Argonaut Games

Last updated

Argonaut Games
FormerlyArgonaut Software Limited (1982–1999)
Company type Public limited company
Industry Video games
Founded23 February 1982;42 years ago (1982-02-23) in Colindale, London (original)
28 August 2024;3 months ago (2024-08-28) (relaunch)
Founder Jez San
Defunct1 October 2004;20 years ago (2004-10-01) (original)
Fate Liquidated (original incarnation)
Headquarters Edgware, London, UK
Key people
Gary Sheinwald (Co-CEO)
Mike Arkin (Co-CEO)
Divisions Argonaut Sheffield (2002–2004)
Subsidiaries
Website www.argonautgames.com

Argonaut Games is a British video game developer founded in 1982. It was known for the Super NES video game Star Fox and its supporting Super FX chip, and for Croc: Legend of the Gobbos and the Starglider series. The company was liquidated in late 2004, and ceased to exist in early 2007. It was relaunched in 2024.

Contents

History

I told them that this is as good as it's going to get unless they let us design some hardware to make the SNES better at 3D. Amazingly, even though I had never done any hardware before, they said YES, and gave me a million bucks to make it happen.

—Argonaut founder and Super FX codesigner, Jez San [3]

Founded as Argonaut Software by teenager Jez San in 1982, [4] the company name is a play on his name (J. San) and the mythological story of Jason and the Argonauts .

Its head offices were in Colindale, London, [5] and later in the Argonaut House in Edgware, London. [6] Its U.S. head office was in Woodside, California in the San Francisco Bay Area. [5]

In 1990, Argonaut collaborated with Nintendo during the early years of the NES and SNES, a notable incident being when Argonaut submitted a proof-of-concept method of defeating the Game Boy's copyright protection mechanism to Nintendo. [7] The combined efforts from Argonaut and Nintendo yielded a prototype of the game Star Fox , initially codenamed "SnesGlider" and inspired by their earlier Atari ST and Amiga game Starglider , that they had running on the NES and then some weeks later on a prototype SNES. Jez San told Nintendo that his team could only improve performance or functionality of the demonstration if Nintendo allowed Argonaut to design custom hardware to extend the SNES to have true 3D capability. Nintendo agreed, so San hired chip designers and made the Super FX chip. They originally codenamed it the Mathematical Argonaut Rotation I/O, or "MARIO", as is printed on the chip's surface. [3] [8] So powerful was the Super FX chip used to create the graphics and gameplay, that they joked that the Super NES was just a box to hold the chip. [9]

After building the Super FX, Argonaut designed several different chips for other companies' video game machines, which were never released. These include machines codenamed GreenPiece and CD-I 2 for Philips, the platform codenamed VeggieMagic for Apple and Toshiba, and Hasbro's "virtual reality" game system codenamed MatriArc. [10]

In 1995, Argonaut Software was split into Argonaut Technologies Limited (ATL) and Argonaut Software Limited (ASL). With space being a premium at the office on Colindale Avenue, ATL was relocated to an office in the top floor of a separate building. The building was called Capitol House on Capitol Way, just around the corner. There, they continued the design of CPU and GPU products and maintained "BRender", Argonaut's proprietary software 3D engine. They won a chip design project with LSI Logic for a potential PlayStation 2 design. LSI Logic became a minor investor in Argonaut.

In 1996, John Edelson was hired as the company General Manager. John Edelson ran the group for two years. Capital was raised in 1996–1998 from Tom Teichman and Apax Partners. According to Jez San, Argonaut remained an independent developer by choice, and had turned down several buyout offers. [11]

In 1997, the two arms of the company once again shared an office as the entire company was moved to a new building in Edgware. In September 1997, Croc: Legend of the Gobbos was released by Fox Interactive for the PlayStation and Sega Saturn. A PC version of the game was also later released in 1998.

In 1998, ATL was rebranded ARC after the name of their main product, the Argonaut RISC Core, and became an independent company spun off to the same shareholders. ARC was an embedded IP provider. Bob Terwilliger was engaged as the President.

Argonaut Software Limited became Argonaut Games and was floated in 1999.

In early October 2004, Argonaut Games called in receivers David Rubin & Partners, laid off 100 employees, and was put up for sale. [12] Many former employees would join newly established developer Rocksteady Studios. A lack of a consistent stream of publishing deals had led to cash-flow issues and a profit warning earlier that year. In 2005, the company entered liquidation and was dissolved in early 2007.

Reopening (2024-present)

On 28 August 2024, Jez San reopened Argonaut Games as a boutique publisher that would focus on re-releasing and remastering Argonaut's existing franchises alongside the publication of third-party independent titles. Its first release is a remaster of Croc Legend of the Gobbos, [13] which had previously been teased by San the previous year. [14] [15]

On 25 September 2024, Argonaut announced they had made a strategic investment in Ancient Machine, the developer of the forthcoming PC narco-thriller VICE Undercover. [16]

BRender

BRender (abbreviation of "Blazing Renderer") is a development toolkit and a realtime 3D graphics engine for computer games, simulators, and graphic tools. It was developed and licensed by Argonaut Software. [17] The engine supports Intel's MMX instruction set and Windows, MS-DOS, and PlayStation platforms. Support for 3D hardware graphics accelerator cards was added. [18] Software made with BRender includes Carmageddon , [19] Croc: Legend of the Gobbos , FX Fighter , [20] I-War , [21] and 3D Movie Maker . It was released as free and open-source software under the MIT License on May 3, 2022. [22] [23]

