Frogger | |
---|---|
Developer(s) | Konami |
Publisher(s) | |
Designer(s) | Takahide Arima [3] |
Series | Frogger |
Platform(s) | Arcade, Apple II, Atari 8-bit, Atari 2600, Atari 5200, Intellivision, ColecoVision, Commodore 64, TI-99/4A, VIC-20 |
Release | |
Genre(s) | Action |
Mode(s) | Single-player, multiplayer |
Frogger [a] is a 1981 arcade action game developed by Konami and published by Sega. [1] In North America, it was distributed by Sega/Gremlin. The object of the game is to direct five frogs to their homes by dodging traffic on a busy road, then crossing a river by jumping on floating logs and alligators.
Frogger was positively received as one of the greatest video games ever made. It was followed by numerous clones and several home-only sequels in the Frogger series. The 1982 Atari 2600 version from Parker Brothers sold 4 million cartridges, making it one of the best-selling Atari 2600 games. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide.
The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. [7] Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. Frogger is either single-player or two players alternating turns.
The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding vehicles such as race cars, dune buggies, trucks, and bulldozers. The player must guide the frog between opposing lanes of traffic to avoid becoming roadkill and losing a life. After crossing the road, a median strip separates the two major parts of the screen. The upper half consists of a river with logs, alligators, and turtles, all moving horizontally across the screen in opposite directions. By jumping on swiftly moving logs and the backs of alligators and turtles, the player can guide the frog to safety. The player must avoid snakes, otters, and the open mouths of alligators. A brightly colored female frog is sometimes on a log and may be carried for bonus points. The very top of the screen contains five "frog homes", and at least one is always open and available. These sometimes contain bonus insects or deadly alligators.
When all five frogs are in their homes, the game progresses to the next level with increased difficulty. After five levels, the difficulty briefly eases and yet again progressively increases after each level. The timer gives 30 seconds to guide each frog into one of the homes, and resets back to 60 ticks whenever a life is lost or a frog reaches home safely.
In 1982, Softline stated that "Frogger has earned the ominous distinction of being 'the arcade game with the most ways to die'." [8] There are many different ways to lose a life (illustrated by a skull and crossbones symbol where the frog was), including being run over by a road vehicle; jumping into the river; running into snakes, otters, or an alligator's jaws; sinking while on top of a diving turtle; riding a log, alligator, or turtle off the side of the screen; jumping into a home already occupied by a frog or alligator; jumping into the side of a home or the bush; or running out of time.
The opening tune is the first verse of a Japanese children's song called "Inu No Omawarisan" ("The Dog Policeman"). Other Japanese tunes include the themes to the anime series Hana no Ko Lunlun and Rascal the Raccoon . The American release has the same opening song plus "Yankee Doodle".
Every forward step scores ten points, and every frog arriving safely home scores 50 points. Ten points are also awarded per each unused ½ second of time. Guiding a lady frog home or eating a fly scores 200 points each, and when all five frogs reach home to end the level the player earns 1,000 points. A single bonus frog is given at 20,000 points. 99,990 points is the maximum high score that can be achieved on an original arcade cabinet. Players may exceed this score, but the game "rolls over" and only keeps the last 5 digits. [9]
The game was developed by Konami. On July 22, 1981, Sega gained the exclusive rights to manufacture the game worldwide. [1]
Sega/Gremlin was skeptical about Frogger's earning potential in North America. This was because no other company licensed the game. Also, an earlier game called Frogs that was developed there had flopped. It was believed that Eliminator would be the company's next big hit. Elizabeth Falconer, a market researcher at Sega/Gremlin, was tasked by Gremlin founder Frank Fogleman to check Gremlin's library of video presentations to see if there was anything worth licensing, and she stumbled across Frogger. [10]
Thinking the game deserved a chance though being "cute", she requested a licensing window for playtesting. She persuaded executives who denigrated Frogger as a "women and kids game" by reminding them of Pac-Man . Sega/Gremlin agreed to pay Konami $3,500 per day for a 60-day licensing window. A prototype was playtested in a San Diego bar and was so successful that distributors agreed to resell the game based on the test alone. [10]
