This is a list of microconsoles from the first created to the present, in chronological order. This list may not be complete yet.
The microconsole market started in the seventh generation era of video game consoles, and this market has quickly grown [1] during the eighth generation era of gaming consoles.
Name | Release date | Manufacturer | OS |
---|---|---|---|
OnLive | December 2, 2010 | OnLive | Custom Linux-based OS |
Ouya | June 25, 2013 | Ouya Inc. (formerly Boxer8) | Android |
PlayStation TV | November 14, 2013 | Sony Interactive Entertainment/Sony | PlayStation Vita OS |
GameStick | November 15, 2013 | PlayJam | Android |
MOJO | December 10, 2013 | Mad Catz | Android |
Fire TV | April 12, 2014 | Amazon.com | Fire OS (Android-based) |
Nexus Player | November 3, 2014 | Asus/Google | Android TV |
Fire TV Stick | November 19, 2014 | Amazon.com | Fire OS (Android-based) |
Nvidia Shield TV | May 28, 2015 | Nvidia | Android TV |
Apple TV 4th Gen (HD) | October 26, 2015 | Apple Inc. | tvOS |
Apple TV 5th Gen (4K) | September 22, 2017 | Apple Inc. | tvOS |
Fire TV Cube | June 2018 | Amazon.com | Fire OS (Android-based) |
Nvidia Shield TV 3rd Gen | October 28, 2019 | Nvidia | Android TV |
Nvidia SHIELD TV Pro 3rd Gen | October 28, 2019 | Nvidia | Android TV |
Chromecast Ultra (Google Stadia Premiere Edition) | November 25, 2019 | Custom Linux-based OS | |
Apple TV 6th Gen (4K) | May 21, 2021 | Apple Inc. | tvOS |
A video game console is an electronic device that outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.
In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine. Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive and the Super Nintendo Entertainment System. Cartridge-based handheld game consoles became prominent during this time, such as the Nintendo Game Boy, Atari Lynx, Sega Game Gear and TurboExpress.
The fifth generation era refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn. The PlayStation also had a redesigned version, the PSone, which was launched on July 7, 2000.
In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.
The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series, the Atari Home Pong, the Coleco Telstar series and the Color TV-Game series. The generation ended with the Computer TV-Game in 1980 and its following discontinuation in 1983, but many manufacturers had left the market prior due to the market decline in the year of 1978 and the start of the second generation of video game consoles.
The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November 19, 2006. Each new console introduced new technologies. The Xbox 360 offered games rendered natively at high-definition video (HD) resolutions, the PlayStation 3 offered HD movie playback via a built-in 3D Blu-ray Disc player, and the Wii focused on integrating controllers with movement sensors as well as joysticks. Some Wii controllers could be moved about to control in-game actions, which enabled players to simulate real-world actions through movement during gameplay. By this generation, video game consoles had become an important part of the global IT infrastructure; it is estimated that video game consoles represented 25% of the world's general-purpose computational power in 2007.
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony.
EA Israel, formerly GameFly Streaming and Playcast Media Systems, was a cloud gaming service company, based in Caesarea, Israel. In June 2015, Playcast merged with rival cloud gaming company GameFly. Playcast was backed by Venture Capital firms Jerusalem Venture Partners (JVP) and MK Capital. EA acquired the company in 2018. The office closed in 2023.
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.
The Ouya, stylized as OUYA, is an Android-based microconsole developed by Ouya Inc. Julie Uhrman founded the project in 2012, bringing in designer Yves Béhar to collaborate on its design and Muffi Ghadiali as VP of Product Management to put together the engineering team. Development was funded via Kickstarter, raising US$8.5 million, becoming one of the website's highest-earning projects in its history.
The GameStick is a discontinued home video game console developed by PlayJam. It is a microconsole the size of a USB flash drive that plugs directly into the back of a TV through an HDMI port and ships with its own Bluetooth controller. Users can download content from a curated storefront via Wi-Fi, with content stored locally for offline access. The device is powered by the PlayJam Games Platform and runs its own version of the Android operating system. It is portable and aimed at casual to mid-core gamers. Like the Ouya, it was funded through Kickstarter.
A microconsole is a home video game console that is typically powered by low-cost computing hardware, making the console lower-priced compared to other home consoles on the market. The majority of microconsoles, with a few exceptions such as the PlayStation TV and OnLive Game System, are Android-based digital media players that are bundled with gamepads and marketed as gaming devices. Such microconsoles can be connected to the television to play video games downloaded from an application store such as Google Play.
The PlayStation TV, known in Japan and other parts of Asia as the PlayStation Vita TV or PS Vita TV, is a microconsole, and a non-handheld variant of the PlayStation Vita handheld game console. It was released in Japan on November 14, 2013, and Europe and Australia on November 14, 2014.
Amazon Fire TV is a line of digital media players and microconsoles developed by Amazon since 2014. The devices are small network appliances that deliver digital audio and video content streamed via the Internet to a connected high-definition television. They also allow users to access local content and to play video games with the included remote control or another game controller, or by using a mobile app remote control on another device.
The list of video game consoles is split into the following articles:
The Nvidia Shield TV is an Android TV-based digital media player produced by Nvidia as part of its Shield brand of Android devices. First released in May 2015, the Shield was initially marketed by Nvidia as a microconsole, emphasizing its ability to play downloaded games and stream games from a compatible PC on a local network, or via the GeForce Now subscription service. As with all other Android TV devices, it can also stream content from various sources using apps, and also supports 4K resolution video. It is produced in two models, with the second Shield TV Pro model distinguished primarily by increased internal storage.