Freeway | |
---|---|
Developer(s) | Activision |
Publisher(s) | Activision |
Designer(s) | David Crane |
Platform(s) | Atari 2600 |
Release | July 1981 |
Genre(s) | Action |
Mode(s) | 1-2 player simultaneous |
Freeway is an action video game written by David Crane for the Atari 2600 and published by Activision in 1981. In the game, one or two players control chickens who cross a ten-lane highway filled with traffic. The goal is to set a high score in an allotted time. Every time a chicken gets across a point is earned for that player. Depending on the difficulty mode, a chicken is forced back a lane or sent back to the bottom of the screen when hit by a vehicle.
Freeway was a new game developed by Crane for Activision, which had begun releasing games independently in 1980. Crane stated the game was inspired by an incident involving Activision staff witnessing someone crossing Lake Shore Drive in Chicago. Crane's game initially involved a human being crossing the game, and was changed shortly before release to being a chicken.
Critics from Electronic Games praised the game on its release, with the publication giving the game an Honorable Mention for "Most Innovative Game" in 1982 at the Third Annual Arcade Awards. Other reviews compared it to the arcade game Frogger (1981) which was released around the same time.
Freeway is an action game. [1] In the game, the player guides a chicken across ten lanes of a freeway while avoiding traffic. The player can be played as a single player or two players simultaneously, with each player controlling a chicken. Each player can control their chicken moving up and down the screen. Each time the player moves their chicken across the freeway they are awarded one point. Each game lasts two minutes and sixteen seconds with the player with the highest score being the winner. [2]
If the difficulty switch is set to the A position on the system, your chicken returns to the curb when hit by a vehicle. If set to B, the player the chicken is only knocked back one highway lane. Using the game selection switch, the player can change the game level based on freeways across the United States such as Lake Shore Drive in Chicago at 3 AM, Bayshore Freeway in San Francisco at midnight, and Long Island Expressway in New York at 3AM. These game play modes vary the speed of the vehicles and the amount of traffic on the roads. [2]
Freeway was developed by David Crane for Activision. [3] [4] Following disputes with the company Atari, Inc. over pay, several programmers for the company including Crane left the company to form Activision. In their first year, the company released four games, including two developed by Crane: Dragster (1980) and Fishing Derby (1980). [5]
Crane has given a few variations of a story that gave inspiration for Freeway. [6] One variation published in 1981 involved Crane and his friends attempting to cross Chicago's busiest thoroughfare after exiting the wrong end of a building. When attempting to cross, one of his friends joked that this would make a great videogame. [6] Game designer Larry Kaplan would later then be riding a bus and witnessed someone attempting to cross Lake Shore Drive. Kaplan would discuss the incident to Crane, which cemented the idea of developing it into a video game. [6] In an interview with Retro Gamer published in 2011, Crane had a variation of the story that the game came from an experience at the Consumer Electronics Show (CES) in Chicago. Crane said he spotted someone parking a mile from the convention center who scaled a fence and dodged several lanes of traffic on Lake Shore Drive, including a bus that Crane was riding in. Crane began developing the game shortly after basing it on the gameplay of the arcade game Space Race (1973). [4]
Crane's game initially had two men competing to move from the bottom of the screen to the top as many times as possible in two minutes. Three days before the next CES show, Activision's CEO Jim Levy suggested to change the characters in the game into a chicken as he could market it with someone wearing a chicken suit at the convention center and that it would fit a theme of the "Why did the chicken cross the road?" joke. [4] This was chicken costume in question was initially going to be the San Diego Padres' San Diego Chicken until plans fell through to use the mascot. [6] [7]
Freeway is often compared to the arcade game Frogger (1981). When asked which idea was developed first, Crane responded "The simple answer is neither. These two games were developed in secure laboratories 6,000 miles apart, right around the same time." [4]
Along with Kaboom! (1981), Freeway was published by Activision and shipped in July 1981. [3] [8]
In Electronic Games magazine, an anonymous reviewer praised the game for its originality, stating that "While most home video games are either re-workings of classic themes or translations of coin-operated winners. Freeway stands out as wonderfully, joyously original. Nothing else is quite like it." [7] Another article in the publication attributed this as Activision's house style: unorthodox themes with cartoon-styled animation, specifically highlighting Fishing Derby and Freeway as examples. [9]
Along with Asteroids , Freeway received an Honorable Mention for "Most Innovative Game" in 1982 at the Third Annual Arcade Awards. It lost to Quest for the Rings (1981) for the Magnavox Odyssey 2. [10] Critics Bill Kunkel and Arnie Katz commented that Freeway was refreshing when so many new titles were just refinements of existing hits. [11] In the December 1983 issue of Videogaming and Computer Gaming Illustrated , the staff writers stated that outside games developed for the Starpath Supercharger add-on, the best five games for the Atari 2600 were Adventure (1980), Kaboom! (1981) and Freeway, saying the latter game was "far more exciting and involving than Frogger." [12] From retrospective reviews, Brett Alan Weiss of AllGame complimented that outside the chicken who he felt looked "a bit sickly", the graphics in Freeway were "crisp and clear" and noted the realistic sound design with the sound of a din of engines and horn sound effects. [3] Weiss found the game enjoyable, particularly in the two-player mode, but said it was a less versatile game than Frogger with less obstacles to avoid and the lack of ability to move horizontally or jump. [3]
Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as a player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after the release of the game. The game was later ported by Paul Wilson for the Atari 5200 system.
Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Tennis is a sports video game for the Atari VCS which was written by Activision co-founder Alan Miller and published by Activision in 1981.
Phoenix is a fixed shooter video game developed for arcades in Japan and released in 1980 by Taito. The player controls a space ship shooting at incoming enemies that fly from the top of the screen down towards the player's ship. There are five stages which repeat endlessly. The fifth is a fight against a large enemy spaceship, making Phoenix one of the first shooters with a boss battle, an element that would become common for the genre.
Demon Attack is a fixed shooter video game created by Rob Fulop for the Atari 2600 and published by Imagic in 1982. The game involves the player controlling a laser cannon from the surface of a planet, shooting winged demons that fly down and attack the player in different sets of patterns.
Starmaster is a video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game involves the player travelling through space attacking enemy starfighters who are invading starbases. The player traverses through a map called the galactic chart to destroy all the enemies and survive against oncoming enemy attacks and crashing with meteors.
Robot Tank is a first-person shoot 'em up written by Alan Miller for the Atari 2600 and published by Activision in 1983. It is similar in design to Atari, Inc.'s Battlezone tank combat arcade video game and more so to its 2600 port. Robot Tank adds different systems which can individually be damaged—instead of the vehicle always exploding upon being shot—and weather effects.
Keystone Kapers is a platform game developed by Garry Kitchen for the Atari 2600 and published by Activision in 1983. The game involves a Keystone Cops-theme, with the player controlling police officer Kelly, who traverses the many levels of a department store, dodging objects to catch the escaped thief Harry Hooligan.
Atlantis is a fixed shooter video game released by Imagic in July 1982 for the Atari 2600. It was written by Dennis Koble who also wrote Trick Shot for Imagic. Atlantis was ported to the Atari 8-bit computers, VIC-20, Intellivision, and Magnavox Odyssey 2.
River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.
Dodge 'Em is a driving-themed maze game programmed by Carla Meninsky and published in 1980 by Atari, Inc. for the Atari VCS. Similar to Sega's 1979 Head On arcade game, Dodge 'Em is played on a single screen of four concentric roadways. Sears released the game for the "Sears Video Arcade" as Dodger Cars.
Frostbite is a 1983 action game designed by Steve Cartwright for the Atari 2600, and published by Activision in 1983. The game has a player control Frostbite Bailey, who must hop across several ice floes to collect ice while avoiding falling in the water and avoiding the hazardous natural elements such polar bears and snow geese.
Fishing Derby is a fishing video game written by David Crane for the Atari Video Computer System and published by Activision in 1980. It's one of the first video games developed by Activision.
Megamania is a fixed shooter video game developed by Steve Cartwright for the Atari 2600. It was published by Activision in 1982. A pilot of an intergalactic space cruiser has a nightmare where his ship is being attacked by food and household objects. Using the missile launcher from their space cruiser, the pilot fends off the attackers. The game was later released for the Atari 5200 and Atari 8-bit computers.
Superman is a video game programmed by John Dunn for the Atari Video Computer System and released in 1979 by Atari, Inc. The player controls Superman, whose quest is to explore an open-ended environment to find three pieces of a bridge that was destroyed by Lex Luthor, capture Luthor and his criminal gang, and return to the Daily Planet building. The game world is populated by antagonists such as a helicopter that re-arranges the bridge pieces and roving kryptonite satellites that cause Superman to revert into Clark Kent.
Dragster, released in 1980 for the Atari Video Computer System, is one of the first video games developed by Activision.
Laser Blast is a single-player video game developed and published by Activision in March 1981 for the Atari VCS console. Designed by David Crane, one of Activision's co-founders, Laser Blast places players in control of flying saucers attacking land targets.
Space Invaders is a 1980 video game based on Taito's arcade game Space Invaders (1978) for the Atari 2600. It was developed and released by Atari, Inc. and designed and developed by Rick Maurer. The game is based on the arcade game in which a player operates a laser cannon to shoot at incoming enemies from outer space. Maurer's version has unique graphics and offers some gameplay variations. These include a two-player mode and variations that allow for invisible enemies and moving shields, and for enemies shots to zig zag and potentially hit players.