Alien Resurrection (video game)

Last updated
Alien Resurrection
Alien Resurrection VG cover art.jpg
Developer(s) Argonaut Games
Publisher(s) Fox Interactive
Producer(s) Ben Tuszynski
Designer(s) Paul Crocker
Programmer(s) Simon Hargrave
Artist(s) Michael Wilson
Platform(s) PlayStation
Release
  • NA: 20 October 2000
  • EU: 1 December 2000
Genre(s) First-person shooter
Mode(s) Single-player

Alien Resurrection is a 2000 first-person shooter video game based on the 1997 film of the same name. It was originally intended to coincide with the film's release, but was mired in development hell for several years, finally being completed and released in 2000. The game was developed by Argonaut Games and published by Fox Interactive for the PlayStation.

Contents

Plot

Following the same basic plot of the movie, the game takes place years after the events of Alien 3 and follows a cloned Lt. Ellen Ripley awaking aboard the USM Auriga and trying to escape from the xenomorph-infested research spaceship USM Auriga along with a crew of mercenaries.

When the Xenomorphs bred from the queen that was extracted from her cloned body escape containment and begin running rampant aboard the Auriga, Ripley must unite with a group of rag-tag mercenaries to escape the vessel.

Gameplay

The game is a first person shooter (FPS) with survival horror elements. It consists of ten levels, the first nine taking place in the Xenomorph-infested USM Auriga, with the last aboard the mercenary ship Betty.

The player uses four different characters from the movie. Ripley is the main playable character for a majority of the game's levels, while Call, DiStephano, and Christie each get their own level as well. Each character has their own special equipment. Some players have different weapons. The selection includes a laser rifle, double barrel shotgun, grenade launcher, Shock rifle, flamer-thrower and a rocket launcher.

The player must complete different tasks to progress across the game. These include killing clones and ejecting overheating escape pods.

In addition to traditional drone aliens, the player also faces marines and facehuggers (if the player is implanted with an alien, they must track down a device to remove it, or the creature will hatch and the game ends), later fighting boss creatures such as the alien queen and the newborn.

Development

Work on the game began in early 1996. Lacking any initial directive from Fox Interactive beyond that it be a game for the Alien franchise, Argonaut designed a game engine with an overhead shooter format inspired by the recent game Loaded . [1] Pleased with the prototype, Fox Interactive green lit the project and further assigned the team to create a game which would appear in the film. [1] Fox announced that Alien Resurrection would be released in late 1997 on the Sony PlayStation, Sega Saturn, and Microsoft Windows. [2]

Fox weekly shipped the team boxes of scripts, storyboards, and raw footage from the film as reference material. [1] After working on the game for a year, Argonaut Games decided that the Loaded genre had become outdated, and restarted development as a 3D action-adventure in the vein of Tomb Raider , which had been released after work on Alien Resurrection started. [1] Frustrated at having a year's worth of work completely scrapped, a significant fraction of the development team quit the project. [1] In November 1997, by which time the Sega Saturn version had been dropped, Fox announced a Spring 1998 release window for the title. [3] After this release window was missed, the game was announced for a Fall 1998 release. [4]

Morale dropped further when the team were invited to a private screening of the film; they found it underwhelming at best, and were disappointed that the game they had made for the film, Atom Zone, only appeared very briefly. [1] The team struggled over technical difficulties with their 3D game engine for over a year, and in late 1998 decided to change the format a second time, to a first-person shooter. Having the game in first person removed the fundamental problems in the game's development; senior designer Christopher Smith recalled, "It was a moment where everything went, 'right'. If it remained in the other perspective it would've got cancelled. I'd have put money on that." [1]

The game was one of the first games to use both analogue sticks of the DualShock controller for simultaneous movement and aiming. [1] According to Ben Broth, a tester at Fox Interactive, the game's twin stick control scheme immediately went down well with the game's QA team. [1] The game also supports the PlayStation Mouse. [1]

The game was finally released exclusively for the Sony PlayStation in 2000 (20 October in the US and 1 December in Europe), [5] almost three years after the film ran its course in theaters.

