Atari 5200

Last updated

Atari 5200
Atari 5200 logo.svg
Atari-5200-4-Port-wController-L.jpg
Atari 5200 and one of its controllers
Manufacturer Atari, Inc.
Type Home video game console
Generation Second
Release date
  • NA: November 1982
DiscontinuedMay 21, 1984 (1984-05-21)
Units sold1 million [1]
Media ROM cartridge
CPU MOS 6502C @ 1.79 MHz
Memory16 KB RAM
Controller inputJoystick
Trak-Ball
Predecessor Atari 2600
Successor Atari 7800

The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. [2] The VCS was renamed to the Atari 2600 at the time of the 5200's launch. [3] Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. [4] While the Coleco system shipped with the first home version of Nintendo's Donkey Kong , the 5200 included the 1978 arcade game Super Breakout which had already appeared on the Atari 8-bit family and Atari VCS in 1979 and 1981 respectively.

Contents

The CPU and the graphics and sound hardware are almost identical to that of the Atari 8-bit computers, although software is not directly compatible between the two systems. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause, and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way Atari CX40 joystick of the 2600, but was a focal point for criticism.

On May 21, 1984, during a press conference at which the Atari 7800 was introduced, company executives revealed that the 5200 had been discontinued after less than two years on the market. [5] Total sales of the 5200 were reportedly in excess of 1 million units, [1] far short of its predecessor's sales of over 30 million.

Hardware

The 5200's large size is due in part to controller storage in the back of the unit. Atari-5200-4-Port-Console-Open-wControllers.jpg
The 5200's large size is due in part to controller storage in the back of the unit.
The second revision of the 5200 Atari-5200-Console-Set.jpg
The second revision of the 5200

Following the release of the Video Computer System in 1977, Atari began developing hardware for a next generation game console. Instead, it was used as the basis for the Atari 400 and 800 home computers.

Atari later decided to re-enter the console market using the same technology. Prototypes were called the "Atari Video System X – Advanced Video Computer System". Actual working Atari Video System X machines, whose hardware is 100% identical to the Atari 5200 do exist, but are extremely rare. [6]

The initial 1982 release of the system had four controller ports, compared to two in most other consoles. The controllers have an analog joystick, numeric keypad, two fire buttons on each side of the controller, and game function keys for Start, Pause, and Reset. The 5200 also featured the innovation of the first automatic TV switchbox, allowing it to automatically switch from regular TV viewing to the game system signal when the system was activated. Previous RF adapters required the user to slide a switch on the adapter by hand. The RF box was also where the power supply connected in a unique dual power/television signal setup similar to the RCA Studio II's. A single cable coming out of the 5200 plugged into the switch box and carried both electricity and the television signal.

The 1983 revision of the Atari 5200 has two controller ports instead of four, and a change back to the more conventional separate power supply and standard non-autoswitching RF switch. It also has changes in the cartridge port address lines to allow for the Atari 2600 adapter released that year. While the adapter was only made to work on the two-port version, modifications can be made to the four-port to make it line-compatible. In fact, towards the end of the four-port model's production run, there were a limited number of consoles produced which included these modifications. These consoles can be identified by an asterisk in their serial numbers.

At one point following the 5200's release, Atari planned a smaller, cost-reduced version of the Atari 5200, which removed the controller storage bin. Code-named the "Atari 5100" (a.k.a. "Atari 5200 Jr."), only a few fully working prototype 5100s were made before the project was canceled. [7]

Controllers

The Atari 5200 controller included with the console Atari-5200-Controller.jpg
The Atari 5200 controller included with the console
The Pro-Line Trak-Ball controller Atari-5200-Trak-Ball-Controller.jpg
The Pro-Line Trak-Ball controller

