| | |
| Atari 5200 and one of its controllers | |
| Manufacturer | Atari, Inc. |
|---|---|
| Type | Home video game console |
| Generation | Second |
| Released | |
| Discontinued | May 21, 1984 |
| Units sold | 1 million [2] |
| Media | ROM cartridge |
| CPU | MOS 6502C @ 1.79 MHz |
| Memory | 16 KB RAM |
| Controller input | Joystick Trak-Ball |
| Predecessor | Atari 2600 |
| Successor | Atari 7800 |
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. [3] The VCS was renamed to Atari 2600 at the time of the 5200's launch. [4] Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. [5] While the Coleco system shipped with the first home version of Nintendo's Donkey Kong , the 5200 included the 1978 arcade game Super Breakout , which had already appeared on previous Atari home platforms.
The system architecture is almost identical to that of the Atari 8-bit computers, although software is not directly compatible between them. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause, and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way Atari CX40 joystick of the 2600, but it was a focal point for criticism.
On May 21, 1984, during a press conference at which the Atari 7800 was introduced, company executives revealed that the 5200 had been discontinued after less than two years on the market. [6] Total sales of the system were reportedly in excess of 1 million units, [2] far short of its predecessor's sales of over 30 million.
Following the release of the Video Computer System in 1977, Atari began development on hardware for its next generation of video game consoles. When Ray Kassar took over as Atari CEO in November 1978, this development shifted entirely towards home computers as the Atari 400 and 800 home computer systems. [7]
Atari's Consumer Division moved on to a more direct upgrade of the Atari 2600 known internally as "Super Stella" or the Atari 3200. The company proposed a three console product line with the 2600 on the low end, a modified Atari 400 computer on the high end, and the 3200 in the middle. As development stalled on the 3200 following a number of technical issues, the 3200 would be dropped in favor of the modified Atari 400 design. [8]
In 1981, Atari's Advanced Technology Group began work on this next generation console under the codename "PAM" (short for Personal Arcade Machine). Lead engineer on the project was Pete Gerrard and the machine's operating system was written by Rob Zdybel. [9] Early prototypes of the system were also known as the "Atari Video System X – Advanced Video Computer System" [10]
In January 1982 during the Winter CES trade show in Las Vegas, Atari unveiled the PAM project publicly for the first time. Announced as the "Supergame", the system was set to be released in time for the 1982 Christmas season. [11] At the Summer CES show in June of the same year, Atari officially announced the system under the Atari 5200 name, as well as set an October release for the system. [12] A voice synthesis module (similar to Mattel's Intellivoice), an Atari 2600 adapter (allowing the 5200 to play Atari 2600 games), and a trackball controller were all teased for later release in 1983. [1]
In October 1982, the 5200 began appearing on store shelves in a handful of major department stores. The console saw an extremely limited initial run, with the console only being available nationwide starting in January 1983. [13] 10 games were announced for the system's launch, with Atari planning a total of 14 releases by the end of the year. [1] In total, only 9 games were actually released for the system in 1982, with one of the system announced launch titles, Asteroids, being fully cancelled. [14]
In early 1983, a number of third-party publishers, including Activision, Imagic, Parker Brothers, and CBS Electronics who had all already seen success publishing Atari 2600 games, announced they would start releasing games for the 5200 by the end of the year. Meanwhile, in June 1983 during Summer CES, Atari announced a price drop for the 5200 along with a new model for the system with only two controller ports, modified controllers, and compatibility with the still upcoming Atari 2600 adapter. This newer two port model would release later that summer, now including Pac-Man as a pack-in title, along with the trackball controller and Atari 2600 adapter. [15] The voice synthesis module, initially promised for the system at launch, was never released.