Wanting to broaden the player base demographics, [11] Jack Gordon, the director of video game sales at Sega/Gremlin, noted that women shied away from the "shoot em' ups" on the market and that games like Frogger "filled the void". [12]
Frogger was ported to many contemporary home systems. Several platforms such as the Commodore 64 support both ROM cartridges and magnetic media, so they received multiple versions of the game. [13]
Sierra On-Line gained the magnetic media rights and sublicensed them to developers who published for systems not normally supported by Sierra. Cornsoft published the official TRS-80/Dragon 32, Timex Sinclair 1000, and Timex Sinclair 2068 ports. Because of that, even the Atari 2600 received multiple releases: a standard cartridge and a cassette for the Starpath Supercharger. Sierra released disk or tape versions for the Commodore 64, Apple II, original Macintosh, IBM PC and Supercharger-equipped 2600, and cartridge versions for the TRS-80 Color Computer
Parker Brothers received the license from Sega for cartridge versions which it released for the Atari 2600, Intellivision, Atari 5200, ColecoVision, Atari 8-bit computers, TI-99/4A, VIC-20 and Commodore 64. Parker Brothers spent $10 million on advertising Frogger. [14] The Atari 2600 version was programmed by Ed English. [15]
Coleco released stand-alone Mini-Arcade tabletop versions of Frogger, which, along with Pac-Man , Galaxian , and Donkey Kong , had three million sales combined. [16]
The game was ported to systems such as the PC-6001 and Game Boy [17] (with two separate releases for the Game Boy and Game Boy Color in 1998). [18] Frogger is one of the 6 launch games for the 1983 Gakken Compact Vision TV Boy.
Publication | Score | |||
---|---|---|---|---|
Arcade | Atari 2600 | ColecoVision | PC | |
AllGame | [19] | [20] | ||
Computer and Video Games | Positive [21] | |||
Arcade Express | 9/10 [22] | |||
Computer Games | Classic [23] | Classic [23] | ||
Creative Computing | Positive [24] | |||
Electronic Fun with Computers & Games | A [25] | |||
The Space Gamer | Positive [26] |
Reporting on Gordon's claim that Frogger's appeal lacked barriers of age or sex, Cashbox in October 1981 said "watch for it". [27] Distributors reportedly found that Gordon's statement was accurate, with women enjoying its "non-aggressive yet challenging" gameplay. Frogger's success increased production, becoming one of the top-grossing arcade games in North America during 1981. [28] The arcade game earned over $135 million (equivalent to $452 million in 2023) for Sega/Gremlin in US cabinet sales, becoming the most successful Sega/Gremlin release. [10] In Japan, Frogger was the 12th highest-grossing arcade game of 1981. [29]
Home versions of Frogger had high sales. The 1982 Atari 2600 version earned its publisher Parker Brothers $40 million in orders upon launch. [30] By the end of the year, 4 million Atari 2600 cartridges were sold with $80,000,000(equivalent to $253,000,000 in 2023) in wholesale revenue. [15] It became the company's most successful first-year product, beating the sales and revenues of its previous best-seller, Merlin . [31] By 2005, 20 million copies of the various home versions had been sold worldwide, including 5 million in the United States. [32]
In 1981, Computer and Video Games reviewed the arcade game as "one of the popular new generation of arcade games which are getting way from space themes". [21] In his 1982 book Video Invaders, Steve Bloom described Frogger as a "climbing game" along with Space Panic (1980) and Nintendo's Donkey Kong (1981). He said it was one of the "most exciting variations" on Pac-Man 's maze theme along with Donkey Kong due to how players need to "scale from the bottom of the screen to the top" which make them "more like obstacle courses than mazes" since "you always know where you're going—up." [33] Brett Alan Weiss of AllGame later reviewed the arcade game, calling it one of "the most beloved videogames ever created" and "pure, undiluted gaming at its finest". He said the "graphics are cute and detailed, the sound effects are crisp and clear, and the controls are sharp and responsive". [19]
