Gravitar | |
---|---|
Developer(s) | Atari, Inc. |
Publisher(s) | Atari, Inc. |
Designer(s) | Mike Hally Rich Adam Joe Coddington (hardware) |
Programmer(s) | Dan Hitchens (2600) [1] |
Artist(s) | Brad Chaboya (cabinet) |
Platform(s) | Arcade, Atari 2600 |
Release | Arcade
|
Genre(s) | Multidirectional shooter |
Mode(s) | 1-2 players alternating turns |
Gravitar is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as Asteroids and Space Duel , the game was known for its high level of difficulty. [3] It was the first of over twenty games (including the 1983 Star Wars) that Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the cabinet art was designed by Brad Chaboya. 5,427 cabinets were produced. [4] An Atari 2600 version by Dan Hitchens was published by Atari in 1983. [1]
The player controls a small blue spacecraft. The game starts in a fictional solar system with several planets to explore. If the player moves their ship into a planet, they will be taken to a side-view landscape. Unlike many other shooting games, gravity plays a fair part in Gravitar: the ship will be pulled slowly to the deadly star in the overworld, and downward in the side-view levels. Great precision is demanded of the player, as the ship rotates too slowly to allow a player to correct their mistake if they apply too much thrust and fly toward an obstacle.
The player has five buttons: one each to rotate the ship left or right, one to shoot, one to activate the thruster, and one for both a tractor beam and force field. Gravitar, Asteroids , Asteroids Deluxe and Space Duel all used similar 5-button controlling systems.
In the side-view levels, the player has to destroy red bunkers that shoot constantly, and can also use the tractor beam to pick up blue fuel tanks. Once all of the bunkers are destroyed, the planet will blow up, and the player will earn a bonus. Once all planets are destroyed, the player will move onto another solar system.
The player will lose a life if they crash into the terrain or get hit by an enemy's shot, and the game will end immediately if fuel runs out.
Gravitar has 12 different planets. Red Planet is available in all 3 phases in the universe; it contains a reactor. Shooting the reactor core activates a link. Escaping the reactor successfully moves the player to the next phase of planets, awards bonus points and 7500 units of fuel. Reactor escape time reduces after each phase and eventually becomes virtually impossible to complete.
After completing all 11 planets (or alternatively completing the reactor three times) the player enters the second universe and the gravity will reverse. Instead of dragging the ship towards the planet surface, the gravity pushes it away. In the third universe the landscape becomes invisible and the gravity is positive again. The final, fourth universe, has invisible landscape and reverse gravity. After completing the fourth universe the game starts over, but the reactor escape time will never reset back to high levels again.
The programmers thought that even the best players could never complete the most difficult planets on the invisible levels. Neither of the key developers themselves, Mike Hally and Rich Adam, have ever completed their own game "without cheating" (their words). [5]
Gravitar was developed under the name Lunar Battle. [6]
The silver label version of Atari 2600 Gravitar was originally only available to Atari Club members. [7] It was later sold in stores in limited quantities. Atari eventually released it in the red box and label style with larger distribution.
Gravitar inspired the 1986 computer game Thrust . [8]
Dual-stick shooter Black Widow was offered as a conversion kit for Gravitar. The kit included a new marquee, control panel, side art, and an additional wiring harness. The kit used the original Gravitar PCB, with a few small modifications and a new set of ROM chips. Many factory-built Black Widows were produced using unsold Gravitar cabinets, and although they contain original (not Gravitar conversion) board sets, they had Black Widow side art applied over the Gravitar sideart.
Gravitar is part of the Atari Anthology for Windows, Xbox, and PlayStation 2 as well as the Atari Anniversary Edition Vol. 2 for Dreamcast, PlayStation, and Windows. Gravitar is also included in the Atari Flashback 3. In April 2019, Gravitar was added to the TeslAtari game collection included in Tesla vehicles.
In the 1983 James Bond film Never Say Never Again , Domino Petachi (Kim Basinger) is seen about to play Gravitar before meeting up again with Bond (Sean Connery) at Casino de Monte Carlo. The indoor scene was filmed at Elstree Studios in Hertfordshire, England - the arcade cabinets used would have been sourced from Atari's European factory in Ireland.