The Atari 5200 failed to gain market traction almost immediately and only sold a fraction of units sold as compared to its predecessor. [2] However, the 5200's problems were compounded by the video game crash of 1983. By the start of 1984, many companies had begun to pull out of the video game market, especially the under performing 5200. This included Atari themselves, which only released four games for the system in that year, ending with Choplifter in May. Atari also announced in May that they had officially discontinued the platform. [6]
In July, Atari Inc.'s consumer division was sold to Jack Tramiel who renamed his own company Atari Corporation. Atari Corp retained the rights to the Atari 5200 platform but following the acquisition all marketing or development around the 5200 ceased. Parker Brothers and Activision continued to publish games for the system through the end of 1984, but only one game, Bounty Bob Strikes Back! by Big Five Software, was released in 1985, which was also the last third party release for the system. [16] By February 1986, Computer Entertainer declared the 5200 had "gone to video game heaven". [17]
This section needs additional citations for verification .(February 2014) |
The initial 1982 release of the system has four controller ports, compared to the two seen in most other consoles released at the time. The controllers have an analog joystick, numeric keypad, two fire buttons on each side of the controller, and three dedicated keys labeled "Start", "Pause", and "Reset". The 5200 also features an automatic TV switch box, the first of its kind, which allows the console to automatically switch from a regular TV signal to the console's video signal whenever the game system is turned on. Previous RF adapters had required the user to slide a switch on the adapter by hand to accomplish the same task. Power supply to the console is also handled through that same unique RF adapter. A single cable coming out of the 5200 plugs into the adapter and carries both electricity and video signal for the console. A similar system had been employed for an earlier game console, the RCA Studio II.
A revision of the Atari 5200 released in 1983 removed two of the original model's four controller ports and reverted the system back to a separate more conventional power supply and standard RF adapter with no auto-switching. This hardware revision also altered the system's cartridge port to allow for compatibility with the system's Atari 2600 adapter, which released that same year. While the adapter was only designed to work with the 1983 revision of the system, modifications can be made to the console's original model to make it compatible with the adapter. In fact, towards the end of the original model's production run, a limited number of consoles were produced with these modifications included. These consoles can be identified by an asterisk in their serial numbers.
At one point following the 5200's release, Atari planned a smaller, cost-reduced version of the Atari 5200, which removed the console's controller storage bin. Code-named the "Atari 5100" (a.k.a. "Atari 5200 Jr."), only a few fully working prototypes were produced before the project was canceled. [18]
The controller prototypes used in the electrical development lab employed a yoke-and-gimbal mechanism that came from an RC airplane controller kit. The design of the analog joystick, which used a weak rubber boot rather than springs to provide centering, proved to be ungainly and unreliable. They quickly became the Achilles' heel of the system due to the combination of an overly complex mechanical design and a very low-cost internal flex circuit system. [22] Another major flaw of the controllers was that the design did not translate into a linear acceleration from the center through the arc of the stick travel. The controllers did, however, include a pause button, a unique feature at the time. [23] Various third-party replacement joysticks were also released, including those made by Wico. [24]
Atari Inc. released the Pro-Line Trak-Ball controller, which was used for games such as Centipede and Missile Command . A paddle controller [25] and an updated self-centering version of the original controller [26] were also in development, but never made it to market.
