Media type | Optical disc |
---|---|
Encoding | Various |
Capacity | Typically up to 744 MB [1] |
Standard | Green Book |
Developed by | Philips, Sony |
Usage | Audio, video and data storage |
Extended from | Compact disc |
Released | 1990 |
Discontinued | 1998 |
Optical discs |
---|
The Compact Disc-Interactive (CD-I, later CD-i) is a digital optical disc data storage format as well as a hardware platform, co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA and CD-ROM and specified in the Green Book specifications, co-developed by Philips and Sony, to combine audio, text and graphics. [2] The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, [3] but the CD-i is largely remembered today for its video games.
CD-i media physically have the same dimensions as CD, but with up to 744 MB of digital data storage, including up to 72 minutes of full motion video. [4] CD-i players were usually standalone boxes that connect to a standard television; some less common setups included integrated CD-i television sets and expansion modules for personal computers. [5] Most players were created by Philips; the format was licensed by Philips and Microware for use by other manufacturers, notably Sony who released professional CD-i players under the "Intelligent Discman" brand. Unlike CD-ROM drives, CD-i players are complete computer systems centered around dedicated Motorola 68000-based microprocessors and its own operating system called CD-RTOS, which is an acronym for "Compact Disc – Real Time Operating System". [6] [7] [8] [9]
Media released on the format included video games and "edutainment" and multimedia reference titles, such as interactive encyclopedias and museum tours – which were popular before public Internet access was widespread – as well as business software. [10] Philips's CD-i system also implemented Internet features, including subscriptions, web browsing, downloading, e-mail, and online play. [11] Philips's aim with its players was to introduce interactive multimedia content for the general public by combining features of a CD player and game console, [4] but at a lower price than a personal computer with a CD-ROM drive.
Authoring kits for the format were released first in 1988, and the first player aimed for home consumers, Philips's CDI 910/205, was released at the end of 1991. It was initially priced around US$1,000(equivalent to $2,237 in 2023), [12] and was capable of playing interactive CD-i discs, Audio CDs, CD+G (CD+Graphics), Photo CDs and Video CDs (VCDs), though the latter required an optional "Digital Video Card" to provide MPEG-1 decoding. Initially marketed to consumers as "home entertainment systems", and in later years as a "gaming platform", [2] CD-i did not manage to find enough success in the market, and was mostly abandoned by Philips in 1996. [13] [14] The format continued to be supported for licensees for a few more years after. [15]
Development of the "Compact Disc-Interactive" format began in 1984 (two years after the launch of the Compact Disc) and it was first publicly announced by Philips and Sony – two of the largest electronics companies of the time – at Microsoft's CD-ROM Conference in Seattle in March 1986. [16] [17] [18] Microsoft's CEO Bill Gates had no idea beforehand that the format was under development. [19] The Green Book, formally known as the "CD-i Full Functional Specification", defined the format for interactive, multimedia compact discs designed for CD-i players. The Green Book specification also defines a whole hardware set built around the Motorola 68000 microprocessor family, and an operating system called CD-RTOS based on OS-9, a product of Microware. [20] The standard was originally not freely available and had to be licensed from Philips. [21] However, the 1994 version of the standard was eventually made available free by Philips. [22]
CD-i discs conform to the Red Book specification of audio CDs (CD-DA). Tracks on a CD-i's program area can be CD-DA tracks or CD-i tracks, but the first track must always be a CD-i track, and all CD-i tracks must be grouped together at the beginning of the area. CD-i tracks are structured according to the CD-ROM XA specification (using either Mode 2 Form 1 or Mode 2 Form 2 modes), and have different classes depending on their contents ("data", "video", "audio", "empty" and "message"). "Message" sectors contain audio data to warn users of CD players that the track they are trying to listen to is a CD-i track and not a CD-DA track. [21] The CD-i specification also specifies a file system similar to (but not compatible with) ISO 9660 to be used on CD-i tracks, as well as certain specific files that are required to be present in a CD-i compatible disc. [21] Compared to the Yellow Book (specification for CD-ROM), the Green Book CD-i standard solves synchronisation problems by interleaving audio and video information on a single track. [23]
The format quickly gained interest from large manufacturers, and received backing from many particularly Matsushita. [24] [25] Although a joint effort, Philips eventually took over the majority of CD-i development at the expense of Sony. [26] Philips invested many millions in developing titles and players based on the CD-i specification. [27] Initially branded "CD-I", the name was changed in 1991 to "CD-i" with a lowercase i.
