V.Flash

Last updated
V.Flash
V.Flash Logo.jpg
V.Flash Console.jpg
Developer VTech
Koto Laboratory
Manufacturer VTech
Type Educational home video game console
Generation Seventh generation
Release dateSeptember 2006
Introductory price$100
DiscontinuedDecember 27, 2013
MediaCustomized encased CD-ROM "V.Disks"
CPU ARM9 from LSI Logic
StorageMemory card
Graphics3D Capable
Controller input Joystick
Marketing targetChildren aged 5-10
Predecessor V.Smile
SuccessorInnoTV

The V.Flash Home Edutainment System, also known as V.Smile Pro in Europe, is a seventh-generation educational home video game console and spinoff from the V.Smile series of video game consoles developed by VTech and Koto Laboratory. [1] Unlike the V.Smile, this game console uses 3D graphics. This system is designed for kids aged 6 to 10. [2]

Contents

Although critics praised the V.Flash for improving on the V.Smile's base, the console's sales lagged behind the former. [3] VTech discontinued the V.Flash shortly after and shifted focus back to the V.Smile.

History

It was revealed at the 2006 London Toy Fair, [4] and released in September 2006. [5] The system retailed for $100. [2]

Games

Since the console did not sell as well as the V.Smile, not many games were made for it. All games were released in the United States, the United Kingdom, Spain, France and Germany, with the exceptions of Bratz Fashion Pixiez: The Secret Necklace, which was not released in the United Kingdom and Germany, Multisports, which was exclusive to Germany, and Scooby-Doo!: Ancient Adventure, which was not released in Germany. Additionally, Bratz Fashion Pixiez: The Secret Necklace, Cars: In the Fast Lane and Disney Princess: The Crystal Ball Adventure were released in Mexico.

There are 10 titles known to have been released. The Princeton Review was involved in the development of educational content for some games. [2] [6]

#US/UK titleOverseas title(s)Age range
1 Bratz Fashion Pixiez: The Secret Necklace Flag of Spain.svg Bratz Fashion Pixiez: El Misterio del Collar
Flag of France.svg Bratz Fashion Pixiez: Le Collier Magique
Flag of Mexico.svg Bratz Fashion Pixiez: El Secreto del Magico
Flag of the Netherlands.svg Bratz Fashion Pixiez: De Magische Ketting
Flag of the United States.svg 6-8
Flag of Spain.svg 6-9
Flag of France.svg 6-9
Flag of Mexico.svg 6-9
2 Cars: In the Fast Lane Flag of Spain.svg Cars: El Carril Rápido
Flag of France.svg Cars: À Fond La Caisse!
Flag of Germany.svg Cars: Auf Der Überholspur
Flag of Mexico.svg Cars: El Corredores Rapido
Flag of the Netherlands.svg Cars: in de Snelle Baan
Flag of the United States.svg 6-8
Flag of the United Kingdom.svg 5-7
Flag of Spain.svg 6-9
Flag of France.svg 6-9
Flag of Germany.svg 6-8
Flag of Mexico.svg 6-9
3 Disney Princess: The Crystal Ball Adventure Flag of Spain.svg Disney Princess: El Castillo de las Princesas
Flag of France.svg Disney Princess: L'aventure enchantée
Flag of Germany.svg Disney Prinzessinnen: Das zauberhafte Märchen-Abenteuer
Flag of Mexico.svg Disney Princesas: La aventura encantado
Flag of the United States.svg 6-8
Flag of the United Kingdom.svg 5-7
Flag of Spain.svg 6-9
Flag of France.svg 6-9
Flag of Germany.svg 6-10
Flag of Mexico.svg 6-10
4N/A [lower-alpha 1] Flag of Germany.svg Multisports
Flag of France.svg Défis Sports
Flag of Germany.svg 6-8
Flag of France.svg 6-9
5 Scooby-Doo: Ancient Adventure Flag of Spain.svg Scooby-Doo: Viaje Al Pasado
Flag of France.svg Scooby-Doo!: Les Civilisations Perdues
Flag of Mexico.svg Scooby-Doo!: Las Viajan de Pasado
Flag of the United States.svg 6-8
Flag of Spain.svg 6-9
Flag of France.svg 6-9
6 Shrek the Third: The Search for Arthur Flag of Spain.svg Shrek Tercero: ¿Donde Está Arturo?
Flag of France.svg Shrek Le Troisieme: En quête d'Arthur
Flag of Germany.svg Shrek Der Dritte: Die Suche nach Arthus
Flag of the United States.svg 6-8
Flag of the United Kingdom.svg 7-9
Flag of Spain.svg 6-9
Flag of France.svg 6-9
Flag of Germany.svg 6-8
7 SpongeBob SquarePants: Idea Sponge Flag of Spain.svg Bob Esponja: Misión Esponja
Flag of France.svg Bob L'Éponge: Une Idée Spongieuse
Flag of Germany.svg Spongebob Schwammkopf: Ein Schwamm voller Ideen
Flag of the United States.svg 8-10
Flag of the United Kingdom.svg 7-9
Flag of Spain.svg 6-9
Flag of France.svg 8-11
Flag of Germany.svg 8-10
8The Amazing Spider-Man: Countdown to Doom Flag of Spain.svg El Asombroso Spider-Man: Persecicíon en la Ciudad
Flag of France.svg Spider-Man: Course-poursuite à Manhattan
Flag of Germany.svg Spider-Man: Angriff der Super-Schurken
Flag of the United States.svg 8-10
Flag of the United Kingdom.svg 7-9
Flag of Spain.svg 8-11
Flag of France.svg 8-11
Flag of Germany.svg 8-10
9 The Incredibles: Mission Incredible Flag of Spain.svg Los Increíbles: Misión Increíble
Flag of France.svg Les Indestructibes: Les Indestructibes À La Rescousse
Flag of Germany.svg Die Unglaublichen: In unglaublicher Mission
Flag of the United States.svg 8-10
Flag of the United Kingdom.svg 7-9
Flag of Spain.svg 8-11
Flag of France.svg 8-11
Flag of Germany.svg 8-10
10Wacky Race on Jumpin' Bean Island Flag of Spain.svg Carrera Loca En La Isla De Las Vainas Fritas
Flag of France.svg Dingo'Rallye: Fou! Fou! Fou!
Flag of Germany.svg Das Verrückte Rennen Der Hüpf-Bohnen Insel
Flag of the United States.svg 5-7
Flag of the United Kingdom.svg 5-7
Flag of Spain.svg 6-9
Flag of France.svg 6-10
Flag of Germany.svg 6-8
11 National Geographic Kids [7] Unreleased, showcased in a 2007 V.Tech catalog?-?