Games developed

Released games by Argonaut Games
TitleOriginal releasePlatform
Skyline Attack1984Commodore 64
Starglider 1986ST, Amiga
Starglider 2 1988ST, Amiga
Days of Thunder 1990DOS, Game Boy
Race Drivin' [a] 1992Game Boy
A.T.A.C.1992PC
Birds of Prey 1992Amiga
X 1992Game Boy
Star Fox 1993SNES [b]
King Arthur's World 1993SNES
Vortex 1994SNES
Stunt Race FX 1994SNES [b]
Creature Shock 1994PC
The Ren & Stimpy Show: Fire Dogs 1994SNES
FX Fighter 1995PC
Alien Odyssey 1995PC
Scooby-Doo Mystery 1995SNES
FX Fighter Turbo 1996PC
Croc: Legend of the Gobbos 1997PC, PS1, SAT
Buck Bumble 1998N64
Croc 2 1999PC, PS1
Croc 2000GBC [24]
The Emperor's New Groove 2000PC, PS1
Alien Resurrection 2000PS1
Red Dog: Superior Firepower 2000DC
Disney's Aladdin in Nasira's Revenge 2000PC, PS1
Harry Potter and the Philosopher's Stone [c] 2001PS1
Harry Potter and the Chamber of Secrets 2002PS1
Bionicle: Matoran Adventures 2002GBA
Bionicle 2003GameCube, PC, PS2, Xbox
I-Ninja 2003GameCube, PC, PS2, Xbox
SWAT: Global Strike Team 2003PS2, Xbox
Carve 2004Xbox
Malice 2004PS2, Xbox
Power Drome 2004PS2, Xbox
Catwoman: The Game [25] 2004GameCube, PC, PS2, Xbox
Star Fox 2 2017 [d] SNES Classic Edition
Croc Legend of the Gobbos (Remaster) [13] 2025PC, Switch, PS4, PS5, Xbox One, Xbox Series X/S
  1. Race Drivin' was ported from the arcade.
  2. 1 2 Argonaut Games provided assistance in programming with the FX Chip.
  3. Known as Harry Potter and the Sorcerer's Stone in North America.
  4. Star Fox 2 was originally planned for release on SNES in 1996 (build date: September 12, 1995). However, the game was not officially released until 2017 when it was included in the Super NES Classic Edition.

Cancelled games

Cancelled games by Argonaut Games
TitleDevelopment periodPlatform
8-Kings [26] N-Gage
Crash vs. Spyro Racing [27] 2004Xbox
Orchid [28] [29] [30] 2003GameCube, PS2, and Xbox
Bionicle: City of Legends [31] [32] 2004Xbox, PS2
I-Ninja 2 [33] 2004PS2, Xbox, GameCube
Zero Hour [34] 2004PS2, PSP
Cash on Delivery [35] PS2
Croc 3 (rumored)2001Xbox
Kanaan [36] PC
Unnamed Yoshi Game1995N64
Transformers: Generation 2 [37] 1994SNES

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<i>Star Fox</i> (1993 video game) Rail shooter game published by Nintendo

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<i>Star Fox 2</i> 2017 SNES video game completed in 1995

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<span class="mw-page-title-main">Super FX</span> 3D graphics chip used in Super Nintendo games

The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was designed by Argonaut Games, who also co-developed the 3D space rail shooter video game Star Fox with Nintendo to demonstrate the additional polygon rendering capabilities that the chip had introduced to the SNES.

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<i>Stunt Race FX</i> 1994 video game

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<i>Croc: Legend of the Gobbos</i> 1997 video game

Croc: Legend of the Gobbos is a 1997 platform video game developed by Argonaut Software and published by Fox Interactive. An early example of a 3D platform game, Croc was released for PlayStation, Sega Saturn and Windows. Taking place in the fictional setting of the Gobbo Valley, Croc: Legend of the Gobbos follows a young crocodile named Croc, who sets out to rescue his adoptive family from the evil magician Baron Dante.

<i>FX Fighter</i> 1995 video game

FX Fighter is a 3D fighting game for MS-DOS. It was developed by Argonaut Software and published by GTE Entertainment in June 1995. It is an early realtime 3D fighter, originally meant for Super NES using the Super FX chip, on which Argonaut was collaborating together with Nintendo. OEM versions have support for 3D acceleration, bundled with 3D graphics accelerator cards such as the Diamond Monster 3D. A sequel, FX Fighter Turbo, was released in 1996.

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<i>Vortex</i> (video game) 1994 video game

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<i>Croc</i> (2000 video game) 2000 video game

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Croc is a video game series developed by Argonaut Software and published by Fox Interactive. It consists of two main games, plus three mobile games. A third main game was proposed but cancelled as Argonaut was "going through a rough patch", and an animated TV series based on the video game series was proposed by Fox Interactive but never came into fruition. By January 2001, the series had sold over 2.4 million copies worldwide on the PlayStation and Game Boy Color platforms.

References

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