The CD-i Ready format is a type of bridge format, also designed by Philips, that defines discs compatible with CD Digital audio players and CD-i players. This format puts CD-i software and data into the pregap of Track 1.
The CD-i Bridge format, defined in Philips' White Book, is a transitional format allowing bridge discs to be played both on CD-ROM drives and on CD-i players.
The CD-i Digital Video format was launched in 1993 containing movies that could be played on CD-i players with a Digital Video Cartridge add-on. The format was incompatible with Video CD (VCD), although a CD-i unit with the DVC could play both formats. Only about 20 movies were released on the format and it was stopped in 1994 in favor of VCD. [28]
Applications were developed using authoring software produced by OptImage. This included OptImage's Balboa Runtime Libraries and MediaMogul. The second company that produced authoring software was Script Systems; they produced ABCD-I. Much of the CD-i software were promoted and/or published by American Interactive Media (AIM), a joint venture between Philips and its subsidiary PolyGram formed in Los Angeles in 1986, before its public debut, to publish CD-i based consumer software. [29] [30] [31] Similarly in Europe, Philips Interactive Media was launched.
Philips at first marketed CD-i as a family entertainment product, and avoided mentioning video games to not compete against game consoles. [32] [33] Early software releases focused heavily on educational, music, and self-improvement titles, with only a few games, many of them adaptations of board games such as Connect Four . However, the system was handily beaten in the market for multimedia devices by cheap low-end PCs, [34] and the games were the best-selling software. By 1993 Philips encouraged MS-DOS and console developers to create games, introduced a $250 peripheral with more memory and support for full-motion video, and added to new consoles a second controller port for multiplayer games. [32]
The attempts to develop a foothold in the games market were unsuccessful, as the system was designed strictly as a multimedia player and thus was under-powered compared to other game platforms on the market in most respects. [35] Earlier CD-i games included entries in popular Nintendo franchises, although those games were not developed by Nintendo. Specifically, a Mario game (titled Hotel Mario ), and three Legend of Zelda games that are now infamous were released: Zelda: The Wand of Gamelon , Link: The Faces of Evil and Zelda's Adventure . Nintendo and Philips had established an agreement to co-develop a CD-ROM enhancement for the Super Nintendo Entertainment System due to licensing disagreements with Nintendo's previous partner Sony (an agreement that produced a prototype console called the SNES-CD). [36] While Philips and Nintendo never released such a CD-ROM add-on, Philips was still contractually allowed to use Nintendo characters. [37]
As announced at CES 1992, [38] a large number of full motion video titles such as Dragon's Lair and Mad Dog McCree appeared on the system. One of these, Burn:Cycle , is considered one of the stronger CD-i titles and was later ported to PC. The February 1994 issue of Electronic Gaming Monthly remarked that the CD-i's full motion video capabilities were its strongest point, and that nearly all of its best software required the MPEG upgrade card. [39]
Philips also released several versions of popular TV game shows for the CD-i, including versions of Jeopardy! (hosted by Alex Trebek), Name That Tune (hosted by Bob Goen), and two versions of The Joker's Wild (one for adults hosted by Wink Martindale and one for kids hosted by Marc Summers). All CD-i games in North America (with the exception of Name That Tune) had Charlie O'Donnell as announcer. The Netherlands also released its version of Lingo on the CD-i in 1994.
In 1993, American musician Todd Rundgren created the first music-only fully interactive CD, No World Order , for the CD-i. This application allows the user to completely arrange the whole album in their own personal way with over 15,000 points of customization. Dutch eurodance duo 2 Unlimited released a CD-i compilation album in 1994 called "Beyond Limits" which contains standard CD tracks as well as CD-i-exclusive media on the disc. [40] [41]
CD-i had a series of learning games ("edutainment") targeted at children from infancy to adolescence. Those intended for a younger audience included Busytown , The Berenstain Bears and various others which usually had vivid cartoon-like settings accompanied by music and logic puzzles.