Reception

The video game received "mixed or average" reviews, according to the review aggregation website Metacritic. [6] Critics praised the game's atmosphere [15] and frequently scary gameplay. [11] However, criticism was directed at the graphics, as well as the harsh difficulty level. [1] Jeff Lundrigan of NextGen said that the game had "Nice atmosphere, but what starts out frustrating quickly becomes kinda slow and dull." [17]

Steven Garrett of GameSpot criticised the then-uncommon dual analogue stick control scheme, describing the game as "almost unplayably difficult to control and unreasonably hard to enjoy". [15] Despite this, the control scheme would soon become standard for first-person shooters on consoles. [1] GamePro said that the game was "a fine first-person shooter, but unless you're a big fan of the films, there are even better options ( Medal of Honor , Quake II ) out there." [20] [c]

The game sold 250,000 units. [21] It was ultimately a financial failure for Argonaut Games due to its lengthy development period. [22]

See also

Notes

  1. In Electronic Gaming Monthly 's review of the game, one critic gave it 8/10, and the rest each gave it a score of 5.5/10.
  2. In GameFan 's viewpoint of the game, three critics gave it each a score of 85, 78, and 73.
  3. GamePro gave the game three 3.5/5 scores for graphics, sound, and fun factor, and 4.5/5 for control.

Related Research Articles

<i>Alien Resurrection</i> 1997 film by Jean-Pierre Jeunet

Alien Resurrection is a 1997 American science fiction horror film directed by Jean-Pierre Jeunet, written by Joss Whedon, and starring Sigourney Weaver and Winona Ryder. It is the fourth installment of the Alien franchise, and was filmed at the 20th Century Fox studios in Los Angeles, California.

<i>Alien 3</i> 1992 film by David Fincher

Alien 3 (stylized as ALIEN3) is a 1992 American science fiction horror film directed by David Fincher and written by David Giler, Walter Hill, and Larry Ferguson, from a story by Vincent Ward. Starring Sigourney Weaver reprising her role as Ellen Ripley, it is the third installment of the Alien franchise.

<i>Alien vs. Predator</i> Science fiction action horror franchise

Alien vs. Predator is a science fiction action-horror media franchise created by comic book writers Randy Stradley and Chris Warner. The series is a crossover between, and part of, the larger Alien and Predator franchises, depicting the two species — Xenomorph (Alien) and Yautja (Predator) — as being in conflict with one another.

<span class="mw-page-title-main">Xenomorph</span> Alien franchise fictional extraterrestrial species

The xenomorph is a fictional endoparasitoid extraterrestrial species that serves as the main antagonist of the Alien and Alien vs. Predator franchises.

<span class="mw-page-title-main">Ellen Ripley</span> Fictional character in the Alien franchise

Ellen Louise Ripley is a fictional character and the original protagonist of the Alien film series, played by American actress Sigourney Weaver. Considered one of the greatest characters in science fiction film history, the character earned Weaver worldwide recognition, and remains her most famous role to date. Although she was originally conceived as male for the first Alien film, director Ridley Scott decided early in production to make her a woman.

<i>Alien vs. Predator</i> (film) 2004 film by Paul W. S. Anderson

Alien vs. Predator is a 2004 science fiction action horror film written and directed by Paul W. S. Anderson, and starring Sanaa Lathan, Raoul Bova, Lance Henriksen, Ewen Bremner, Colin Salmon, and Tommy Flanagan. It is the first film installment of the Alien vs. Predator franchise, the fifth film in the Alien franchise and third film of the Predator franchise, adapting a crossover bringing together the eponymous creatures of the Alien and Predator series, a concept which originated in a 1989 comic book written by Randy Stradley and Chris Warner. Anderson wrote the story, with the creators of the Alien franchise, Dan O'Bannon and Ronald Shusett receiving additional story credit due to the incorporation of elements from the Alien series, and Anderson and Shane Salerno adapted the story into a screenplay. Their writing was influenced by Aztec mythology, the comic book series, and the writings of Erich von Däniken. In the film, scientists are caught in the crossfire of an ancient battle between Aliens and Predators as they attempt to escape a bygone pyramid.

<i>Medal of Honor: Underground</i> 2000 video game

Medal of Honor: Underground is a 2000 first-person shooter video game developed by DreamWorks Interactive and published by Electronic Arts. It is the second installment in the Medal of Honor series and was released for the PlayStation with an adapted port later for the Game Boy Advance, developed by Rebellion Developments.