The controller prototypes used in the electrical development lab employed a yoke-and-gimbal mechanism that came from an RC airplane controller kit. The design of the analog joystick, which used a weak rubber boot rather than springs to provide centering, proved to be ungainly and unreliable. They quickly became the Achilles' heel of the system due to the combination of an overly complex mechanical design and a very low-cost internal flex circuit system. [8] Another major flaw of the controllers was that the design did not translate into a linear acceleration from the center through the arc of the stick travel. The controllers did, however, include a pause button, a unique feature at the time. [9] Various third-party replacement joysticks were also released, including those made by Wico. [10]

Atari Inc. released the Pro-Line Trak-Ball controller, which is used for games such as Centipede and Missile Command . A paddle controller [11] and an updated self-centering version of the original controller [12] were also in development, but never made it to market.

Games were shipped with plastic card overlays that snapped in over the keypad. The card would indicate which game functions, such as changing the view or vehicle speed, were assigned to each key. [13]

The primary controller was ranked the 10th worst video game controller by IGN editor Craig Harris. [14] An editor for Next Generation said that their non-centering joysticks "rendered many games nearly unplayable". [9]

Internal differences from 8-bit computers

David H. Ahl in 1983 described the Atari 5200 as "a 400 computer in disguise". [15] Its internal design is similar to that of Atari 8-bit computers using the ANTIC, POKEY, and GTIA coprocessors. Software designed for one does not run on the other, but source code can be mechanically converted unless it uses computer-specific features. Antic magazine reported in 1984 that "the similarities grossly outweigh the differences, so that a 5200 program can be developed and almost entirely debugged [on an Atari 8-bit computer] before testing on a 5200". [16] John J. Anderson of Creative Computing alluded to the incompatibility being intentional, caused by Atari's console division removing 8-bit compatibility to not lose control to the rival computer division. [17]

Besides the 5200's lack of a keyboard, the differences are: [16]

In 1987, Atari Corporation released the XE Game System console, which is a repackaged 65XE (from 1985) with a detachable keyboard that can run home computer titles directly, [18] unlike the 5200. [16] Anderson wrote in 1984 that Atari could have released a console compatible with computer software in 1981. [17]

Reception

The Atari 5200 did not fare well commercially compared to its predecessor, the Atari 2600. [19] While it touted superior graphics to the 2600 and Mattel's Intellivision, the system was initially incompatible with the 2600's expansive library of games, and some market analysts have speculated that this hurt its sales, [20] [21] especially since an Atari 2600 cartridge adapter had been released for the Intellivision II. [22] (A revised two-port model was released in 1983, along with a game adapter that allowed gamers to play all 2600 games.) [23] This lack of new games was due in part to a lack of funding, with Atari continuing to develop most of its games for the saturated 2600 market. [24]

Many of the 5200's games appeared simply as updated versions of 2600 titles, which failed to excite consumers. [25] Its pack-in game, Super Breakout , was criticized for not doing enough to demonstrate the system's capabilities. [15] This gave the ColecoVision a significant advantage as its pack-in, Donkey Kong , delivered a more authentic arcade experience than any previous game cartridge. [26] In its list of the top 25 game consoles of all time, IGN claimed that the main reason for the 5200's market failure was the technological superiority of its competitor, [27] while other sources maintain that the two consoles are roughly equivalent in power. [28]

The 5200 received much criticism for the "sloppy" design of its non-centering analog controllers. [29] Anderson described the controllers as "absolutely atrocious". [17]

David H. Ahl of Creative Computing Video & Arcade Games said in 1983 that the "Atari 5200 is, dare I say it, Atari's answer to Intellivision, Colecovision, and the Astrocade", describing the console as a "true mass market" version of the Atari 8-bit computers despite the software incompatibility. He criticized the joystick's imprecise control but said that "it is at least as good as many other controllers", and wondered why Super Breakout was the pack-in game when it did not use the 5200's improved graphics. [15]

Technical specifications

The 5200 is powered by a 1.79 MHz 6502C CPU. Atari-5200-4-Port-Motherboard-Flat.jpg
The 5200 is powered by a 1.79 MHz 6502C CPU.
Joystick schematic from patent Atari 5200 Joystick schematic.png
Joystick schematic from patent