By mid-1996 the U.S. market for CD-i software had dried up and Philips had given up on releasing titles there, but continued to publish CD-i games in Europe, where the system still held some popularity from a video games perspective. [42] With the home market exhausted, Philips tried with some success to position the technology as a solution for kiosk applications and industrial multimedia. [43]
Some homebrew developers have released video games on the CD-i format in later years, such as Frog Feast (2005), Super Quartet (2018), and Nobelia (2022). [44]
CD-i compatible models were released (as of April 1995) in the U.S., Canada, Benelux, France, Germany, the UK, Japan, Singapore, Hong Kong and former European Eastern Bloc. It was reported to be released further in Brazil, India and Australia in the "coming months", with plans to also introduce it in China, South Africa, Indonesia and the Philippines. [45] [46]
Type | Home video game console Media player |
---|---|
Generation | Fourth generation |
Release date | |
Discontinued | 1998 [48] |
Media | CD-i, Audio CD, CD+G, Karaoke CD, Video CD |
Operating system | CD-RTOS |
CPU | Philips SCC68070 @ 15.5 MHz |
Memory | 1 MB RAM |
Display | 384×280 to 768×560 |
Graphics | Philips SCC66470, MCD 212 |
Sound | MCD 221, ADPCM two channel sound |
Predecessor | Philips Videopac + G7400 (spiritual) |
In addition to consumer models, professional and development players were sold by Philips Interactive Media Systems and their VARs. The first CD-i system was produced by Philips in collaboration with Kyocera in 1988 – the Philips 180/181/182 modular system. [49] [50] Philips marketed several CD-i player models as shown below. [51]
There also exist a number of hard-to-categorize models, such as the FW380i, an integrated mini-stereo and CD-i player; the 21TCDi30, a television with a built-in CD-i device; the CD-i/PC 2.0, a CD-i module with an ISA interface for IBM-compatible 486 PCs. [53] [54]
In addition to Philips, several manufacturers produced CD-i players some of which were still on sale years after Philips itself abandoned the format. [55] Manufacturers included:
Before the actual commercial debut of the CD-i format, some other companies had interest in building players and some made prototypes, but were never released – this includes Panasonic (who were originally a major backer of the format), Pioneer, JVC, Toshiba, Epson, Ricoh, Fujitsu, Samsung and Yamaha. [62] [16] In addition, Sanyo showed a prototype portable CD-i player in 1992. [63]
CPU |
Display and video
|
Audio
|
Operating System |
Other
|
CD-i accessories
|
Recognizing the growing need among marketers for networked multimedia, Philips partnered in 1992 with Amsterdam-based CDMATICS to develop TeleCD-i [68] (also TeleCD). In this concept, the CD-i player is connected to a network such as PSTN or Internet, enabling data-communication and rich media presentation. Dutch grocery chain Albert Heijn and mail-order company Neckermann were early adopters and introduced award-winning TeleCD-i applications for their home-shopping and home-delivery services. CDMATICS also developed the special Philips TeleCD-i Assistant and a set of software tools to help the worldwide multimedia industry to develop and implement TeleCD-i. TeleCD-i is the world's first networked multimedia application at the time of its introduction. In 1996, Philips acquired source code rights from CDMATICS.
