Industry | Toys and Electronic games |
---|---|
Founded | 1970 |
Founder | G.A. (Tony) Clowes, Nicholas Carlozzi and Nick Underhill |
Headquarters | , U.S. |
Entex Industries, Inc. [1] was an American toy and electronic game manufacturer based in Compton, California. [1] The company was active during the 1970s and 1980s.[ clarification needed ]
The company was formed in 1970 by G.A. (Tony) Clowes, Nicholas Carlozzi and Nick Underhill. [1] It was based at 303 West Artesia Blvd, [2] Compton. Its name was derived from taking Nicholas' and Tony's initials and adding an 'X' on the end to form NTX, which when spoken sounds like Entex. [1] Nick Underhill's initial was not included as he had joined the company after the name had already been chosen, but before it opened for business. [1] The company logo consisted of an RAF bullseye with a smiling face in the middle. [2] In 1980, the company achieved sales in excess of $100 million. [2] The company folded in the early eighties, due in part to increasing competition from video game consoles and computer games which quickly became a preferred form of entertainment, much to the cost of the electronic games industry. [3]
The company originally made model kits and Lego-like connectable toy bricks called Loc Blocs , [1] before later moving into the handheld and tabletop electronic game market. Electronic games produced by Entex have been described as "high end" [4] and "high-quality" [3] and the company itself used the motif "Games for the discriminating player", [4] indicating that the more expensive end of the market was specifically targeted. Many Entex products were rebadged and sold under license outside the US. [5]
Entex produced LCD, LED and VFD-based electronic games, including 3-D Grand Prix, Blast It, Defender and Pac Man 2 amongst others. [2] In 1976, Entex Industries released the Gameroom Tele-Pong dedicated home video game console.
In order to compete with video consoles, [3] Entex introduced two cartridge based tabletop electronic game systems in 1981–1982, called Select-A-Game and Adventure Vision. [3] In particular, the Adventure Vision, along with its cartridges have become highly sought after collector's items. [1]
The Atari 2600, branded as the Atari Video Computer System until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man.
Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game consoles, the Coleco Telstar dedicated consoles and ColecoVision. While the company disappeared in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this day.
ColecoVision is a second-generation home video-game console developed by Coleco and launched in North America July 28th 1982. It was released a year later in Europe by CBS Electronics as the CBS ColecoVision.
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by MIT student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console is the Magnavox Odyssey, and the first arcade video games are Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing series of boom and bust cycles due to oversaturation and lack of innovation.
Tiger Electronics Ltd. was an independent American toy manufacturer best known for its handheld LCD games, the Furby, the Talkboy, Giga Pets, the 2-XL robot, and audio games such as Brain Warp and the Brain Shift. When it was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois. It has been a subsidiary of Hasbro since 1998.
Adventure Vision is a cartridge-based video game console released by Entex Industries in either August or October 1982. The monitor, game controls, and computer hardware are all contained within a single portable unit. The LED monitor can only display red pixels. Four games were released, all of which are arcade ports.
The history of video game consoles, both home and handheld, had their origins in the 1970s. The concept of home consoles used to play games on a television set was founded by the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles bore out from electro-mechanical games that had used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles, and fully realized by the Game Boy system.
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.
The Cassette Vision is a home video game console made by Epoch Co. and released in Japan on July 30, 1981. A redesigned model called the Cassette Vision Jr. was released afterwards.
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common forms of electronic game including handheld electronic games, standalone systems, and exclusively non-visual products.
The Entex Select-a-game is a handheld game system released in 1981 by Entex Industries. Entex released six games for the device before they dropped support in 1982 in favor of the Entex Adventure Vision.
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were very popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges.
In the history of video games, the second-generation era refers to computer and video games, video game consoles, and handheld video game consoles available from 1976 to 1992. Notable platforms of the second generation include the Fairchild Channel F, Atari 2600, Intellivision, Odyssey 2, and ColecoVision. The generation began in November 1976 with the release of the Fairchild Channel F. This was followed by the Atari 2600 in 1977, Magnavox Odyssey² in 1978, Intellivision in 1980 and then the Emerson Arcadia 2001, ColecoVision, Atari 5200, and Vectrex, all in 1982. By the end of the era, there were over 15 different consoles. It coincided with, and was partly fuelled by, the golden age of arcade video games. This peak era of popularity and innovation for the medium resulted in many games for second generation home consoles being ports of arcade games. Space Invaders, the first "killer app" arcade game to be ported, was released in 1980 for the Atari 2600, though earlier Atari-published arcade games were ported to the 2600 previously. Coleco packaged Nintendo's Donkey Kong with the ColecoVision when it was released in August 1982.
Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 hit arcade game of the same name. The player controls the title character, who attempts to consume all of the wafers while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen will cause the ghosts to turn temporarily blue and flee, allowing Pac-Man to eat them for bonus points.
Grandstand is a video game console and electronic game manufacturer and distributor. It was based in the United Kingdom and New Zealand and was active in the 1970s and 1980s.
The 1980s was the second decade in the industry's history. It was a decade of highs and lows for video games. The decade began amidst a boom in the arcade business with giants like Atari still dominating the market since the late-1970s. Another, the rising influence of the home computer, and a lack of quality in the games themselves lead to an implosion of the video game market that nearly destroyed the industry. It took home consoles years to recover from the crash, but Nintendo filled in the void with its Nintendo Entertainment System (NES), reviving interest in consoles. Up until this point, most investors believed video games to be a fad that has since passed. In the remaining years of the decade, Sega ignites a console war with Nintendo, developers that had been affected by the crash experimented with the more advanced graphics of the PC, and Nintendo released the Game Boy, which would become the best-selling handheld gaming device for the next two-decades.
Entex may refer to:
The Colorvision, is a handheld video game console developed and manufactured by Hong Kong-based company Romtec Enterprises, Ltd., released in Hong Kong and Europe in 1984.