<i>Aliens Versus Predator</i> (1999 video game) 1999 video game

Aliens Versus Predator is a 1999 science fiction first-person shooter video game developed by Rebellion Developments and published by Fox Interactive for Microsoft Windows, Mac OS, and Mac OS X. It is a part of the Alien and Predator crossover franchise, Alien vs. Predator. A sequel, Aliens Versus Predator 2, was developed by Monolith Productions and released by Sierra in 2001.

<i>Aliens Versus Predator 2</i> 2001 video game

Aliens Versus Predator 2 is a science fiction first-person shooter video game developed by Monolith Productions and co-published by Fox Interactive and Sierra On-Line for Microsoft Windows in October 2001, and for Mac OS X in July 2003. The game is a sequel to Aliens Versus Predator (1999); both games are based on the characters of the Alien and Predator media franchises as well as the Alien vs. Predator crossover series. It is set on the fictional planet LV-1201, which houses a vast series of ruins infested with Aliens that is routinely visited by a clan of Predators who hunt the creatures for sport.

<i>Aliens: Colonial Marines</i> 2013 video game

Aliens: Colonial Marines is a 2013 first-person shooter developed by Gearbox Software and published by Sega for PlayStation 3, Windows, and Xbox 360. Based on the Alien universe and set shortly after the 1986 film Aliens, the game follows a group of Colonial Marines, a fictional military unit, as they confront the Weyland-Yutani corporation in an effort to rescue survivors from the Sulaco spaceship. It features a campaign mode that supports both single-player and cooperative gameplay, and a multiplayer mode in which players compete in different scenarios.

<i>Croc: Legend of the Gobbos</i> 1997 video game

Croc: Legend of the Gobbos is a 1997 platform video game developed by Argonaut Software and published by Fox Interactive. An early example of a 3D platform game, Croc was released for PlayStation, Sega Saturn and Windows. Taking place in the fictional setting of the Gobbo Valley, Croc: Legend of the Gobbos follows a young crocodile named Croc, who sets out to rescue his adoptive family from the evil magician Baron Dante.

<i>Croc 2</i> 1999 video game

Croc 2 is a 1999 platform game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante.

<i>Urban Chaos: Riot Response</i> 2006 video game

Urban Chaos: Riot Response is a first-person shooter video game developed by British games developer Rocksteady Studios and published by Eidos Interactive for the PlayStation 2 and Xbox. The game was released in May 2006 in Europe and June 2006 in North America. It is Rocksteady Studios' debut game and, as of 2024, the only game by the developer to not be based on a DC Comics property as well as their only title to not receive a PC release.

<span class="mw-page-title-main">Fox Interactive</span> Defunct American video game publisher

Fox Interactive was an American video game publisher based in Los Angeles, California. The company published games based on 20th Century Fox properties, yet also published several original titles, such as Croc: Legend of the Gobbos.

Alien is a science fiction horror and action media franchise centered on the original film series which depicts warrant officer Ellen Ripley and her battles with an extraterrestrial lifeform, commonly referred to as the Alien ("Xenomorph"), and the prequel series following the exploits of the David 8 android and the aliens referred to as the "Engineers".

<i>Alien Trilogy</i> 1996 video game

Alien Trilogy is a first-person shooter video game developed by Probe Entertainment and published by Acclaim Entertainment in 1996 for the PlayStation, Sega Saturn, and MS-DOS platforms. The game is based on the first three movies in the Alien film series. One of the first games developed by Probe following their acquisition by Acclaim, it debuted Acclaim's much-hyped motion capture technology. The game was well-received by critics, who praised its recreation of the films' atmosphere and its gameplay depth compared to other first-person shooters, and was a commercial success.

<i>The Flintstones: Bedrock Bowling</i> 2000 video game

The Flintstones: Bedrock Bowling is a Bowling game developed by Adrenalin Interactive and published by SouthPeak Interactive which was released in Europe and North America in 2000. The game is only available on PlayStation in North America, however in Europe it is available on both PlayStation and Windows.

<i>Alien Odyssey</i> 1995 video game

Alien Odyssey is an action-adventure game developed by Argonaut Software and published by Philips Media in 1995. The game features a mixture of first-person and third-person gameplay, with sequences involving shooter, adventure and puzzle mechanics. Alien Odyssey makes use of 3D rendering and full motion video cutscenes which were developed using the developer's proprietary B-Render graphics software. Upon release, the game received a mixed reception, with reviewers praising the visual presentation of the game, whilst critiquing the game's inconsistent mixture of game modes and short length.