Internet services on the CD-i devices were facilitated by the use of an additional hardware modem and "CD-Online" disc (renamed Web-i in the US [69] ), which Philips initially released in Britain in 1995 for $150 US. [70] [71] This service provided the CD-i with full internet access (with a 14.4k modem [72] ), including online shopping, email, and support for networked multiplayer gaming on select CD-i games. [73] The service required a CD-i player with DV cartridge, and an "Internet Starter Kit" which initially retailed for £99.99. [74] It was advertised as bringing "full Internet access to the living room on TV screens". [75] Andy Stout, a writer for the official CD-i magazine, explained CD-Online:
It is very much Internet-lite. The main advantages are that it's cheap - probably working out at a third of the cost of a PC or Mac solution - and incredibly user-friendly. The downside though is using a browser that doesn't support Netscape, and coping with all the drawbacks of the machine's minuscule memory - you can only ever access 10 articles on Usenet at a time, it'll only support 80 bookmarks maximum and for all that trouble all your saved games, preferences, and high scores will have been written over in RAM. ... It's got the full access right now but with only about 40% of the functionality, which will probably be fine for people who don't know what they're missing. But the virtual keyboard is a complete nightmare to use ... [76]
The CD-Online service went live in the UK on October 25, 1995 [77] and in March 1996 in the Netherlands (for 399 guilders), [72] and also released in Belgium. [62] The system was reportedly scheduled to launch in the US as "Web-i" in August 1996. [78] The domain cd-online.co.uk, which was used for the British CD-Online service, went offline in 2000. [79] The Dutch domain cd-online.nl stopped updating too but remained online until 2007. [80]
Only one game was released that supported CD-Online, the first-person shooter game RAM Raid. Players from any country in the world could compete against each other as long as they had a copy of the game. [81]
Philips had invested heavily in the CD-i format and system, and it was often compared with the Commodore CDTV as a single combination of computer, CD, and television. [82] The product was touted as a single machine for home entertainment connected to a standard TV and controlled by a regular remote control [83] – although the format was noted to have various non-entertainment business opportunities too, such as travel and tourism or the military. In 1990, Peugeot used CD-i for its point of sale application promoting its then-new 605 automobile, and it was also at the time used by fellow car manufacturer Renault for staff training programmes, and in Japan by the Ministry of Trade and Industry for an exhibition there. A Philips executive, Gaston Bastiaens, quoted in 1990 "CD-I will be 'the medium' for entertainment, education and information in the 90's.". [84] Sony introduced its three portable CD-i players in June 1990, pitching them as "picture books with sound". [16]
The ambitious CD-i format had initially created much interest after its 1986 announcement, both in the west and in Japan, buoyed by the success of the CD. However, after repeated delays (hardware were first intended to be ready and shipped by Christmas 1987) interest was slowly lost. Electronic Arts for instance was enthusiastic about CD-i and formed a division for the development of video game titles on the format, but it was eventually halted with the intention of resuming when CD-i players would reach the market. The company eventually never resumed CD-i software development when it was released. [85] The delay also gave more attention to the hyped Digital Video Interactive (DVI) in 1987, which demonstrated full screen, full motion video (FMV) using a compression chip on an IBM PC/AT computer. [86] Amid the attention around its potential rival DVI, [87] Philips and Sony decided to find a way to add full screen FMV abilities to the CD-i standard, causing further delay. [86] Meanwhile, the Microsoft-backed CD-ROM standard was improving and solved certain video playback issues that were present on the CD-i – CD-ROM format products were already on the market by 1987. [19] At the end, CD-ROM standard benefited from the CD-i and DVI mishaps, [86] and by the time CD-i players for consumers were released in 1991, CD-ROM had already become known and established. [19] Ron Gilbert commented in early 1990 "The CD-I specifications look great, but where are the machines? If they'd come out four years ago, they'd have been hot, but now they're behind the times." [88] Another reason that led to fading interest pre-launch was the fact CD-i players would not launch with FMV but instead receive it later through a purchasable add-on cartridge (it was originally expected to come built-in) – as well as the obsolete Motorola processor, OS-9 software, and a launch price considered high. [89]
Although Philips had aggressively promoted their CD-i products in the U.S., by August 1993 Computer Gaming World reported that "skepticism persists about its long-term prospects" compared to other platforms like IBM PC compatibles, Apple Macintosh, and Sega Genesis. [90] The magazine stated in January 1994 that despite Philips' new emphasis on games "CD-i is still not the answer for hardcore gamers", but the console "may yet surprise us all in the future". It recommended the CD-i with video cartridge for those needing to buy a new console as "The price is right and there is more software to support it", but 3DO Interactive Multiplayer was probably better for those who could wait a few months. [32] The Electronic Entertainment August 1994 issue noted that the CD-i, along with the Atari Jaguar, neither have an "effective, let alone innovative" game library to compete against the then newly released Sega CD. [91]