Arcade Express reviewed the Atari VCS version in 1982, calling it "a highly authentic translation of the coin-op hit" that combines "great graphics with sophisticated play action". [22] Ed Driscoll reviewed the Atari VCS version in The Space Gamer , commenting: "All in all, if you liked the arcade version, this should save you a lot of quarters. The price is in line with most cartridges. It also proves that Atari isn't the only one making home versions of the major arcade games for the VCS." [26] Danny Goodman of Creative Computing Video & Arcade Games wrote in 1983 that the Atari 2600 version "is one of the most detailed translations I have seen", noting the addition of the wraparound screen. [24] InfoWorld's Essential Guide to Atari Computers cited the Sierra version as an entertaining arcade game. [34] Ahoy! said that both the Sierra disk version and Parker Brothers cartridge version for the Commodore 64 "are excellent, with little to choose between them". [13]
In 2013, Entertainment Weekly named Frogger one of the top ten games for the Atari 2600. [35]
In 1997, Hasbro Interactive released Frogger , a vastly expanded remake of the original for Windows and the PlayStation. Unlike the original, it consists of multiple different levels. It was a commercial success, with Windows sales alone at nearly one million units in less than four months. [37] In 1998, Hasbro released a series of versions of the game for the Sega Genesis, Super NES, Game com, Game Boy and Game Boy Color. Each version has different graphics, with the Genesis version having the same as the original arcade game. The Genesis and SNES versions are the last games released for those consoles in North America. [38] Though using the same box art, they are otherwise unrelated to the 1997 remake.
In 2005, InfoSpace worked with Konami Digital Entertainment to create the mobile game Frogger for Prizes, [39] in which players across the U.S. competed in multiplayer tournaments to win daily and weekly prizes. In 2006, the mobile game version of Frogger grossed over $10 million in the United States. [40] A Java version was released for compatible mobile phones.
Frogger was released on the Xbox Live Arcade for the Xbox 360 on July 12, 2006. It was developed by Digital Eclipse and published by Konami. It has two new gameplay modes: versus speed mode and co-op play. Some of the music was replaced, including the familiar Frogger theme. This version is in the compilation Konami Classics Vol. 1 .
The original 1981 arcade version joined the Nintendo Switch and PlayStation 4 Arcade Archives on December 12, 2019. [41] [42]
Video game clones include Ribbit for the Apple II (1981), Acornsoft's Hopper (1983) for the BBC Micro and Acorn Electron, A&F Software's Frogger (1983) for BBC Micro and ZX Spectrum, PSS's (Personal Software Services) Hopper for the Oric-1 in the UK (1983) and a later release for the ORIC Atmos, Froggy for the ZX Spectrum released by DJL Software (1984), Solo Software's Frogger for the Sharp MZ-700 (1984) in the UK, and Leap Frog for the NewBrain.
Several clones retain the basic gameplay of Frogger and change the style or plot. Pacific Coast Highway (1982), for the Atari 8-bit computers, splits the gameplay into two alternating screens: one for the highway, one for the water. [43] Preppie! (1982), for the Atari 8-bit changes the frog to a preppy retrieving golf balls at a country club. Frostbite (1983), for the Atari 2600, uses the Frogger river gameplay with an arctic theme. Crossy Road (2014), for iOS, Android and Windows Phone, has a randomly generated series of road and river sections in one endless level, with only one life and a single point given for each forward hop.
Konami announced that a Frogger game show was in production for Peacock, produced by Konami Cross Media NY and Eureka Productions. It debuted on September 9, 2021. [50] [51]
On November 26, 1999, Rickey's World Famous Sauce offered $10,000 to the first person who could score 1,000,000 points on Frogger or $1,000 for a new world record prior to January 1, 2000. [52] [53] On March 25, 2005, Robert Mruczek offered $1,000 for beating the fictitious world record of 860,630 as set by George Costanza in an episode of Seinfeld or $250 for a new world record by the end of that year. [54] [55] On December 1, 2006, John Cunningham offered $250 for exceeding the same fictitious world record of 860,630 points by February 28, 2007. [56] These scores were surpassed only after the bounties had all expired.
The first and only score to have been verified as having beaten George Costanza's fictional score of 860,630 points was set by Pat Laffaye of Westport, Connecticut on December 22, 2009, with 896,980 points. [57] He continues to be the current Frogger world record holder, who on August 15, 2017 set a new personal best by scoring 1,029,990 points, also becoming the first and only person verified to break one million points on an original arcade machine. [58] [59]
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200.
