Alien | |
---|---|
Developer(s) | Fox Video Games [1] |
Publisher(s) | Fox Video Games [1] |
Designer(s) | Doug Neubauer |
Platform(s) | Atari 2600 |
Release | November 1982 |
Genre(s) | Maze [1] |
Mode(s) | Single-player |
Alien is a 1982 maze video game for the Atari 2600 published by Fox Video Games. The game has the player control a human moving through the hallways of a space ship avoiding the adult alien and destroying the small alien eggs.
Along with Mega Force and M*A*S*H , Alien was among the tie-in video games made for 20th Century Fox's video game division programmed by Doug Neubauer. Reviews from The Video Game Update and video game critic Brett Weiss found the game to be derivative of other games like Pac-Man .
The goal of the game is to move your human character through the hallways of the space ship and crush all the Alien eggs which have been placed there by interacting with them. The goal is crush all the eggs, and collect items for points. The player must avoid or destroy any adult Aliens who also move through the halls. The aliens can be halted briefly in their path by hitting them with a flame thrower, which can only be used once per life. Connecting with a pulsar on the map will make the aliens turn blue for a short time period and killable by interacting with them. If an alien interacts with the player, they lose a life. The game ends when the player runs out of lives. The game used the difficulty switches on the Atari 2600 which changes whether the pulsars make the aliens turn blue or not and changes the movement of the aliens from random to a fixed pattern. [2]
Once all the Alien eggs are destroyed, the player enters a bonus round where the goal is to move to the top of the screen and grab the prize shown there within eight seconds. The player does not lose a life in this round. [2]
20th Century Fox formed Fox Video Games Inc. in 1982 to produce video games for the Atari Video Computer System (later known as the Atari 2600). [3] [4] Along with a novelization and the 1984 Alien video game, Alien was one of the first follow-ups from 20th Century Fox that directly borrow plot elements from the film Alien (1979). [5]
Doug Neubauer worked as an independent contractor making film tie-in games for 20th Century Fox's new game division making games such as Mega Force, M*A*S*H and Alien. Neubauer had hoped that making several video game adaptations would lead to making a film license like Star Wars , finding that "just because a company makes a movie doesn't mean they have the rights to make a video of the movie, Case in point, Star Wars. They didn't have the rights to it." [6]
Alien was released for the Atari 2600 in November 1982. [7] From contemporary reviews, The Video Game Update did not recommend the game, stating it was a "one more rehash of the eat-the-dot maze" finding the graphics to be "only fair and game play is just too much like other games already available to create much interest." [8] Writing for Arcade Express in 1983, Tracie Forman found the graphics to be cute the game mechanics lacked originality to garner much excitement. [9]
From retrospective reviews, Brett Weiss in his book Classic Home Video Games 1972-1984 referred to the game as a Pac-Man clone, stating that it was "one of the best movie-based games ever released on the Atari 2600" and that it was derivative of Pac-Man (1980) and Freeway (1981), but still "highly playable." [1] Reviewing the game for the AllGame, Weiss added that the other drawback was the cartoonish depiction of the aliens, but that "given the graphical limitations of the system, this weakness is understandable." [10] In his overview in video games based on Alien, Graeme Mason of Retro Gamer wrote that the game "there is a sincere element of panic and fear as the player is talked through the blue maze" concluding that the game was "commendable, if bland". [11]
Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as the player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after it was released. The game was later ported by Paul Wilson for the Atari 5200 system.
Star Raiders is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 400/800 computers, Star Raiders was later ported to the Atari 2600, Atari 5200, and Atari ST. The player assumes the role of a starship fighter pilot, who must protect starbases from invading forces called Zylons. Piloting and combat are shown in the 3D cockpit view, while a 2D galactic map shows the state of the Zylon invasion. Neubauer made the game in his spare time at Atari, inspired by contemporary media such as Battlestar Galactica and Star Wars, as well as the 1971 mainframe game Star Trek.
Solaris is a space combat video game for the Atari 2600 published in 1986 by Atari. The game involves a player seeking out the planet Solaris via their starship. To accomplish this, the player must navigate the galactic scanner to explore quadrants of a map. Doing so allows them to explore Federation planets to refuel their ship, and engage in combat with hostile aliens known as the Zylons.
Berzerk is a video game designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. The game involves a Humanoid Intruder who has to escape maze-like rooms that are littered with robots that slowly move towards and shoot at the Humanoid. The player can shoot at the robots to try and escape the room. Along with the robots, a smiley face known as Evil Otto appears to hunt down the player within each room.
Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Tempest is a 1981 arcade video game by Atari, Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned, and can fire blaster shots to destroy enemies and obstacles by pressing a button.
Jr. Pac-Man is an arcade video game developed by General Computer Corporation and released by Bally Midway in 1983. It has the same gameplay as prior entries in the series, but the maze in Jr. Pac-Man scrolls horizontally and has no escape tunnels. The bonus item which moves around the maze changes dots into a form which slows Jr. Pac-Man as they are being eaten.
Crystal Castles is an arcade video game released by Atari, Inc. in 1983. The player controls Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies, some of whom are after the gems as well.
Phoenix is a fixed shooter video game developed for arcades in Japan and released in 1980 by Taito. The player controls a space ship shooting at incoming enemies that fly from the top of the screen down towards the player's ship. There are five stages which repeat endlessly. The fifth is a fight against a large enemy spaceship, making Phoenix one of the first shooters with a boss battle, an element that would become common for the genre.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game involves the player travelling through space attacking enemy starfighters who are invading starbases. The player traverses through a map called the galactic chart to destroy all the enemies and survive against oncoming enemy attacks and crashing with meteors.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 arcade game Pac-Man. The player controls the title character, who attempts to consume all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored.
Towering Inferno is an Atari 2600 game designed by Jeff Corsiglia and programmed by Paul Allen Newell and released by US Games in 1982. The player controls a fireman going through a burning skyscraper to save victims and put out the fires. The game was produced under a licence obtained from 20th Century Fox by Quaker Oats, the parent company of US Games, for the video game rights to the movie of the same name.
Yars' Revenge is a 1982 fixed shooter video game developed by Howard Scott Warshaw and published by Atari, Inc. for the Atari Video Computer System. Set in the Razak solar system, it focuses on the confict between the Yars, a fly-like humanoid alien race, and the Qotile, who have destroyed their habitable planets. The player controls a Yar tasked with destroying the Qotile's energy shield, and finishing off the enemy with the Zorlon cannon.
Slot Machine is a 1979 video game written by David Crane for the Atari VCS and published by Atari, Inc. Along with Star Ship and Miniature Golf, it was one of the first Atari VCS games to be discontinued.
Mines of Minos is an Atari 2600 maze video game developed and published by CommaVid in 1982. The player controls a mining robot in a maze, fighting off alien attackers. A two-player mode, in which the second player can control an alien, is also available.
Space Invaders is a 1980 video game based on Taito's arcade game Space Invaders (1978) for the Atari 2600. It was developed and released by Atari, Inc. and designed and developed by Rick Maurer. The game is based on the arcade game in which a player operates a laser cannon to shoot at incoming enemies from outer space. Maurer's version has unique graphics and offers some gameplay variations. These include a two-player mode and variations that allow for invisible enemies and moving shields, and for enemies shots to zig zag and potentially hit players.