Food Fight (video game)

Last updated
Food Fight
Food fight flyer.png
Arcade flyer
Developer(s) General Computer Corporation
Publisher(s) Atari, Inc.
Designer(s) Keith Sawyer
Jonathan Hurd
Composer(s) Patty Goodson
Platform(s) Arcade, Atari 7800, Atari 8-bit
ReleaseArcade
  • NA: March 1983
  • EU: 1983
Atari 8-bit, 7800
1986
Genre(s) Arcade
Mode(s) Single-player, 2 players alternating
Arcade system Atari 68000

Food Fight (also styled as Charley Chuck's Food Fight) [1] is an arcade video game developed by General Computer Corporation and released by Atari, Inc. in March 1983. [2] The player guides Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. 1,951 arcade cabinets were sold. [2]

Contents

Food Fight was released for the Atari 7800 console in 1986, [3] and also as an Atari 8-bit family cartridge styled for the then new Atari XEGS the same year. A port for the Atari 2600 was canceled. [4]

Gameplay

Charley, between two chefs, attempting to reach the cone on the left A third chef has been hit by food and briefly knocked out of play. FoodFightPlay.png
Charley, between two chefs, attempting to reach the cone on the left A third chef has been hit by food and briefly knocked out of play.

In Food Fight, the player controls a boy named Charley Chuck. The object of the game is to eat an ice cream cone located on the opposite side of an open playfield. The ice cream is slowly melting, and it must be consumed before it melts completely. Controls consist of an analog-position joystick and a button.

Standing between Charley and the ice cream are four chefs: Oscar, Angelo, Jacques, and Zorba. [5] They are identified by the shape of their toques: big and round for Oscar, small and rectangular for Angelo, tall and slender for Jacques, and flat and limp for Zorba. [1] The chefs appear from holes in the floor of the level and chase after Charley. The holes serve as respawn points should a chef meet with an accident during the round.

Scattered throughout the screen are piles of food, such as pies, peas, tomatoes, and bananas. Both the player and the chefs can grab food from the piles to throw at each other. The player can grab a piece of food by running over a pile, then throw it by aiming the joystick in a chosen direction and pressing the button. The supplies of most foods are limited, but watermelon is unlimited in supply. [1] Whenever a chef is hit by food thrown by the player or another chef, he is knocked off the screen. [1] The player loses a life if Charley touches a chef, is hit by a chef's thrown food, falls into an open hole, or fails to eat the ice cream before it completely melts. [1]

The player scores points for hitting chefs with thrown food and for luring them into open holes. Eating the cone ends the level, and the player scores bonus points for every unused piece of food (except watermelon) left on the screen. [5] The point value of the cone increases until level 50, then remains unchanged for the rest of the game. [5] If Charley is holding a piece of food when he eats the cone, it will carry over to the next level.

Sometimes if the player has at least one close call with a chef and flying food during a level, the game plays back an instant replay of the entire level while music plays. [6]

Development

Food Fight was developed by General Computer Corporation (GCC), the company that designed the custom chips of the Atari 7800 and produced Midway's Ms. Pac-Man . Like Ms. Pac-Man, GCC's connection to Atari was born out of accusations of copyright infringement. The company had produced a kit that would speed up Atari's Missile Command arcade machines, but with General Computer claiming the copyright for the modified game. [5] Fearing for its intellectual property rights, Atari sued GCC for $15 million. [7] The case was settled out of court, with Atari contracting GCC to produce video games for them, including Food Fight and Quantum . [7]

In an interview Jonathan Hurd said everyone at GCC contributed to the development. The initials of the people who were most heavily involved in creating Food Fight are in the high score table. [6]

Bugs

According to Hurd, the game contains one serious bug, which triggers a reset if the cone is eaten at the last possible moment in a level that is chosen for an instant replay. [6]

In the Atari 7800 port, it is possible, though rare, for Charley Chuck to be hit by food or a chef during the instant replay. When this happens, the game displays "ALMOST MADE IT" and restores the life that was just lost. [8]

Legacy

Food Fight clones Foodwar and Mudpies for the TRS-80 Color Computer were released in 1983. [9] Mudpies was later published for the Atari ST in 1985. [10]

The arcade version of Food Fight was included in the Game Pack 012 compilation for the Xbox 360 and Microsoft Windows, through Microsoft's now defunct Game Room service. [11]

A modern reimagining of Food Fight as a third-person shooter was released for the Atari VCS as an Early Access title in December 2023. [12]

World records

The world record high score for Food Fight using the game's default settings is 107,778,200 points, set by Justin Emory on July 4, 2021. [13] Under tournament settings, the world record is 1,424,400 points, set by Justin Emory in April 2018. [14]

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References

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  11. "Game Pack 012". Archived from the original on December 7, 2010. Retrieved December 18, 2019.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  12. "Food Fight: Culinary Combat releases on Early Access today… on Atari VCS". Destructoid. 2023-12-15. Retrieved 2024-02-09.
  13. "Arcade - Food Fight - Points [Marathon] - 107,778,200 - Justin Emory". Twin Galaxies . July 4, 2021. Archived from the original on 2021-07-09. Retrieved 2021-07-05.
  14. "Food Fight (Tournament)". Twin Galaxies . Archived from the original on 2018-04-14. Retrieved 2018-04-13.