Critical to the plot of the 1984 film Cloak & Dagger is an Atari 5200 game cartridge called Cloak & Dagger . The arcade version appears in the movie; in actuality the Atari 5200 version was started but never completed. The game was under development with the title Agent X when the movie producers and Atari learned of each other's projects and decided to cooperate. This collaboration was part of a larger phenomenon, of films featuring video games as critical plot elements (as with Tron and The Last Starfighter ) and of video game tie-ins to the same films (as with the Tron games for the Intellivision and other platforms). [32]

Games

See also

Related Research Articles

<span class="mw-page-title-main">Atari 2600</span> Home video game console

The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982 alongside the release of the Atari 5200.

<span class="mw-page-title-main">Atari 7800</span> Home video game console

The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and Pole Position II as the pack-in game. Most of the announced titles at launch were ports of 1981–1983 arcade video games.

<span class="mw-page-title-main">Arcadia 2001</span> 1982 home video game console

The Arcadia 2001 is a second-generation 8-bit home video game console released by Emerson Radio in May 1982 for a price of US$ 99, several months before the release of ColecoVision. It was discontinued only 18 months later, with a total of 35 games having been released. Emerson licensed the Arcadia 2001 to Bandai, which released it in Japan. Over 30 Arcadia 2001 clones exist.

<span class="mw-page-title-main">ColecoVision</span> Second-generation home video game console

ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America in August 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.

<span class="mw-page-title-main">Intellivision</span> 1980s home video game console

The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.

<span class="mw-page-title-main">Magnavox Odyssey 2</span> Second generation home video game console

The Magnavox Odyssey 2, also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2. The Odyssey 2 was one of the five major home consoles prior to the 1983 video game market crash, along with Atari 2600, Atari 5200, Intellivision and ColecoVision.

<span class="mw-page-title-main">Atari 8-bit family</span> Home computer series introduced in 1979

The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 with the Atari 400 and Atari 800. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most of its contemporaries. Video games were a major appeal, and first-person space combat simulator Star Raiders is considered the platform's killer app. The "Atari 8-bit family" label was not contemporaneous. Atari, Inc., used the term "Atari 800 [or 400] home computer system", often combining the model names into "Atari 400/800" or "Atari home computers".

<span class="mw-page-title-main">Atari XEGS</span> 1987 video game console

The Atari XE Video Game System is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit family. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit family hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun.

<span class="mw-page-title-main">Television Interface Adaptor</span> Video/audio/input chip of the Atari 2600

The Television Interface Adaptor (TIA) is the custom computer chip, along with a variant of the MOS Technology 6502 constituting the heart of the 1977 Atari Video Computer System game console. The TIA generates the screen display, sound effects, and reads the controllers. At the time the Atari VCS was designed, even small amounts of RAM were expensive. The chip was designed around not having a frame buffer, instead requiring detailed programming to create even a simple display.

<i>Congo Bongo</i> 1983 video game

Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.

1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.

<span class="mw-page-title-main">Coleco Gemini</span> Second generation home video game console

The Coleco Gemini is an Atari 2600 clone manufactured by Coleco Industries, Inc. in 1983.

A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were very popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges.

<span class="mw-page-title-main">VTech CreatiVision</span> Hybrid computer and home video game console

The VTech CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the second generation of video game consoles. It cost $295 Australian Dollars in Australia. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinued in 1986.

<span class="mw-page-title-main">Atari Flashback series</span> Line of dedicated video game consoles

The Atari Flashback series are a line of dedicated video game consoles designed, produced, published and marketed by AtGames under license from Atari SA. The Flashback consoles are "plug-and-play" versions of the Atari 2600 console. They contain built-in games rather than using the ROM cartridges utilized by the 2600. Most of the games are classics that were previously released for the 2600, although some Flashback consoles include previously unreleased prototype games as well.

