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Freeway | |
---|---|
Publisher(s) | Activision |
Designer(s) | David Crane [1] |
Platform(s) | Atari 2600 |
Release | 1981 |
Genre(s) | Action |
Mode(s) | 1-2 player simultaneous |
Freeway is an action video game written by David Crane for the Atari 2600 and published by Activision in 1981.
One or two players control chickens who can be made to run across a ten lane highway filled with traffic in an effort to "get to the other side". Every time a chicken gets across a point is earned for that player. If hit by a motorist, a chicken is forced back either slightly, or pushed back to the bottom of the screen, depending on what difficulty the switch is set to. The winner is the player who has scored the most points in the time allotted.
David Crane got the idea from the SCES in Chicago, where a man tried to cross the street.
If a player scored 20 or more points on either Road 3 or Road 7 and mailed a photograph of the television screen, Activision would send the player a cloth "Save The Chicken Foundation" patch with the Activision logo and the stylized "running chicken" image from the game package.
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Freeway received an Honorable Mention for "Most Innovative Game" in 1982 at the Third Annual Arkie Awards. [2] : 28
Millipede is a fixed shooter video game released in arcades by Atari, Inc. in 1982. The sequel to 1981's Centipede, it has more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as eliminating or avoiding other enemies. The game is played with a trackball and a single fire button which can be held down for rapid-fire.
Kaboom! is an action video game published in 1981 by Activision for the Atari VCS. It was programmed by Larry Kaplan, and David Crane coded the overlaid sprites. The game was well received and sold over one million cartridges by 1983.
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river.
Pitfall! is a video game developed by David Crane for the Atari Video Computer System and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.
Tennis is a sports video game for the Atari VCS which was written by Activision co-founder Alan Miller and published by Activision in 1981.
Keystone Kapers is a platform game developed by Garry Kitchen for Activision and published for the Atari 2600 in April 1983. It was ported to the Atari 5200, Atari 8-bit family, ColecoVision, and in 1984, MSX. Inspired by Mack Sennett's slapstick Keystone Cops series of silent films, the object of the game is for Officer Keystone Kelly to catch Harry Hooligan before he can escape from a department store.
Chopper Command is a horizontally scrolling shooter released by Activision for the Atari 2600 in June 1982. It was written by Bob Whitehead. The player flies a helicopter left and right over a scrolling, wraparound landscape, shooting down enemy airplanes to protect a convoy of trucks below.
River Raid is a vertically scrolling shooter designed and programmed by Carol Shaw and published by Activision in 1982 for the Atari 2600 video game console. Over a million game cartridges were sold. Activision later ported the title to the Atari 5200, ColecoVision, and Intellivision consoles, as well as to the Commodore 64, IBM PCjr, MSX, ZX Spectrum, and Atari 8-bit family. Shaw did the Atari 8-bit and Atari 5200 ports herself.
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.
Grand Prix is a Formula One Grand Prix motor racing-themed video game. It was designed and programmed by David Crane for the Atari 2600 and published by Activision in 1982.
Boxing is a video game interpretation of the sport of boxing developed by programmer Bob Whitehead for the Atari VCS. It was published by Activision in 1980. It's one of the first video games developed by Activision. The game is based on Boxer, an unreleased 1978 arcade game from Whitehead's previous employer, Atari, Inc. Boxer was written by Mike Albaugh who also wrote Drag Race for Atari, a game cloned by Activision as Dragster.
Megamania is an Atari 2600 game by Steve Cartwright and published by Activision in 1982. Versions were released for the Atari 5200 and Atari 8-bit family in 1983. Megamania is similar to Sega's 1981 arcade title Astro Blaster. Both games have nearly identical patterns of approaching enemies with the player relying on an "energy" meter. The player's ships are remarkably similar in both games.
Avalanche is an arcade video game designed by Dennis Koble and released by Atari, Inc. in 1978. The object is to catch falling rocks with a controllable set of paddles that diminish in number and size as the rocks fall faster and faster. The concept gained a much wider audience after Activision released an unauthorized adaptation in 1981 as Kaboom! for the Atari 2600. The only official home port of Avalanche is for the Atari 8-bit family.
Enduro is a racing video game designed by Larry Miller for the Atari 2600 and published by Activision in 1983. Miller previously wrote Spider Fighter for Activision. The object of the game is to complete an endurance race, passing a certain number of cars each day to continue the next day. The visuals change from day to night, and there is occasional inclement weather. A ZX Spectrum port was published in 1984
The Activision Decathlon is a sports game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit family, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually.
Stampede is a video game written by Bob Whitehead for the Atari Video Computer System and published by Activision in 1981. Stampede is a left-to-right, horizontally-scrolling, action game with a cattle round-up theme. An Intellivision version was released the following year.
Dragster, released in 1980 for the Atari Video Computer System, is one of the first video games developed by Activision. It was programmed by David Crane, who later wrote Pitfall!. The objective of the game is to either beat the player's opponent across the screen or to race against the clock for best time, depending on the settings used. Dragster is an unauthorized adaptation of the 1977 Kee Games coin-op Drag Race.
Oink! is an Atari 2600 video game designed by Mike Lorenzen and released by Activision in 1983. Oink! is inspired by the fairy tale "The Three Little Pigs" and casts the player as a pig defending his home from a wolf bent on destroying it.
Laser Blast is a single-player video game developed and published by Activision in March 1981 for the Atari VCS console. Designed by David Crane, one of Activision's co-founders, Laser Blast places players in control of flying saucers attacking land targets.
Venetian Blinds is a simulation video game developed by Activision co-founders David Crane and Bob Whitehead for the Atari 2600. The game simulates the raising and lowering of Venetian blinds on a window, and was facetiously presented as a technology demonstration of Whitehead's graphical programming technique of the same name, although it does not use the technique.