CDs

Unlike most other CD-ROM-based consoles, this system uses 12 cm CDs enclosed with plastic to protect damage from touching (although it could also protect from piracy), which is somewhat similar to 3.5" floppy disks or UMDs. The discs use the ISO 9660 [8] file system, without any copy protection mechanism other than a simple sensor in the case jacket, making it possible to make a disc image out of the media. [9] Because of this, the V.Flash can also play audio CDs and user-recorded CD-Rs using the supplied disc adapter.

Other hardware

The processor is an ARM9 processor from LSI Logic. Files are stored in 3 main formats: .mjp (Motion JPEG), .ptx (Pro Tools session file), and .snd. The latter have been determined to be PCM WAV files.

Capable of rendering 1.5 million polygons per second and equipped with a 32 bit CPU, this system is directly comparable to the fifth generation game consoles, such as the PlayStation.

The system may use a memory card to save games. [2]

See also

Notes

  1. Although the name is in English, Multisports was exclusive to Europe and no English version exists.

Related Research Articles

<span class="mw-page-title-main">PlayStation (console)</span> Home video game console by Sony

The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.

<span class="mw-page-title-main">CD-i</span> Video game console and interactive multimedia CD player

The Compact Disc-Interactive is a digital optical disc data storage format that was co-developed and marketed by Dutch company Philips and Japanese company Sony. It was created as an extension of CDDA and CD-ROM and specified in the Green Book specifications, co-developed by Philips and Sony, to combine audio, text and graphics. The two companies initially expected to impact the education/training, point of sale, and home entertainment industries, but the CD-i is largely remembered today for its video games.

<span class="mw-page-title-main">Sega CD</span> Video game console add-on

The Sega CD, known as Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs.

<span class="mw-page-title-main">Optical disc drive</span> Type of computer disk storage drive

In computing, an optical disc drive is a disc drive that uses laser light or electromagnetic waves within or near the visible light spectrum as part of the process of reading or writing data to or from optical discs. Some drives can only read from certain discs, but recent drives can both read and record, also called burners or writers. Compact discs, DVDs, and Blu-ray discs are common types of optical media which can be read and recorded by such drives.

This is a list of all video game lists, sorted by varying classifications.

Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.

<span class="mw-page-title-main">Home video game console</span> Stationary video game console

A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.

<span class="mw-page-title-main">ROM image</span> Data dump from a ROM chip

A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequently used in the context of emulation, whereby older games or firmware are copied to ROM files on modern computers and can, using a piece of software known as an emulator, be run on a different device than which they were designed for. ROM burners are used to copy ROM images to hardware, such as ROM cartridges, or ROM chips, for debugging and QA testing.

A softmod is a method of using software to modify the intended behavior of hardware, such as video cards, sound cards, or game consoles in a way that can overcome restrictions of the firmware, or install custom firmware.

VTech Holdings Limited is a Hong Kong-based global supplier of electronic learning products from infancy to preschool, and the world's largest manufacturer of cordless phones.

Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.