The Atari 2700 is a prototype home video game console that was developed by Atari, Inc. to be a wirelessly controlled version of Atari's popular Atari 2600 system. Intended for release in 1981, the 2700 was one of several planned follow-ups to the 2600, but the system was never put into full production. While It is unclear how many of these systems exist, former Atari employee Dan Kramer has stated that at least 12 consoles were made, plus extra controllers.

<span class="mw-page-title-main">Second generation of video game consoles</span> Second video game console generation, including the Atari 2600

In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.

<span class="mw-page-title-main">Atari 2600 hardware</span> Hardware of the Atari 2600 video game console

The Atari 2600 hardware was based on the MOS Technology 6507 chip, offering a maximum resolution of 160 x 192 pixels (NTSC), 128 colors, 128 bytes of RAM with 4 KB on cartridges. The design experienced many makeovers and revisions during its 14-year production history, from the original "heavy sixer" to the Atari 2600 Jr. at the end. The system also has many controllers and third-party peripherals.

<span class="mw-page-title-main">Atari joystick port</span> Computer port used for gaming controllers

The Atari joystick port is a computer port used to connect various gaming controllers to game console and home computer systems in the 1970s to the 1990s. It was originally introduced on the Atari 2600 in 1977 and then used on the Atari 400 and 800 in 1979. It went cross-platform with the VIC-20 in 1981, and was then used on many following machines from both companies, as well as a growing list of 3rd party machines like the MSX platform and various Sega consoles.

<i>Looping</i> (video game) 1982 video game

Looping is an action game developed and published in arcades in 1982 by Video Games GmbH in Europe and Venture Line in North America. The player controls a plane across two phases in order to reach a docking station by destroying a terminal base or a rocket base to open a gate while avoiding obstacles along the way.