After being outsold in the market by cheaper multimedia PCs, in 1994 Philips attempted to emphasize CD-i as a game playing machine, but this did not help the situation. [92] An early 1995 review of the system in GamePro stated that "inconsistent game quality puts the CD-i at a disadvantage against other high-powered game producers." [93] A late 1995 review in Next Generation criticized both Philips's approach to marketing the CD-i and the hardware itself ("The unit excels at practically nothing except FMV, and then only with the addition of a $200 digital video cartridge"). The magazine noted that while Philips had not yet officially discontinued the CD-i, it was dead for all intents and purposes, citing as evidence the fact that though Philips had a large booth at the 1995 Electronic Entertainment Expo, there was no CD-i hardware or software on display. Next Generation scored the console one out of five stars. [65] Another trouble for Philips in 1995 was the formation of HDCD, which promised better quality video compared to Video CD's (VCD) MPEG-1 compression method – Philips had heavily promoted the CD-i's VCD playing capabilities. [94] Philips Media consolidated its CD-i activities from its Los Angeles office in March 1996. [95] It was reported in October 1996 that Philips was ready to "call it quits" in the American market. [96]
In October 1994, Philips claimed an installed base of one million units for the CD-i worldwide. [97] In 1996, The Wall Street Journal reported that total US sales amounted to 400,000 units. [98] In the Netherlands, about 60,000 CD-i players were sold by the end of December 1994. [45]
Although extensively marketed by Philips, notably via infomercial, [65] consumer interest in CD-i titles remained low. By 1994, sales of CD-i systems had begun to slow, and in 1998 the product line was dropped. Plans for a second generation CD-i system were certainly present and Argonaut Software was even designated to design chip sets for the successor to the CD-i. However, company president Cor Boonstra saw no interest in the media area for Philips and so Philips sold everything, including the media subsidiary Polygram.
The Dutch half of Philips Media was sold to Softmachine, which released The Lost Ride on the CD-i as the last product for the CD-i. The French side of the company, who had purchased German publishers Bomico Entertainment Software and Laguna Video Games the year prior, [99] was sold to French publisher Infogrames in June 1997 along with the entire CD-i library as well as German publishers. [100] A CD-ROM add-on for the Super NES, which was announced for development with Nintendo in 1991, was never made. [101] The last CD-i game was Solar Crusade , made by Infogrames and released in 1999.
After its discontinuation, the CD-i was overwhelmingly panned by critics who blasted its graphics, games, and controls. Microsoft CEO Bill Gates admitted that initially he "was worried" about the CD-i due to Philips' heavy support for the device and its two-pronged attack on both the games console and PC markets, but that in retrospect, "It was a device that kind of basically got caught in the middle. It was a terrible game machine, and it was a terrible PC." [102] The CD-i's various controllers were ranked the fifth worst video game controller by IGN editor Craig Harris. [103] PC World ranked it as fourth on their list of "The 10 Worst Video Game Systems of All Time". [104] Gamepro.com listed it as number four on their list of The 10 Worst-Selling Consoles of All Time. [105] In 2008, CNET listed the system on its list of the worst game console(s) ever. [106] In 2007, GameTrailers ranked the Philips CD-i as the fourth worst console of all time in its Top 10 Worst Console lineup. [107]
In later retrospective years, the CD-i has become (infamously) best known for its video games, particularly those from the Nintendo-licensed The Legend of Zelda series, considered by many to be of poor taste. [108] Games that were most heavily criticized include Hotel Mario , Link: The Faces of Evil , Zelda: The Wand of Gamelon , and Zelda's Adventure . EGM's Seanbaby rated The Wand of Gamelon as one of the worst video games of all time. [109] However, Burn:Cycle was positively received by critics and has often been held up as the standout title for the CD-i. [93] [110] [111] [65]
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processors – Tom and Jerry – in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter, however, none of its three CPUs had a 64-bit instruction set in the same way as later 64-bit consoles such as the PlayStation 2 or Nintendo 64. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.
The Nintendo 64 (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System, it was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. As a fifth-generation console, the Nintendo 64 primarily competed with Sony's PlayStation and the Sega Saturn.
The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.
The Playdia is a fifth-generation home video game console released exclusively in Japan in 1994 at the initial price of ¥24,800. It was intended for a young audience and, like many consoles of the era, was marketed more as a multimedia home entertainment system than as a dedicated gaming console, with anime quiz software and edutainment making up most of the game library. The Playdia uses a single infrared joypad with simple controls. Bandai, the Playdia's manufacturer, was the only software publisher to support this console.