<span class="mw-page-title-main">GD-ROM</span> Proprietary optical disc format used in the Dreamcast video game console

The GD-ROM is a proprietary optical disc format developed as a collaboration between Sega and Yamaha for the Dreamcast. A double-density format based on the CD-ROM that could hold up to 1 GB, it consists of a single-density track near the disc's center surrounded by a double-density track comprising much of the disc's capacity. The GD-ROM was created in response to developers exceeding the typical 650 MB storage capacity of the CD-ROM; while DVD-ROM would have addressed this limitation, implementing its then-new technology would have made console production cost prohibitive. Along with the format's general novelty, the extra capacity also had the theoretical benefit of curbing video game piracy, a major concern of CD-based consoles that was validated by its rampancy on the PlayStation.

<span class="mw-page-title-main">VTech CreatiVision</span> Hybrid computer and home video game console

The VTech CreatiVision is a hybrid computer and home video game console introduced by VTech in 1981 and released in 1982 during the second generation of video game consoles. It cost $295 Australian Dollars in Australia. The hybrid unit was similar in concept to computers such as the APF Imagination Machine, the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinued in 1986.

<span class="mw-page-title-main">V.Smile</span> Educational console

The V.Smile is a sixth-generation educational home video game console manufactured and released by VTech. The system was first released on August 4, 2004. Its titles are available on ROM cartridges called "Smartridges", a pun on the system's educational nature. Several variants of the V.Smile console are sold, including handheld versions and models with added functionality such as touch tablet integrated controllers or microphones. The V.Motion is a variant that includes motion-sensitive controllers and has titles designed to take advantage of motion-related "active learning".

<span class="mw-page-title-main">HyperScan</span> Video game console

The HyperScan is a home video game console from the toy company Mattel. Marketed towards tweens, the console is unique in that it includes a 13.56 MHz radio-frequency identification (RFID) scanner that reads and writes to special cards called "IntelliCards" which, in turn, activate features in and save data from the game. Players are able to enhance the abilities of their characters by scanning cards.

<span class="mw-page-title-main">Leapster</span> Educational hand-held game console

The Leapster Learning Game System is an educational handheld game console aimed at 4- to 10–11-year-olds, made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math, and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.

<span class="mw-page-title-main">PlayStation 3 system software</span> System software for the PlayStation 3

The PlayStation 3 system software is the updatable firmware and operating system of the PlayStation 3. The base operating system used by Sony for the PlayStation 3 is a fork of both FreeBSD and NetBSD known internally as CellOS or GameOS. It uses XrossMediaBar as its graphical shell.

<span class="mw-page-title-main">VTech Socrates</span> Educational console

The VTech Socrates is an 8-bit educational home video game console manufactured and released in 1988 by VTech. The console features a robot character Socrates, named after the philosopher. The character is similar to Johnny Five from the Short Circuit movies. It was discontinued in 1994.

<span class="mw-page-title-main">Xbox (console)</span> Video game console by Microsoft

The Xbox is a home video game console manufactured by Microsoft that is the first installment in the Xbox series of video game consoles. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993.

<span class="mw-page-title-main">Nintendo 64 Game Pak</span> Nintendo 64 storage medium

Nintendo 64 Game Pak is the brand name of the ROM cartridges that store game data for the Nintendo 64. As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk. From the console's first year from late 1996 through 1997, Game Pak sizes were 4 to 12 megabytes with a typical third party retail price of US$75.99, then available in 32 megabytes in 1998, and finally 64 megabytes from 1999 onwards.

References

  1. Amos, Evan (2021). The Game Console 2.0: A Photographic History from Atari to Xbox. No Starch Press (published Sep 8, 2021). p. 237. ISBN   9781718500617.
  2. 1 2 3 4 "New & Future Releases". Children's Technology Review. 15 (3): 15. March 1, 2007. Retrieved 22 May 2022.
  3. "VTech Annual Report 2007" (PDF). VTech Corporate.
  4. "VTech Unveils a New CD-Based Home Edutainment System – V.Flash at London Toy Fair". VTech. 26 January 2006. Retrieved 2020-02-09.
  5. Orland, Kyle (October 26, 2006). "Nine year old wins scholarship for edu-game idea". Joystiq. Archived from the original on 28 January 2015. Retrieved 28 January 2015.
  6. Buckleitner, Warren (May 1, 2006). "Getting Smart on Smart Toys". Children's Technology Review. 14 (5): 8. Retrieved 22 May 2022.
  7. "VTech Products". VTechkids. Retrieved 27 October 2020.
  8. "V.Flash Explorations". Emu Vibes. 26 May 2007. Archived from the original on 5 March 2010. Retrieved 5 March 2010.{{cite web}}: CS1 maint: unfit URL (link)
  9. "V.Flash Hacking". vtech-v-flash-hacking.webnode.com. Retrieved 2021-05-11.