References

  1. 1 2 Schrage, Michael (May 22, 1984). "Atari Introduces Game In Attempt for Survival". Washington Post . p. C3. The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
  2. "The Atari 5200 will be available in October". The Milwaukee Sentinel. September 1, 1982. Archived from the original on March 10, 2023. Retrieved January 12, 2011.
  3. Barton, Matt; Loguidice, Bill (February 28, 2008). "A History of Gaming Platforms: Atari 2600 Video Computer System/VCS". Gamasutra . Retrieved September 11, 2018.
  4. G4TV's Icons season 2 episode 1 "Atari"
  5. Sanger, David E. (May 22, 1984). "Atari Video Game Unit Introduced" . New York Times: 3 (Section D). Company officials disclosed for the first time yesterday that the 5200 is no longer in production, and Atari appears to be selling off its inventory.
  6. Curt Vendel. "Video System X". Atarimuseum.com. Archived from the original on January 17, 2013. Retrieved January 12, 2011.
  7. Curt Vendel. "5100/5200 Jr". Atarimuseum.com. Archived from the original on January 17, 2013. Retrieved January 12, 2011.
  8. "The Atari 5200 Super System". atarimuseum.com. Archived from the original on August 8, 2003. Retrieved July 6, 2014.
  9. 1 2 "The Next Generation 1996 Lexicon A to Z: 5200". Next Generation . No. 15. Imagine Media. March 1996. p. 33.
  10. "Atari 5200 Controller Alternatives". www.atarihq.com. Retrieved September 20, 2018.
  11. Curt Vendel. "Atari 5200 Paddle Controller Prototypes". Atarimuseum.com. Archived from the original on July 3, 2004. Retrieved January 12, 2011.
  12. Curt Vendel. "Self Centering Joystick Prototypes". Atarimuseum.com. Archived from the original on July 3, 2004. Retrieved January 12, 2011.
  13. "Atari 5200 overlays". Atari Age. January 31, 2018. Retrieved January 31, 2018.
  14. "Top 10 Tuesday: Worst Game Controllers". IGN. February 21, 2006. Archived from the original on March 3, 2006. Retrieved December 13, 2019.
  15. 1 2 3 Ahl, David H. (Spring 1983). "Atari 5200 Advanced Game System". Creative Computing Video & Arcade Games. p. 46.
  16. 1 2 3 4 Buchholz, Claus (January 1984). "Transporting Atari Computer Programs to the 5200". ANALOG Computing. p. 59.
  17. 1 2 3 Anderson, John J. (March 1984). "Atari". Creative Computing. p. 51. Retrieved February 6, 2015. The games division [..] saw the home computer division as a threat [..] If any of their new machines could expand into true computers, the reins would automatically be handed over [..] To the games division, this was a fate worse than death [so] they chose death. [The 5200 was internally] very nearly an Atari 800 [but] all compatibility and expandability had been designed out [..] If, in 1981, the next-generation game machine had been designed to be compatible with the Atari 400 and 800 microcomputers, Atari would not be in the state it is today. Instead, the 5200 game unit was launched. Internally, it was very nearly an Atari 800, and as such was a fabulous game machine. The notable exceptions were that all compatibility and expandability had been designed out [..] with an external keyboard and 800 compatibility, could have been transformed into a product superior to the famed Coleco Adam, way back in 1982.
  18. Harris, Neil (May 12, 1987). "Re: Is Atari killing the 8 bit?". Atari Corp. Retrieved June 5, 2014. So what we have with the XE Game System is essentially a 65XE in disguise. [..] It is completely compatible with the current 8-bit line, including software.
  19. Moss, Stuart (2007). The Entertainment Industry: An Introduction. CABI. p. 158. ISBN   978-1-84593-551-1.
  20. Mace, Scott (August 6, 1984). "A New Atari Corp.: The House That Jack Tramiel Emptied". InfoWorld . p. 52. Retrieved January 27, 2011.
  21. "Atari 7200" (PDF). Electronic Gaming Monthly . No. 91. Ziff Davis. February 1997. p. 97. Archived (PDF) from the original on October 9, 2022. The 7800 was compatible with the 2600 (but not the 5200) which was the main reason why the 5200 didn't succeed.
  22. "Atari CX-55 2600 Cartridge Adapter for the Atari 5200 Supersystem". Atari Museum. January 31, 2018. Archived from the original on July 3, 2004. Retrieved January 31, 2018.
  23. "Atari CX-55 2600 Cartridge Adapter for the Atari 5200 Supersystem". atarimuseum.com. Archived from the original on July 3, 2004. Retrieved July 10, 2016.
  24. Kent, Steven (2001). The Ultimate History of Video Games . Prima Publishing. p. 230. ISBN   0-7615-3643-4.
  25. Staff, New York Times (2007). The New York Times Guide To Essential Knowledge: A Desk Reference for the Curious Mind. New York: Macmillan Publishers. p. 472. ISBN   978-0-312-37659-8.
  26. Kent, Steven (2001). The Ultimate History of Video Games. Prima Publishing. p. 209. ISBN   0-7615-3643-4.
  27. "Atari 5200 is number 23". IGN. Archived from the original on December 3, 2010. Retrieved January 12, 2011.
  28. "Colecovision vs Atari 5200 Hardware Comparison". AtariHQ.com. Retrieved January 12, 2011.
  29. Hubner, John (December 5, 1983). "What Went Wrong At Atari". InfoWorld . p. 148. Retrieved January 27, 2011.
  30. 1 2 "Atari 8-bit Forever by Bostjan Gorisek". Archived from the original on July 1, 2017. Retrieved January 1, 2017.
  31. Wiegers, Karl E. "Atari Fine Scrolling" . Retrieved January 1, 2017.
  32. Parish, Jeremy (August 10, 2015). "Cloak & Dagger, the Video Game Movie That Wasn't About Video Games". USGamer . Archived from the original on November 22, 2021. Retrieved November 21, 2021.