The Sega CD, known as Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it came to North America in late 1992, and the rest of the world in 1993. The Sega CD plays CD-based games and adds hardware functionality such as a faster CPU and a custom graphics chip for enhanced sprite scaling and rotation. It can also play audio CDs and CD+G discs.
3DO is a video gaming hardware format developed by The 3DO Company and conceived by entrepreneur and Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name Interactive Multiplayer, and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics.
The CDTV is a home multimedia entertainment and video game console – convertible into a full-fledged personal computer by the addition of optional peripherals – developed by Commodore International and launched in April 1991.
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.
The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.
The LaserActive is a converged device and fourth-generation home video game console capable of playing LaserDiscs, Compact Discs, console games, and LD-G karaoke discs. It was released by Pioneer Corporation in 1993. In addition to LaserActive games, separately sold add-on modules accept Mega Drive/Genesis and PC Engine/TurboGrafx-16 ROM cartridges and CD-ROMs.
American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally created a system to train police officers under the company name ICAT and later adapted the technology for arcade games. Its first hit game was Mad Dog McCree, a light gun shooter set in the American Old West. By mid-1995 they were recognized as the leading company in the medium of laserdisc-based arcade games. Almost all arcade games released by the company were light gun shooters and a number of them also had an Old West theme.
A mixed mode CD is a compact disc which contains both data and audio in one session. Typically the first track is a data track while the rest are audio tracks. The most common use for mixed mode CDs is to add CD-quality audio to video games on a CD.
In the 1990s, Philips Interactive Media published three action-adventure games based on Nintendo's Legend of Zelda franchise for its Compact Disc-Interactive (CD-i) players. The first two, Link: The Faces of Evil and Zelda: The Wand of Gamelon, were developed by Animation Magic and released simultaneously on October 10, 1993, and Zelda's Adventure was developed by Viridis and released on May 10, 1996. The two latter entries are the first to feature Princess Zelda as the protagonist instead of Link. Faces of Evil and Wand of Gamelon use the side-scrolling view introduced in Zelda II: The Adventure of Link (1987), while Zelda's Adventure has a top-down view reminiscent of the original 1986 game. All three are non-canon to the Zelda franchise.
The Pippin is a defunct open multimedia technology platform, designed by Apple Computer. According to Apple, Pippin was directed at the home market as "an integral part of the consumer audiovisual, stereo, and television environment".
A CD-ROM is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data is only usable on a computer.
The Amiga CD32 (stylized as Amiga CD32) is a home video game console developed by Commodore as part of the Amiga line, as well as the final hardware to be developed by the company. Released in September 1993 in Europe, Australia, Canada, and Brazil, it was marketed as the "first" 32-bit games console and is essentially a keyboard-less Amiga 1200 personal computer without the I/O ports, but with the addition of a CD-ROM drive in place of floppy and a modified Advanced Graphics Architecture chipset for improved graphical performance.
The Super NES CD-ROM is an unreleased add-on for the Super Nintendo Entertainment System (SNES) video game console. It was built upon the functionality of the cartridge-based SNES by adding support for a CD-ROM-based format known as Super Disc.
The Atari Jaguar CD is a CD-ROM peripheral for the Jaguar video game console. Only 13 games were released for the Jaguar CD during its lifetime. However, previously unfinished and homebrew games have since been released.
LV-ROM is an optical disc format developed by Philips Electronics to integrate analog video and computer software for interactive multimedia. The LV-ROM is a specialized variation of the CAV Laserdisc. LV-ROM is an initialism for "LaserVision Read-Only Memory".
Nintendo 64 Game Pak is the brand name of the ROM cartridges that store game data for the Nintendo 64. As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk. From the console's first year from late 1996 through 1997, Game Pak sizes were 4 to 12 megabytes with a typical third party retail price of US$75.99, then available in 32 megabytes in 1998, and finally 64 megabytes from 1999 onwards.
CD-i started life as an ahead-of-its-time multimedia player, but ended up an under-powered game machine.
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