Games were shipped with plastic card overlays that snapped in over the keypad. The cards indicated which game functions, such as changing the view or vehicle speed, were assigned to each key. [27]
The primary controller was ranked the 10th worst video game controller by IGN editor Craig Harris. [28] An editor for Next Generation said that their non-centering joysticks "rendered many games nearly unplayable". [23]
David H. Ahl in 1983 described the Atari 5200 as "a 400 computer in disguise". [29] Its internal design is similar to that of Atari 8-bit computers using the ANTIC, POKEY, and GTIA coprocessors. Software designed for one does not run on the other, but source code can be mechanically converted unless it uses computer-specific features. Antic magazine reported in 1984 that "the similarities grossly outweigh the differences, so that a 5200 program can be developed and almost entirely debugged [on an Atari 8-bit computer] before testing on a 5200". [21] John J. Anderson of Creative Computing alluded to the incompatibility being intentional, caused by Atari's console division removing 8-bit compatibility to not lose control to the rival computer division. [30]
Besides the 5200's lack of a keyboard, the differences are: [21]
In 1987, Atari Corporation released the XE Game System console, which is a repackaged 65XE (from 1985) with a detachable keyboard that can run home computer titles directly, [31] unlike the 5200. [21] Anderson wrote in 1984 that Atari could have released a console compatible with computer software in 1981. [30]
The Atari 5200 did not fare well commercially compared to its predecessor, the Atari 2600. [32] While it touted superior graphics to the 2600 and Mattel's Intellivision, the system was initially incompatible with the 2600's expansive library of games, and some market analysts have speculated that this hurt its sales, [33] [34] especially since an Atari 2600 cartridge adapter had been released for the Intellivision II. [35] (A revised two-port model was released in 1983, along with a game adapter that allowed gamers to play all 2600 games.) [36] This lack of new games was due in part to a lack of funding, with Atari continuing to develop most of its games for the saturated 2600 market. [37]
Many of the 5200's games appeared simply as updated versions of 2600 titles, which failed to excite consumers. [38] Its pack-in game, Super Breakout , was criticized for not doing enough to demonstrate the system's capabilities. [29] This gave the ColecoVision a significant advantage as its pack-in, Donkey Kong , delivered a more authentic arcade experience than any previous game cartridge. [39] In its list of the top 25 game consoles of all time, IGN claimed that the main reason for the 5200's market failure was the technological superiority of its competitor, [40] while other sources maintain that the two consoles are roughly equivalent in power. [41]
The 5200 received much criticism for the "sloppy" design of its non-centering analog controllers. [42] Anderson described the controllers as "absolutely atrocious". [30]
David H. Ahl of Creative Computing Video & Arcade Games said in 1983 that the "Atari 5200 is, dare I say it, Atari's answer to Intellivision, Colecovision, and the Astrocade", describing the console as a "true mass market" version of the Atari 8-bit computers despite the software incompatibility. He criticized the joystick's imprecise control but said that "it is at least as good as many other controllers", and wondered why Super Breakout was the pack-in game when it did not use the 5200's improved graphics. [29]
Due to the system's failure, a PAL release was eventually cancelled, though a few prototypes of this model exist.
Critical to the plot of the 1984 film Cloak & Dagger is an Atari 5200 game cartridge called Cloak & Dagger . The arcade version appears in the movie. In actuality the Atari 5200 version was started but never completed. The game was under development with the title Agent X when the movie producers and Atari learned of each other's projects and decided to cooperate. This collaboration was part of a larger phenomenon, of films featuring video games as critical plot elements (as with Tron and The Last Starfighter ) and of video game tie-ins to the same films (as with the Tron games for the Intellivision and other platforms). [43]
The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold.
Company officials disclosed for the first time yesterday that the 5200 is no longer in production, and Atari appears to be selling off its inventory.
The games division [..] saw the home computer division as a threat [..] If any of their new machines could expand into true computers, the reins would automatically be handed over [..] To the games division, this was a fate worse than death [so] they chose death. [The 5200 was internally] very nearly an Atari 800 [but] all compatibility and expandability had been designed out [..] If, in 1981, the next-generation game machine had been designed to be compatible with the Atari 400 and 800 microcomputers, Atari would not be in the state it is today. Instead, the 5200 game unit was launched. Internally, it was very nearly an Atari 800, and as such was a fabulous game machine. The notable exceptions were that all compatibility and expandability had been designed out [..] with an external keyboard and 800 compatibility, could have been transformed into a product superior to the famed Coleco Adam, way back in 1982.
So what we have with the XE Game System is essentially a 65XE in disguise. [..] It is completely compatible with the current 8-bit line, including software.
The 7800 was compatible with the 2600 (but not the 5200) which was the main reason why the 5200 didn't succeed.