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TurboExpress/PC Engine GT
TurboExpress Logo.png
PC Engine GT Logo.png
TurboExpress handheld
Manufacturer NEC Home Electronics
Type Handheld game console
Generation Fourth generation
Release date
  • JP: December 1, 1990 [1]
  • NA: December 1990
Introductory price$249.99, ¥44,800
Units sold1.5 million units
Media HuCard
CPU HuC6280 @ 7.16 MHz or 1.79 MHz
Memory8KB RAM
Display400×270 pixels
Graphics512 color palette, 481 colors on-screen
Sound6-channel PSG
Power6 AA batteries or 6 volt AC adapter
Related articles TurboGrafx-16

The TurboExpress is a handheld video game console by NEC Home Electronics, released in late 1990 in Japan and the United States as the TurboExpress Handheld Entertainment System. It is essentially a portable version of the TurboGrafx-16 home console that came two to three years earlier, and was released as the PC Engine GT in Japan. Its launch price in Japan was ¥44,800 and $249.99 in the U.S.


The TurboExpress was technically advanced at the time, able to play all the TurboGrafx-16's HuCard games, featuring a TV tuner, and a backlit, active-matrix color LCD screen. [3]

The TurboExpress primarily competed with Nintendo's Game Boy, Sega's Game Gear, and the Atari Lynx. However, with 1.5 million units sold, far behind its two main competitors, NEC failed to gain significant sales or market share in the handheld market. [4]


The TurboExpress's codename was Game Tank. A working prototype was revealed in the April 1990 issue of VG&CE. [5] It was eventually released in December 1990 in both Japan and the U.S. Its price in the U.S. was briefly raised to $299.99 in March 1991 due to higher costs of the display, [6] before dropping back to its launch price of $249.99, and lowering the price again to $199.99 in 1992.[ citation needed ]

Regardless of its technical advantages upon its release, the TurboExpress was not widely recognized or adopted by consumers. [7] In addition to NEC's marketing issues, the handheld was initially released for $299.99, significantly higher than popular competitors. Because of this price tag, it was labeled as the "Rolls Royce of handheld systems". [8]


The PC Engine GT PC Engine GT.jpg
The PC Engine GT

The screen is sized 66 mm (2.6 in.), the same as the original Game Boy. It can display 64 sprites at once, 16 per scanline, in up to 481 colors from a palette of 512.[ citation needed ] It has 8 kilobytes of RAM, and it runs a HuC6280 CPU at 1.79 or 7.16 MHz, same as TurboGrafx-16.[ citation needed ]

The TurboExpress had a backlit display. Handheld market leader Nintendo did not have a backlit handheld until the release of the Game Boy Light in 1998. Its keypad layout is similar to that of the original Game Boy, with the unique addition of two "turbo switches" that engage two levels of high-speed controller button re-triggering to assist the player.[ citation needed ]

Due to a problem with cheap capacitors (an industry-wide issue in the early 1990s), sound failure is a frequent problem with the TurboExpress, sometimes even in new systems. [9] The screen used in the TurboExpress was another source for problems, though it was state of the art when it was released. The LCD technology used was still fairly new and the rate of pixel failure was very high. Brand-new TurboExpress systems often had several bad pixels. Text is also difficult or impossible to read in certain circumstances, as many times fonts were written to be seen on a television screen, not on a small LCD screen. As a result, certain RPGs and adventure games can be difficult to play on the unit.[ citation needed ]

The TurboExpress plays the same game cartridges as the TurboGrafx-16 home console. [10] Some TurboGrafx-16 HuCards save game data to the internal memory of the TurboGrafx-CD unit, TurboDuo, or TurboBooster Plus (a peripheral for the core TG-16 console). The TurboExpress lacks this internal memory and, as a result, is not capable of saving in this manner. Most games provide a password save mechanism as an alternative.

The battery life is about three hours for 6 AA batteries. This is also a problem for other color and backlit or sidelit handhelds of the time, such as the Game Gear at 5–6 hours, the Sega Nomad at 2–3 hours, and the Atari Lynx at more than 4 hours. Nintendo's Game Boy had a 40-hour lifespan on 4 AA batteries.


The TurboLink cable. NEC-TurboExpress-COM-Link-Cable.jpg
The TurboLink cable.

The TurboLink allows two-player play. Falcon , a flight simulator, includes "head-to-head" dogfight and cooperative modes that can only be accessed via TurboLink. [11] This technology was also used for Bomberman '93 Com-Link multiplayer. It was released after the TurboExpress launch. However, very few TG-16 games offer co-op play modes especially designed with the TurboExpress in mind.[ citation needed ]


The TurboVision TV tuner NEC-TurboExpress-wTurboVision.jpg
The TurboVision TV tuner

TurboVision is a TV tuner adapter for the TurboExpress. [10] The accessory was available at launch for US$100. [12] It allowed a player to either watch television, or go back to playing games with the flip of a switch; in other words, one may use the TurboExpress as a video monitor. It includes an RCA audio/video input for external composite video signals. However, due to the widespread adoption of digital television and the HDTV standard, the adapter will no longer function as a television in most places due to the lack of any HDTV digital processing circuitry (the tuner can only process an analog signal for television). Due to this limitation, the TV tuner adapter is now relegated to a collectible for most people, although its RCA audio/video input function (albeit very limited with its low screen resolution) will still be operational with the correct cables.[ citation needed ]


Computer Gaming World favorably compared TurboExpress to the Game Boy, but stated that the NEC handheld "gobbles power like crazy ... almost forcing players to immediately purchase an AC adapter". The magazine nonetheless praised its compatibility with TurboGrafx games, and concluded, "to see this machine in action is to fall in love with it". [13]

Entertainment Weekly praised the new 16 bit computer architecture of the system and the graphics of the games, but warned that the small screen is a downgrade for those used to playing the games on a big screen. [10]

See also

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