The player pilots an experimental mech called the Morphing Battle System against the five worlds of the Aki-Do Forces.[2] The player enters the Vortex, to save the Deoberon system, retrieving the core from the fierce forces, the Aki-Do. The MBS can transform between four different modes: The Walker, Sonic Jet, Land Burner, and Hard Shell.
Development and release
The overall concept of Vortex fueled unconfirmed speculation that the project may have been derived from an unreleased game based on Transformers,[3] but in a 2015 interview with Retro Gamer, programmer Michael Wong-Powell confirmed that Vortex and Transformers were entirely separate projects, with the latter being cancelled during development.[4]
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Vortex was criticized for its difficulty and its lag, which was common for Super FX games of its type. Electronic Gaming Monthly's five reviewers remarked that the pace is slow, but complimented the unique concept and high challenge.[11]GameFan's three reviewers scored it 79%, 72%, and 70%.[14]
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