A revamped version of the game, titled Gravitar: Recharged, part of the Atari Recharged series, was released on May 12, 2022 for Atari VCS, and on June 2 for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. [9] [10]
Dan Coogan, of Phoenix, Arizona, set a Gravitar world record, scoring 8,029,450 points from December 22 to 23, 2006, playing for 23 hours and 15 minutes. The previous world record for score was 4,722,200, which held for 24 years, set by Ray Mueller of Boulder, Colorado, on December 4, 1982, after playing for 12 hours and 21 minutes. [11]
Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.
Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and later licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year. The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.
Defender is a horizontally scrolling shooter developed by Williams Electronics in 1980 and released as an arcade video game in 1981. The game is set on either an unnamed planet or city where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids. Defender was demonstrated in late 1980 and was released in March 1981. It was distributed in Japan by Taito.
Stargate is a horizontally scrolling shooter released as an arcade video game in 1981 by Williams Electronics. Created by Eugene Jarvis and Larry DeMar, it is a sequel to Defender which was released earlier in the year. It was the first of only three productions from Vid Kidz, an independent development house formed by Jarvis and DeMar. Some home ports of Stargate were renamed to Defender II for legal reasons.
Solar Jetman: Hunt for the Golden Warpship is a multidirectional shooter video game developed by Zippo Games and Rare and published by Tradewest for the Nintendo Entertainment System. It was released in North America on September 1990 and in Europe by Nintendo on 26 September 1991. The game is the third installment of the Jetman series and was later re-released by Nintendo for their NES-based PlayChoice-10 arcade system in the United States in 1990.
Combat is a 1977 video game by Atari, Inc. for the Atari Video Computer System. In the game, two players controlling either a tank, a biplane, or a jet fire missiles at each other for two minutes and sixteen seconds. Points are scored by hitting the opponent, and the player with more points when the time runs out wins. Variations on the gameplay introduce elements such as invisible vehicles, missiles that ricochet off of walls, and different playing fields.
Thrust is a 1986 video game programmed by Jeremy C. Smith for the BBC Micro and published by Superior Software. The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of Thrust was heavily inspired by Atari's Gravitar.
Space Wars is a shooter game released in arcades by Cinematronics in 1977. It is based on the PDP-1 game Spacewar! (1962) but instead uses vector graphics for the visuals. The hardware developed for Space Wars became the platform for most of the vector-based arcade games from Cinematronics. It was distributed in Japan by Taito in 1978, and a Vectrex port was published in 1982.
Black Widow is a multidirectional shooter developed by Atari, Inc. and released in arcades in 1982. The game uses color vector graphics. The player controls a black widow spider via two joysticks, one to move and one to fire, defending the web from insects.
Vanguard is a scrolling shooter arcade video game developed by TOSE. It was released by SNK in Japan and Europe 1981, and licensed to Centuri for manufacture in North America in October and to Zaccaria in Italy the same year. Cinematronics converted the game to cocktail arcade cabinets in North America.
Blasteroids is the third official sequel to the 1979 multidirectional shooter video game, Asteroids. It was developed by Atari Games and released in arcades in 1987. Unlike the previous games, Blasteroids uses raster graphics instead of vector graphics, and has power-ups and a boss.
Reactor is an arcade video game released in 1982 by Gottlieb. The object of the game is to cool down the core of a nuclear reactor without being pushed into its walls by swarms of subatomic particles. Reactor was developed by Tim Skelly, who previously designed and programmed a series of vector graphics arcade games for Cinematronics, including Rip Off. It was the first arcade game to credit the developer on the title screen. Reactor was ported to the Atari 2600 by Charlie Heath and published by Parker Brothers the same year as the original.
Atari: 80 Classic Games in One! is a 2003 video game collection for Microsoft Windows, also released as Atari Anthology for PlayStation 2 and Xbox, developed by Digital Eclipse and published by Atari Interactive. The title is a compilation of 80 video games previously published by Atari, Inc. and Atari Corporation from the 1970s and 1980s, reproducing Atari's games from its arcade and Atari 2600 game console platforms. Many games permit one to play each title at varying speeds, with time limits, or with a shifting color palette.
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