-Man | — | Unknown | [11] |
February | Pac-Man | Unknown | [12] | |
March | Pac-Man / Ms. Pac-Man | Unknown | [13] | |
April | Ms. Pac-Man | Donkey Kong [14] [15] | [16] | |
May | Turbo | [17] [14] | ||
June | Zaxxon | Unknown | Unknown | [18] |
July | Ms. Pac-Man | Ms. Pac-Man | Unknown | [19] |
August | Pac-Man / Ms. Pac-Man | Unknown | [20] | |
September | Unknown | [21] | ||
October | Jungle King | Unknown | [22] | |
November | Ms. Pac-Man | Unknown | [23] | |
December | Ms. Pac-Man | [24] [25] | ||
1982 | Donkey Kong | Ms. Pac-Man | [10] [9] |
The following titles were 1982's best-selling home video games.
Rank | Title | Platform(s) | Developer | Publisher(s) | Release Year | Sales | Revenue | Inflation | Ref |
---|---|---|---|---|---|---|---|---|---|
1 | Pac-Man | VCS, Coleco, Nelsonic | Namco | Atari, Coleco, Nelsonic | 1982 | 9,271,844 | $200,000,000+ | $630,000,000+ | [lower-alpha 1] |
2 | Donkey Kong | ColecoVision, VCS | Nintendo | Coleco | 1982 | 4,550,000 | $100,000,000+ | $320,000,000+ | [lower-alpha 2] |
3 | Frogger | Atari VCS | Konami | Parker Brothers | 1982 | 4,000,000 | $80,000,000 | $250,000,000 | [33] |
4 | Defender | Atari VCS | Williams | Atari, Inc. | 1982 | 3,006,790 | Unknown | [26] | |
5 | E.T. the Extra-Terrestrial | Atari VCS | Universal | Atari, Inc. | 1982 | 2,637,985 | Unknown | [26] | |
6 | Berzerk | Atari VCS | Atari, Inc. | Atari, Inc. | 1982 | 1,798,773 | Unknown | [26] | |
7 | Space Invaders | Atari VCS | Taito | Atari, Inc. | 1980 | 1,373,033 | Unknown | [26] | |
8 | Asteroids | Atari VCS | Atari, Inc. | Atari, Inc. | 1981 | 1,331,956 | Unknown | [26] | |
9 | Pitfall! | Atari VCS | Activision | Activision | 1982 | 1,000,000+ | Unknown | [34] [35] | |
10 | Night Driver | Atari VCS | Atari, Inc. | Atari, Inc. | 1980 | 457,058 | Unknown | [26] |
Rank | System(s) | Manufacturer | Type | Generation | Sales | Ref |
---|---|---|---|---|---|---|
1 | Atari 2600 (Atari VCS) | Atari, Inc. | Console | Second | 5,100,000 | [36] |
2 | Game & Watch | Nintendo | Handheld | — | 4,600,000+ | [37] |
3 | Coleco Mini-Arcade | Coleco | Dedicated | — | 3,000,000 | [29] |
4 | Intellivision | Mattel | Console | Second | 1,100,000 | [38] |
5 | Timex Sinclair 1000 | Timex Sinclair | Computer | 8-bit | 750,000 | [39] |
6 | Atari 400 / Atari 800 | Atari, Inc. | Computer | 8-bit | 600,000 | [40] |
Commodore 64 / VIC-20 | Commodore International | Computer | 8-bit | 600,000 | [39] | |
TI-99/4 / TI-99/4A | Texas Instruments | Computer | 16-bit | 600,000 | [39] | |
9 | ColecoVision | Coleco | Console | Second | 550,000 | [31] [38] |
10 | Nelsonic Game Watch | Nelsonic Industries | Handheld | — | 500,000+ | [41] |
Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company ceased operations in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day.
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
Pac-Man, originally called Puck Man in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.
Frogger is a 1981 arcade action game developed by Konami and published by Sega. In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators.
Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is a spin-off sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee.
Miner 2049er is a platform game game developed by Big Five Software and published in December 1982. It is set in a mine, where the player controls the Mountie Bounty Bob. The player controls Bounty Bob through multiple levels of a mine, with the goal of traversing all of the platforms in each level all while avoiding enemies and within a set amount of time.
1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.
Donkey Kong is a 1981 arcade video game developed and published by Nintendo. As Mario, the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the Donkey Kong series and Mario's first appearance in a video game.
Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.
Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.
1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.
Mr. Do! is a 1982 maze video game developed by Universal. It is the first arcade video game to be released as a conversion kit for other cabinets; Taito published the conversion kit in Japan. The game was inspired by Namco's Dig Dug released earlier in 1982. Mr. Do! was a commercial success in Japan and North America, selling 30,000 arcade units in the US, and it was followed by several arcade sequels.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted.
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.
The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers. However, an oversatuation of low quality games led to an implosion of the video game market that nearly destroyed the industry in North America. Most investors believed video games to be a fad that had since passed, up until Nintendo's success with its Nintendo Entertainment System revived interest in game consoles and led to a recovery of the home video game industry. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with PC games, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two decades. Other consoles released in the decade included the Intellivision, ColecoVision, TurboGrafx-16 and Sega Genesis.
An arcade video game is an arcade game where the player's inputs from the game's controllers are processed through electronic or computerized components and displayed to a video device, typically a monitor, all contained within an enclosed arcade cabinet. Arcade video games are often installed alongside other arcade games such as pinball and redemption games at amusement arcades. Up until the late 1990s, arcade video games were the largest and most technologically advanced sector of the video game industry.
Video game machines have an average weekly take of $109 per machine. The video arcade industry took in $8 billion in quarters in 1982, surpassing pop music (at $4 billion in sales per year) and Hollywood films ($3 billion). Those 32 billion arcade games played translate to 143 games for every man, woman, and child in America. A recent Atari survey showed that 86 percent of the US population from 13 to 20 has played some kind of video game and an estimated 8 million US homes have video games hooked up to the television set. Sales of home video games were $3.8 billion in 1982, approximately half that of video game arcades.
In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined.
In 1982 alone, Americans pumped $6 billion in quarters into Pac-Man's mouth—more than they spent in Las Vegas casinos and movie theatres combined.
Before the end of the year Ms. Pac-Man had climbed to the top of the Play Meter chart.
By 1981, Atari's sales grew to $1 billion as it controlled about 75 percent of the fast-growing video game market. The dizzying climb continued into 1982, with Pac-Man alone bringing in over $200 million.
Designed & programmed Atari 2600 adaptation of hit arcade game Donkey Kong, 1982 wholesale revenues in excess of $100 million on 4 million units.
Pitfall won the award from Electronic Games magazine as the best video game adventure of 1983, and in 1982 sold more than 1 million copies.
In Aug. '82 term, sales of "Game & Watch" will increase from 4.6 million to 7 million units
Industry observers estimate that while Intellivision unit sales sank from 1.1 million units in 1982 to 550,000 in 1983, Coleco Vision unit sales rocketed from 550,000 to 1.2 million