Vortex | |
---|---|
Developer(s) | Argonaut Software |
Publisher(s) | |
Producer(s) | Neil Jackson |
Designer(s) | Nic Cusworth Michael Powell |
Programmer(s) | Michael Powell |
Artist(s) | Alistair McNally |
Composer(s) | Justin Scharvona |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | 3D shooter |
Mode(s) | Single-player |
Vortex is a 3D shooter game developed by Argonaut Software and released by Electro Brain for the Super Nintendo Entertainment System in September 1994. [1] Titled Citadel during development, it is one of a few games designed to use the enhanced graphics of the Super FX powered GSU-1.
The player pilots an experimental mech called the Morphing Battle System against the five worlds of the Aki-Do Forces. [2] The player enters the Vortex, to save the Deoberon system, retrieving the core from the fierce forces, the Aki-Do. The MBS can transform between four different modes: The Walker, Sonic Jet, Land Burner, and Hard Shell.
The overall concept of Vortex fueled unconfirmed speculation that the project may have been derived from an unreleased game based on Transformers . [3] However, in a 2015 interview with Retro Gamer , programmer Michael Wong-Powell confirmed that Vortex and Transformers were entirely separate projects, with the latter being cancelled during development. [4]
In March 1994, Argonaut Software was signed as a third-party developer by Atari Corporation to develop games for the Atari Jaguar platform. [5] A port of Vortex for the Jaguar was announced at Spring ECTS '94, but it ultimately was never released. [6] [7] [8]
Publication | Score |
---|---|
AllGame | [9] |
Computer and Video Games | 89/100 [10] |
Electronic Gaming Monthly | 6/10 [11] |
Famitsu | 22/40 [12] |
GameFan | 79%, 72%, 70% [13] |
GamePro | 13.5/20 [14] |
Nintendo Life | [15] |
Nintendo Power | 3.55/5 [16] |
Total! | 85% [17] |
Super Gamer | 92% [18] |
VideoGames | 8/10 [19] |
This section needs expansion. You can help by adding to it. (June 2021) |
Vortex was criticized for its difficulty and its lag, which was common for Super FX games of its type. Electronic Gaming Monthly 's five reviewers remarked that the pace is slow, but complimented the unique concept and high challenge. [11] GameFan 's three reviewers scored it 79%, 72%, and 70%. [13]
Raiden is a 1990 vertically scrolling shooter arcade video game developed by Seibu Kaihatsu and published by Tecmo in Japan. The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth.
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Argonaut Games PLC was a British video game developer founded in 1982. It was known for the Super NES video game Star Fox and its supporting Super FX chip, and for Croc: Legend of the Gobbos and the Starglider series. The company was liquidated in late 2004, and ceased to exist in early 2007.
The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was designed by Argonaut Games, who also co-developed the 3D space rail shooter video game Star Fox with Nintendo to demonstrate the additional polygon rendering capabilities that the chip had introduced to the SNES.
The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.
Pitfall: The Mayan Adventure is a side-scrolling action-platform video game developed by Activision in conjunction with Kroyer Films and originally published in North America and Europe in 1994. The fourth installment in the Pitfall! franchise, players assume the role of Pitfall Harry Junior as he embarks on a journey through the Mayan jungles of Central America in an attempt to rescue Pitfall Harry, his father and the protagonist of previous entries in the series, from the evil Mayan warrior spirit named Zakelua. Its gameplay mainly consists of action and platforming mixed with stage-based exploration using a main six-button configuration.
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