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different joystick than the 2600-standard CX40 and included Pole Position II as the pack-in game. The European model has a gamepad instead of a joystick. Most of the early releases for the system are ports of 1981–1983 arcade video games. The final wave of 7800 cartridges are closer in style to what was available on other late 1980s consoles, such as Scrapyard Dog and Midnight Mutants.
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.
Pooyan (プーヤン) is a fixed shooter arcade video game released by Konami in Japan in 1982. It was manufactured in North America by Stern Electronics. The player controls "Mama", a pig whose babies have been kidnapped by a group of wolves.
Phoenix is a fixed shooter video game developed for arcades in Japan and released in 1980 by Taito. The player controls a space ship shooting at incoming enemies that fly from the top of the screen down towards the player's ship. There are five stages which repeat endlessly. The fifth is a fight against a large enemy spaceship, making Phoenix one of the first shooters with a boss battle, an element that would become common for the genre.
Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.
The following article is a broad timeline of arcade video games.
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
Fueled by the previous year's release of the colorful and appealing Pac-Man, the audience for arcade video games in 1981 became much wider. Pac-Man influenced maze games began appearing in arcades and on home systems. Pac-Man was the highest grossing video game for the second year in a row. Nintendo's Donkey Kong defined the platform game genre, while Konami's Scramble established scrolling shooters. The lesser known Jump Bug combined the two concepts into both the first scrolling platform game and the first platform shooter. Other arcade hits released in 1981 include Defender, Frogger, and the Galaxian sequel Galaga.
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges.
Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 arcade game Pac-Man. The player controls the title character, who attempts to consume all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored.
Frogger II: ThreeeDeep! is a video game released in 1984 by Parker Brothers for the Apple II, Atari 8-bit computers, Atari 2600, Atari 5200, ColecoVision, Commodore 64, and IBM PC compatibles. It is a sequel to the 1981 Konami Frogger arcade video game and has similar gameplay.
Gremlin Industries was an American arcade game manufacturer active from 1970 to 1983, based in San Diego, California. It was acquired by Sega in 1978, and afterwards was known as Gremlin/Sega or Sega/Gremlin. Among Sega/Gremlin's most notable games are Blockade and Head On, as well as being the North American distributors for Frogger and Zaxxon. The company's name was subsequently changed to Sega Electronics in 1982, before its operations were closed in 1983.
Frogs is a single-player action arcade game released by Gremlin in 1978. It notably featured a jumping character. The game's graphics are "projected" by laying the monitor flat on its back and reflecting the computer-generated graphics of the frogs and flies toward the player via a mirror at a 45-degree angle. The game was distributed by Sega in Japan.
Tutankham is a 1982 arcade video game developed and released by Konami and released by Stern in North America. Named after the Egyptian pharaoh Tutankhamun, the game combines a maze shoot 'em up with light puzzle-solving elements. It debuted at the European ATE and IMA amusement shows in January 1982 before releasing worldwide in Summer 1982. The game was a critical and commercial success and was ported to home systems by Parker Brothers.
Cosmic Avenger is a scrolling shooter developed by Universal and released as an arcade video game in July 1981. It is part of the first wave shooters with forced horizontal scrolling which followed Konami's Scramble and Super Cobra from earlier in the year. It was released the same month as Vanguard. The final installment in Universal's Cosmic series, players take control of the Avenger space fighter and, as in Scramble, use bullets and bombs against enemy air and ground forces. The world is one continuous level made up of different areas.
The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers. However, an oversatuation of low quality games led to an implosion of the video game market that nearly destroyed the industry in North America. Most investors believed video games to be a fad that had since passed, up until Nintendo's success with its Nintendo Entertainment System revived interest in game consoles and led to a recovery of the home video game industry. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with PC games, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two decades. Other consoles released in the decade included the Intellivision, ColecoVision, TurboGrafx-16 and Sega Genesis.
A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom to create the illusion that the player character is moving in the game world.
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: CS1 maint: date and year (link)Just before the holidays, Hasbro Interactive introduced a PC version of Frogger; in less than four months, it has sold nearly one million units