<i>Aliens: Fireteam Elite</i> 2021 third-person shooter game

Aliens: Fireteam Elite is a 2021 third-person shooter game developed by Cold Iron Studio in collaboration with Disney's 20th Century Games. It is a standalone sequel to the original Alien trilogy.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 White, Lewis (9 September 2018). "The making of Alien Resurrection PSOne". Eurogamer . Gamer Network . Retrieved 22 October 2018.
  2. "Inside Scoop". GamePro . No. 104. IDG. May 1997. p. 24. Retrieved 17 January 2022.
  3. "FOX INTERACTIVE UNLEASHES DEEP SPACE TERROR WITH ALIEN RESURRECTION:THE GAME". foxinteractive.com. Archived from the original on 18 April 1998. Retrieved 15 May 2022.
  4. "FOX INTERACTIVE UNLEASHES DEEP SPACE TERROR WITH ALIEN RESURRECTION: THE GAME". www.foxinteractive.com. Archived from the original on 2 December 1998. Retrieved 15 May 2022.
  5. IGN staff (20 October 2000). "Alien Resurrection Unleashed on Retailers". IGN . Ziff Davis . Retrieved 17 January 2022.
  6. 1 2 "Alien Resurrection for PlayStation Reviews". Metacritic . Red Ventures . Retrieved 22 June 2014.
  7. Thompson, Jon. "Alien Resurrection - Review". AllGame . All Media Network. Archived from the original on 15 November 2014. Retrieved 28 May 2016.
  8. Hodgson, David S. J. (24 October 2000). "Alien Resurrection". Gamecenter. CNET. Archived from the original on 10 November 2000. Retrieved 17 January 2022.
  9. Edge staff (October 2000). "Alien Resurrection" (PDF). Edge . No. 89. Future Publishing. pp. 94–95. Retrieved 17 January 2022.
  10. MacDonald, Mark; Kujawa, Kraig; Boyer, Crispin (November 2000). "Alien Resurrection" (PDF). Electronic Gaming Monthly . No. 136. Ziff Davis. p. 252. Retrieved 17 January 2022.
  11. 1 2 Bramwell, Tom (2 November 2000). "Alien : Resurrection". Eurogamer. Gamer Network. Retrieved 28 May 2016.
  12. "Alien Resurrection". Game Informer . No. 91. FuncoLand. November 2000.
  13. Van Stone, Matt (November 2000). "Alien Resurrection". GameFan . Vol. 8, no. 11. BPA International. p. 95. Retrieved 18 January 2022.
  14. Mylonas, Eric "ECM"; Weitzner, Jason "Fury"; Ngo, George "Eggo" (November 2000). "Alien Resurrection". GameFan. Vol. 8, no. 11. BPA International. p. 24. Retrieved 18 January 2022.
  15. 1 2 3 Garrett, Steven (5 October 2000). "Alien Resurrection Review". GameSpot . Red Ventures. Retrieved 28 May 2016.
  16. Nix, Marc (23 October 2000). "Alien Resurrection". IGN. Ziff Davis. Retrieved 28 May 2016.
  17. 1 2 Lundrigan, Jeff (November 2000). "Alien Resurrection". NextGen . No. 71. Imagine Media. p. 138. Retrieved 17 January 2022.
  18. "Alien Resurrection". Official U.S. PlayStation Magazine . No. 38. Ziff Davis. November 2000.
  19. Boyce, Ryan (5 October 2000). "Alien Resurrection". Maxim . Biglari Holdings. Archived from the original on 26 June 2001. Retrieved 28 May 2016.
  20. Dan Elektro (November 2000). "Alien Resurrection" (PDF). GamePro. No. 146. IDG. p. 134. Retrieved 18 January 2022.
  21. "Press Release" (PDF). argonaut.com. August 7, 2001. Archived from the original (PDF) on June 24, 2003. Retrieved July 17, 2022.
  22. "The making of Alien Resurrection: Why did the high-profile movie tie-in arrive three years late?". Retro Gamer . Future Publishing. 29 December 2022. Retrieved 8 May 2024 via GamesRadar+.